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Commit Graph

27 Commits

Author SHA1 Message Date
AlexVinS
a638d0cd51 Creature set serialization 2016-01-15 20:24:17 +03:00
AlexVinS
f33bcee84c post-merge fixes 2015-12-05 13:56:38 +03:00
AlexVinS
3bf9696b13 Tweaks 2015-12-05 12:38:37 +03:00
AlexVinS
2d777ea676 Small (temp) fix. Prevent nulls from serialization. 2015-12-05 12:36:43 +03:00
AlexVinS
2d5a366e6c Implemented (basic) object construction and placement
* contain refactoring of RMG and class handling (will be more)
2015-12-05 12:36:42 +03:00
AlexVinS
9cc3dae5fe Started working on objects serialization 2015-12-05 12:36:42 +03:00
AlexVinS
a5b72ce593 Cleanup 2015-12-05 12:36:41 +03:00
AlexVinS
8493d0cded Initial implementation of new team settings format 2015-12-05 12:36:40 +03:00
AlexVinS
60825fbbd3 Start implementing PlayerInfo serialisation 2015-12-05 12:36:37 +03:00
AlexVinS
2f67e015e1 Fix build 2015-12-05 12:36:36 +03:00
AlexVinS
7c8d29b871 Start implementing player info serialization 2015-12-05 12:36:36 +03:00
AlexVinS
f5b348a1d1 Formatting 2015-12-05 12:36:35 +03:00
AlexVinS
3af255d1b9 Implemented terrain serialisation
* with test
2015-12-05 12:36:34 +03:00
AlexVinS
8bc242d002 Cleanup 2015-12-05 12:06:52 +03:00
AlexVinS
27bf2524a3 Advance triggered events serialization
(-) missing indentifier serialization (unimplemented in engine)
(-) missing tests
2015-12-05 12:06:51 +03:00
AlexVinS
11af00bcdf Start working on Triggered Events 2015-12-05 12:06:50 +03:00
AlexVinS
f6e2cd16ed Fix header.mapLevels saving 2015-12-05 12:06:48 +03:00
AlexVinS
0cc7213a27 WiP on zip serialization
(-) still not works correctly
2015-12-05 12:06:47 +03:00
AlexVinS
f2164abf1b Wip on zip serialize fixes 2015-12-05 12:06:45 +03:00
AlexVinS
27a29bd035 Start implementing actulal json serialization 2015-12-05 12:06:44 +03:00
AlexVinS
1a8faeb0b9 Start implementing map saver 2015-12-05 12:06:42 +03:00
AlexVinS
0cc47f00c5 Advance map format simple test 2015-12-05 12:06:35 +03:00
AlexVinS
7d16585f89 Use COutputStream in CMapSaverJson 2015-12-05 12:06:34 +03:00
AlexVinS
221ec55f51 Define basic design of output streams 2015-12-05 12:06:32 +03:00
AlexVinS
adc271d7b3 Draft on classes hierarchy.
* patcher and loader uses diferent input (JsonNode and binary stream of zipped map archive), dicided to split them
2015-12-05 12:06:32 +03:00
Ivan Savenko
7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733
- if special victory condition is present AND there is only one player
normal victory condition will be disabled
- added new triggered condition, constant value
- if target of CONTROL/DESTROY condition is removed from map, triggered
condition will be replaced with constant
- fixed randomization of armies with random stacks
2014-02-09 12:10:02 +00:00
Ivan Savenko
7e02f6b670 Support for overriding victory/defeat conditions from h3m map or
campaign:
- new file MapFormatJson that implements small subset of Json map
format, as described on wiki
- vcmi will read overrides from file config/mapOverrides.json (currently
empty)
- Json writer for logical expressions

TODO: write data for map overrides
2013-12-30 23:09:58 +00:00