..
filesystem
Added serializer-based class able to make deep copies of objects — CMemorySerializer.
2014-02-08 21:54:35 +00:00
logging
- fixed missing DLL_LINKAGE
2013-11-09 13:49:36 +00:00
mapping
- move campaigns description into new config file, campaignSets.json
2014-02-14 22:46:06 +00:00
minizip
[c::b] update projects, disable PHC for now, +few fixes (still wip)
2014-01-05 17:48:50 +00:00
rmg
Large rewrite of adventure map objects:
2014-01-02 23:48:38 +00:00
AI_Base.h
BattleAction.cpp
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
2013-12-08 17:54:13 +00:00
BattleAction.h
- Compile fixes for MVS
2013-11-09 21:29:46 +00:00
BattleHex.cpp
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
2013-12-08 17:54:13 +00:00
BattleHex.h
- Compile fixes for MVS
2013-11-09 21:29:46 +00:00
BattleState.cpp
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
2013-12-08 17:54:13 +00:00
BattleState.h
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
2013-12-08 17:54:13 +00:00
CArtHandler.cpp
- probably fixed 1671
2014-01-30 11:08:37 +00:00
CArtHandler.h
two patches/pull requests from janisozaur
2013-11-12 10:45:42 +00:00
CBattleCallback.cpp
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
2013-12-08 17:54:13 +00:00
CBattleCallback.h
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
2013-12-08 17:54:13 +00:00
CBonusTypeHandler.cpp
CBonusTypeHandler small refactoring
2014-01-19 13:29:13 +00:00
CBonusTypeHandler.h
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
2013-06-17 15:45:55 +00:00
CBuildingHandler.cpp
* fixes for town building campaign bonus
2013-02-13 14:21:11 +00:00
CBuildingHandler.h
* refactoring
2013-02-11 19:11:34 +00:00
CConfigHandler.cpp
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
CConfigHandler.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CConsoleHandler.cpp
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
CConsoleHandler.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CCreatureHandler.cpp
Large rewrite of adventure map objects:
2014-01-02 23:48:38 +00:00
CCreatureHandler.h
Large rewrite of adventure map objects:
2014-01-02 23:48:38 +00:00
CCreatureSet.cpp
More fixes for map-specific crashes, fixes #1427 and #733
2014-02-09 12:10:02 +00:00
CCreatureSet.h
More fixes for map-specific crashes, fixes #1427 and #733
2014-02-09 12:10:02 +00:00
CDefObjInfoHandler.cpp
Miscellaneous fixes:
2014-01-13 17:44:21 +00:00
CDefObjInfoHandler.h
Large rewrite of adventure map objects:
2014-01-02 23:48:38 +00:00
CGameInterface.cpp
bugfixing:
2013-06-23 19:35:54 +00:00
CGameInterface.h
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
CGameState.cpp
Minor fixes:
2014-02-09 19:47:23 +00:00
CGameState.h
- fixed #1643 -> hero placeholder handling
2014-01-30 18:56:31 +00:00
CGeneralTextHandler.cpp
Several minor fixes/features
2013-10-27 13:05:01 +00:00
CGeneralTextHandler.h
- fixed missing DLL_LINKAGE
2013-11-09 13:49:36 +00:00
CHeroHandler.cpp
Initializing CHeroClass::commander.
2014-01-06 17:45:21 +00:00
CHeroHandler.h
Initializing CHeroClass::commander.
2014-01-06 17:45:21 +00:00
CMakeLists.txt
- Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required
2014-02-05 20:25:36 +00:00
CModHandler.cpp
- found yet another missing victory condition, fixes 1684
2014-02-02 11:05:05 +00:00
CModHandler.h
Fixed #1686 . Compatibility measures to be removed later, when format changes become to big.
2014-02-02 14:31:56 +00:00
CObjectHandler.cpp
[mechanics] fix copy-paste errors in magic skill arrays
2014-02-15 09:40:33 +00:00
CObjectHandler.h
Properly removing stuff from hero, fixes #1646 .
2014-02-08 23:07:33 +00:00
CObstacleInstance.cpp
- fixed missing DLL_LINKAGE
2013-11-09 13:49:36 +00:00
CObstacleInstance.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CondSh.h
Connection.cpp
Added serializer-based class able to make deep copies of objects — CMemorySerializer.
2014-02-08 21:54:35 +00:00
Connection.h
Added serializer-based class able to make deep copies of objects — CMemorySerializer.
2014-02-08 21:54:35 +00:00
ConstTransitivePtr.h
Fixed #1430 , work-around to make #1435 non-crashing.
