Ivan Savenko
e4c88d5088
- moved ParseBonus to JsonNode.cpp (linkage errors)
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- fixes to CMakeLists - vcmi can be compiled and started with cmake
- gcc\clang warnings fixes
2012-07-19 18:52:44 +00:00
DjWarmonger
d8cb3a34d3
-Fixed crash #1037
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-AI can now successfully complete several types of quests.
-Lots of tweaks for AI
TODO: fix bizarre crash when opening borderguard
2012-07-19 09:10:55 +00:00
DjWarmonger
cf45239332
Fixed #1035 .
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Support for commander artifacts that accumulate bonus after battle.
2012-07-16 16:18:02 +00:00
ddaroo
69de38bf1d
Tweaks for cmake build system: data dir definitions, flags for clang (not tested), missing CQuestLog.cpp file for the client, naming convention of few binaries same for autotools and cmake
2012-07-15 16:05:41 +00:00
Michał W. Urbańczyk
edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012 ). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
2012-07-15 15:34:00 +00:00
Michał W. Urbańczyk
ab0a384d31
Updated MSVC project files.
2012-07-15 15:26:12 +00:00
DjWarmonger
b28da1a5d3
- Quest log minimap now has clickable icons
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- Border guard & border gate inherit Quest interface
- Lots of tweaks
2012-07-08 16:36:20 +00:00
DjWarmonger
32d1a08470
Pointer serialization for CQuest.
2012-07-08 08:42:03 +00:00
DjWarmonger
7fbf89ffc8
Rearragned Seer Huts & Quests. More work on Quest Log descriptions.
2012-07-08 06:33:41 +00:00
Ivan Savenko
846474af66
- fixed (partially) #1028
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- fix to last commit
2012-07-07 14:10:47 +00:00
Ivan Savenko
55c78e9f16
- ComponentBox usage in 2 windows: levelup and build screen
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- Components have selectable image size
- fixed #794
2012-07-07 13:32:37 +00:00
DjWarmonger
49d2ba1982
Quest Log is partially functional. TODO: update quest after completion.
2012-07-07 08:45:45 +00:00
Ivan Savenko
50e8bc1704
- build system update
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- compile fix for quests (vector can't be used to store const data)
- fixed several "unitialized" warnings
2012-07-06 20:19:54 +00:00
DjWarmonger
12511d8fee
First part of new Quest Log, including common quest interface.
2012-07-06 19:12:04 +00:00
DjWarmonger
e3e4bc4c9c
Second part of interactive Commander level-up. Quite messy.
2012-07-04 14:41:53 +00:00
DjWarmonger
ac997b8214
Partial interactive mode for Commander level-up dialog. It is possible to select secondary skill.
2012-07-03 08:07:34 +00:00
DjWarmonger
406346a6ab
Compile fix. Please do not use undefined default (?) constructors.
2012-07-03 06:28:11 +00:00
Ivan Savenko
235cf458d7
- fixed text duplication in choice windows
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- fixed compile issues
- added unused and untested for now CComponentBox
2012-07-02 21:51:48 +00:00
Michał W. Urbańczyk
54ca71d598
Update to Boost.Filesystem version 3, since Boost 1.50 drops support for version 2.
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Check http://forum.vcmi.eu/viewtopic.php?t=518
2012-07-02 09:04:05 +00:00
ddaroo
758fb0679e
Stub for a CMake build system.
2012-07-01 14:27:41 +00:00
Ivan Savenko
613172fa45
- fixed #582 , #1019 and #1022
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- linux readme tweaks
2012-06-27 20:44:01 +00:00
Ivan Savenko
770a6e077c
- handling of incorrect or missing configuration files (settings.json\defaultSettings.json)
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- better code for recruitment window, fixes #1013
- minor tweak to adv.map classes
2012-06-22 11:40:16 +00:00
Michał W. Urbańczyk
933049ee91
Updated MSVC project files.
2012-06-20 21:20:07 +00:00
DjWarmonger
a15ad329b4
Fixed #1015 .
2012-06-20 13:03:05 +00:00
Ivan Savenko
7a6133a824
- some bugfixing
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- removed redundant or unused code in GUI
2012-06-16 22:40:28 +00:00
Ivan Savenko
1b50082e43
- fixed crash with necromancy dialog #1009 (russian-only)
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- Client::run will catch only asio exceptions
- (linux) fixed typo that disabled debug mode
2012-06-16 17:12:58 +00:00
Ivan Savenko
8c6965c5ee
- shadows for CWindowObject-based windows
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- better error messages on read error
- fixed crash on level-up window
2012-06-16 10:41:14 +00:00
Ivan Savenko
2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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- added simple scaling algorithm that works with indexed surfaces
2012-06-15 17:08:19 +00:00
DjWarmonger
ef250fcb8f
Compile fixes for previous commit.
