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Commit Graph

5744 Commits

Author SHA1 Message Date
AlexVinS
ac281f3fec Tweaks 2016-02-22 04:53:14 +03:00
AlexVinS
64cb0267a3 Do not save "visitableFrom" if object do not have active tiles. 2016-02-22 03:22:10 +03:00
AlexVinS
51bee1000b Implemented CGWitchHut::serializeJsonOptions 2016-02-22 03:16:33 +03:00
AlexVinS
939e0128fd Do not save default json values 2016-02-22 02:50:06 +03:00
AlexVinS
dd1aabbe23 Use JsonSerializeFormat for map objects 2016-02-22 02:37:19 +03:00
AlexVinS
15a4a11560 Tweak tests 2016-02-21 22:25:31 +03:00
AlexVinS
a4b6d34ebe Advance map header serialization 2016-02-21 22:13:20 +03:00
AlexVinS
4ebafa17b4 Remove unused placeholdedHeroes field 2016-02-21 22:12:58 +03:00
AlexVinS
53b5587c2e Advance map header serialization 2016-02-21 21:21:22 +03:00
AlexVinS
b6103167f7 Fix serializer backward compatibility in CPointerLoader 2016-02-18 18:08:05 +03:00
AlexVinS
36121696ca Clenaup 2016-02-18 17:48:04 +03:00
AlexVinS
5a8ee32f89 Tweaks 2016-02-15 18:16:45 +03:00
AlexVinS
150fcc9422 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-15 13:39:00 +03:00
AlexVinS
4d9058e412 Whitespace cleanup. (No code changes.) 2016-02-15 13:34:37 +03:00
AlexVinS
ec760632a6 Advance Json serializer
* added bool, numeric and string support
* added some enum support
* PoC implementation of logical id condition
* Refactoring
2016-02-15 12:21:39 +03:00
ArseniyShestakov
c550484613 Merge pull request #181 from vcmi/feature/drawbridgeMechanics
Feature/drawbridge mechanics
2016-02-14 16:32:24 +03:00
Arseniy Shestakov
f453172d53 CBattleInterface: cleaner implementation of optional drawbridge blit
Checking against nullptr isn't clean solution so we only blit in case gate opened or destroyed.
2016-02-14 15:38:58 +03:00
Arseniy Shestakov
2cfdfca7e5 Battles: fix more cases where invalid wall hex position present 2016-02-14 14:38:24 +03:00
AlexVinS
67b03b9658 Fixed remaining tempOwner testsю 2016-02-14 12:25:49 +03:00
AlexVinS
fb322b41bc Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-14 12:14:57 +03:00
AlexVinS
800f32c4cb Fix few cases of tempOwner initialization. 2016-02-14 12:13:30 +03:00
AlexVinS
709dd833d5 Added hacks for hero identification. 2016-02-14 11:25:01 +03:00
AlexVinS
e0af4a665a Added hacks fot spell scroll support. 2016-02-13 19:43:05 +03:00
AlexVinS
7106c5d1af Fix loading of spell identifier 2016-02-13 19:41:28 +03:00
Arseniy Shestakov
d4524c2fbd CGDwelling: dont set owner for Refugee Camp. Fix issue 2029 2016-02-13 19:26:47 +03:00
Arseniy Shestakov
c5cfc8467f Battles: change naming from drawbridge to gate for everything
This way code is shorter and cleaner while in future we may support towns with gate only.
2016-02-13 17:40:31 +03:00
AlexVinS
a59f0c23ce Dedug tweaks 2016-02-13 17:16:00 +03:00
Arseniy Shestakov
b946c52242 CBattleInterface: introduce EWallVisual instead of ids with comments 2016-02-13 17:10:14 +03:00
AlexVinS
5a92e0de2b Small redesign 2016-02-13 16:28:07 +03:00
AlexVinS
22b93106c8 Experimental drafts of Json serializer 2016-02-13 15:04:32 +03:00
AlexVinS
a307d3ca40 tweaks 2016-02-10 13:24:03 +03:00
AlexVinS
fb17914ae5 Debug tweaks 2016-02-10 08:59:24 +03:00
AlexVinS
3c78f960cd Complete json map format integration 2016-02-10 07:28:00 +03:00
Arseniy Shestakov
422d5cabdf CBattleInterface: first pass on client drawbridge visualization 2016-02-10 07:10:32 +03:00
AlexVinS
0c21efb202 Start integration of map format into engine 2016-02-09 20:20:03 +03:00
Arseniy Shestakov
11dc428b1e Battles: move hexes enum to GameConstants and fix wall position
Before we had hex 62 marked as destructible wall while actually it's must be 78.
2016-02-09 17:38:59 +03:00
DjWarmonger
d775e40eba Fixed typo. 2016-02-09 15:15:45 +01:00
Arseniy Shestakov
01b4d0ae01 Battles: better handling for walking double-wide creatures
Request opening of gate even if only second half of double-wide stack going to stop on it.
2016-02-09 15:41:37 +03:00
DjWarmonger
4de0f0f973 Compile fixes for MSVS. 2016-02-09 11:08:20 +01:00
Arseniy Shestakov
a07761b608 Battles: readable identifiers enum for drawbridge and gate hexes
Dont like to locate them in BattleHex, but it's best place I can see so far.
2016-02-09 12:25:13 +03:00
Arseniy Shestakov
731de439eb Battles: drawbridge support for double-hex flying creatures 2016-02-09 11:59:20 +03:00
Arseniy Shestakov
28aff78f2c Battles: implement drawbridge support for flying creatures 2016-02-09 11:30:09 +03:00
Arseniy Shestakov
fbb34b8d04 Battles: always update drawbridge state after battle state changed
Now gate tower destruction will immidiately affect drawbridge state.
2016-02-09 10:59:33 +03:00
Arseniy Shestakov
47433919ab Battles: handle drawbridge lowering from stack start position 2016-02-09 10:45:59 +03:00
AlexVinS
6db94ab74c Explicit army serialization - too much CArmedInstance descendants 2016-02-09 10:11:59 +03:00
AlexVinS
53dc49e92a CGShipyard, CGShrine serialization 2016-02-09 09:17:20 +03:00
AlexVinS
401ba48257 CGScholar serialization 2016-02-09 09:02:34 +03:00
Arseniy Shestakov
6e5f5a6800 Battles: add information about drawbridge mechanics into changelog 2016-02-08 12:29:09 +03:00
Arseniy Shestakov
015a57f81c Battles: more advanced drawbridge mechanics on server-side
Everything work as intended except starting point not included in path.
So we send BattleDrawbridgeStateChanged package when already standing on bridge hex.
2016-02-08 12:16:47 +03:00
AlexVinS
a00dbd3dd1 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
Conflicts:
	lib/CMakeLists.txt
	lib/VCMI_lib.cbp
	lib/filesystem/CFileInputStream.cpp
	lib/filesystem/CZipLoader.cpp
	lib/rmg/CRmgTemplateZone.cpp
	vcmi.workspace
2016-02-08 10:17:25 +03:00