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Commit Graph

49 Commits

Author SHA1 Message Date
mateuszb
2d1fc64dd9 * forgetfulness spell implemented
* partial support for many creatures being attacked at once (killed - not killed mixes and callback/engine support must be added)
2008-11-17 18:47:43 +00:00
mateuszb
73cd282bbe * fixed problem with levelling above 15 lvl (Zamolxis #2 bug)
* probably fixed reported problems with battles (Zamolxis #3 - #7) - needs further testing
2008-11-14 18:18:13 +00:00
mateuszb
d2db5ba18e * added slow spell
* a few mistakes in AC_desc.txt fixed
* appropriate spells cannot be casted at any tile
* small memory optimizations in CDefHandler
* minor fixes
2008-11-11 15:17:58 +00:00
mateuszb
6b9146f998 * lightning bolt and ice bolt spells
* displayEffect shows animations on more correct places
* removed three magic numbers (now they're BFIELD_WIDTH, BFIELD_HEIGHT and BFIELD_SIZE macros)
* minor changes
2008-11-10 19:06:04 +00:00
mateuszb
45204d8beb * displaying spell effects (currently only arrow magic effect is shown)
* minor fixes
2008-10-19 15:41:18 +00:00
Michał W. Urbańczyk
c431577a5e * added a number of key shortcuts
* stack queue will be shown when 'q' is pressed
2008-10-19 13:17:32 +00:00
mateuszb
9a8e009862 * magic arrow flight animation (full hit animation will be later as it should be implemented via support for AC format)
* fixed bug with dying unit
* minor things
2008-10-18 13:50:18 +00:00
mateuszb
929ce79ad4 * general improvements in battles
* calls for spell casting in battles (they usually crash VCMI server)
2008-10-17 16:30:56 +00:00
Michał W. Urbańczyk
917be0693d * fixed start move animation
* added receiving exp (and leveling-up) after a won battle
2008-09-29 10:16:02 +00:00
Michał W. Urbańczyk
89cb5cb81b * added calls for battle action start/end
* added interface for casting spells
* artifact info in backpack
* artifacts we pick up on the map go to the appropriate slot (if free)
2008-09-28 21:01:49 +00:00
mateuszb
6a3d0b666f * directional attack in battles
* CSystemOptionsWindow partially done
* added a few consts and references to improve performance
2008-09-25 14:09:31 +00:00
mateuszb
8bde616908 * mostly done battle options (although they're not saved)
* general improvements in rendering of battle interface
2008-09-24 16:25:14 +00:00
mateuszb
64ce34af0e first part of CBattleOptionsWindow 2008-09-23 15:40:30 +00:00
mateuszb
e1be5896b9 * better animation handling in battles
* VCMI won't crash when units without start/end of walking animations are moved (ie. halberdier)
2008-09-22 12:22:10 +00:00
mateuszb
c5c9127673 * fixed a few problems with refreshing screen during blitting using CSDL_Ext::printAtMiddle
* fixed drawbacks in displaying secondary skills in hero window
* fixed two bugs with spellBook
* corrected order of spells in spellBook
* spellBook is opened when hero in battle is left-clicked
2008-09-16 15:23:44 +00:00
mateuszb
ae6e260107 * third part of spellBook
* probably finished counterattacking
2008-09-12 13:06:53 +00:00
mateuszb
b256f0ff43 * stack queue in battle (shows when 'c' key is pressed)
* minor fix of cursor image
2008-09-09 11:25:21 +00:00
mateuszb
781340f339 * window of result of battle is shown when one of players has no live stacks
* confirm window is shown before retreat
* minor improvements
2008-09-08 11:32:16 +00:00
mateuszb
2af92aa170 * first part of end of battle window
* fixed heap corruption while exiting battle
2008-09-05 16:08:25 +00:00
mateuszb
6633fb86ef very significant optimization of battles 2008-09-03 10:52:07 +00:00
mateuszb
37753e6678 probably optimized code for battles 2008-08-31 17:23:40 +00:00
Michał W. Urbańczyk
6613955463 * hero placed in the town starts as visiting hero, not garrisoned
* if hero doesn't have a spell book, he can buy one in a mage guild
* improvements in closing
* fixed crash on picking artifact
* added event message when picking artifact
* fixed problems with disappearing pikemen
* InfoWindow will be properly centered
* hero portraits again visible in PreGame
* fixed problems with handling Pandora's Box
* support for Campfires
* minor changes
2008-08-25 10:25:16 +00:00
Michał W. Urbańczyk
15ff21e84c Battles: attacking, shooting, killing. 2008-08-08 23:02:32 +00:00
Michał W. Urbańczyk
4673a6d0e1 Improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles. 2008-08-06 17:49:47 +00:00
Michał W. Urbańczyk
a15ffb06e6 * compiles under MSVC (haven't I broken anything on gcc?)
