Ivan Savenko
d34b4a141e
Split map object visit from town building visit. Removes side effects
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from building visit
2024-09-04 14:54:09 +00:00
Ivan Savenko
81af66d35b
Move visit query to a separate class, remove no longer needed Cast.h
2024-09-04 14:32:36 +00:00
Ivan Savenko
29f87d6407
pass object/hero parameters directly instead of passing query
2024-09-04 14:17:22 +00:00
Ivan Savenko
327ff01471
Implemented explicitly visitable town buildings, e.g. hota mana vortex
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Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.
This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Ivan Savenko
ee64928454
Merge pull request #4448 from smanolloff/split-client+develop
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Split vcmiclient in two
2024-09-02 15:34:05 +03:00
Simeon Manolov
e502853227
address code review comments
2024-08-31 18:14:05 +03:00
Ivan Savenko
39e5ba32f6
Merge pull request #4530 from IvanSavenko/town_fortifications
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Support for configurable town fortifications
2024-08-31 13:59:40 +03:00
Ivan Savenko
da1f39c6c4
Merge pull request #4541 from kdmcser/develop
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update Chinese translation and regenerate translations
2024-08-31 13:53:44 +03:00
Ivan Savenko
71c7beb7a5
Merge pull request #4533 from IvanSavenko/town_growth
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Change logic of neutral towns garrisons to match H3
2024-08-31 13:52:36 +03:00
Ivan Savenko
0a72a0a48e
Merge pull request #4534 from SoundSSGood/BulkEraseArtifacts
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BulkEraseArtifacts network pack
2024-08-31 13:52:26 +03:00
Ivan Savenko
8cfc1c4ee1
Merge pull request #4535 from IvanSavenko/savecompat_bump
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Removed save compatibility with 1.4
2024-08-31 13:51:10 +03:00
kdmcser
1212fce62c
update Chinese translation
2024-08-31 02:31:52 +08:00
kdmcser
d7a504dd86
Regenerated translations
2024-08-31 02:20:07 +08:00
kdmcser
4f6a739a45
update Chinese translation
2024-08-31 02:05:43 +08:00
Ivan Savenko
727cd2e9e1
Merge pull request #4539 from IvanSavenko/crashfix
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Crashfixes
2024-08-30 17:19:24 +03:00
Ivan Savenko
7f926fc30e
Merge pull request #4478 from Laserlicht/resource_generation
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generate assets to file
2024-08-30 15:36:51 +03:00
Ivan Savenko
82afab584c
Merge pull request #4526 from vcmi/docs-ios-manual-signing
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[docs][iOS] add one more ipa signing option
2024-08-30 15:28:54 +03:00
Ivan Savenko
c3e76f19e1
Add workaround for very common crash in BattleAI
2024-08-30 12:25:55 +00:00
Ivan Savenko
01697e4387
Fix player not being marked as defeated on losing all heroes and towns
2024-08-30 12:25:34 +00:00
Ivan Savenko
644d6f4529
Merge pull request #4507 from vcmi/fix-battle-ai
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Battle AI: fix firewall, fix haste spellcast evaluation for waits and…
2024-08-30 14:36:05 +03:00
Ivan Savenko
07ce8ae1ab
Merge pull request #4538 from kaja47/fix-crash-when-losing
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fix crash when computer player loses
2024-08-30 14:16:33 +03:00
K
ca12750dc3
fix crash when computer player loses
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Changing dwelling's owner to neutral accesses a PlayerState but neutrals
don't have a PlayerState and that leads to crash.
2024-08-30 11:28:56 +02:00
Ivan Savenko
82c37573fa
Removed save compatibility with 1.4
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All save compatibility checks targeting 1.4 saves have now been removed.
Saves from 1.5 can still be loaded in 1.6
Implemeted few TODO's in serialization that were postponed to avoid
breaking save compatibility in MP for 1.5.X releases.
