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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
Commit Graph

124 Commits

Author SHA1 Message Date
Laserlicht
9b2908d464
Apply suggestions from code review
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-01-22 20:19:49 +01:00
Laserlicht
0a4b5dbe10
code review 2024-01-21 18:12:46 +01:00
Ivan Savenko
fc4ae3bd8c Merge remote-tracking branch 'vcmi/develop' into lobby 2024-01-20 23:01:49 +02:00
Ivan Savenko
0c07384293 Refactoring of serialization versioning handling
- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum

Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00
Laserlicht
883ea23495
moved to gameconfig 2024-01-20 17:54:15 +01:00
Laserlicht
4813179abb
Invite hero setting 2024-01-20 01:24:34 +01:00
Laserlicht
346beea49c
invite hero backend 2024-01-20 01:09:55 +01:00
Ivan Savenko
0a1153e1c6 Switch client-server communication to new API 2024-01-19 23:49:59 +02:00
Ivan Savenko
d04241b10a Code cleanup 2024-01-19 23:02:00 +02:00
Ivan Savenko
d5c4478816 Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
Ivan Savenko
bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
Alexander Wilms
cca08e29da Remove duplicate semicolons 2024-01-16 19:02:39 +00:00
Ivan Savenko
c21913f661 Fixed initialization of move points and mana for dismissed heroes 2024-01-15 23:16:48 +02:00
Ivan Savenko
b4a1a755a4
Merge pull request #3498 from IvanSavenko/simturns_pathfinder
[1.4.3] Fixes for simultaneous turns
2024-01-15 12:00:54 +02:00
Ivan Savenko
45a3d04d25 Fix simturns termination check 2024-01-13 23:23:36 +02:00
Ivan Savenko
8303ce5d13 Added option to ignore guards in pathfinder
Used for simturns contact detection, by default disabled for player
pathfinding
2024-01-13 19:44:37 +02:00
Laserlicht
4e69853ca8
vcmiobelisk bugfix 2024-01-13 16:05:12 +01:00
Ivan Savenko
edb2ecd751 Fix possible overflow errors on leveling up beyond int64_t limit
- added separate giveExperience method instead of weird changePrimSkill
- experience is now always used in form of int64_t
- max supported level reduced from 201 to 197 to fit into int64_t
- fixed undefined behavior in experience calculation
2024-01-04 23:57:36 +02:00
Laserlicht
cb9c4bbaf0 unlimited replay option 2023-12-28 20:48:19 +01:00
Laserlicht
fc4827c89c
option for allowing cheats 2023-12-27 14:39:35 +01:00
Ivan Savenko
a001f4e407 Fix crash on reveal puzzle cheat 2023-12-24 19:29:33 +02:00
Ivan Savenko
cd526a5e15 Send notifications when simultaneous turns end 2023-12-23 18:11:25 +02:00
Ivan Savenko
acc09ee51a
Merge pull request #3266 from Laserlicht/puzzle_cheat
implement missing OH3/HDmod cheats
2023-12-17 22:16:22 +02:00
Ivan Savenko
a3adfcf7a7 Do not attempt to start a new turn on game end 2023-12-13 16:53:02 +02:00
Laserlicht
22a6eff28f
add alias 2023-12-09 15:07:27 +01:00
Laserlicht
a24e78a210 real unlimited movement (like in OH3) 2023-12-09 13:42:09 +01:00
Laserlicht
584bb32f53
add nwctheone 2023-12-09 00:44:53 +01:00
Laserlicht
d58c99b47d
flag all team members as cheaters 2023-12-08 20:13:32 +01:00
Laserlicht
1cfbe66460
fix crash if no hero is selected 2023-12-08 19:37:34 +01:00
Laserlicht
4bad88f141
implement luck and morale cheats from OH3 2023-12-08 19:20:53 +01:00
Laserlicht
13673335a0
puzzle map cheat 2023-12-08 17:30:23 +01:00
Ivan Savenko
80b82cc026 Remove invalid assert - may trigger on human player defeat 2023-12-03 15:58:23 +02:00
Ivan Savenko
e9ac8c67c1 Reworked and fixed selection of secondary skills:
- Fixed off-by-one error when checking for obligatory skills
- If both wisdom and magic school must be offered in the same slot, magic
school will be correctly offered on next levelup
- Obligatory skill can now be proposed for upgrade
- Obligatory skills are now offered using hero class weight instead of
simple random
- If hero has multiple skills not available to his class game will
select random skill instead of first one
- Moved storage of random seed to server instead of mutable member
2023-11-20 18:46:24 +02:00
Ivan Savenko
18c0217679 Relaxed ordering requirements - player can start turn even if players
before him are waiting to act. E.g. green can start turn even if blue
and red are in contact and blue is yet to start his turn
2023-11-09 00:08:13 +02:00
Ivan Savenko
