Laserlicht
6d9385b8bd
outro for RoE
2024-09-05 21:31:17 +02:00
Ivan Savenko
ff8d36c350
It is now possible to define game settings in rmg template
2024-09-05 15:16:28 +00:00
Ivan Savenko
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
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Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
Ivan Savenko
327ff01471
Implemented explicitly visitable town buildings, e.g. hota mana vortex
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Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.
This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Laserlicht
46872b764b
integrate campaign intro
2024-08-31 17:57:27 +02:00
Laserlicht
36914682a5
Merge branch 'develop' into chronicles_installer
2024-08-31 16:18:52 +02:00
Laserlicht
16cbd6a7d2
allow custom loadbar-backgrounds for campaigns
2024-08-31 16:03:42 +02:00
Ivan Savenko
36c1ed670f
Support for configurable town fortifications
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Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.
It is now possible to define which parts of town fortifications are
provided by town buildings
Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".
Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
55fd7bd7aa
Thieves guild information level is now a bonus type
2024-08-28 13:50:07 +00:00
Ivan Savenko
8ef8ffa5c4
Implemented configurable blacksmith. Deprecated ballistaYard type
2024-08-28 13:49:42 +00:00
Ivan Savenko
8371232d29
Merge pull request #4504 from Laserlicht/hota_bonus
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disintegrate bonus
2024-08-28 14:00:11 +03:00
Ivan Savenko
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
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IMarket refactoring
2024-08-26 22:48:23 +03:00
SoundSSGood
0c5022cae8
Loading market modes from json
2024-08-24 11:51:57 +03:00
Laserlicht
746bba0ade
docs
2024-08-24 00:34:33 +02:00
Ivan Savenko
ff33fbd3a0
Merge pull request #4480 from IvanSavenko/update_prebuilts
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Update ffmpeg
2024-08-21 15:57:50 +03:00
Ivan Savenko
f4547a9434
Add documentation regarding supported by vcmi formats
2024-08-20 19:23:55 +00:00
Ivan Savenko
cf1c2d66cc
More examples in docs
2024-08-19 11:47:13 +00:00
Ivan Savenko
42902b8eb5
Update documentation, add examples
2024-08-19 11:47:13 +00:00
Ivan Savenko
dd375b682d
Updated documentation
2024-08-15 18:16:33 +00:00
Ivan Savenko
1fb8ab5f70
Merge pull request #4429 from Laserlicht/regions
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defining own regions extend
2024-08-14 17:04:13 +03:00
Laserlicht
da38ad5f5c
code review
2024-08-12 17:57:34 +02:00
Laserlicht
79b5a3e99b
Update docs/modders/Campaign_Format.md
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Co-authored-by: Alexander Wilms <Alexander-Wilms@users.noreply.github.com>
2024-08-12 01:39:55 +02:00
Laserlicht
d7211859e9
docs
2024-08-12 00:01:09 +02:00
Laserlicht
be61daa95a
campaigns docs
2024-08-10 13:36:31 +02:00
Ivan Savenko
65af198fbf
Merge pull request #4341 from vcmi/force_portal_connection
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Add RMG connection option "forcePortal"
2024-08-07 13:07:45 +03:00
Ivan Savenko
b7391f49f6
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-08-05 10:36:10 +00:00
Laserlicht
0d1f744ba4
limit text sizes
2024-07-31 21:40:49 +02:00
Tomasz Zieliński
f4f416eb16
Add RMG option "forcePortal"
2024-07-29 20:36:23 +02:00
Ivan Savenko
d55c4e3973
Merge pull request #4275 from IvanSavenko/music_modding
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Additional options for music modding
2024-07-18 21:28:04 +03:00
Ivan Savenko
662254155a
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-07-17 13:57:36 +00:00
Laserlicht
8f407311fd
fix headings of md files
2024-07-16 20:29:20 +02:00
Ivan Savenko
a09a0d41c3
Added missing option to schemas and docs
