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Commit Graph

4528 Commits

Author SHA1 Message Date
Ivan Savenko
84fa19dadf
Merge pull request #1547 from dydzio0614/game-start-unrandomization
Hardcoded features for HotA-like starting conditions
2023-03-05 17:29:49 +02:00
Ivan Savenko
476e60c753
Merge pull request #1615 from SoundSSGood/CArtifactsOfHero-refactoring
Optimization and cleanup CArtifactHolder
2023-03-05 17:28:36 +02:00
Ivan Savenko
07898f5cca
Merge pull request #1609 from krs0/feature/Battle_order_slight_refactorings
Battle order slight refactoring
2023-03-05 17:27:38 +02:00
Andrii Danylchenko
59d612fc2d
Merge pull request #1616 from kambala-decapitator/conan-android
move Android code to the main repo
2023-03-05 08:13:41 +02:00
SoundSSGood
a1dbbe2d86 redraw optimization 2023-03-03 10:17:31 +02:00
Andrey Filipenkov
0294a8b063 enable StupidAI and EmptyAI for static AI 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
fd56f86a84 introduce VCMI_MOBILE macro 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
313d479d42 fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
Andrey Filipenkov
c4e7e91850 fix single process build for Android 2023-03-02 12:09:48 +03:00
Andrey Filipenkov
71d51beab2 change static AI approach to use static libvcmi
- now links to static AI lib targets
- solves uncaught boost exception on closing server
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
4c19d8794d add option to compile AI code into libvcmi directly
- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
2ced633ad8 refactor VCMIDirs for Android
removes inheritance from VCMIDirsXDG to get rid of defining M_*_DIR variables
2023-03-02 12:09:47 +03:00
Andrey Filipenkov
5b1f3bf0db use JNIEnv object from SDL instead of forwarding from Java for Client 2023-03-02 12:09:47 +03:00
Andrey Filipenkov
970bd6ed34 adjust project for Android (except AI) 2023-03-02 12:09:47 +03:00
krs
26bca26bd8 Enum is now in its own namespace, comments for enum values removed
Using Namespace Fix for linux compilation.


