Ivan Savenko
ad632d1e8a
Moved FoW management from CGObjectInstance to callback
2014-06-24 20:39:47 +03:00
Ivan Savenko
5ebc0e8614
First part of object instance API cleanup
...
- removed passability() method in favour of passableFor(PlayerColor)
- moved operator < code to map handler
- updated class documentation
2014-06-24 20:39:47 +03:00
AlexVinS
c7dc4c05b8
fix mingw build
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(?) does this brake *nix build?
2014-06-24 18:17:25 +04:00
Ivan Savenko
13bc4cb24f
Added -fvisibility=hidden parameter for gcc.
...
Should help a bit with endless missing DLL_LINKAGE attributes and
(according to gcc docs) help a bit with library loading times.
2014-06-24 00:05:53 +03:00
Ivan Savenko
db49798b4d
Fixed random artifact selection
2014-06-23 20:47:09 +03:00
Ivan Savenko
7c52db923a
Removed mods compatibility code from 0.95
2014-06-23 20:47:09 +03:00
Ivan Savenko
06d17f709d
fixed compatibility code for resource-granting buildings
2014-06-23 20:47:09 +03:00
Ivan Savenko
47639832b1
Probably fixed bug with map border rendering in rectangular maps
2014-06-23 20:47:09 +03:00
AlexVinS
46d92f11cb
Project update, fix build
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(!) register types as usual too huge
2014-06-23 10:24:49 +04:00
Ivan Savenko
1921bd22d6
Fixed banks config
2014-06-22 17:39:56 +03:00
Ivan Savenko
c605e2d10c
Gcc compile & warning fixes
2014-06-22 17:26:08 +03:00
DjWarmonger
3ac306f501
Merge pull request #19 from vcmi/feature/mapObjects
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Feature/map objects
2014-06-22 14:49:42 +02:00
Ivan Savenko
ab475195ac
Banks now use new scheme as well
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- Implemented Bank Constructor object.
- Merged Pyramid object into common Bank class. Banks can now grant
spells as part of their reward.
- Move bank config code to config/objects/creatureBanks.json. Note: WoG
banks are not updated yet, should be moved to WoG mod.
- Updated AI code so it can correctly evaluate bank danger (should be
generic enough for use with other objects)
- New files JsonRandom.* that contain routines for loading random
objects from Json (still WiP but should be stable)
2014-06-22 13:39:40 +03:00
Ivan Savenko
0a71e89f58
Created large number of missing objects in configs
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Minor bugfixes in code
2014-06-17 14:57:47 +03:00
Ivan Savenko
09d595e385
- Implemented "mapObject" entry for hero classes
...
- Updated schemas
- Some bugfixing
2014-06-16 19:27:26 +03:00
Ivan Savenko
89b89ff85d
Bugfixing. Game seems to be working without major bugs.
2014-06-15 23:25:10 +03:00
DjWarmonger
60df94a3f5
Placing towns according to template.
2014-06-15 21:23:53 +02:00
DjWarmonger
8e66b7168a
Corrected paths & guard for large objects.
2014-06-15 19:56:58 +02:00
Ivan Savenko
836c466f81
- Implementation of overrides for towns
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- Converted dwellings.json into new format
- Implemented "mapObject" entry in town format
- Removed capital/fort/village fields from town in favor of overrides
2014-06-15 19:43:01 +03:00
DjWarmonger
e56f41b8be
Fixed monster strength selection.
2014-06-15 12:00:34 +02:00
DjWarmonger
01355a77d8
Added "monster strength" info to templates.
2014-06-15 11:08:06 +02:00
DjWarmonger
5c431da0f9
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-15 10:01:18 +02:00
DjWarmonger
890f29fa7e
Improved guard placement for large objects.
2014-06-15 09:39:30 +02:00
DjWarmonger
aa54803c50
Refactoring, clearing logs.
2014-06-15 08:48:46 +02:00
DjWarmonger
79da7b92ce
Templates now contain info about mines.
