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Commit Graph

191 Commits

Author SHA1 Message Date
Laserlicht
6d9385b8bd outro for RoE 2024-09-05 21:31:17 +02:00
Ivan Savenko
ff8d36c350 It is now possible to define game settings in rmg template 2024-09-05 15:16:28 +00:00
Ivan Savenko
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
Ivan Savenko
327ff01471 Implemented explicitly visitable town buildings, e.g. hota mana vortex
Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.

This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Laserlicht
46872b764b integrate campaign intro 2024-08-31 17:57:27 +02:00
Laserlicht
36914682a5
Merge branch 'develop' into chronicles_installer 2024-08-31 16:18:52 +02:00
Laserlicht
16cbd6a7d2 allow custom loadbar-backgrounds for campaigns 2024-08-31 16:03:42 +02:00
Ivan Savenko
36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
55fd7bd7aa Thieves guild information level is now a bonus type 2024-08-28 13:50:07 +00:00
Ivan Savenko
8ef8ffa5c4 Implemented configurable blacksmith. Deprecated ballistaYard type 2024-08-28 13:49:42 +00:00
Ivan Savenko
8371232d29
Merge pull request #4504 from Laserlicht/hota_bonus
disintegrate bonus
2024-08-28 14:00:11 +03:00
Ivan Savenko
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
IMarket refactoring
2024-08-26 22:48:23 +03:00
SoundSSGood
0c5022cae8 Loading market modes from json 2024-08-24 11:51:57 +03:00
Laserlicht
746bba0ade docs 2024-08-24 00:34:33 +02:00
Ivan Savenko
ff33fbd3a0
Merge pull request #4480 from IvanSavenko/update_prebuilts
Update ffmpeg
2024-08-21 15:57:50 +03:00
Ivan Savenko
f4547a9434 Add documentation regarding supported by vcmi formats 2024-08-20 19:23:55 +00:00
Ivan Savenko
cf1c2d66cc More examples in docs 2024-08-19 11:47:13 +00:00
Ivan Savenko
42902b8eb5 Update documentation, add examples 2024-08-19 11:47:13 +00:00
Ivan Savenko
dd375b682d Updated documentation 2024-08-15 18:16:33 +00:00
Ivan Savenko
1fb8ab5f70
Merge pull request #4429 from Laserlicht/regions
defining own regions extend
2024-08-14 17:04:13 +03:00
Laserlicht
da38ad5f5c
code review 2024-08-12 17:57:34 +02:00
Laserlicht
79b5a3e99b
Update docs/modders/Campaign_Format.md
Co-authored-by: Alexander Wilms <Alexander-Wilms@users.noreply.github.com>
2024-08-12 01:39:55 +02:00
Laserlicht
d7211859e9
docs 2024-08-12 00:01:09 +02:00
Laserlicht
be61daa95a campaigns docs 2024-08-10 13:36:31 +02:00
Ivan Savenko
65af198fbf
Merge pull request #4341 from vcmi/force_portal_connection
Add RMG connection option "forcePortal"
2024-08-07 13:07:45 +03:00
Ivan Savenko
b7391f49f6 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-08-05 10:36:10 +00:00
Laserlicht
0d1f744ba4
limit text sizes 2024-07-31 21:40:49 +02:00
Tomasz Zieliński
f4f416eb16 Add RMG option "forcePortal" 2024-07-29 20:36:23 +02:00
Ivan Savenko
d55c4e3973
Merge pull request #4275 from IvanSavenko/music_modding
Additional options for music modding
2024-07-18 21:28:04 +03:00
Ivan Savenko
662254155a Merge branch 'vcmi/master' into 'vcmi/develop' 2024-07-17 13:57:36 +00:00
Laserlicht
8f407311fd
fix headings of md files 2024-07-16 20:29:20 +02:00
Ivan Savenko
a09a0d41c3 Added missing option to schemas and docs 2024-07-16 13:08:15 +00:00
Ivan Savenko
3134d8383c
Merge pull request #4207 from Laserlicht/map_format_additional
[1.6] Map format additional infos
2024-07-16 12:15:58 +03:00
Ivan Savenko
d59744f26f It is now possible to define multiple music themes for terrains 2024-07-15 21:46:41 +00:00
Ivan Savenko
9c5d5d7c5a It is now possible to define custom battle opening sound and custom music
for a battlefield
2024-07-15 21:46:23 +00:00
Ivan Savenko
358008fca9 It is now possible to define multiple town themes 2024-07-15 21:45:51 +00:00
Ivan Savenko
6b8f94e6e7 Merge remote-tracking branch 'vcmi/master' into develop 2024-07-11 17:43:44 +00:00
Ivan Savenko
81aa831237 Clarified bonus types documentation to better match actual logic 2024-07-08 20:55:41 +00:00
Laserlicht
018127b236 set values for map editor and rmg 2024-06-29 14:01:25 +02:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
cfcecbf630 Fix documentation to match actual behavior 2024-06-19 19:59:06 +00:00
Ivan Savenko
fc28943741 Adjusted docs layout to fix table of content 2024-06-04 20:22:43 +00:00
Tomasz Zieliński
6e3d9302c0 Update docs 2024-05-29 20:28:47 +02:00
Ivan Savenko
692cbfb7e2
Merge pull request #3992 from IvanSavenko/mod_validation_fix
Tweaks to modding docs
2024-05-19 15:43:16 +03:00
Ivan Savenko
65f63e862c Tweaks to modding docs & error reporting based on discovered issues 2024-05-16 15:14:36 +00:00
Ivan Savenko
f309a4eb82 Exclude some AB creatures from randomization picks
This changes handling of several campaign-only creatures to be in line
with H3 - Sharpshooters, Enchanters and Azure/Rust/Faerie/Crystal
dragons.

