mateuszb
73cd282bbe
* fixed problem with levelling above 15 lvl (Zamolxis #2 bug)
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* probably fixed reported problems with battles (Zamolxis #3 - #7 ) - needs further testing
2008-11-14 18:18:13 +00:00
mateuszb
0cc5571604
* new spell: implosion
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* optimizations in def handling
* small refactoring
2008-11-12 18:59:33 +00:00
Michał W. Urbańczyk
89d8bdc069
* Adventure Map interface elements configurable (new screen resolutions possible!)
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* Data and Sprites subfolders will can be used for adding files not present in .lod archives
* version set to 0.65
2008-11-12 18:26:23 +00:00
mateuszb
d2db5ba18e
* added slow spell
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* a few mistakes in AC_desc.txt fixed
* appropriate spells cannot be casted at any tile
* small memory optimizations in CDefHandler
* minor fixes
2008-11-11 15:17:58 +00:00
mateuszb
6b9146f998
* lightning bolt and ice bolt spells
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* displayEffect shows animations on more correct places
* removed three magic numbers (now they're BFIELD_WIDTH, BFIELD_HEIGHT and BFIELD_SIZE macros)
* minor changes
2008-11-10 19:06:04 +00:00
Michał W. Urbańczyk
a1606b2fb3
* partial support for Haste spell
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* started making external settings file (will be used for support for non 800x600 screen resolutions)
* minor changes
2008-11-08 22:29:19 +00:00
mateuszb
ceb3cf8eae
* magic arrow probably works
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* war machines support partially added
* queue of stacks narrowed
* minor fixes
2008-11-06 17:17:48 +00:00
Michał W. Urbańczyk
b988d5a51c
* improved hotkeys
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* updated changelog
* version set to 0.64 (this rev will be released)
2008-11-01 22:32:56 +00:00
Michał W. Urbańczyk
248b5e8677
* added shots limit
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* improved hero hiring
* tree of knowledge will give right number of exp points
* fixed bug with double showing "getting hit" animation
* more logs in initialization of creature handler
* added 'vcmiglorfindel' cheat (works as woggandalfwhite)
* minor improvements
2008-10-31 22:41:22 +00:00
mateuszb
ee54e5d2e2
* hopefully fixed bug reported buy krystian1995 (wrongly displayed prayer animation)
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* partially fixed bug with double getting hit animation
2008-10-31 13:15:36 +00:00
Michał W. Urbańczyk
3a66dc2b7c
* added heroes pool for heroes available for hiring
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* better handling disposed/predefined heroes
* blocked scrolling adventure map with mouse when left ctrl is pressed
* scholar will be accessible from the top
* partially done tavern and hero recruitment
* fixed bug with formation button in hero window
* unified hero initialization code
* minor changes
For 0.63c dev release
2008-10-26 20:58:34 +00:00
mateuszb
45204d8beb
* displaying spell effects (currently only arrow magic effect is shown)
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* minor fixes
2008-10-19 15:41:18 +00:00
Michał W. Urbańczyk
c431577a5e
* added a number of key shortcuts
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* stack queue will be shown when 'q' is pressed
2008-10-19 13:17:32 +00:00
Michał W. Urbańczyk
2d01e00284
Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
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* woggaladriel -> vcmiainur
* wogoliphaunt -> vcminoldor
* wogshadowfax -> vcminahar
* wogeyeofsauron -> vcmieagles
* wogisengard -> vcmiformenos
* wogsaruman -> vcmiistari
* wogpathofthedead -> vcmiangband
Minor changes.
2008-10-18 23:20:48 +00:00
mateuszb
9a8e009862
* magic arrow flight animation (full hit animation will be later as it should be implemented via support for AC format)
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* fixed bug with dying unit
* minor things
2008-10-18 13:50:18 +00:00
Michał W. Urbańczyk
9d099e8c54
* blocked map scrolling where dialog window is opened
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* it's possible in battles to check remeaining HP of neutral stacks
* function in CGameInterface called when spell is casted. Support for the Magic Arrow from engine side.