6b81012f31 Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
Ivan Savenko
8346d71c98 Remove more subID access 2023-11-01 14:44:05 +02:00
Ivan Savenko
b88a8da4e8 Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
Ivan Savenko
ac925bb786 Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
Ivan Savenko
80e6485965 MetaIdentifier now uses std::variant internally 2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9 Bonus Source ID now uses metaidentifier 2023-10-22 16:55:18 +03:00
Ivan Savenko
77facf9387 Implement missing functions, fixes linking errors 2023-10-22 16:54:56 +03:00
Ivan Savenko
910ad50417 Fix client & server compilation 2023-10-22 16:54:48 +03:00
Ivan Savenko
dd841bdaa7 Use enum instead of mix of bool's and int's for tile reveal 2023-10-16 00:12:38 +03:00
Ivan Savenko
98fd939ed6 Cartographer/Observatory is now configurable object 2023-10-16 00:12:38 +03:00
nordsoft
d7d435dcb7 Add game pause 2023-10-08 16:03:57 +02:00
Ivan Savenko
037efdf5fc Improvements to type safety of Identifier class
- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
Ivan Savenko
71a1ed816a
Merge pull request #2892 from Laserlicht/highscore_menu
Highscore Menu & end video
2023-09-27 15:48:47 +03:00
Ivan Savenko
0a0c01d639 Replaced 'isVisitActiveFor' methods with single 'getVisitingHero' 2023-09-26 15:55:07 +03:00
Ivan Savenko
5b21a5ffbc Simturn duration is now part of StartInfo 2023-09-26 13:42:20 +03:00
Ivan Savenko
a9dbd08dec Compute player contacts only once on turn start 2023-09-26 13:42:20 +03:00
Ivan Savenko
623fb2a63e Do not allow visiting objects blocked by visit of another player 2023-09-26 13:42:20 +03:00
Ivan Savenko
b807c3855b Add proper visitation checks for netpacks 2023-09-26 13:42:20 +03:00
Ivan Savenko
541f7590c5 Add simple detection of player-player contact 2023-09-26 13:42:20 +03:00
Ivan Savenko
64c43c91dc Added hardcoded min/max simturns duration 2023-09-26 13:42:20 +03:00
Ivan Savenko
b2f30f78fa Allow one AI and human to act simultaneously 2023-09-26 13:42:20 +03:00
Laserlicht
02c82cb35b
order 2023-09-26 12:01:16 +02:00
Laserlicht
c3373ea34c
code review 2023-09-25 18:06:40 +02:00
Laserlicht
c49d38b855
cheats + grail in town 2023-09-23 21:37:40 +02:00
Ivan Savenko
8c0d78f1d9 Added initiator-player to packs that add/remove/move objects 2023-09-19 19:24:34 +03:00
Ivan Savenko
219f81d28b Added explicit "PlayerEndsTurn" netpack
- PlayerEndsTurn pack is now sent when player ends turn
- YourTurn pack has been renamed to PlayerStartsTurn for consistency
- PlayerStartsTurn will no longer replace list of acting players
- PlayerEndsGame and PlayerEndsTurn will remove player from acting list
2023-09-18 20:55:01 +03:00
Ivan Savenko
86a7f5f5cd Removed getStr(bool), replaced with similar toString() 2023-09-04 22:21:02 +03:00
nordsoft
98f7ed9dfd Implement player start turn query 2023-08-28 18:56:36 +04:00
Nordsoft91
1586c6c6a0
Merge pull request #2668 from IvanSavenko/remove_current_player
Remove "currentPlayer" from gamestate
2023-08-28 17:10:28 +04:00
Ivan Savenko
ce20d913e0 Fix checking PlayerColor's for validness 2023-08-27 01:35:38 +03:00
Ivan Savenko
edd029c79c Replace "currentPlayer" from gamestate with "activePlayers"
- Allows multiple active players at once, e.g. simturns
- Cleared up validation of netpacks by server, e.g. always check for
pack sender
2023-08-25 18:56:15 +03:00
Ivan Savenko
940bdcee3e Fixes according to review 2023-08-24 23:34:33 +03:00
Ivan Savenko
f9410145d6 Fix handling of "7 days without town" loss condition 2023-08-24 23:34:33 +03:00
Ivan Savenko
ee8adbe85f Update tavern on end of 7th turn of player in question
Allows removal of "retreat after 7th day" workaround and as result -
more straightforward code
2023-08-24 23:34:33 +03:00
Ivan Savenko
a19cdb57ba Fix handling of turn order in case of player defeat 2023-08-24 23:34:33 +03:00
Ivan Savenko
d83aa828f6 Fix turn ending 2023-08-24 23:34:33 +03:00
Ivan Savenko
c4bc6840ea Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
Ivan Savenko
67eaef3520 Fixed few more discovered regressions 2023-08-21 17:55:49 +03:00
Ivan Savenko
323772fc2e Split CQuery file into multiple files 2023-08-21 17:55:07 +03:00
Ivan Savenko
629ca3f13e Created directory structure for server files 2023-08-21 17:55:07 +03:00