Now these creatures will not be picked for
- random creatures in Refugee Camp
- as replacement for Random Monster object from map editor

Random map generator is not affected and can still pick this creatures
(confirmed to be same in H3)
2024-05-16 09:53:37 +00:00
Ivan Savenko
4769c86c82
Merge pull request #3902 from vcmi/underground_biomes
Option to define surface or underground level for obstacle set
2024-05-07 16:42:33 +03:00
DjWarmonger
4949b98ed3
Merge pull request #3759 from Laserlicht/bio
Let's try this
2024-05-07 09:05:14 +02:00
Tomasz Zieliński
dd55188b77 Option to define surface or underground level for obstacle set 2024-05-07 07:15:00 +02:00
Laserlicht
277a0e63d8
update docs 2024-05-06 00:46:21 +02:00
Laserlicht
ab50bf9198
biography to description 2024-04-27 18:41:21 +02:00
Tomasz Zieliński
4e9e006cdb Add missing docs 2024-04-20 17:33:12 +02:00
Dydzio
b351946afd Add some utility bonuses for player resources boosting 2024-04-15 21:18:45 +02:00
DjWarmonger
0808a8b36f
Merge pull request #3714 from vcmi/biome_system
Biome system implementation
2024-04-13 21:32:13 +02:00
Laserlicht
e4b60baa3b
creature/town biography/description 2024-04-12 23:35:39 +02:00
Tomasz Zieliński
f95f6de46d Remove thsi file 2024-04-12 14:55:30 +02:00
Tomasz Zieliński
a7d0f0626a Docs & final touches 2024-04-12 14:53:07 +02:00
Dydzio
2c8bd91831 Update docs 2024-04-10 22:19:23 +02:00
Ivan Savenko
719b61bb9f Updated docs 2024-04-08 14:05:49 +03:00
thiscris
9bbcb4cf5c Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2024-04-06 15:44:47 +02:00
thiscris
94dd38539b updated minimal mod.json example 2024-04-06 15:44:31 +02:00
Kris-Ja
05bbb45824 change MANA_PER_KNOWLEGDE to percentage 2024-03-23 20:28:49 +01:00
Tomasz Zieliński
a93dd25867 Update docs to be in line with existing code. 2024-03-14 10:22:15 +01:00
Tomasz Zieliński
fe8bcc5758 Merge remote-tracking branch 'origin/develop' into reward_select_all
# Conflicts:
#	lib/mapObjects/CRewardableObject.cpp
2024-03-09 06:50:56 +01:00
Alexander Wilms
c65794b9e3 Fix typos 2024-02-13 15:23:30 +01:00
Tomasz Zieliński
b7df6064cd Add random map description and display it in RMG menu 2024-02-03 16:23:56 +01:00
Ivan Savenko
bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
Ivan Savenko
1194419884 Added option to allow self-casting 2024-01-16 15:13:00 +02:00
Ivan Savenko
a32ef673f7
Merge pull request #3482 from IvanSavenko/extend_hota_bonuses
Extend hota bonuses
2024-01-15 13:47:13 +02:00
Ivan Savenko
9acd436a09 Review suggestion 2024-01-15 13:18:27 +02:00
Ivan Savenko
a582cb554e
Merge pull request #3500 from IvanSavenko/fix_dendroid_bind
[1.4.3] Fix handling of Dendroid's Bind ability
2024-01-15 12:02:06 +02:00
Ivan Savenko
5565b55bb0 Fixed handling of SPELL_AFTER_ATTACK without addInfo field 2024-01-14 17:13:33 +02:00
