Michał W. Urbańczyk
fe4171eb63
Fixed #1719 .
2014-03-01 17:41:29 +00:00
Michał W. Urbańczyk
a6f68d6870
Fixed #1726 .
2014-03-01 13:42:23 +00:00
Michał W. Urbańczyk
2e04738859
Version bumped to 0.95.
2014-03-01 12:24:15 +00:00
Michał W. Urbańczyk
93856dbe98
Quick solution for #1688 .
2014-02-27 20:44:20 +00:00
Michał W. Urbańczyk
07aef4f2f6
Compilation fixes for MSVC (relative include paths)
2014-02-27 20:42:17 +00:00
Michał W. Urbańczyk
71e76966af
Updated MSVC project file after registerTypes split.
2014-02-27 20:35:05 +00:00
beegee1
55a4561926
- fixed mantis #1729
2014-02-26 19:51:44 +00:00
Ivan Savenko
78609871ae
bugfixing:
...
- fixed parsing of campaign bonuses (conversion to building ID)
- CONTROL event condition can be also fulfilled by allies
- fix for crash on opening exchange window in Russian version
2014-02-26 17:32:42 +00:00
Ivan Savenko
8d36bcabce
Split registerTypes into multiple files, now in lib/registerTypes
...
directory in order to reduce huge memory usage by gcc
2014-02-24 19:57:33 +00:00
Michał W. Urbańczyk
6d73052ca1
Development release 0.94f
2014-02-23 23:45:58 +00:00
stopiccot
d66f0222f2
more portable OS X library install names
2014-02-23 16:40:55 +00:00
beegee1
d0a5a6eab4
- Implemented hero recreate handling correctly
2014-02-23 13:52:06 +00:00
beegee1
8a9f2781c2
- Fixed #1674 (Xeron should be re-created on AB campaign)
...
- Remove all hero placeholders after placing campaign heroes
2014-02-19 19:14:32 +00:00
Ivan Savenko
b5568edcc0
fixed compilation with gcc/clang
...
fix for #1699
2014-02-19 07:27:41 +00:00
Michał W. Urbańczyk
1e555a8ee3
Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562
...
Save format changed, removed compatibility workarounds.
2014-02-19 01:04:27 +00:00
DjWarmonger
a3cad2883f
- Restored correct specialty serialization ( #1599 and all its children)
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- Fixed rare AI crash
- Fixed AI visiting some objects many times
- Some cleanup and refactoring
2014-02-17 17:28:39 +00:00
DjWarmonger
6ee823298a
- Various improvements for exploration
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* Heroes will try to use SectorMap if there are no accessible tiles
* Remove some loopholes and pitfalls when all the ways are blocked
* Fixed AI not conquering some (reserved) objects
Still missing: SectorMap does not use Subterranean Gates :(
- Improvements for army exchange
* Fixed exchange condition
* Bidirectional exchange is possible
2014-02-17 07:36:03 +00:00
DjWarmonger
d8933b5c36
- AI will now use SectorMap to find a way to guarded / covered objects.
...
- Improvements to SectorMap needed for use of multiple heroes
2014-02-15 16:38:51 +00:00
alexvins
d01b84b460
[mechanics] fix copy-paste errors in magic skill arrays
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[c::b] few tweaks to configuration
2014-02-15 09:40:33 +00:00
Ivan Savenko
48d6e2cd59
- move campaigns description into new config file, campaignSets.json
...
- campaigns parser uses binary reader, fixes #1711
- fixed description of change resolution button
2014-02-14 22:46:06 +00:00
Michał W. Urbańczyk
f5e3e578e6
Version bump 0.94e.
2014-02-09 22:44:57 +00:00
Ivan Savenko
8d178fbcf5
Minor fixes:
...
- fog of war will be initialized after bonuses are set (needed if heroes
have scouting or arts with sight bonus)
- victory condition "control all dwellings" also requires golem factory/
- it is possible to dismiss troops during exchange between heroes
2014-02-09 19:47:23 +00:00
Ivan Savenko
7f07a30d7d
More fixes for map-specific crashes, fixes #1427 and #733
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- if special victory condition is present AND there is only one player
normal victory condition will be disabled
- added new triggered condition, constant value
- if target of CONTROL/DESTROY condition is removed from map, triggered
condition will be replaced with constant
- fixed randomization of armies with random stacks
2014-02-09 12:10:02 +00:00
Michał W. Urbańczyk
30aa07f86c
Fixed #1652 .
2014-02-09 09:57:00 +00:00
Michał W. Urbańczyk
343dd1a7d1
Properly removing stuff from hero, fixes #1646 .
