Ivan Savenko
dc0b90e755
Code style & formatting
2024-05-18 13:34:23 +00:00
Ivan Savenko
d502850054
Add network thread termination logic for adventure map animations
2024-05-18 12:15:48 +00:00
Ivan Savenko
9bfe000724
Added semi-workaround method for network thread shutdown:
...
Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.
Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.
This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
8754e0ebb3
Code formatting and cleanup
2024-05-17 17:10:29 +00:00
Ivan Savenko
f3de2cfe1c
Removed broken & unused serialization of player interface and AI
2024-05-17 16:35:53 +00:00
Ivan Savenko
31349f3052
Fix handling of missing video files
2024-05-17 15:43:21 +00:00
Ivan Savenko
7461df161c
lib now uses shared_ptr for entities. Removed manual memory management.
2024-05-17 15:04:05 +00:00
Ivan Savenko
85d8e093df
Battle console: attempt to re-split string if it is too long to fit into
...
two lines due to line break
2024-05-17 12:22:21 +00:00
SoundSSGood
09bb9895ce
refactoring
2024-05-17 14:59:54 +03:00
SoundSSGood
6a1a6b6864
weak_ptr removed
2024-05-17 14:59:54 +03:00
SoundSSGood
7abfa7b42a
ArtifactPosition::TRANSITION_POS now is simple ArtSlotInfo
2024-05-17 14:59:51 +03:00
Ivan Savenko
eb67e04ccb
Remove old and unmaintained codeblocks project
2024-05-17 10:44:57 +00:00
Ivan Savenko
3f6eb13ee0
Delete old and unmaintained msvc project files
2024-05-17 10:44:11 +00:00
Ivan Savenko
721b15d9de
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-05-17 08:26:37 +00:00
Ivan Savenko
07813c9a79
Removed non-functional updateEntity in VLC
2024-05-16 22:05:26 +00:00
Ivan Savenko
540bd16e7b
Fixed video widget playback
2024-05-16 16:50:36 +00:00
Laserlicht
359503f878
preselect last save in loading screen
2024-05-16 13:16:14 +02:00
Laserlicht
eb96f42ba0
fixes graphical glitch when there is no savegame
2024-05-15 21:07:47 +02:00
Ivan Savenko
02da800151
Formatting
2024-05-15 17:05:17 +00:00
Ivan Savenko
e39461165a
Added better workaround for planar audio format from ffmpeg
2024-05-15 17:05:17 +00:00
Ivan Savenko
2ef3e5e2f1
Removed duplicated switches
2024-05-15 17:05:17 +00:00
Ivan Savenko
75941a6869
Unified audio and video handling of ffmpeg
2024-05-15 17:05:17 +00:00
Ivan Savenko
3f8781db69
Fixed sound extraction, slightly better approach to ffmpeg
2024-05-15 17:05:17 +00:00
Ivan Savenko
8e78e3bfb5
Use RGB texture for videos where this format is better than YUV
2024-05-15 17:05:17 +00:00
Ivan Savenko
7ad64207ed
Prefer high-quality bik's to smk's
2024-05-15 17:05:17 +00:00
Ivan Savenko
661a66121b
Cleaned up IVideoPlayed API to remove global state
2024-05-15 17:05:17 +00:00
Ivan Savenko
d08c7b7b8f
Added VideoWidget to hide implementation details
2024-05-15 17:05:16 +00:00
Ivan Savenko
d27b854cb1
Reorganized music, video and sound players:
...
- All XXXplayers are now in client/media directory
- Reogranized code on one class per file basis
- Extracted interfaces from handlers. Handlers now implement
corresponding interface.
- CCS now only stores pointer to an interface
2024-05-15 17:05:12 +00:00
Ivan Savenko
0ab23c68f6
Deactivate on-screen keyboard if input is deactivated
2024-05-15 12:55:36 +00:00
Ivan Savenko
bbdd2ffb37
Force-show on-screen keyboard when clicking on active status bar
2024-05-15 12:45:45 +00:00
Ivan Savenko
fe4b4a4fba
Hopefully better logic for on-screen keyboard visibility
2024-05-15 12:45:45 +00:00
Ivan Savenko
533b26f23b
Fix build
2024-05-15 12:45:45 +00:00
Ivan Savenko
d374cec6fb
Force-show on-screen keyboard if player closed it before
2024-05-15 12:45:45 +00:00
Ivan Savenko
7790b8969d
Simplify TextInput constructor
2024-05-15 12:45:45 +00:00
Ivan Savenko
93c3cf372b
Reworked TextInput to allow text overflow support
2024-05-15 12:45:45 +00:00
Ivan Savenko
1abe9007bc
Moved CTextInput to a separate file. No changes in logic
2024-05-15 12:45:45 +00:00
Ivan Savenko
1b1f724de1
Merge pull request #3970 from Laserlicht/extra
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ExtraOptions improvements
2024-05-15 15:20:59 +03:00
Ivan Savenko
94d5dc1d7b
Merge pull request #3971 from Laserlicht/battle_log
...
battle log as window
2024-05-15 13:16:33 +03:00
Ivan Savenko
eb6e42c780
Merge pull request #3974 from IvanSavenko/hotfix_compat
...
Relax vcmi version compatibility checks in lobby
2024-05-15 13:15:35 +03:00
Laserlicht
79206ce65b
fix hotseat hide
2024-05-14 22:25:10 +02:00
Ivan Savenko
aa575c9093
Allow joining game hosted by other vcmi versions if only patch version
...
is different
2024-05-14 14:12:01 +00:00
Ivan Savenko
da9d82b697
Merge pull request #3973 from vcmi/master
...
Merge master -> beta
2024-05-14 16:59:10 +03:00
Ivan Savenko
22d51bd473
Fix freeze on closing game window while in game
2024-05-14 12:32:22 +00:00
Laserlicht
f596fbc9b3
Apply suggestions from code review
...
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-05-14 12:44:08 +02:00
Ivan Savenko
c92a5bbbab
Attempt to track crashes with unclear cause
2024-05-14 09:44:40 +00:00
Ivan Savenko
f061f98ddd
Merge pull request #3959 from IvanSavenko/fix_mac_hotkeys
...
Better handling of Ctrl / Cmd modifier keys on Apple systems
2024-05-14 12:16:55 +03:00
Laserlicht
e06c09d709
battle log expansion
2024-05-14 02:50:57 +02:00
Laserlicht
07a06ea08a
block for guests
2024-05-14 00:49:33 +02:00
Laserlicht
941c1576c5
improve extraoptions
2024-05-14 00:33:30 +02:00
Ivan Savenko
4787b9eded
Block movement if first node in path needs more move points that we have
2024-05-13 17:25:20 +00:00