1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00
Commit Graph

42 Commits

Author SHA1 Message Date
Tomasz Zieliński
d5f9de5beb Definitive solution for Corpse 2023-12-21 12:29:45 +01:00
Tomasz Zieliński
e22f6dd07e Fix for choosing most specific templates. Also seems to fix the Prisons. 2023-12-21 09:58:39 +01:00
Tomasz Zieliński
ad82eff225 Final and perfect treasue nd obstacle density 2023-12-19 09:24:43 +01:00
Tomasz Zieliński
c701d42781 Multiple optimizations to avoid copying and allocating tiles for rmg::Area 2023-12-18 13:52:03 +01:00
Tomasz Zieliński
bfea30e318 Optimization tweaks 2023-12-13 22:12:16 +01:00
Tomasz Zieliński
2d3b8ee866 Increased amount of generated treasure piles without increasing density 2023-12-12 12:50:27 +01:00
Tomasz Zieliński
e5f60f063c - Check full object area for minimum distance requirement
- Add option to optimize both for max distance and custom weight
2023-12-12 07:40:54 +01:00
Tomasz Zieliński
7fa01a3497 Fix for randomly banning or exceeding limits of zone objects 2023-12-07 17:41:09 +01:00
Tomasz Zieliński
6cd19b81dd Working fir for Corpse issue:
- Do not place guard next to blockVis object, if possible
- Do not place two blockVis objects next to each other
2023-12-06 20:49:28 +01:00
Tomasz Zieliński
03fa75c51e Some refactoring, commiting current state after tests 2023-12-06 09:49:41 +01:00
Ivan Savenko
34338f4eaa Remove few more implicit conversions 2023-11-15 15:55:19 +02:00
Ivan Savenko
8346d71c98 Remove more subID access 2023-11-01 14:44:05 +02:00
nordsoft
5b10b457cf Fix code review suggestions 2023-10-11 00:47:19 +02:00
nordsoft
bb238f9b72 New quests work 2023-10-10 23:44:29 +02:00
nordsoft
1460541ee5 New limiter based quests 2023-10-10 23:44:29 +02:00
nordsoft
3ea7988883 Treasure placement uses random templates now 2023-09-30 23:06:38 +02:00
nordsoft
c1c13cfafb Pandora and events work as rewardable object 2023-09-15 15:29:41 +02:00
nordsoft
ef3f0174dd Rewardable seer hut and quest gate 2023-09-13 01:40:07 +02:00
Konstantin
344593e891 vcmi: made some CSpell properties private
There are getters for it.
2023-08-23 17:53:08 +03:00
DjWarmonger
0be3d6911c
Merge pull request #2236 from vcmi/limit_seer_huts
Create only a single seer hut for every artifact we have
2023-07-22 08:17:03 +02:00
Tomasz Zieliński
65d10cf9f2 + Handle Wide Connections
+ Possibly hide fictive and repulsive connections, needs testing
2023-06-17 19:09:38 +02:00
Tomasz Zieliński
30f81297c3 Create only a single seer hut for every artifact we have. 2023-06-17 08:45:10 +02:00
Ivan Savenko
58661fc8ec Moved DwellingInstanceConstructor to a new file 2023-06-16 17:59:50 +03:00
Ivan Savenko
77b58bc66d Cleaned up object constructors to reduce duplicated code 2023-06-16 17:59:50 +03:00
DjWarmonger
c52b5d3bd0
Merge pull request #2216 from vcmi/water_prison_tavern
Water Prison & Tavern
2023-06-16 16:30:05 +02:00
Tomasz Zieliński
f1356dd5bf Merge remote-tracking branch 'origin/develop' into water_prison_tavern 2023-06-14 20:58:02 +02:00
Tomasz Zieliński
ce25ed4de2 Fix crash which coudl occur if we can't add any Seer Hut to RMG pool (Fear template). 2023-06-14 20:50:14 +02:00
Tomasz Zieliński
e1f8ae94ac + Do not limit treasures to make space for more treasures if there are none ;eft
+ Make sure RMG won't get stuck in infinite loop for weird treasure values (eg. 0).
2023-06-12 22:15:59 +02:00
Tomasz Zieliński
3d3c97bf93 Fix potential infinite loop 2023-06-12 20:32:58 +02:00
Tomasz Zieliński
b65870f31e A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template 2023-06-10 14:57:25 +02:00
Tomasz Zieliński
682e9ae297 Unused variable 2023-06-08 20:05:51 +02:00
Tomasz Zieliński
52d33fc7a6 Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure. 2023-06-08 19:51:21 +02:00
Tomasz Zieliński
d92ac6bcbe Do not exceed rolled treasure value - matches OH3. 2023-06-08 19:23:23 +02:00
Tomasz Zieliński
3e9e6aab2b Fix prison distribution 2023-06-07 15:08:50 +02:00
Tomasz Zieliński
7922d8be16 Prison from HoTA will be placed on water. 2023-06-07 13:00:24 +02:00
DjWarmonger
e98a50b45a
Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
Refactor enums and add zone monster strength "none" in rmg
2023-06-06 20:40:35 +02:00
Ivan Savenko
1e9eea30e1 Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop 2023-06-05 18:53:17 +03:00
Ivan Savenko
d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
Warzyw647
bc4755a89a Merge branch 'develop' into rmg-split-enum-monster-strength 2023-05-31 19:53:19 +02:00
Tomasz Zieliński
67c0fbc240 Merge remote-tracking branch 'origin/develop' into parellel_rmg
# Conflicts:
#	lib/rmg/modificators/WaterProxy.cpp
2023-05-20 11:59:39 +02:00
Tomasz Zieliński
15b254fded Give every Zone its own RNG 2023-05-20 11:46:32 +02:00
Tomasz Zieliński
cf0515dcd3 Moved Modificators to separate folder 2023-05-20 10:17:37 +02:00