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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-18 03:21:27 +02:00

792 Commits

Author SHA1 Message Date
krs
1644cab938 Added combat option Highlight Movement on Hover 2023-04-08 20:40:30 +03:00
krs
9012a25276 Stub For Max Movement Range highlight
When a creature is hovered., besides movement, for max possible movement, a hex in center of map is now highlighted.
2023-04-08 20:39:59 +03:00
krs
51ad49532b Fix for wrong merge :( 2023-04-08 20:39:59 +03:00
krs
dab07bdef9 Now unit range is shown in Tactics phase as well
A new parameter: isActiveStack was needed in battleGetAvailableHexes, so that we show the propper Tactics range.
2023-04-08 20:39:59 +03:00
krs
e1c388465a HD mod highlighting of movement for hovered stack.
Does not work as intended in tactics mode.
2023-04-08 20:39:59 +03:00
Ivan Savenko
e35a1ba471
Merge pull request #1876 from rilian-la-te/refactoring-v1
VCMI Refactoring
2023-04-08 11:14:05 +03:00
nordsoft
52b53ab307 Feature and setting implemented 2023-04-08 01:49:59 +04:00
nordsoft
b1d06b6141 Complete quick combat feature 2023-04-06 22:49:38 +04:00
nordsoft
ce3028bd73 Intermediate commit 2023-04-06 19:34:07 +04:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Ivan Savenko
a3c5f75600 Fix visibility of alternative actions button in tactics stage 2023-04-05 18:36:10 +03:00
Ivan Savenko
cf966015bb Correctly update battle queue state after changing its state 2023-04-05 18:35:45 +03:00
Konstantin
e0715a76c8 vcmi: reduce CStack usage a little bit 2023-04-04 23:02:54 +03:00
Ivan Savenko
307065a633 Merge beta into develop 2023-04-04 16:06:20 +03:00
Ivan Savenko
e9aed2761c Fix target selection for teleport 2023-03-31 23:18:45 +03:00
Konstantin
d83e58f948 vcmi: use new animation functions in client 2023-03-31 01:01:25 +03:00
Konstantin
eff41f66ed vcmi: now obstacles can have disappearing anim
It is a reverse version of appearingAnimation.
2023-03-31 01:01:25 +03:00
Konstantin
7543fdf787 vcmi: add reverse effect animation type
To be used later with obstacle removal
2023-03-31 01:01:25 +03:00
Konstantin
c4d5a7a2d6 vcmi:towns now can choose if moat render is needed
Using invalid points. Also removed unused variable.
2023-03-31 01:01:25 +03:00
Ivan Savenko
484f0a175a Blocked movement of war machines in tactics phase 2023-03-30 12:20:13 +03:00
Ivan Savenko
974be97e6d
Merge pull request #1792 from IvanSavenko/happy_dydzio
Fixes for beta - graphical artifacts
2023-03-30 00:11:19 +03:00
Ivan Savenko
a42dc923e4 Remove hardcoded constant 2023-03-29 14:33:44 +03:00
Ivan Savenko
1fcaeba8e0 Fix stack amount boxes flickering between actions 2023-03-29 13:21:43 +03:00
Ivan Savenko
3af829e6af Fix stack label position updates 2023-03-29 13:03:40 +03:00
Ivan Savenko
06f9759aee Fix crash on using Teleport/Sacrifice spells 2023-03-28 23:50:42 +03:00
Ivan Savenko
0ce06e0f30 Improved rendering of stack amount boxes 2023-03-28 23:50:22 +03:00
Ivan Savenko
238de8a5d7 Properly disable combat panel during spell targeting 2023-03-28 18:14:09 +03:00
Ivan Savenko
fd3f80e860 Fix game hang on invalid shooter animation config 2023-03-28 17:04:18 +03:00
Konstantin
1b893fa525 client: do not show obstacles placed by another player 2023-03-26 21:23:54 +03:00
Ivan Savenko
da3a05bc8b Fix special colors in battle 2023-03-26 00:46:21 +02:00
Ivan Savenko
4c311da21b Clamp potential kills tooltip to target unit size 2023-03-26 00:07:21 +02:00
Ivan Savenko
4eed0b2c9e Added workaround for Dungeon towers 2023-03-25 23:54:51 +02:00
Ivan Savenko
49fa628e9b Turret creature cutoff position should match H3 2023-03-25 23:54:51 +02:00
Ivan Savenko
dcff463d36 Fixed handling of special palette colors in palette transformations
Fixes black color turning semi-transparent in some creatures from mods
2023-03-25 23:54:51 +02:00
Ivan Savenko
2167cb2a68 Fix battle startup with "no intro sound" mod 2023-03-25 23:54:51 +02:00
Ivan Savenko
5288e3761e
Merge pull request #1764 from IvanSavenko/selectable_spellcaster
Implemented support for multi-spell casters
2023-03-25 20:08:47 +02:00
Ivan Savenko
6f631a0aa7
Merge pull request #1759 from IvanSavenko/kills_in_tooltip
Show potential kill amount in attack tooltip
2023-03-25 20:03:27 +02:00
Ivan Savenko
9a19feaf4a Fix spellcasters with massive spells 2023-03-25 01:23:49 +02:00
Ivan Savenko
dc099b2a35 Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
Adriankhl
76a71226a2 Deactivate activeStack during spellCast 2023-03-24 22:43:41 +01:00
Ivan Savenko
970981cfc9 Show information on potential kills in attack tooltip 2023-03-24 17:18:47 +02:00
Adriankhl
49662f6f36 Deactivate activeStack when auto combat starts 2023-03-23 22:37:39 +01:00
Ivan Savenko
31147ac83b refactoring: TDmgRange pair -> DamageRange struct 2023-03-23 17:49:33 +02:00
Ivan Savenko
4968ac58b4 Do not abort battle opening sound, only allow actions 2023-03-21 13:49:19 +02:00
Ivan Savenko
4919550a19 Show a message that battle intro can be skipped 2023-03-20 21:58:32 +02:00
Ivan Savenko
2864a04bda Minor refactoring 2023-03-20 20:19:05 +02:00
Ivan Savenko
31b718898a Fix playback of shooter animations at max speed 2023-03-20 20:19:05 +02:00
Ivan Savenko
688b8db3eb Removed delays due to thread waits from battle animations 2023-03-20 20:19:05 +02:00
Adriankhl
4718396f5f Prevent crashing when pressing auto-combat button on enemy turn 2023-03-17 15:40:14 +01:00
Konstantin
9205ef2c91 vcmi: skill-agnostic ballistics
Made ballistics by using spell action and more code is shared now.
2023-03-16 16:46:41 +03:00