2024-07-16 13:08:15 +00:00
Ivan Savenko
3134d8383c
Merge pull request #4207 from Laserlicht/map_format_additional
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[1.6] Map format additional infos
2024-07-16 12:15:58 +03:00
Ivan Savenko
d59744f26f
It is now possible to define multiple music themes for terrains
2024-07-15 21:46:41 +00:00
Ivan Savenko
9c5d5d7c5a
It is now possible to define custom battle opening sound and custom music
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for a battlefield
2024-07-15 21:46:23 +00:00
Ivan Savenko
358008fca9
It is now possible to define multiple town themes
2024-07-15 21:45:51 +00:00
Ivan Savenko
6b8f94e6e7
Merge remote-tracking branch 'vcmi/master' into develop
2024-07-11 17:43:44 +00:00
Ivan Savenko
81aa831237
Clarified bonus types documentation to better match actual logic
2024-07-08 20:55:41 +00:00
Laserlicht
018127b236
set values for map editor and rmg
2024-06-29 14:01:25 +02:00
Alexander Wilms
02e429e973
Fix typos using https://github.com/crate-ci/typos
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Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
cfcecbf630
Fix documentation to match actual behavior
2024-06-19 19:59:06 +00:00
Ivan Savenko
fc28943741
Adjusted docs layout to fix table of content
2024-06-04 20:22:43 +00:00
Tomasz Zieliński
6e3d9302c0
Update docs
2024-05-29 20:28:47 +02:00
Ivan Savenko
692cbfb7e2
Merge pull request #3992 from IvanSavenko/mod_validation_fix
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Tweaks to modding docs
2024-05-19 15:43:16 +03:00
Ivan Savenko
65f63e862c
Tweaks to modding docs & error reporting based on discovered issues
2024-05-16 15:14:36 +00:00
Ivan Savenko
f309a4eb82
Exclude some AB creatures from randomization picks
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This changes handling of several campaign-only creatures to be in line
with H3 - Sharpshooters, Enchanters and Azure/Rust/Faerie/Crystal
dragons.
Now these creatures will not be picked for
- random creatures in Refugee Camp
- as replacement for Random Monster object from map editor
Random map generator is not affected and can still pick this creatures
(confirmed to be same in H3)
2024-05-16 09:53:37 +00:00
Ivan Savenko
4769c86c82
Merge pull request #3902 from vcmi/underground_biomes
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Option to define surface or underground level for obstacle set
2024-05-07 16:42:33 +03:00
DjWarmonger
4949b98ed3
Merge pull request #3759 from Laserlicht/bio
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Let's try this
2024-05-07 09:05:14 +02:00
Tomasz Zieliński
dd55188b77
Option to define surface or underground level for obstacle set
2024-05-07 07:15:00 +02:00
Laserlicht
277a0e63d8
update docs
2024-05-06 00:46:21 +02:00
Laserlicht
ab50bf9198
biography to description
2024-04-27 18:41:21 +02:00
Tomasz Zieliński
4e9e006cdb
Add missing docs
2024-04-20 17:33:12 +02:00
Dydzio
b351946afd
Add some utility bonuses for player resources boosting
2024-04-15 21:18:45 +02:00
DjWarmonger
0808a8b36f
Merge pull request #3714 from vcmi/biome_system
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Biome system implementation
2024-04-13 21:32:13 +02:00
Laserlicht
e4b60baa3b
creature/town biography/description
2024-04-12 23:35:39 +02:00
Tomasz Zieliński
f95f6de46d
Remove thsi file
2024-04-12 14:55:30 +02:00
Tomasz Zieliński
a7d0f0626a
Docs & final touches
2024-04-12 14:53:07 +02:00
Dydzio
2c8bd91831
Update docs
2024-04-10 22:19:23 +02:00
Ivan Savenko
719b61bb9f
Updated docs
2024-04-08 14:05:49 +03:00
thiscris
9bbcb4cf5c
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2024-04-06 15:44:47 +02:00
thiscris
94dd38539b
updated minimal mod.json example
2024-04-06 15:44:31 +02:00
Kris-Ja
05bbb45824
change MANA_PER_KNOWLEGDE to percentage
2024-03-23 20:28:49 +01:00
Tomasz Zieliński
a93dd25867
Update docs to be in line with existing code.
