c401eca7c4
Merge pull request #5105 from Xilmi/develop
...
AI is now able to deal with Coven and Factory special building-behavior's.
2024-12-21 15:57:50 +02:00
e612fbb0c1
Merge pull request #5108 from IvanSavenko/preset_import
...
[1.6.1?] Mod preset import/export
2024-12-21 15:57:33 +02:00
dac1ba64e1
Merge pull request #5116 from MichalZr6/update_polish_translation
...
Polish translation for .ts files to reach 100%
2024-12-21 15:52:29 +02:00
0797e571ab
Merge pull request #4996 from MichalZr6/hill_fort_fix_for_AI
...
Enable AI to use all Hill Fort upgrades, including alternative ones
2024-12-21 15:51:58 +02:00
48278fe301
Merge pull request #5122 from Laserlicht/fix_music
...
[1.6.1] fix music
2024-12-21 15:45:33 +02:00
2be528ae36
Merge pull request #4999 from MichalZr6/frames_from_def
...
Fix crash on missing DEF frames for in-game assets
2024-12-21 15:44:25 +02:00
6d8e447ff3
Added new right-click popup to teleporters
...
Whirlpool, Subterranean Gates, and all Monoliths now show custom popup
on right-click that show all linked objects (exits and entrances).
Only revealed objects are visible, rest are hidden behind fow.
Exits, entrances, and bidirectional objects have different icon that
indicates direction.
2024-12-21 12:01:33 +00:00
371063c44e
Merge remote-tracking branch 'upstream/develop' into develop
2024-12-21 12:09:05 +01:00
38c0cd138b
fix music
2024-12-21 01:38:29 +01:00
b2a24338cb
Fix too long strings
2024-12-20 18:00:25 +01:00
6bd765b89e
Polish translation to reach 100%
2024-12-20 16:53:37 +01:00
370ecf6f66
Merge pull request #5115 from vcmi/master
...
Merge master -> develop
2024-12-20 16:00:41 +02:00
1cbe1229ee
Merge pull request #5114 from vcmi/beta
...
Merge beta -> master
1.6.0
2024-12-19 18:14:26 +02:00
0a30e86f10
Merge pull request #5109 from IvanSavenko/release_160
...
Preparation for release 1.6.0
2024-12-19 16:28:23 +02:00
ab58b6cc42
Merge pull request #5088 from IvanSavenko/changelog_160
...
Changelog for 1.6.0
2024-12-19 16:04:34 +02:00
9d17794e50
Merge pull request #5111 from IvanSavenko/bugfixing_beta_4
...
Final bugfixes for 1.6.0
2024-12-19 16:04:17 +02:00
a7ff656c06
Merge remote-tracking branch 'upstream/beta' into develop
2024-12-19 14:56:11 +01:00
9a39fe3571
Final changelog for 1.6.0
2024-12-19 13:48:33 +00:00
34d507154c
Merge pull request #5107 from MichalZr6/update_polish_translation
...
Polish translation update
2024-12-19 15:45:05 +02:00
e3d61d1da7
Merge pull request #5112 from GeorgeK1ng/beta
...
Updated Czech translation
2024-12-19 15:44:40 +02:00
19e6a83c19
Quick workaround for xbrz terrain animations bug
2024-12-19 13:43:38 +00:00
f893c80192
Move UpgradeInfo class to header and source files
2024-12-19 14:13:09 +01:00
bfa2b47210
Updated Czech translation
2024-12-19 09:26:16 +01:00
7cc9aeaa41
Fix crash on mod update. Do not reset selection on screenshot download
2024-12-18 22:08:38 +00:00
8b9bbadad8
Try to place text inside progress bar on every OS
2024-12-18 22:04:15 +00:00
03b7622a1d
Fix positioning of scaleable main menu when xbrz is in use
2024-12-18 22:04:15 +00:00
23f3936739
Correctly disable root mod if it conflicts with mod player is trying to
...
enable
2024-12-18 22:04:15 +00:00
fa3e0867c4
Merge remote-tracking branch 'upstream/beta' into develop
2024-12-18 15:03:22 +01:00
af9445c16f
Fixes following review
2024-12-17 22:34:06 +01:00
bbc41fc1b9
fix typo, fix unused variable
2024-12-17 22:34:06 +01:00
d8d3948ac3
Fix AI to use hillFort all available upgrades. UpgradeInfo refactor.
2024-12-17 22:34:06 +01:00
e8842c2e12
Merge pull request #5104 from GeorgeK1ng/beta
...
Support for native multilanguage installer in main VCMI languages
2024-12-17 19:32:08 +02:00
3cbe4323c6
Release 1.6.0
2024-12-17 17:26:56 +00:00
87e3340a56
Track clipboard state and update UI accordingly
2024-12-17 17:20:36 +00:00
ba5ed98da5
Automatically install missing mods from preset
2024-12-17 16:37:55 +00:00
4a398c7b72
polish translation update
2024-12-17 16:38:41 +01:00
a983b5c7d7
It is now possible to export or import mod preset to/from clipboard
2024-12-17 14:38:50 +00:00
a2827bf6f0
Merge remote-tracking branch 'upstream/beta' into develop
2024-12-17 12:08:36 +01:00
64ad060846
Update RecruitHeroBehavior.cpp
...
closestThreat was supposed to be < 1, not < 0
2024-12-17 12:03:46 +01:00
aff73b6e65
Be less wasteful with hiring heroes
...
When an enemy is near our city that currently has a hero hiding in it, we don't buy a hero without army as that one would be forced to wait outside and likely be killed.
2024-12-17 12:02:58 +01:00
09163009e7
Merge pull request #5087 from Laserlicht/boost_update
...
fix boost 1.87
2024-12-17 12:30:14 +02:00
99fcf136ec
Nullkiller AI is now also capable of upgrading dwellings a second time if that's possible
2024-12-16 23:45:21 +01:00
604aa9a6b9
Merge pull request #5101 from IvanSavenko/android_chronicle
...
Attempt to fix Chronicles installation on Android
2024-12-17 00:12:57 +02:00
d9dcce4ea4
Support for native multilanguage installer in main VCMI languages
2024-12-16 21:48:09 +01:00
5d65816c25
Fixes according to review
2024-12-16 20:45:00 +00:00
80f5aa8336
Slightly rework Chronicles installer to make it work on Android
2024-12-16 17:14:21 +00:00
9012560e38
Fix for AI not recognizing 2nd T7-building of Factory as dwelling
...
This lead to it being built dead-last in the build-order instead of the AI trying to go for it quite early.
2024-12-16 17:19:07 +01:00
a9dfd9b7f4
Merge pull request #5099 from IvanSavenko/bugfixing_beta_3
...
Fixes for beta bugs reported on Discord
2024-12-15 23:32:24 +02:00
f4a15a198b
Cleanup
2024-12-15 21:32:23 +01:00
50838f24bf
Auto-recover from cases when active preset is invalid
2024-12-15 19:43:43 +00:00