2014-02-08 23:07:33 +00:00
Michał W. Urbańczyk
d6f8a6d4bf
Preparing crossover heroes works on deep copies of heroes, so the original post-mission state is not lost in the process.
2014-02-08 22:14:54 +00:00
Michał W. Urbańczyk
43ef565e7e
Added serializer-based class able to make deep copies of objects — CMemorySerializer.
...
CGameState::init will work on the deep copy of StartInfo.
Some casts to reduce warnings.
2014-02-08 21:54:35 +00:00
Ivan Savenko
e6f433795b
- fixed some crashes on staring a map/campaign
2014-02-08 21:05:24 +00:00
Ivan Savenko
562dc02b3b
- fixed crash on decompressing some files from gzip stream (reported on
...
forums)
2014-02-08 10:30:10 +00:00
beegee1
95034b9fa0
- Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required
...
- Fixed compilation error (VCAI ResourceSet logging)
2014-02-05 20:25:36 +00:00
Michał W. Urbańczyk
8eafb9f951
Savegames loader fixed to properly know save version.
2014-02-02 14:54:12 +00:00
Michał W. Urbańczyk
55165a8535
Fixed #1686 . Compatibility measures to be removed later, when format changes become to big.
2014-02-02 14:31:56 +00:00
Ivan Savenko
94a6e02107
- found yet another missing victory condition, fixes 1684
2014-02-02 11:05:05 +00:00
Michał W. Urbańczyk
fabbe1eae8
Version bump.
2014-02-01 21:34:28 +00:00
beegee1
df0a28d9cb
- added PCH compilation for CMake using cotire module (PCH is OFF per default, can be enabled with ENABLE_PCH=ON)
2014-02-01 13:37:26 +00:00
Ivan Savenko
6e252aa0d5
- metadata will be printed before node value, fixes #1678
2014-02-01 13:23:12 +00:00
Michał W. Urbańczyk
6f8974bab3
Fix for #1673 — objects vector may contain nullptr (for objects that have been removed).
2014-02-01 12:54:55 +00:00
beegee1
d4fd361d4b
- fixed #1643 -> hero placeholder handling
...
- fixed bug when loading victory/loss conditions of the 3rd scenario in the first ROE campaign
- fixed bug when loading artifacts to hero of the 3rd scenario in the first ROE campaign (due to corrupt H3M map)
- implemented function object to quickly find a object by it's sub ID in a list
- added netbackbase.h to header list in CMake
- removed false message which said that the server loaded the map successfully
2014-01-30 18:56:31 +00:00
Ivan Savenko
27be6a8f13
- new mods (not mentioned in modSettings.json) will be enabled by
...
default
2014-01-30 14:51:15 +00:00
Ivan Savenko
3779a54ddd
- probably fixed 1671
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- fixed missing loss condition in Birth of Barbarian
- fixed some bugs found by cppcheck
2014-01-30 11:08:37 +00:00
Michał W. Urbańczyk
f159f28b9f
Version bump 0.94c.
2014-01-29 16:55:38 +00:00
DjWarmonger
5377b163d2
Compile fix for Windows.
2014-01-21 17:03:21 +00:00
alexvins
f837afdc47
CBonusTypeHandler small refactoring
2014-01-19 13:29:13 +00:00
alexvins
16d6292be9
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
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[mingw build] fix linking issues with netpacks.
Mingw build is finally fixed!
[c::b] update projects
[config] fix and cleanup spell_info.json
2014-01-16 20:24:06 +00:00
Ivan Savenko
c5b74a2dce
Miscellaneous fixes:
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- proper block of "back" button in campaign menu.
- proper block of AI switch in battles
- vertical garrisons can now be attacked from top
- better UI logging, vcmi will print to log file all pressed buttons
- server will not try to build already existing building
2014-01-13 17:44:21 +00:00
Ivan Savenko
fb5c9fc972
- creatures availability tests no longer check for built buildings.
...
Fixes #1650
- do not crash if town has 0 creatures on some dwelling level
- do not crash if dwelling for some level is not present in town at all
2014-01-11 18:12:09 +00:00
Ivan Savenko
bc1e726be4
- fixed crash on loading modsettings.json from 0.94
2014-01-09 20:15:32 +00:00
Michał W. Urbańczyk
4674e8e3d8
Initializing CHeroClass::commander.
2014-01-06 17:45:21 +00:00
alexvins
a740f7989c
[c::b] update projects, disable PHC for now, +few fixes (still wip)
2014-01-05 17:48:50 +00:00
Ivan Savenko
1f325bafb3
fixes #1619 and #1647
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- removed some no longer needed code from map handler
- blocked "back" button on campaign map screen if some of scenarios are
already completed
2014-01-05 13:45:44 +00:00