* heroes can regain mana
* support for mistycisim and intelligence skills
* fixed leak with creating frameratekeeper every turn
* minor improvements
2008-10-18 11:41:24 +00:00
mateuszb
20a6e05718
small fixes
2008-10-17 17:43:25 +00:00
mateuszb
929ce79ad4
* general improvements in battles
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* calls for spell casting in battles (they usually crash VCMI server)
2008-10-17 16:30:56 +00:00
Michał W. Urbańczyk
4af64f1b9f
* fixed blocked shooter behavior
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* slowed map scrolling
* minor
2008-10-11 13:14:52 +00:00
mateuszb
7104326563
* water elemental will really be treated as 2 hex creature
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* potential infinite loop in reverseCreature removed
* proper handling of battle cursor
2008-10-05 12:34:14 +00:00
mateuszb
c5a5cb7b38
further battle fixes
2008-10-04 10:00:31 +00:00
mateuszb
e94e6ac78a
probably fixed problems with battles
2008-10-04 09:27:57 +00:00
mateuszb
b08b29d0d8
* sprites from /Sprites folder are handled correctly now
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* fixed pathfinder and path arrows
* clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
2008-10-03 15:15:23 +00:00
Michał W. Urbańczyk
56ecd03b61
Version set to 0.63, changelog updated
2008-10-01 20:51:59 +00:00
mateuszb
57238200e6
bugfixes
2008-09-30 14:50:11 +00:00
Michał W. Urbańczyk
8e8066b4bd
* released as dev version 0.62d
2008-09-29 20:57:35 +00:00
mateuszb
538ffb1579
* added support for archery, offence and armorer secondary abilities
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* hero's primary skills account for damage dealt by creatures in battle
* magical hero are given spellbook at the beginning
* added initial secondary skills for heroes
* minor fixes and improvements
2008-09-29 11:03:30 +00:00
Michał W. Urbańczyk
917be0693d
* fixed start move animation
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* added receiving exp (and leveling-up) after a won battle
2008-09-29 10:16:02 +00:00
Michał W. Urbańczyk
65ae3c3821
fixed server
2008-09-28 21:24:22 +00:00
Michał W. Urbańczyk
89cb5cb81b
* added calls for battle action start/end
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* added interface for casting spells
* artifact info in backpack
* artifacts we pick up on the map go to the appropriate slot (if free)
2008-09-28 21:01:49 +00:00
mateuszb
ceaa51d07d
* fixed bug with levelling up
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* fixed pictures of secondary skills in hero window (in left - click popups)
* added handling of navigation, logistics, pathfinding, scouting end estates secondary skills
2008-09-28 13:29:37 +00:00
mateuszb
a4afdc7145
* minimap shows all flaggable objects (towns, mines, etc.)
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* minor optimizations
2008-09-26 14:16:01 +00:00
mateuszb
6a3d0b666f
* directional attack in battles
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* CSystemOptionsWindow partially done
* added a few consts and references to improve performance
2008-09-25 14:09:31 +00:00
mateuszb
8bde616908
* mostly done battle options (although they're not saved)
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* general improvements in rendering of battle interface
2008-09-24 16:25:14 +00:00
Michał W. Urbańczyk
16303ab1df
classes for buttons group and functionlist with arg
2008-09-24 08:15:49 +00:00
Vadim Glazunov
c00d0e4aca
gcc fix
2008-09-23 17:14:46 +00:00
mateuszb
64ce34af0e
first part of CBattleOptionsWindow
2008-09-23 15:40:30 +00:00
Michał W. Urbańczyk
41acf5528c
* spells in the guild visible again
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* garrisons on adv. map again available from all directions
* working Subterranean Gates, Monoliths
* minor code reorganizations
2008-09-23 10:58:54 +00:00
mateuszb
e1be5896b9
* better animation handling in battles
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* VCMI won't crash when units without start/end of walking animations are moved (ie. halberdier)
2008-09-22 12:22:10 +00:00
Michał W. Urbańczyk
48cb63f144
* possibly fixed bug with the mage guild when no spells available
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* events won't be shown and won't block movement
* casualties among hero army and neutral creatures are saved
* it's possible to build lighthouse
* increased thread-safety (may prevent some crashes)
* minor fixes
2008-09-20 18:30:37 +00:00
mateuszb
8c937d92ad
* dead stacks won't be displayed in battle queue
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* fixed bug with pathfinder
2008-09-20 12:33:37 +00:00
mateuszb
ca1dbfe949
changed most of std::cout to tlogX
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Alt+F4 quits the game
2008-09-19 12:09:15 +00:00
mateuszb
f97628e67f
a few minor fixes
2008-09-19 11:19:14 +00:00
Michał W. Urbańczyk
856698bd80
* fixes for MSVC (it needs to have global variables from library explicitly exported)
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* renamed logging variables to tlogX ('_' in var names looks ugly)
* cleaned it improved setting formations
* fixed crashbug on maps with random hero
2008-09-19 08:16:19 +00:00
Vadim Glazunov
a1dd7f22f9
gcc fixes(bad idea to call global vars such as log2, this name used by math function). Colored log support on some non-win32 platforms. Small Automake project update
2008-09-18 20:24:53 +00:00
mateuszb
5ee37eeb3d
* fixed bug with disappearing head of a hero in adventure map
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* some objects are no longer accessible from the top
* minor fixes
2008-09-18 14:18:08 +00:00
Michał W. Urbańczyk
70673674dc
* setting army formation
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* minor changes
2008-09-18 13:54:54 +00:00
Michał W. Urbańczyk
72331db843
* added battles with heroes
2008-09-17 17:13:01 +00:00
mateuszb
1402b6d634
partial support for formations in battles
2008-09-17 11:55:03 +00:00
Michał W. Urbańczyk
629d934810
* moved CConsoleHandler to lib (update project files)
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* using winapi for better console handling with MSVC (I hope I didn't break anything at GCC)
* new logging system (use log0 - log5 for different priorities and colors (at msvc))
* using lists for storing activated interface objects
* more proper closing of server
2008-09-17 10:18:22 +00:00