2012-06-13 14:11:18 +00:00
Ivan Savenko
9d2711fb51
- rewrote most of classes from adventure map window
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-- new files: client/AdventureMapClasses.*
-- implemented all missing details from infobox
- textinput can handle numbers as input
- fixed several bugs caused by CIntObject changes
- fixed #988
2012-06-13 13:04:06 +00:00
Michał W. Urbańczyk
d0816a7924
Fixed crash when artifact casts spell ( #991 )
2012-06-10 12:01:56 +00:00
Michał W. Urbańczyk
e6ebf42308
#994 should not crash anymore.
2012-06-09 19:58:17 +00:00
Michał W. Urbańczyk
f378e5be31
MSVC compile fix #997 .
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CClickableHex apparently can't be held by value in vector anymore.
2012-06-09 16:45:45 +00:00
Frank Zago
5dff7d64f6
Allows to load campaigns from the user directory too.
2012-06-09 14:26:41 +00:00
Michał W. Urbańczyk
e7d82a9702
Rewritten CLoadFile::openNextFile to be cleaner and not leak. Desperate messing around for #989 .
2012-06-08 00:12:31 +00:00
Ivan Savenko
d60f2d57a0
- first part of CIntObject API clean-up.
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- - mostly remove usage of (de)activateSomething functions
- - CIntObject's can be safely deleted in active state or without removing from parent first
- - Added CWindowObject to use as base of all windows (will be required for such features as shadows)
Report any crashes or glitches - it should not cause any issues apart from more console output.
TODO:
- remove redundant (de)activate and show(All) calls
- decrease usage of blitAtLoc\printAtLoc methods
- switch all windows to new base
2012-06-02 15:16:54 +00:00
Ivan Savenko
c3eead45d4
(linux-only)
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- version set to 0.89
- added icon and desktop file for client
- updated compilers warning settings
2012-06-01 17:28:05 +00:00
Michał W. Urbańczyk
dc4d30df0e
Ench0's patch from #948 .
2012-06-01 17:23:26 +00:00
Ivan Savenko
faaf799d95
- fixed some extra warnings. Mostly harmless.
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NOTE: Please check changes in BattleState.cpp and GameHandler.cpp for possible bugs
2012-05-28 19:29:32 +00:00
Ivan Savenko
61ccabde53
- vcmi can be compiled with clang-3.1
2012-05-27 19:06:35 +00:00
Ivan Savenko
c512069177
- fixed #982 :
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-- replaced 8to24 bilt with sdl blit
-- fixed alpha values for images loaded via SDL
2012-05-27 14:07:12 +00:00
Ivan Savenko
7ddf76a081
- fixed #967
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- removed unused settings.txt
- fixed player flags on info windows.
2012-05-26 17:59:00 +00:00
Michał W. Urbańczyk
77e7a25ed7
Fixed #970 .
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Fixed issue where cursed ground obstacles were appearing on holy ground (and vice versa).
Fixed battle interface blocking itself up after clicking on owned stack to open creature window.
2012-05-26 11:01:31 +00:00
Michał W. Urbańczyk
470885d719
Fixed #969 .
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Minor changes.
2012-05-26 10:02:55 +00:00
DjWarmonger
e0135ab6a6
Fixed Commander artifacts management, including #968 .
2012-05-25 15:10:38 +00:00
Ivan Savenko
49495c9caf
- possibly fixed #966 and #958
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- fixed crash on shutdown
- fixed compile issue #973
2012-05-25 11:49:56 +00:00
Michał W. Urbańczyk
ee6e9fcc7f
Fixed #947 .
2012-05-22 21:08:16 +00:00
DjWarmonger
3e4d0e73e8
Fixed #964 .
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Basic scrolling for commander artifacts. Needs tuning.
2012-05-22 17:16:37 +00:00
DjWarmonger
18e53a1717
- Fixed a scenario when AI could visit the town without picking troops, resulting in a lock
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- Added ench0's patch for creature range tooltip (#948 )
2012-05-22 10:15:16 +00:00
DjWarmonger
d34cf90bf7
Support for Chain Lightning.
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Fixed getClosestTile function.
2012-05-20 11:40:23 +00:00