2024-03-14 10:22:15 +01:00
Tomasz Zieliński
fe8bcc5758
Merge remote-tracking branch 'origin/develop' into reward_select_all
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# Conflicts:
# lib/mapObjects/CRewardableObject.cpp
2024-03-09 06:50:56 +01:00
Alexander Wilms
c65794b9e3
Fix typos
2024-02-13 15:23:30 +01:00
Tomasz Zieliński
b7df6064cd
Add random map description and display it in RMG menu
2024-02-03 16:23:56 +01:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Ivan Savenko
1194419884
Added option to allow self-casting
2024-01-16 15:13:00 +02:00
Ivan Savenko
a32ef673f7
Merge pull request #3482 from IvanSavenko/extend_hota_bonuses
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Extend hota bonuses
2024-01-15 13:47:13 +02:00
Ivan Savenko
9acd436a09
Review suggestion
2024-01-15 13:18:27 +02:00
Ivan Savenko
a582cb554e
Merge pull request #3500 from IvanSavenko/fix_dendroid_bind
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[1.4.3] Fix handling of Dendroid's Bind ability
2024-01-15 12:02:06 +02:00
Ivan Savenko
5565b55bb0
Fixed handling of SPELL_AFTER_ATTACK without addInfo field
2024-01-14 17:13:33 +02:00
Ivan Savenko
0cd83402d3
Fix outdated docs
2024-01-13 19:38:01 +02:00
Ivan Savenko
fc6a9924ee
FIRST_STRIKE now supports ranged / melee subtypes, BLOCKS_RETALIATION
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will properly block FIRST_STRIKE
2024-01-13 16:54:06 +02:00
Ivan Savenko
bb670cfb82
Merged accurate shot bonus into death stare bonus
2024-01-13 15:55:07 +02:00
Ivan Savenko
f6e0f46040
Merge pull request #3467 from dydzio0614/hota-fixes
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Fix HotA creature abilities (add bonuses allowing implementing them)
2024-01-12 21:55:18 +02:00
M
56165818b4
Fix wrong english word
2024-01-09 20:06:11 +01:00
M
67f18729fa
REVENGE bonus that matches HotA haspid ability
2024-01-09 19:10:43 +01:00
Dydzio
675f9b11fa
Add ENEMY_ATTACK_REDUCTION bonus - fixes HotA Nix
2024-01-08 19:37:04 +01:00
Dydzio
3c95f92c59
Update documentation
2024-01-07 21:22:10 +01:00
heroesiiifan
992900728f
Update Translations.md
2024-01-05 22:02:14 +00:00
Ivan Savenko
51b7de4b98
Fix double off-by-one bug with CREATURE_GROWTH bonus
2024-01-05 16:57:44 +02:00
Dydzio
7283a4861e
Initial version of ACCURATE_SHOT implementation
2024-01-04 22:27:51 +01:00
Dydzio
fbd988df42
Bit better documentation wording
2024-01-01 21:19:25 +01:00
Dydzio
7cf7543747
Configurable ferocity bonus
2024-01-01 21:16:38 +01:00
Ivan Savenko
bb6179d05e
Merge pull request #3391 from vcmi/master
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Merge master -> develop
2023-12-25 13:00:17 +02:00
Alexander Wilms
dd0d17c690
Translations.md: Add instructions on how to translate .metainfo.xml
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-12-20 14:57:19 +00:00
Dydzio
fe39faf36c
Add UNTIL_OWN_ATTACK bonus duration and use for berserk
2023-12-19 19:52:40 +01:00
Alexander Wilms
62eedde0a7
Translations.md: Mention AppStream metainfo
2023-12-19 10:27:29 +00:00
Tomasz Zieliński
805c922c80
More detailed info with examples
2023-11-12 09:07:52 +01:00
Tomasz Zieliński
f105a34be5
defence -> defense
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json syntax
2023-11-12 05:57:39 +01:00
Tomasz Zieliński
01fe06b61b
Updated and clarified some info about Bonus types.
2023-11-11 20:04:48 +01:00
Tomasz Zieliński
9d705a3961
Update docs
2023-10-31 18:38:08 +01:00
Tomasz Zieliński
7614a3f49b
Update docs. Old info is irelevant anyway.
2023-10-30 21:03:12 +01:00
Ivan Savenko
36eacf99d5
Cleanup
2023-10-28 17:58:08 +03:00
Ivan Savenko
4ba8014573
Added subtype for SPELL_DURATION
2023-10-28 17:57:56 +03:00
Ivan Savenko
1e0ea5f1f0
documented NEGATIVE_EFFECTS_IMMUNITY, fixed subtype loading
2023-10-28 17:56:11 +03:00
Ivan Savenko
1459006916
Added separate bonus for native terrain check
2023-10-28 17:54:58 +03:00
Ivan Savenko
3867e512f7
Merge pull request #3064 from IvanSavenko/bonus_metaidentifier
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Type-safe bonus system
2023-10-22 18:34:12 +03:00
Ivan Savenko
b0a67a66e4
Merge pull request #3092 from IvanSavenko/compatibility_mods
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Better support for compatibility mods
2023-10-22 18:02:45 +03:00