AlexVinS
b256c4c36d
Improved creature casting GUI.
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* "F" is new hotkey for creature spells
* creature spells now have lowest priority unless F pressed
* creatures can cast NO_LOCATION spells (only with hotkey)
2016-10-17 08:09:09 +03:00
AlexVinS
63cbf960df
cleaned up spell window creation
2016-10-16 09:27:22 +03:00
AlexVinS
c5440a1c6c
Fixed http://bugs.vcmi.eu/view.php?id=2541
2016-10-02 01:32:28 +03:00
AlexVinS
52ae5b4a86
Fixed http://bugs.vcmi.eu/view.php?id=482
2016-10-01 18:18:46 +03:00
AlexVinS
96c17505ae
get rid of IBonusBearer::getSpellBonuses & Selector::anyRange
2016-10-01 09:07:18 +03:00
AlexVinS
6ddc1c78a2
Fixed http://bugs.vcmi.eu/view.php?id=2530
2016-09-30 02:35:07 +03:00
Vadim Markovtsev
2c1dddde33
Fix memory problems with BonusList
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Bonus * -> std::shared_ptr<Bonus>
This cures the following problems:
1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.
Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
dydzio
68af6a0c19
Refactoring InfoAboutHero + GetHeroInfo
2016-09-28 13:22:33 +02:00
dydzio
f9b5ca3374
Remove max mana info leak + tiny refactor
2016-09-28 00:20:45 +02:00
dydzio
f621ef4ce8
Implementing hero battle information window
2016-09-27 22:47:58 +02:00
AlexVinS
849e3fc04e
Fixed http://bugs.vcmi.eu/view.php?id=2506
2016-09-24 09:27:58 +03:00
AlexVinS
21de5817e3
fixed http://bugs.vcmi.eu/view.php?id=2499
2016-09-22 18:44:57 +03:00
AlexVinS
505e53c17d
Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8
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# Conflicts:
# client/battle/CBattleInterface.cpp
# lib/spells/BattleSpellMechanics.cpp
2016-09-12 10:13:40 +03:00
Arseniy Shestakov
c8faca8f39
Refactoring: only use RNGs explicitly to avoid bug prone code in future
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Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH.
CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs.
2016-09-11 00:10:46 +03:00
AlexVinS
4a9978c642
Disabled massive spells fore creatures as they are not fully supported yet.
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* (WoG) commanders now cast spells properly.
2016-09-10 21:07:36 +03:00
AlexVinS
8eca149eb3
Fixed creature`s aimed spell targeting.
2016-09-10 20:21:51 +03:00
AlexVinS
f36b40e311
fixed typo
2016-09-10 19:38:14 +03:00
AlexVinS
b7509f588f
Support all spell target types (except NO_TARGET) for creature casting.
2016-09-10 19:26:55 +03:00
AlexVinS
be002f6576
Cleanup
2016-09-10 18:56:38 +03:00
AlexVinS
62abde6c46
Prepare battle log for spell-cast on server side.
2016-09-10 18:23:55 +03:00
AlexVinS
5d329b40a4
Factored spell action selection for location target.
2016-08-30 12:20:15 +03:00
AlexVinS
d1579ea620
Simplify spell action selection for creature target.
2016-08-30 12:20:13 +03:00
AlexVinS
750c114648
Drafts
2016-08-30 12:19:57 +03:00
AlexVinS
8d2aa2c8c7
Reduced scope of CBattleInterface spellSelMode
2016-08-30 12:14:12 +03:00
AlexVinS
d4d1693152
Start with a todo note for this branch
2016-08-30 12:12:44 +03:00
AlexVinS
f0b3a13ed5
Fixed memory leak in CCreatureAnimation
2016-08-30 05:38:56 +03:00
Arseniy Shestakov
452e28d183
Remove some useless includes found by cppclean
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This of course was tested and shouldn't break anything
2016-08-26 04:42:16 +03:00
Arseniy Shestakov
3a1a6cf338
CBattleInterface: fix crash on defeat in tactics phase. Fix issue 2440
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It's possible to lose all mobile stacks if you move them on moat so tactics phase must end in that case.
2016-08-09 18:15:58 +03:00
AlexVinS
6e24d1e929
Applied patch by rumianom from http://bugs.vcmi.eu/view.php?id=2442
2016-08-01 18:28:14 +03:00
Arseniy Shestakov
4240ecad01
One more small fix for possible issues with gate surface
2016-03-14 13:11:04 +03:00
Arseniy Shestakov
af05b025e7
CBattleInterface: avoid crashes on gate state changes. Fix issue 2415
2016-03-14 10:37:43 +03:00
Arseniy Shestakov
10dbbead2d
Fix indentation of logging code and around it
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That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
AlexVinS
42af83f0dd
Added todo note about ghost stack fadeout
2016-03-01 05:39:04 +03:00
AlexVinS
5c716f6581
Fix hackfix for ghost stack drawing
2016-03-01 04:41:51 +03:00
AlexVinS
94770e7598
Cleanup
2016-03-01 03:09:50 +03:00
AlexVinS
ace52cfdb1
Hackfix for ghost stack draw.
2016-02-29 05:09:13 +03:00
AlexVinS
f890037008
Fixes
2016-02-29 04:42:15 +03:00
AlexVinS
9036d39241
Do not remove battle stacks, make them ghosts instead.
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* exclude ghost stacks from (hopefully all) get* results for now
2016-02-28 01:08:56 +03:00
ArseniyShestakov
c550484613
Merge pull request #181 from vcmi/feature/drawbridgeMechanics
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Feature/drawbridge mechanics
2016-02-14 16:32:24 +03:00
Arseniy Shestakov
f453172d53
CBattleInterface: cleaner implementation of optional drawbridge blit
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Checking against nullptr isn't clean solution so we only blit in case gate opened or destroyed.
2016-02-14 15:38:58 +03:00
Arseniy Shestakov
2cfdfca7e5
Battles: fix more cases where invalid wall hex position present
2016-02-14 14:38:24 +03:00
Arseniy Shestakov
c5cfc8467f
Battles: change naming from drawbridge to gate for everything
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This way code is shorter and cleaner while in future we may support towns with gate only.
2016-02-13 17:40:31 +03:00
Arseniy Shestakov
b946c52242
CBattleInterface: introduce EWallVisual instead of ids with comments
2016-02-13 17:10:14 +03:00
Arseniy Shestakov
422d5cabdf
CBattleInterface: first pass on client drawbridge visualization
2016-02-10 07:10:32 +03:00
AlexVinS
ba017c443d
Start from diff of pull request #124 from vcmi/issue/1372
2016-01-29 21:05:17 +03:00
Vadim Markovtsev
40cb48d65e
Replace std::remove_if with vstd::erase_if
2016-01-26 10:19:58 +03:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
Ivan Savenko
c3ce4b25df
Removed all #include's of CMap.h from headers.
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To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
edeksumo
ba1062ed3c
Formating2
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Change ani to anim
2015-11-07 23:30:01 +01:00
edeksumo
dd525da153
Formatting
2015-11-04 23:37:53 +01:00