Ivan Savenko
cef7466c71
Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring
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CArtifactSet tidy up
2024-10-01 16:26:32 +03:00
Ivan Savenko
19db016473
Merge pull request #4654 from dydzio0614/any-hex-shooting
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Allow targeting empty hex by shooters with multi-tile SPELL_LIKE_ABILITY
2024-09-27 19:23:33 +03:00
Ivan Savenko
ff50536568
Fix positioning of stack amount text
2024-09-27 12:05:26 +00:00
SoundSSGood
586a32a616
CArtifactSet cleanup
2024-09-23 23:39:19 +03:00
Ivan Savenko
248cff49a4
Moved fonts handling from Graphics to RenderHandler class
2024-09-23 15:43:11 +00:00
Dydzio
50b412b35b
Better handling of default cursor action for SPELL_LIKE_ATTACK
2024-09-22 21:14:24 +02:00
Dydzio
f90405a41d
Highlight stacks affected by SPELL_LIKE_ATTACK in spellcast mode
2024-09-22 20:48:18 +02:00
Dydzio
dc56047661
Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup
2024-09-22 20:38:49 +02:00
Dydzio
bb69ab1a1a
Fix assert and condition for counting spell hexes
2024-09-22 18:25:18 +02:00
Dydzio
1a2d349267
Initial unconditionally working version
2024-09-22 15:07:44 +02:00
Ivan Savenko
2d08e18f6a
Implemented generation of combat unit number window for xbrz mode
2024-09-12 21:22:41 +00:00
Ivan Savenko
36c1ed670f
Support for configurable town fortifications
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Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.
It is now possible to define which parts of town fortifications are
provided by town buildings
Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".
Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
5c11a10667
Fix selection highlight in combat
2024-08-17 15:25:26 +00:00
Ivan Savenko
ffba847f40
xBRZ-upscaled images now support common palette-transform effects:
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- Player coloring
- Flag color for map
- Glue selection for combat
2024-08-17 15:25:26 +00:00
Ivan Savenko
748a3a1b64
Fixed minimap generation when upscaled mode is used
2024-08-17 15:25:26 +00:00
Ivan Savenko
49c5f650f7
Merge pull request #4437 from IvanSavenko/battle_sides
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Unified handling of battle sides ID's
2024-08-14 18:37:05 +03:00
Ivan Savenko
97f1a310df
Fix miscellaneous issues discovered by Sonar
2024-08-12 18:26:30 +00:00
Ivan Savenko
79c55bc898
Merge pull request #4425 from IvanSavenko/ui_cleanup
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Remove old code from UI system
2024-08-12 17:16:03 +03:00
Ivan Savenko
2a05fbdd50
Unified handling of battle sides ID's
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- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
Andrii Danylchenko
78dea24017
Visual logger colored text
2024-08-10 19:13:09 +03:00
Andrii Danylchenko
47c77826c3
Visual logger map texts
2024-08-10 13:04:35 +03:00
Andrii Danylchenko
9ffd6368d4
Add visual logger for battle interface
2024-08-10 10:54:20 +03:00
Ivan Savenko
9fba3d97f1
Renamed & unified OBJECT_CONSTRUCTION macro set
2024-08-09 15:30:04 +00:00
Ivan Savenko
3f9e57d3f3
Merge pull request #4334 from Laserlicht/quickspell_improve
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quickspell improvements
2024-08-07 13:08:13 +03:00
Andrii Danylchenko
f34ffcc727
Merge pull request #4388 from kaja47/fix-crash-defense
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fix crash when my city without hero is attacked
2024-08-06 17:50:04 +03:00
Ivan Savenko
b7391f49f6
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-08-05 10:36:10 +00:00
K
70f3397a35
fix crash when my city without hero is attacked
2024-08-04 16:49:53 +02:00
Laserlicht
52ae6a56f1
fix
2024-08-01 23:35:07 +02:00
Laserlicht
6f604444c6
fix
2024-08-01 22:36:11 +02:00
Laserlicht
405bc09780
Update client/battle/BattleInterfaceClasses.cpp
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-01 21:42:32 +02:00
Ivan Savenko
434a2fb0fb
Explicitly specify to use ranged or melee attack for damage estimation
2024-07-29 17:13:31 +00:00
Laserlicht
e46f5f705b
better approach
2024-07-26 20:34:47 +02:00
Laserlicht
136f33f950
quickspell improvements
2024-07-26 20:11:14 +02:00
Laserlicht
2d100b00cd
check spellbook
2024-07-26 01:06:54 +02:00
Ivan Savenko
4aa73b40c9
Split CTownHandler into smaller chunks
2024-07-21 18:21:48 +00:00
Ivan Savenko
4533271692
Merge pull request #4312 from IvanSavenko/texthandler_split
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Split CGeneralTextHandler file into 1 file per class form
2024-07-21 13:49:14 +03:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
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All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
3c611ffa5b
Merge pull request #4307 from IvanSavenko/misc_fixes
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Miscellaneous fixes
2024-07-20 12:56:10 +03:00
Ivan Savenko
08a6b859d2
Merge pull request #4304 from Laserlicht/quickspell-option
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option to enable quickspell
2024-07-20 12:53:36 +03:00
Ivan Savenko
d59a5dad7d
Merge pull request #4299 from Laserlicht/input_modi_detection
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input mode detection
2024-07-20 12:51:08 +03:00
Ivan Savenko
1dec5e56a9
Fix cursor shadow option in battles
2024-07-19 19:35:39 +00:00
Laserlicht
ee0cf58395
option to enable quickspell
2024-07-19 19:43:22 +02:00
Laserlicht
0e207e7f64
change naming
2024-07-19 17:58:23 +02:00
Ivan Savenko
4f8f217b49
Moved range highlight transforms to config file
2024-07-19 10:08:50 +00:00
Ivan Savenko
fd726523a2
Remove creations of custom animations in runtime
2024-07-19 10:08:50 +00:00
Ivan Savenko
0d6ec0d224
Reviewed usage of EBlitMode, now specified clearly in all cases
2024-07-19 10:08:50 +00:00
Ivan Savenko
b850b6339f
Flipped images are now tracked by RenderHandler
2024-07-19 10:08:50 +00:00
Ivan Savenko
230add02e4
Remove no longer used code
2024-07-19 10:08:50 +00:00
Ivan Savenko
920a39844b
Unified naming of method to recolor UI element to current player scheme
2024-07-19 10:08:50 +00:00
Ivan Savenko
a8a330f39f
Remove unused code and no longer needed caching
2024-07-19 10:08:50 +00:00