2013-09-11 21:57:08 +00:00
CRandomGenerator.h
Added serializer-based class able to make deep copies of objects — CMemorySerializer.
2014-02-08 21:54:35 +00:00
CScriptingModule.h
CSpellHandler.cpp
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
CSpellHandler.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CStopWatch.h
CThreadHelper.cpp
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
CThreadHelper.h
Compile fixes specific for VS 2012"
2013-07-02 15:23:32 +00:00
CTownHandler.cpp
Large rewrite of adventure map objects:
2014-01-02 23:48:38 +00:00
CTownHandler.h
changes in hero class format:
2013-12-13 18:27:54 +00:00
FunctionList.h
- Moved FunctionList from /client to /lib -> used in client and server
2013-11-30 10:08:38 +00:00
GameConstants.cpp
Large rewrite of adventure map objects:
2014-01-02 23:48:38 +00:00
GameConstants.h
Version bump 0.94e.
2014-02-09 22:44:57 +00:00
HeroBonus.cpp
two patches/pull requests from janisozaur
2013-11-12 10:45:42 +00:00
HeroBonus.h
- Various improvements for exploration
2014-02-17 07:36:03 +00:00
IBonusTypeHandler.h
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
2013-06-17 15:45:55 +00:00
IGameCallback.cpp
Minors:
2013-12-28 18:57:08 +00:00
IGameCallback.h
Minors:
2013-12-28 18:57:08 +00:00
IGameEventsReceiver.h
- Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
2013-11-17 17:57:04 +00:00
IHandlerBase.h
Fixed #1338 and #1341 . Introduced post-load step to ease initialization of bonus source ids.
2013-07-21 14:19:29 +00:00
int3.h
- AI will now use SectorMap to find a way to guarded / covered objects.
2014-02-15 16:38:51 +00:00
Interprocess.h
JsonDetail.cpp
- metadata will be printed before node value, fixes #1678
2014-02-01 13:23:12 +00:00
JsonDetail.h
- vcmi can now calculate crc32 checksum of a file
2013-11-08 20:36:26 +00:00
JsonNode.cpp
More string ID's for buildings:
2013-12-04 10:36:39 +00:00
JsonNode.h
- vcmi can now calculate crc32 checksum of a file
2013-11-08 20:36:26 +00:00
LogicalExpression.cpp
Extended building dependencies:
2013-12-02 11:58:02 +00:00
LogicalExpression.h
Support for overriding victory/defeat conditions from h3m map or
2013-12-30 23:09:58 +00:00
NetPacks.h
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
2014-01-16 20:24:06 +00:00
NetPacksBase.h
Properly removing stuff from hero, fixes #1646 .
2014-02-08 23:07:33 +00:00
NetPacksLib.cpp
[mechanics] fix copy-paste errors in magic skill arrays
2014-02-15 09:40:33 +00:00
RegisterTypes.cpp
Added serializer-based class able to make deep copies of objects — CMemorySerializer.
2014-02-08 21:54:35 +00:00
RegisterTypes.h
Introduced strongly typed QueryID.
2013-05-27 10:53:28 +00:00
ResourceSet.cpp
Fixed all the issues with Quests, #828 and #1223 .
2013-07-23 15:03:01 +00:00
ResourceSet.h
Added serializer-based class able to make deep copies of objects — CMemorySerializer.
2014-02-08 21:54:35 +00:00
ScopeGuard.h
- Improved json validation. Now it support most of features from latest json schema draft
2013-04-02 17:06:43 +00:00
StartInfo.h
two patches/pull requests from janisozaur
2013-11-12 10:45:42 +00:00
StdInc.cpp
StdInc.h
StringConstants.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
UnlockGuard.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
vcmi_endian.h
- gcc compile fix
2013-02-05 19:56:28 +00:00
VCMI_lib.cbp
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
2014-01-16 20:24:06 +00:00
VCMI_Lib.cpp
- modhandler will only validate new, changed or mods that failed
2013-11-09 19:10:16 +00:00
VCMI_Lib.h
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
2013-08-17 12:46:48 +00:00
VCMI_lib.vcxproj
VC project updated.
2014-01-04 23:01:28 +00:00
VCMI_lib.vcxproj.filters
VC project updated.
2014-01-04 23:01:28 +00:00
VCMIDirs.cpp
Fixed OS X client and server paths
2013-10-07 03:19:11 +00:00
VCMIDirs.h
fixes for launcher, as discussed on forums:
2013-08-24 20:11:51 +00:00