* half-done support for battles
2008-08-04 15:56:36 +00:00
Michał W. Urbańczyk
cc7be20b07 Merged most of the changes from trunk.
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00
Michał W. Urbańczyk
c351496a47 * moved map reading to the map.cpp
* merged changes from trunk (since r461)
2008-06-21 13:27:52 +00:00
Michał W. Urbańczyk
dd9b506293 Merged changes from trunk (since r452) 2008-06-11 01:58:18 +00:00
mateuszb
88a29416da improvements in battles 2008-05-30 11:53:04 +00:00
mateuszb
1aa758a737 * partially done attacking in battles
* screen isn't now refreshed while blitting creature info window
* r-click creature info windows in battles
* a few minor things
2008-05-27 13:16:35 +00:00
Michał W. Urbańczyk
00929126d5 * started making creature info window
* callback for buttons/lists based on boost::function
* new file AdventureMapButton.cpp - update your project files
2008-05-18 17:33:39 +00:00
mateuszb
33e3bf4849 better battle pathfinder and unit reversing 2008-05-03 15:18:48 +00:00
mateuszb
f9a4c2a5fd better support for two-hex stacks 2008-04-19 17:10:57 +00:00
mateuszb
df76e03628 console in battles and small improvements 2008-04-16 17:21:02 +00:00
mateuszb
54f94cf5ef a bit of escaping battlefield (to be finished) 2008-04-15 16:52:31 +00:00
mateuszb
063d2279ee * nicer movement of creatures on battlefield
* amounts of creatures on battlefield
* partial support for two hex creatures
* a few minor things
2008-04-14 18:24:46 +00:00
mateuszb
149c6772e2 battle and general upgrades and bugfixes 2008-04-07 17:51:46 +00:00
mateuszb
fc4e0215fb * moving units and some minor improvements 2008-03-29 10:59:18 +00:00
mateuszb
137f62798b completed calls of functions during stack's move 2008-03-24 19:04:30 +00:00
mateuszb
500f55cd52 A few upgrades and bugfixes in battles 2008-03-24 13:25:11 +00:00
mateuszb
d5a5a04811 progress in battles 2008-03-23 17:25:38 +00:00
mateuszb
d106fdcf2a battle improvements 2008-03-15 17:48:05 +00:00
mateuszb
7b88f4a70b another piece of battles (with code reorganization) 2008-03-14 18:24:37 +00:00
mateuszb
b95551a0be * another part of Battle interface 2008-03-10 20:19:41 +00:00
mateuszb
4236c65512 another piece of battles (and CCreatureAnimation) 2008-03-05 17:01:41 +00:00
mateuszb
ffd3742e3d another piece of battles
Yifeng, your blitting optimizations are good enough for now (and work for me ;]). If you want to do something simple and developing, you could write sound handling - especially a function to play sounds directly from lod files (atm it requires unpacking to a file and opening it). It may require a small patch to SDL_mixer, but will significantly contribute to this project.
2008-03-04 17:25:58 +00:00
mateuszb
9b9a9b455f * hero is displayed in battle window
* battle console buttons added
* blit8bppAlphaTo24bpp bad working fixed (to be optimized)
* maybe something else
2008-03-03 19:41:10 +00:00
mateuszb
1580c71c78 * reported problems with hero flags resolved
* a bit of battle interface
* heroes with same owner cannot fight
2008-02-26 18:01:26 +00:00
Michał W. Urbańczyk
9819bc86e2 * stuff for battles
* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod
* randomization quantity of creatures on the map
* minor changes
2008-02-24 23:06:27 +00:00