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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-30 04:30:42 +02:00

3053 Commits

Author SHA1 Message Date
AlexVinS
d8d574ed84 CGSignBottle serialization 2016-02-04 08:50:46 +03:00
AlexVinS
a6c719ee11 CGCreature serialization. Added rewardResources. 2016-02-04 08:44:46 +03:00
DjWarmonger
e7b639898e Final compilation fix suggested by AVS. 2016-02-03 14:26:25 +01:00
AlexVinS
1bc41b3ba3 Merge commit '3c844002626f48007a888d4dd8b0b45ec867fc9a' into feature/VCMIMapFormat1
Conflicts:
	lib/mapObjects/CGHeroInstance.cpp
2016-02-03 05:04:44 +03:00
AlexVinS
b176734418 CGCreature serialization 2016-02-03 04:18:03 +03:00
DjWarmonger
0c82419fb0 Final compile fix, unfortunatelly game fails to launch now due to missing fill_fopen64_filefunc in minizip.dll :( 2016-02-02 19:16:12 +01:00
DjWarmonger
51183228f2 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2016-02-02 18:48:42 +01:00
DjWarmonger
7cf2d79584 Final compile fix. 2016-02-02 18:48:20 +01:00
Alexander Shishkin
20fd7cf916 Merge pull request #190 from vmarkovtsev/feature/fix_uf_warning
Fix unused function warning in release mode
2016-02-02 15:23:37 +03:00
DjWarmonger
97117491ae Merge pull request #191 from vmarkovtsev/feature/psychic_elementals
I think we could implement general bonus that reduces damage depending on arbitrary immunity (or other bonus), but it's beyond the scope of this PR.
2016-02-02 13:02:13 +01:00
DjWarmonger
afd5b8807d Compile fix #2 2016-02-02 12:46:58 +01:00
Vadim Markovtsev
eb10433535 Implement psychic elementals vs mind immune units 2016-02-02 14:30:37 +03:00
DjWarmonger
6865f70ab8 Compile fix #1 2016-02-02 12:19:33 +01:00
DjWarmonger
c78d2469c5 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2016-02-02 12:03:16 +01:00
Vadim Markovtsev
bdd87be10d Try to fix http://bugs.vcmi.eu/view.php?id=2362 2016-02-02 11:46:33 +03:00
Vadim Markovtsev
8d7629bdab Fix unused function warning in release mode 2016-02-02 11:12:28 +03:00
Vadim Markovtsev
88bc21952b Make stables message appear if hero has cavaliers but visited stables before 2016-02-01 09:41:15 +03:00
Vadim Markovtsev
c30a6f2ff3 Fix 1989 cavaliers -> champions in stables 2016-01-31 21:09:11 +03:00
ArseniyShestakov
7f68124b97 Merge pull request #136 from vcmi/issue/1372-2
issue/1372
2016-01-31 20:28:54 +03:00
Vadim Markovtsev
3926920103 Rename radious -> radius
There is no such English word, "radious"
Some files get new lines in the end - BSD sed bug + best practices
2016-01-31 18:01:58 +03:00
Vadim Markovtsev
e18b21b78e Fix 2264 learning stone & Learning skill 2016-01-31 10:12:01 +03:00
Vadim Markovtsev
eb4331baf6 Fix 1916 water wheel reward 2016-01-30 19:11:22 +03:00
Vadim Markovtsev
918fbd8530 Refactor hero's mana regain 2016-01-30 13:51:07 +03:00
Vadim Markovtsev
22fc4fd3e9 Fix 2406 reset potentially available heroes 2016-01-30 10:02:33 +03:00
AlexVinS
16e0d18880 Added special slots for war machines and arrow towers 2016-01-30 00:53:53 +03:00
Arseniy Shestakov
57328bdc83 Battles: implement basic drawbridge mechanics
Movement to blocking hex 94 not yet properly handled as stack movement code need to be rewritten first.
Also gate destruction not immidiately affect drawbridge state.
2016-01-29 22:43:35 +03:00
Arseniy Shestakov
1e008b9756 SiegeInfo: add foundation for drawbridge mechanics support
EDrawbridgeState enum represent current state of drawbridge.
BattleDrawbridgeStateChanged netpack to pass bridge state changes to client.
2016-01-29 22:35:11 +03:00
AlexVinS
ba017c443d Start from diff of pull request #124 from vcmi/issue/1372 2016-01-29 21:05:17 +03:00
DjWarmonger
ca4e13b2dc Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2016-01-29 18:21:56 +01:00
DjWarmonger
9ce6f874f0 Local fixes. 2016-01-29 18:21:19 +01:00
ArseniyShestakov
a534fe1cfe Merge pull request #152 from vcmi/feature/moatHexesConfig
Configurable moat hexes positions
2016-01-29 20:07:22 +03:00
Arseniy Shestakov
75f278b913 moatHexes: use initializer list and update comment 2016-01-29 19:25:25 +03:00
Zyx-2000
7fbd5479e2 alignment & makefile fix 2016-01-29 16:08:44 +01:00
Zyx-2000
2b88de8e24 added new files 2016-01-29 15:39:44 +01:00
Zyx-2000
29faa9ce06 ...and project updated 2016-01-29 15:33:07 +01:00
Zyx-2000
523bc22a30 removed old files 2016-01-29 15:32:37 +01:00
Zyx-2000
8aefdb0b7b small project file fix 2016-01-29 15:30:22 +01:00
Zyx-2000
3a1a8e3d47 further refactoring-related changes 2016-01-29 15:16:14 +01:00
ArseniyShestakov
94fa25d56d Merge pull request #179 from vmarkovtsev/issue/2405
Fix 2405 quest timeout mechanics
2016-01-29 12:19:31 +03:00
Vadim Markovtsev
30d64e3e3c Fix 2405 quest timeout mechanics 2016-01-29 09:28:37 +03:00
AlexVinS
0011507e42 wipe constexpr on @DjWarmonger request 2016-01-29 00:34:54 +03:00
Arseniy Shestakov
8c39ecf538 moatHexes: add saves and mods compatability 2016-01-28 01:35:01 +03:00
Arseniy Shestakov
48aedaef47 Merge branch 'develop' into feature/moatHexesConfig 2016-01-28 01:15:08 +03:00
Arseniy Shestakov
b7fbbfdebe CQuest: add missing completedOption initialization for CGQuestGuard 2016-01-27 23:24:17 +03:00
DjWarmonger
fdfe7b6b06 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2016-01-27 21:08:18 +01:00
DjWarmonger
327e95407e - Compile fixes part 1
- Project settings for MSVS
2016-01-27 21:08:08 +01:00
Zyx-2000
c3e8c8bc1c Merge branch 'develop' into FileInfo 2016-01-27 19:21:43 +01:00
ArseniyShestakov
4e8486da7b Merge pull request #160 from vmarkovtsev/issue/2388
Fix 2388 obelisks puzzle revealing
2016-01-27 20:49:03 +03:00
Vadim Markovtsev
0ac833cca4 Fix 2377 "Seer Empty Text" 2016-01-27 19:52:45 +03:00
AlexVinS
048e22dbe6 Fix build. 2016-01-27 19:32:59 +03:00