2014-06-14 20:05:19 +02:00
Ivan Savenko
7cfd9a0903
First part of implementation of some type-specific handlers.
...
TODO:
- merge dwellings.json into object configs
- proper implementation of overrides for towns
- fully connect new API to RMG/H3M
2014-06-14 18:42:13 +03:00
DjWarmonger
93b44de63c
Handling "terrain type" and "match terrain to town" options.
2014-06-14 17:14:59 +02:00
Ivan Savenko
216ce3f588
Merge pull request #18 from Haryaalcar/develop
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Fix for "0001766: Disassembling artifacts in hero and hero meeting screen doesn't work."
2014-06-14 17:50:38 +03:00
Haryaalcar
fee9f0c1a0
"0001766: Disassembling artifacts in hero and hero meeting screen doesn't work." fix
2014-06-14 16:52:30 +03:00
DjWarmonger
6cbcfbf0a9
Sealed-off treasure piles will be discarded and filled with obstacles.
2014-06-13 12:04:17 +02:00
DjWarmonger
edd46d87c1
Treasure pile entrance/guard will always be aimed at the center of the zone.
2014-06-13 08:00:26 +02:00
DjWarmonger
2c1001f8e0
Making sure that treasure piles and other objects will always be accessible from the center of zone.
2014-06-12 21:51:16 +02:00
DjWarmonger
236b3ec807
Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields.
2014-06-12 21:10:43 +02:00
DjWarmonger
e468e8453b
Merge pull request #17 from Haryaalcar/develop
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sorting by filename implemented for save and load screens
2014-06-11 13:10:28 +02:00
Haryaalcar
11955605b5
sorting by filename implemented for save and load screens
2014-06-11 00:03:08 +03:00
DjWarmonger
110aebc5b1
Merge pull request #16 from Haryaalcar/develop
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crash in VCAI::completeGoal() fixed
2014-06-09 15:43:49 +02:00
Haryaalcar
2ee139977f
crash in VCAI::completeGoal() fixed
2014-06-09 11:24:17 +03:00
DjWarmonger
1a34297c33
Rearranged treasure pile info.
2014-06-08 14:35:41 +02:00
DjWarmonger
c82bfd0f3e
- Fixed guard generation
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- Added Jebus template for comparison
2014-06-08 08:42:29 +02:00
DjWarmonger
fed2821a94
Fixed behaviour with extreme treasure values.
2014-06-07 22:27:36 +02:00
stopiccot
145df56126
different data file locations for different iso files
2014-06-07 17:29:16 +03:00
DjWarmonger
81a64a8e67
Templates can now use multiple configurations of treasure piles.
2014-06-07 15:51:03 +02:00
DjWarmonger
b3a39f4920
Misc improvements & tests.
2014-06-07 14:02:57 +02:00
DjWarmonger
dd5c94fa1e
Fixed overlaping of treasure piles.
2014-06-07 10:47:38 +02:00
DjWarmonger
b68f16e89e
Make sure that non-removable objects have their visitable tile accessible.
2014-06-07 10:13:59 +02:00
DjWarmonger
743d8dcf9f
Treasure piles won't be placed at free tiles.
2014-06-07 09:09:50 +02:00
Ivan Savenko
44742814cd
More cleanup:
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- moved SoundBase.h to lib since it contains shared data
- added RMG info to object format. Note that data is not yet imported in
configs
- slightly updated API of object handlers
2014-06-05 23:51:24 +03:00
DjWarmonger
e4ea6727b7
Treasure piles should always be accessible.
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Boosted treasure value for better overview.
2014-06-05 21:37:39 +02:00
DjWarmonger
1746ab8c12
Added spell scrolls to the mix.
2014-06-05 20:19:42 +02:00
Ivan Savenko
b2e8c92383
Cleanup:
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- removed commented-out #includ'es
- renamed some files to match name of class
2014-06-05 20:26:50 +03:00