Fixed missed case for loading black market object from 1.5 saves
2024-08-29 18:51:53 +00:00
SoundSSGood
e15ea4fc75
BulkEraseArtifacts network pack
2024-08-29 20:22:08 +03:00
Ivan Savenko
73459876bf
Initial garrison of a town should now match H3 logic
2024-08-29 15:46:22 +00:00
Ivan Savenko
7064374d87
Fix visions not working for towns
2024-08-29 15:46:03 +00:00
Ivan Savenko
b436290d16
Fix crash on right-clicking a neutral town
2024-08-29 15:45:46 +00:00
Ivan Savenko
21fc80a315
Growth of town garrison in neutral towns now uses H3 logic
2024-08-29 15:22:31 +00:00
Ivan Savenko
9a5bee1eaf
Merge pull request #4532 from IvanSavenko/bugfixing
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Fixes for recent regressions
2024-08-29 17:16:31 +03:00
Ivan Savenko
d0b3bb95b2
Change gamestate initialization order - list of owned objects must be
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initialized before connecting towns with visiting heroes, but after
generateion of starting heroes
2024-08-29 13:18:33 +00:00
Ivan Savenko
32ad9c1902
Change ordering of UI elements in main menu to fix hota 1.7 menu
2024-08-29 13:18:33 +00:00
Ivan Savenko
9a2d918360
Fixed mouse wheel in xbrz mode, use mouse position information if
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provided by SDL
2024-08-29 13:18:30 +00:00
Laserlicht
c6f0f8de03
generate assets only when necessary
2024-08-29 00:37:39 +02:00
Laserlicht
f327224d45
remove original resource functionality
2024-08-28 23:44:31 +02:00
Ivan Savenko
36c1ed670f
Support for configurable town fortifications
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Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.
It is now possible to define which parts of town fortifications are
provided by town buildings
Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".
Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
247be94015
Merge pull request #4502 from IvanSavenko/town_building_config
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Moddable town buildings improvements
2024-08-28 17:56:49 +03:00
Ivan Savenko
4c84379110
Open thieves guild if building provides corresponding bonus
2024-08-28 14:04:47 +00:00
Ivan Savenko
408a632002
Deprecate artifact-related building types
2024-08-28 13:50:08 +00:00
Ivan Savenko
55fd7bd7aa
Thieves guild information level is now a bonus type
2024-08-28 13:50:07 +00:00
Ivan Savenko
a1a194d904
Allow replacing war machine if hero has a different machine in the slot
2024-08-28 13:49:42 +00:00
Ivan Savenko
8ef8ffa5c4
Implemented configurable blacksmith. Deprecated ballistaYard type
2024-08-28 13:49:42 +00:00
Ivan Savenko
175f6716d2
Merge pull request #4518 from IvanSavenko/new_turn_refactor
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Refactor new turn processing on server
2024-08-28 16:49:22 +03:00
Andrey Filipenkov
3e6f64d6b6
[docs][iOS] add one more ipa signing option
2024-08-28 16:12:20 +03:00
Ivan Savenko
462aea7e9a
Fix build
2024-08-28 13:12:11 +00:00
Ivan Savenko
d4ba7e12b0
Fix regressions
2024-08-28 13:03:45 +00:00
Ivan Savenko
e90d057296
Tweaks to fow reveal on new turn
2024-08-28 13:03:45 +00:00
Ivan Savenko
e5f1d60298
Add save compatibility
2024-08-28 13:03:44 +00:00
Ivan Savenko
37658478fa
Move timed events to NewTurnProcessor
2024-08-28 13:03:26 +00:00
Ivan Savenko
ce1e0b8875
Moved NewTurn pack generation to NewTurnProcessor
2024-08-28 13:03:24 +00:00
Ivan Savenko
10a9d777c7
Moved mana and movement points refresh to NewTurnProcessor
2024-08-28 13:03:15 +00:00