.. |
filesystem
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Added serializer-based class able to make deep copies of objects — CMemorySerializer.
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2014-02-08 21:54:35 +00:00 |
logging
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- fixed missing DLL_LINKAGE
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2013-11-09 13:49:36 +00:00 |
mapping
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- Implemented hero recreate handling correctly
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2014-02-23 13:52:06 +00:00 |
minizip
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more portable OS X library install names
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2014-02-23 16:40:55 +00:00 |
rmg
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Large rewrite of adventure map objects:
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2014-01-02 23:48:38 +00:00 |
AI_Base.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
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- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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2013-12-08 17:54:13 +00:00 |
BattleAction.h
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- Compile fixes for MVS
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2013-11-09 21:29:46 +00:00 |
BattleHex.cpp
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- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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2013-12-08 17:54:13 +00:00 |
BattleHex.h
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- Compile fixes for MVS
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2013-11-09 21:29:46 +00:00 |
BattleState.cpp
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- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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2013-12-08 17:54:13 +00:00 |
BattleState.h
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- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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2013-12-08 17:54:13 +00:00 |
CArtHandler.cpp
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- probably fixed 1671
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2014-01-30 11:08:37 +00:00 |
CArtHandler.h
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two patches/pull requests from janisozaur
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2013-11-12 10:45:42 +00:00 |
CBattleCallback.cpp
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- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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2013-12-08 17:54:13 +00:00 |
CBattleCallback.h
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- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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2013-12-08 17:54:13 +00:00 |
CBonusTypeHandler.cpp
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CBonusTypeHandler small refactoring
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2014-01-19 13:29:13 +00:00 |
CBonusTypeHandler.h
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* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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2013-06-17 15:45:55 +00:00 |
CBuildingHandler.cpp
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* fixes for town building campaign bonus
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2013-02-13 14:21:11 +00:00 |
CBuildingHandler.h
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* refactoring
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2013-02-11 19:11:34 +00:00 |
CConfigHandler.cpp
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Filesystem handling is now more flexible
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2013-07-28 14:49:50 +00:00 |
CConfigHandler.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CConsoleHandler.cpp
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
CConsoleHandler.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CCreatureHandler.cpp
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Large rewrite of adventure map objects:
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2014-01-02 23:48:38 +00:00 |
CCreatureHandler.h
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Large rewrite of adventure map objects:
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2014-01-02 23:48:38 +00:00 |
CCreatureSet.cpp
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More fixes for map-specific crashes, fixes #1427 and #733
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2014-02-09 12:10:02 +00:00 |
CCreatureSet.h
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More fixes for map-specific crashes, fixes #1427 and #733
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2014-02-09 12:10:02 +00:00 |
CDefObjInfoHandler.cpp
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Miscellaneous fixes:
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2014-01-13 17:44:21 +00:00 |
CDefObjInfoHandler.h
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Large rewrite of adventure map objects:
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2014-01-02 23:48:38 +00:00 |
CGameInterface.cpp
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bugfixing:
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2013-06-23 19:35:54 +00:00 |
CGameInterface.h
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
CGameState.cpp
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- Implemented hero recreate handling correctly
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2014-02-23 13:52:06 +00:00 |
CGameState.h
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- fixed #1643 -> hero placeholder handling
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2014-01-30 18:56:31 +00:00 |
CGeneralTextHandler.cpp
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Several minor fixes/features
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2013-10-27 13:05:01 +00:00 |
CGeneralTextHandler.h
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- fixed missing DLL_LINKAGE
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2013-11-09 13:49:36 +00:00 |
CHeroHandler.cpp
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Initializing CHeroClass::commander.
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2014-01-06 17:45:21 +00:00 |
CHeroHandler.h
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Initializing CHeroClass::commander.
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2014-01-06 17:45:21 +00:00 |
CMakeLists.txt
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more portable OS X library install names
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2014-02-23 16:40:55 +00:00 |
CModHandler.cpp
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- found yet another missing victory condition, fixes 1684
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2014-02-02 11:05:05 +00:00 |
CModHandler.h
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Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562
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2014-02-19 01:04:27 +00:00 |
CObjectHandler.cpp
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- Restored correct specialty serialization (#1599 and all its children)
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2014-02-17 17:28:39 +00:00 |
CObjectHandler.h
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Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562
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2014-02-19 01:04:27 +00:00 |
CObstacleInstance.cpp
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- fixed missing DLL_LINKAGE
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2013-11-09 13:49:36 +00:00 |
CObstacleInstance.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CondSh.h
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
Connection.cpp
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Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562
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2014-02-19 01:04:27 +00:00 |
Connection.h
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fixed compilation with gcc/clang
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2014-02-19 07:27:41 +00:00 |
ConstTransitivePtr.h
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Fixed #1430, work-around to make #1435 non-crashing.
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2013-09-11 21:57:08 +00:00 |
CRandomGenerator.h
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Added serializer-based class able to make deep copies of objects — CMemorySerializer.
