Tomasz Zieliński
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d5f9de5beb
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Definitive solution for Corpse
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2023-12-21 12:29:45 +01:00 |
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Tomasz Zieliński
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e22f6dd07e
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Fix for choosing most specific templates. Also seems to fix the Prisons.
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2023-12-21 09:58:39 +01:00 |
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Tomasz Zieliński
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ad82eff225
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Final and perfect treasue nd obstacle density
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2023-12-19 09:24:43 +01:00 |
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Tomasz Zieliński
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c701d42781
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Multiple optimizations to avoid copying and allocating tiles for rmg::Area
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2023-12-18 13:52:03 +01:00 |
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Tomasz Zieliński
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bfea30e318
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Optimization tweaks
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2023-12-13 22:12:16 +01:00 |
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Tomasz Zieliński
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2d3b8ee866
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Increased amount of generated treasure piles without increasing density
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2023-12-12 12:50:27 +01:00 |
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Tomasz Zieliński
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e5f60f063c
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- Check full object area for minimum distance requirement
- Add option to optimize both for max distance and custom weight
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2023-12-12 07:40:54 +01:00 |
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Tomasz Zieliński
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7fa01a3497
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Fix for randomly banning or exceeding limits of zone objects
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2023-12-07 17:41:09 +01:00 |
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Tomasz Zieliński
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6cd19b81dd
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Working fir for Corpse issue:
- Do not place guard next to blockVis object, if possible
- Do not place two blockVis objects next to each other
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2023-12-06 20:49:28 +01:00 |
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Tomasz Zieliński
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03fa75c51e
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Some refactoring, commiting current state after tests
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2023-12-06 09:49:41 +01:00 |
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Ivan Savenko
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34338f4eaa
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Remove few more implicit conversions
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2023-11-15 15:55:19 +02:00 |
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Ivan Savenko
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8346d71c98
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Remove more subID access
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2023-11-01 14:44:05 +02:00 |
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nordsoft
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5b10b457cf
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Fix code review suggestions
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2023-10-11 00:47:19 +02:00 |
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nordsoft
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bb238f9b72
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New quests work
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2023-10-10 23:44:29 +02:00 |
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nordsoft
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1460541ee5
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New limiter based quests
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2023-10-10 23:44:29 +02:00 |
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nordsoft
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3ea7988883
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Treasure placement uses random templates now
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2023-09-30 23:06:38 +02:00 |
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nordsoft
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c1c13cfafb
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Pandora and events work as rewardable object
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2023-09-15 15:29:41 +02:00 |
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nordsoft
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ef3f0174dd
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Rewardable seer hut and quest gate
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2023-09-13 01:40:07 +02:00 |
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Konstantin
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344593e891
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vcmi: made some CSpell properties private
There are getters for it.
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2023-08-23 17:53:08 +03:00 |
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DjWarmonger
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0be3d6911c
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Merge pull request #2236 from vcmi/limit_seer_huts
Create only a single seer hut for every artifact we have
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2023-07-22 08:17:03 +02:00 |
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Tomasz Zieliński
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65d10cf9f2
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+ Handle Wide Connections
+ Possibly hide fictive and repulsive connections, needs testing
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2023-06-17 19:09:38 +02:00 |
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Tomasz Zieliński
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30f81297c3
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Create only a single seer hut for every artifact we have.
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2023-06-17 08:45:10 +02:00 |
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Ivan Savenko
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58661fc8ec
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Moved DwellingInstanceConstructor to a new file
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2023-06-16 17:59:50 +03:00 |
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Ivan Savenko
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77b58bc66d
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Cleaned up object constructors to reduce duplicated code
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2023-06-16 17:59:50 +03:00 |
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DjWarmonger
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c52b5d3bd0
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Merge pull request #2216 from vcmi/water_prison_tavern
Water Prison & Tavern
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2023-06-16 16:30:05 +02:00 |
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Tomasz Zieliński
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f1356dd5bf
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Merge remote-tracking branch 'origin/develop' into water_prison_tavern
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2023-06-14 20:58:02 +02:00 |
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Tomasz Zieliński
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ce25ed4de2
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Fix crash which coudl occur if we can't add any Seer Hut to RMG pool (Fear template).
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2023-06-14 20:50:14 +02:00 |
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Tomasz Zieliński
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e1f8ae94ac
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+ Do not limit treasures to make space for more treasures if there are none ;eft
+ Make sure RMG won't get stuck in infinite loop for weird treasure values (eg. 0).
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2023-06-12 22:15:59 +02:00 |
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Tomasz Zieliński
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3d3c97bf93
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Fix potential infinite loop
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2023-06-12 20:32:58 +02:00 |
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Tomasz Zieliński
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b65870f31e
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A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template
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2023-06-10 14:57:25 +02:00 |
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Tomasz Zieliński
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682e9ae297
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Unused variable
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2023-06-08 20:05:51 +02:00 |
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Tomasz Zieliński
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52d33fc7a6
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Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure.
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2023-06-08 19:51:21 +02:00 |
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Tomasz Zieliński
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d92ac6bcbe
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Do not exceed rolled treasure value - matches OH3.
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2023-06-08 19:23:23 +02:00 |
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Tomasz Zieliński
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3e9e6aab2b
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Fix prison distribution
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2023-06-07 15:08:50 +02:00 |
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Tomasz Zieliński
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7922d8be16
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Prison from HoTA will be placed on water.
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2023-06-07 13:00:24 +02:00 |
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DjWarmonger
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e98a50b45a
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Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
Refactor enums and add zone monster strength "none" in rmg
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2023-06-06 20:40:35 +02:00 |
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Ivan Savenko
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1e9eea30e1
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Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop
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2023-06-05 18:53:17 +03:00 |
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Ivan Savenko
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d6a357fd17
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
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Warzyw647
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bc4755a89a
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Merge branch 'develop' into rmg-split-enum-monster-strength
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2023-05-31 19:53:19 +02:00 |
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Tomasz Zieliński
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67c0fbc240
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Merge remote-tracking branch 'origin/develop' into parellel_rmg
# Conflicts:
# lib/rmg/modificators/WaterProxy.cpp
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2023-05-20 11:59:39 +02:00 |
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Tomasz Zieliński
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15b254fded
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Give every Zone its own RNG
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2023-05-20 11:46:32 +02:00 |
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Tomasz Zieliński
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cf0515dcd3
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Moved Modificators to separate folder
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2023-05-20 10:17:37 +02:00 |
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