9e7fe4d011
Fix duplication in zcrtraits load
2013-03-14 11:39:29 +00:00
5082dafd62
- h3 hero classes and artifacts can be modified via json
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- commander artifacts are now merged into main artifacts.json, todo - split 2.5k file into something manageable
2013-03-12 14:56:23 +00:00
b5612624fb
fix clone immunity handling for 8+ level creatures, part of issue #1234 .
2013-03-10 16:16:43 +00:00
b413d80ccc
- better logging of some config files errors
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- restored lvl 10 for some dragons
2013-03-09 13:16:35 +00:00
044b19269e
* updated Visual Studio project file
2013-03-07 18:48:40 +00:00
277eb13cb4
Fixed OS X compilation
2013-03-06 22:03:57 +00:00
2eb8263e51
Basic Configuration for bonus types
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* introduced new handler BonusTypeHandler
* config\bonusnames.json converted to common format and splitted info main and localizable parts
* hanlders initialization refactored
2013-03-06 18:49:56 +00:00
ca8182f80f
Fixed #1133 .
2013-03-05 07:34:52 +00:00
ae7f3560a3
Moved phoenix immunity to .json. This fixes #978
2013-03-04 19:38:09 +00:00
5252e2aefe
Added few more icons for creature abilities.
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Graphics here http://forum.vcmi.eu/viewtopic.php?p=8715#8715
2013-03-04 18:33:58 +00:00
b4e54f76ea
- split heroes.json in manner similar to creatures\factions
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- string ID's for H3 heroes
- data in vcmi configs for heroes will replace data in h3 txt's
2013-03-03 18:00:37 +00:00
dbec99ffc7
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
ac9a009516
VC project file update.
2013-03-03 14:08:39 +00:00
b5fcefe455
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
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- fixed #1128 , artifact constituents are now stored as pointers
2013-03-02 18:41:25 +00:00
f306d7bb70
some changes towards editing H3 objects via mods. Should be stable, report if not.
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- removed duplicated json loading code in handlers
- simpler and mod-friendly handling of combined artifacts
- reorganized CCreature to avoid huge number of fields in one structure
2013-03-02 16:55:51 +00:00
5f4fb22f53
Several fixes to combined artifacts added via mods.
2013-03-02 09:11:52 +00:00
e708dd5545
Version set to 0.92. Changelog updated.
2013-03-01 21:48:37 +00:00
459e858756
One more fix for turrets — defender should also not be turned.
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Development build 0.91c.
2013-02-27 07:40:21 +00:00
a9fd7b806c
Fixed crash on the new month when there are no creatures that can get double growth. ( #1219 , possibly #1217 )
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The list of double growth creatures will be serialized.
Bumped format.
MSVC: silenced that stupid C4275 warning. (senseless when using STL)
2013-02-27 03:11:45 +00:00
9cc7a28222
Fixed unnecessary turret turning.
2013-02-27 03:06:49 +00:00
b78c4c19ea
- compile fix
2013-02-26 15:07:21 +00:00
928d1d2121
- Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype.
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- Fixed #1156
2013-02-26 09:36:21 +00:00
28d3574b0b
Compile fix - do it the old way.
2013-02-25 13:28:31 +00:00
2cb86d84fa
[refactor]
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+ crexp parser: parse mind immunity
2013-02-25 12:18:45 +00:00
10fbe7b11e
primary skill identifiers for bonuses
2013-02-25 09:48:26 +00:00
856c7feeba
[refactor]
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* creature config use string ids now
+ support string subtype id in short bonus format
* crexp parser: less magic nombers
2013-02-23 22:48:22 +00:00
602827d1ae
* MSVC compilation fixes
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* campaign epilogues and minor fixes
2013-02-23 19:16:14 +00:00
5a135b9f42
[c::b] update projects, fix compilation
2013-02-23 16:05:32 +00:00
74ac44662c
- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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- fixed several issues related to visiting town by ally
- fixed #1215
2013-02-23 12:22:23 +00:00
fbb1ae1bb8
* prologue videos (according to Randjan's list)
2013-02-22 21:03:56 +00:00
92995964f3
a bit more of prologue/epilogue screen
2013-02-20 21:01:18 +00:00
b776b93b0c
* a bit of campaign prologue/epilogue screen
2013-02-19 20:39:09 +00:00
9492592a8f
Version bump. Fixed crash on desync saves.
2013-02-19 12:24:17 +00:00
ca4a34df7b
Development build 0.91b.
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Removed not necessary log.
2013-02-18 23:35:25 +00:00
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
111312636a
Fixed #1207 . Some tweaks.
2013-02-17 18:53:01 +00:00
b22d8a007f
- minor fixes
2013-02-17 18:25:42 +00:00
a75d237e93
compile fix
2013-02-16 19:53:57 +00:00
776eb13663
* editor menus
2013-02-16 16:37:43 +00:00
560315bc48
* SlotID refactoring
2013-02-16 14:03:47 +00:00
d23a5dcfdf
Fixed #1208 .
2013-02-14 15:19:35 +00:00
12e627ec49
Fixed #1206 .
2013-02-14 13:19:03 +00:00
827d7b8681
Fixes for previous rev.
2013-02-14 02:17:46 +00:00
9e00090c42
* refactoring, a few intriguing problems remain
2013-02-13 23:55:42 +00:00
ceea466f54
[refactor] spell handling
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* more config options for spells
+ mind immunity handled by config
+ direct damage immunity handled by config
+ immunity icon configurable
- removed mind_spell flag
* more use of new spell identifacation
2013-02-13 19:35:43 +00:00
6d06710684
* fixes for town building campaign bonus
2013-02-13 14:21:11 +00:00
9c1a117c1c
* refactoring
2013-02-12 22:24:48 +00:00
7e46d462b6
- compile fixes
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- fixed portrait initialization for random heroes
2013-02-12 21:32:55 +00:00
bda766b697
* refactoring
2013-02-12 19:49:40 +00:00
6ac70d6a0b
Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp)
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Partially reverting r3184: user-defined include/lib paths got uploaded
2013-02-12 12:51:31 +00:00