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2014-02-08 21:54:35 +00:00 |
CScriptingModule.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CSpellHandler.cpp
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Filesystem handling is now more flexible
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2013-07-28 14:49:50 +00:00 |
CSpellHandler.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CStopWatch.h
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- fixed save games issues (#1044)
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2012-08-07 11:28:52 +00:00 |
CThreadHelper.cpp
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
CThreadHelper.h
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Compile fixes specific for VS 2012"
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2013-07-02 15:23:32 +00:00 |
CTownHandler.cpp
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Large rewrite of adventure map objects:
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2014-01-02 23:48:38 +00:00 |
CTownHandler.h
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changes in hero class format:
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2013-12-13 18:27:54 +00:00 |
FunctionList.h
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- Moved FunctionList from /client to /lib -> used in client and server
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2013-11-30 10:08:38 +00:00 |
GameConstants.cpp
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Large rewrite of adventure map objects:
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2014-01-02 23:48:38 +00:00 |
GameConstants.h
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Version bump 0.94e.
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2014-02-09 22:44:57 +00:00 |
HeroBonus.cpp
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two patches/pull requests from janisozaur
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2013-11-12 10:45:42 +00:00 |
HeroBonus.h
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- Various improvements for exploration
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2014-02-17 07:36:03 +00:00 |
IBonusTypeHandler.h
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* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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2013-06-17 15:45:55 +00:00 |
IGameCallback.cpp
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- Restored correct specialty serialization (#1599 and all its children)
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2014-02-17 17:28:39 +00:00 |
IGameCallback.h
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- Restored correct specialty serialization (#1599 and all its children)
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2014-02-17 17:28:39 +00:00 |
IGameEventsReceiver.h
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- Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
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2013-11-17 17:57:04 +00:00 |
IHandlerBase.h
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Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids.
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2013-07-21 14:19:29 +00:00 |
int3.h
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- AI will now use SectorMap to find a way to guarded / covered objects.
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2014-02-15 16:38:51 +00:00 |
Interprocess.h
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- fix for boost 1.49
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2012-04-02 11:14:38 +00:00 |
JsonDetail.cpp
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- metadata will be printed before node value, fixes #1678
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2014-02-01 13:23:12 +00:00 |
JsonDetail.h
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- vcmi can now calculate crc32 checksum of a file
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2013-11-08 20:36:26 +00:00 |
JsonNode.cpp
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More string ID's for buildings:
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2013-12-04 10:36:39 +00:00 |
JsonNode.h
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- vcmi can now calculate crc32 checksum of a file
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2013-11-08 20:36:26 +00:00 |
LogicalExpression.cpp
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Extended building dependencies:
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2013-12-02 11:58:02 +00:00 |
LogicalExpression.h
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Support for overriding victory/defeat conditions from h3m map or
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2013-12-30 23:09:58 +00:00 |
NetPacks.h
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Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562
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2014-02-19 01:04:27 +00:00 |
NetPacksBase.h
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Properly removing stuff from hero, fixes #1646.
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2014-02-08 23:07:33 +00:00 |
NetPacksLib.cpp
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[mechanics] fix copy-paste errors in magic skill arrays
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2014-02-15 09:40:33 +00:00 |
RegisterTypes.cpp
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Added serializer-based class able to make deep copies of objects — CMemorySerializer.
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2014-02-08 21:54:35 +00:00 |
RegisterTypes.h
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Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562
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2014-02-19 01:04:27 +00:00 |
ResourceSet.cpp
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Fixed all the issues with Quests, #828 and #1223.
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2013-07-23 15:03:01 +00:00 |
ResourceSet.h
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Added serializer-based class able to make deep copies of objects — CMemorySerializer.
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2014-02-08 21:54:35 +00:00 |
ScopeGuard.h
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- Improved json validation. Now it support most of features from latest json schema draft
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2013-04-02 17:06:43 +00:00 |
StartInfo.h
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two patches/pull requests from janisozaur
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2013-11-12 10:45:42 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
StringConstants.h
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
UnlockGuard.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
vcmi_endian.h
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- gcc compile fix
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2013-02-05 19:56:28 +00:00 |
VCMI_lib.cbp
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[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
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2014-01-16 20:24:06 +00:00 |
VCMI_Lib.cpp
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- modhandler will only validate new, changed or mods that failed
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2013-11-09 19:10:16 +00:00 |
VCMI_Lib.h
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- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
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2013-08-17 12:46:48 +00:00 |
VCMI_lib.vcxproj
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VC project updated.
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2014-01-04 23:01:28 +00:00 |
VCMI_lib.vcxproj.filters
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VC project updated.
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2014-01-04 23:01:28 +00:00 |
VCMIDirs.cpp
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Fixed OS X client and server paths
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2013-10-07 03:19:11 +00:00 |
VCMIDirs.h
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fixes for launcher, as discussed on forums:
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2013-08-24 20:11:51 +00:00 |