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Commit Graph

28 Commits

Author SHA1 Message Date
Laserlicht
73a05d82e1
fix 2023-09-30 20:18:12 +02:00
Laserlicht
92b0e2b400
initial highscore support 2023-09-22 01:39:35 +02:00
Laserlicht
ff96b1af0a
initial hero overview 2023-09-17 00:32:10 +02:00
Dydzio
260981d586 Update project files to match vcmi code changes 2018-07-06 18:52:51 +02:00
Dydzio
d4958ff5f8 update VS files to match spellrefactoring9 changes 2018-02-09 18:53:07 +01:00
Dydzio
707257c2c8 Update file names in vs project (#400) 2018-01-02 19:40:23 +03:00
Dydzio
6ca1845515 Update VS project files to mach latest develop 2017-11-17 16:38:29 +01:00
Dydzio
7bf1b91235 Visual Studio files tweaks 2017-07-13 13:18:40 +02:00
Fay
02fa478bfb Refactor: unified logic for notyfing CIntObjs about left/right mouse click events;
Added support for middle-click;
2017-06-07 20:16:18 +02:00
DjWarmonger
ec8476d43a Compile fixes for Visual. 2014-09-05 20:13:58 +02:00
DjWarmonger
a89512111c Updated visual files. 2014-09-05 16:38:19 +02:00
DjWarmonger
89c97a88bb Updated Visual projects for SDL2. 2014-07-15 12:26:18 +02:00
DjWarmonger
79036484dd Trying to sort out project changes and compile issues. 2014-06-23 19:58:19 +02:00
beegee1
36a69aaa2f - Fixed VS project files (added missing .cpp files)
- Structured VS project files (added a filter for every subfolder)
2013-11-30 14:22:03 +00:00
beegee1
41e274b4aa - Moved FunctionList from /client to /lib -> used in client and server
- Updated project files
2013-11-30 10:08:38 +00:00
Michał W. Urbańczyk
79026bdfde Introduced strongly typed QueryID.
Exchange between heroes is now a proper first-class query. Fixes #1269. #66 should also be finally fully fixed.
VC projects: /Zm flag to fix compilation issues with recent Boost.
2013-05-27 10:53:28 +00:00
Michał W. Urbańczyk
bcf8cab19a Project files update/cleanup. 2012-12-19 18:23:21 +00:00
Michał W. Urbańczyk
f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console:
setBattleAI <AIName>
VCAI also respects that setting and uses given AI as its battle back-end.
2012-09-29 10:59:43 +00:00
Michał W. Urbańczyk
d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h
* Updated MSVC project files
* Filesystem: My version of .SND archive does not have \0 after WAV extension. Fixed (though hardcoded 3-char extension length).
* New bonus types: BLOCK_MAGIC_ABOVE for blocking casting spells above given level and BLOCK_ALL_MAGIC for blocking all magic.
* Heavy rewrite of battle callbacks. Fixed some minor bugs. Code reusage between lib/client/server (removed proxy calls). Better access control and support for various perspectives.
* Fixed #1031
* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented). Fixed #97.
* Fleeing hero won't lose artifacts. Spellbook won't be captured. Fixed #980.
* Fixed crash when attacking stack dies before counterattack (ie. because of Fire Shield)
* Server does some basic checks if action requests during battle are valid
* Minor stuff.
2012-08-26 09:07:48 +00:00
DjWarmonger
289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. 2012-08-10 13:07:53 +00:00
DjWarmonger
12e71e0dff Missing serialization for Border Gate fixes #1040. 2012-07-29 18:18:55 +00:00
Michał W. Urbańczyk
ab0a384d31 Updated MSVC project files. 2012-07-15 15:26:12 +00:00
Michał W. Urbańczyk
933049ee91 Updated MSVC project files. 2012-06-20 21:20:07 +00:00
Michał W. Urbańczyk
d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg)
* Mostly implemented battle spells:
 - Fire Wall
 - Force Field
 - Land Mine
 - Quicksands
2012-05-18 20:50:16 +00:00
DjWarmonger
038d105bcc - first sketch of Commanders
- accumulateBonus should make mechanics simpler
2012-04-04 17:41:55 +00:00
Michał W. Urbańczyk
4baf4e13ed * fixed #857 and #858
* fixed crash when AI attacked player before his first turn
* fixed various crashes when mass-effect spells affected town turrets in sieges
* some refactoring around spell positiveness
2012-02-16 21:19:07 +00:00
beegee1
156aa6e4d9 * Updated class - file - handling
* Renamed color constants
* Renamed class AdventureMapButton to CAdventureMapButton
* Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses
* Moved new creature window from GuiClasses to CCreatureWindow
2011-12-22 13:05:19 +00:00
beegee1
2f5d6f2684 * CHexField renamed to CBattleHex
* CHexFieldControl renamed to CClickableHex
* CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h
* Removed unused project files
* Added VCMI_client filters file for VS 2010
* Gathered common parts of StdInc.h in Global.h
* Boost.Spirit has been included in PCH for ERM project
* StopWatch renamed to CStopWatch
* GuiBase.cpp split up in UIFramework/...
2011-12-17 18:59:59 +00:00