Ivan Savenko
0cd83402d3 Fix outdated docs 2024-01-13 19:38:01 +02:00
Ivan Savenko
fc6a9924ee FIRST_STRIKE now supports ranged / melee subtypes, BLOCKS_RETALIATION
will properly block FIRST_STRIKE
2024-01-13 16:54:06 +02:00
Ivan Savenko
bb670cfb82 Merged accurate shot bonus into death stare bonus 2024-01-13 15:55:07 +02:00
Ivan Savenko
f6e0f46040
Merge pull request #3467 from dydzio0614/hota-fixes
Fix HotA creature abilities (add bonuses allowing implementing them)
2024-01-12 21:55:18 +02:00
M
56165818b4 Fix wrong english word 2024-01-09 20:06:11 +01:00
M
67f18729fa REVENGE bonus that matches HotA haspid ability 2024-01-09 19:10:43 +01:00
Dydzio
675f9b11fa Add ENEMY_ATTACK_REDUCTION bonus - fixes HotA Nix 2024-01-08 19:37:04 +01:00
Dydzio
3c95f92c59 Update documentation 2024-01-07 21:22:10 +01:00
heroesiiifan
992900728f
Update Translations.md 2024-01-05 22:02:14 +00:00
Ivan Savenko
51b7de4b98 Fix double off-by-one bug with CREATURE_GROWTH bonus 2024-01-05 16:57:44 +02:00
Dydzio
7283a4861e Initial version of ACCURATE_SHOT implementation 2024-01-04 22:27:51 +01:00
Dydzio
fbd988df42 Bit better documentation wording 2024-01-01 21:19:25 +01:00
Dydzio
7cf7543747 Configurable ferocity bonus 2024-01-01 21:16:38 +01:00
Ivan Savenko
bb6179d05e
Merge pull request #3391 from vcmi/master
Merge master -> develop
2023-12-25 13:00:17 +02:00
Alexander Wilms
dd0d17c690 Translations.md: Add instructions on how to translate .metainfo.xml
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-12-20 14:57:19 +00:00
Dydzio
fe39faf36c Add UNTIL_OWN_ATTACK bonus duration and use for berserk 2023-12-19 19:52:40 +01:00
Alexander Wilms
62eedde0a7 Translations.md: Mention AppStream metainfo 2023-12-19 10:27:29 +00:00
Tomasz Zieliński
805c922c80 More detailed info with examples 2023-11-12 09:07:52 +01:00
Tomasz Zieliński
f105a34be5 defence -> defense
json syntax
2023-11-12 05:57:39 +01:00
Tomasz Zieliński
01fe06b61b Updated and clarified some info about Bonus types. 2023-11-11 20:04:48 +01:00
Tomasz Zieliński
9d705a3961 Update docs 2023-10-31 18:38:08 +01:00
Tomasz Zieliński
7614a3f49b Update docs. Old info is irelevant anyway. 2023-10-30 21:03:12 +01:00
Ivan Savenko
36eacf99d5 Cleanup 2023-10-28 17:58:08 +03:00
Ivan Savenko
4ba8014573 Added subtype for SPELL_DURATION 2023-10-28 17:57:56 +03:00
Ivan Savenko
1e0ea5f1f0 documented NEGATIVE_EFFECTS_IMMUNITY, fixed subtype loading 2023-10-28 17:56:11 +03:00
Ivan Savenko
1459006916 Added separate bonus for native terrain check 2023-10-28 17:54:58 +03:00
Ivan Savenko
3867e512f7
Merge pull request #3064 from IvanSavenko/bonus_metaidentifier
Type-safe bonus system
2023-10-22 18:34:12 +03:00
Ivan Savenko
b0a67a66e4
Merge pull request #3092 from IvanSavenko/compatibility_mods
Better support for compatibility mods
2023-10-22 18:02:45 +03:00