NO_OF_PHASES renamed to NUMBER_OF_PHASES, removed duplicate phase documentation
2023-03-01 21:21:20 +02:00
krs
7421fabf2c BattlePhases enum moved to Unit.h 2023-03-01 21:21:20 +02:00
krs
0373febe6f Refactoring 1st phase - Renaming's mainly
S'more small battle order refactoring.
2023-03-01 21:21:20 +02:00
Ivan Savenko
d55ac50e3c
Merge pull request #1622 from krs0/feature/CArchiveLoaderparam_extractArchives_ismaskedbytypo#1619
CArchiveLoader param "extractArchives" is masked by typo #1619
2023-03-01 21:15:35 +02:00
Konstantin
cb26bedd17 fix #1621 2023-03-01 19:22:06 +03:00
krs
a950fb379e All CArchiveLoader constructor parameters now have different names from members 2023-02-28 23:21:44 +02:00
Ivan Savenko
8d3bfbe0bc
Merge pull request #1582 from rilian-la-te/modernize-lib-battle
vcmi: modernize lib/battle
2023-02-28 12:12:39 +02:00
Andrii Danylchenko
37baec1d24 Fix crash on replaced hero placeholder mouseover 2023-02-27 09:10:26 +02:00
Ivan Savenko
8c52cbcd00
Merge pull request #1429 from dydzio0614/creature-numeric-quantities
Implement numeric creature descriptions with config toggle on/off
2023-02-26 22:57:01 +02:00
Andrey Filipenkov
176dfca578 fix indentation 2023-02-24 13:42:26 +03:00
Andrey Filipenkov
e6d87d5f35 wrap FileStream's helper functions into anonymous namespace 2023-02-24 13:42:26 +03:00
Andrey Filipenkov
85d1909ac5 remove copy-pasted functions from ioapi.c 2023-02-24 13:42:26 +03:00
Andrey Filipenkov
b0c109d5f7 use target from variable 2023-02-22 14:00:52 +03:00
Andrey Filipenkov
59948a41a6 use std::call_once instead of bool flag 2023-02-22 14:00:50 +03:00
Andrii Danylchenko
e13a230848 merge conflict regression fix 2023-02-18 17:19:33 +02:00
Andrii Danylchenko
47b253e837 #1579 - check z coord as well 2023-02-17 18:34:57 +02:00
Konstantin
93c2bbf9ab vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
Dydzio
e48a4185ed Use config values from new settings 2023-02-15 23:36:09 +01:00
Andrii Danylchenko
6314fc0506 Fix destructor order 2023-02-15 20:37:18 +02:00
Andrii Danylchenko
c6feafc367 Hack to fix campaigns 2023-02-15 20:37:18 +02:00
Ivan Savenko
f65c6ad275 fix regressions from modernization 2023-02-15 14:27:12 +02:00
Ivan Savenko
5d98471d12
Merge pull request #1567 from rilian-la-te/modernize-maps
Modernize maps
2023-02-14 23:42:03 +02:00
Konstantin
5f181e25af vcmi: modernize lib/mapObjects 2023-02-14 14:39:56 +03:00
Konstantin
b16f66477c vcmi: modernize lib/mapping 2023-02-14 14:22:13 +03:00
Ivan Savenko
64ddd75cdc
Merge pull request #1571 from IvanSavenko/advmap_elements_refactoring
Advmap elements refactoring
2023-02-14 12:53:23 +02:00
Ivan Savenko
fbbfa29030
Merge pull request #1561 from rilian-la-te/modernize-serializer-spells
VCMI: modernize lib/serializer and modernize lib/spells
2023-02-14 12:12:39 +02:00
Ivan Savenko
72fe1fcfa9 Fix minimap updating on hero loss 2023-02-14 11:32:19 +02:00
Konstantin
7bfb37df4d vcmi: modernize lib/rmg 2023-02-14 02:50:39 +03:00
Andrii Danylchenko
9f55666931 rework netpacks to avoid double typeinfo 2023-02-13 20:26:39 +02:00
SoundSSGood
0f93b0991c Regression fixed 2023-02-13 15:16:42 +02:00
SoundSSGood
8504102c53
Merge branch 'vcmi:develop' into contitutient-swap 2023-02-13 09:51:42 +02:00
Andrii Danylchenko
e6b21ed298
Merge pull request #1574 from SoundSSGood/contitutient-move
combined art move
2023-02-13 08:30:35 +02:00
Andrii Danylchenko
c41a0a37e7
Merge pull request #1562 from rilian-la-te/modernize-netpacks
vcmi: modernize lib/NetPacks.h and lib/NetPacksBase.h
2023-02-12 23:10:21 +02:00
SoundSSGood
2976739c97 some refactoring 2023-02-12 21:27:37 +02:00
Konstantin
bdd976cc1e vcmi: modernize spell effects v2 2023-02-12 21:23:00 +03:00
Konstantin
97fc424e98 vcmi: modernize lib/spells (except adventure one, needs major rework) 2023-02-12 21:23:00 +03:00
Konstantin
8661496f6c vcmi: modernize lib/serializer 2023-02-12 21:23:00 +03:00
SoundSSGood
34a0dbc0b6 misc slots. fixed combined arts moving 2023-02-12 20:13:26 +02:00
Konstantin
0627e1ecaa vcmi: remove unused variables from lib/rmg 2023-02-12 19:11:24 +03:00
Konstantin
3cf303f1c7 vcmi/client: make ColorRGBA constexpr
1. Replace overflowing int3 to ColorRGBA, which is more semantically
   correct
2. Make ColorRGBA constexpr, to make sure than hardcoded colors can
   be initialized in compile time
2023-02-12 19:11:24 +03:00
Konstantin
038db5c71b vcmi: make int3 as constexpr class
This allows us to calculate distances and check const vector validity
at compile time
2023-02-12 19:00:43 +03:00
Konstantin
b30d23d278 vcmi: make ConstTransitivePtr always init self. 2023-02-12 17:59:06 +03:00
SoundSSGood
7314df56ac contitutient arts swap 2023-02-11 13:21:45 +02:00
DjWarmonger
94bc418e34
Update CRewardableConstructor.cpp
Fixed swapped identifiers in Limiter.
2023-02-11 08:28:29 +01:00
Dydzio
8604bde69e
Apply suggestions from code review
Commit code review changes

Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-02-09 19:20:41 +01:00
Dydzio
7af737e9d4 Improve filling vector hardcoded feature data 2023-02-09 18:35:06 +01:00
Konstantin
286c1e522e vcmi: modernize netpacks 2023-02-09 20:22:48 +03:00
Konstantin
e82cc56ddb vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
Konstantin
cb3723b54c vstd: pass separators and input by reference
It removes many cases of redundnant string copying
2023-02-05 18:07:56 +03:00
Dydzio
981c23cafa Bump serialization - not sure if necessary 2023-02-05 01:01:11 +01:00
Dydzio
7095e9d8f9 Allow heroes to start with empty armies if configured properly 2023-02-05 00:36:51 +01:00
Dydzio
3f79a9806c Allow flexible configuration - starter dwellings and max stacks count 2023-02-04 23:40:02 +01:00
Konstantin
7b8aebe4e3 vcmi: deprecate MAXED_SPELL
It is almost identical to SPECIAL_FIXED_VALUE_ENCHANT.

Replace its usage in JSON and inside deprecated converter
to SPECIAL_FIXED_VALUE_ENCHANT. Remove buggy string inside
getEffectLevel.
2023-02-04 16:23:03 +03:00
Ivan Savenko
58cfddccaa
Merge pull request #1546 from rilian-la-te/dead-code-removal
Remove SDL usage from VCMI library
2023-02-03 11:28:29 +02:00
Dydzio
28eed7047c Hardcoded feature to allow default towns always have 2nd dwelling 2023-02-02 22:50:08 +01:00
Dydzio
4f4660e82d Hardcoded feature to allow new heroes always have 3 stacks like in HotA 2023-02-02 22:28:14 +01:00
Konstantin
cffdabf48e lib: replace SDL usage to Boost one
It is safer and header-only, and can be removed after C++23 is accepted.
There is no need for SDL in non-GUI.
2023-02-02 23:58:22 +03:00
Konstantin
70786f4963 lib: remove unused header
This an unused header with empty class. Just remove it.
2023-02-02 23:50:50 +03:00
Ivan Savenko
9678296875 Hero interaction is now battle action 2023-02-02 13:43:19 +02:00
Ivan Savenko
b1c67fbf47 Better formatting for enum 2023-02-02 13:25:55 +02:00
Ivan Savenko
f1ea88ae9a
Merge pull request #1505 from dydzio0614/cheats-improvements
Cheats improvements
2023-02-02 12:21:19 +02:00
Ivan Savenko
f4bbcd0ed4
Merge pull request #1539 from dydzio0614/fixScriptingCompilation
Fix scripting compilation
2023-02-02 12:21:11 +02:00
Ivan Savenko
34772ef830 Fixed includes 2023-02-01 21:45:06 +02:00
Dydzio
19925c2c25 VcmiLua builds properly now 2023-02-01 20:25:09 +01:00
Ivan Savenko
0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
Time based animations
2023-02-01 12:25:54 +02:00
Ivan Savenko
885fad87f9
Merge pull request #1527 from IvanSavenko/sdl_abstraction_iteration
SDL abstraction layer iteration
2023-02-01 12:25:41 +02:00
Ivan Savenko
c3a2dee45a Code cleanup 2023-01-31 15:00:46 +02:00
Ivan Savenko
c5508d33fc
Merge pull request #1514 from IvanSavenko/rewardable_fixes
Minor fixes to rewardable objects
2023-01-31 12:47:24 +02:00
Ivan Savenko
57df0a6995 Fix crash on hovering prison 2023-01-30 19:00:51 +02:00
Ivan Savenko
42df5626d9 Added Color class to replace SDL_Color 2023-01-30 00:12:43 +02:00
Andrey Filipenkov
07dc2e1c48
Merge pull request #1496 from kambala-decapitator/resurrect-message
show resurrect message in the battle log
2023-01-29 22:18:32 +03:00
Ivan Savenko
57ee9a9bf3 Merge vcmi/beta into vcmi/develop 2023-01-29 18:21:55 +02:00
Ivan Savenko
a853045509 Removed unused value from creature config 2023-01-28 13:56:51 +02:00
Ivan Savenko
d34efaeb81 All battle effects now use time-based timings 2023-01-28 13:19:35 +02:00
Ivan Savenko
a2cd17197e Fix Campfire Gold reward amount. Now always one of 400/500/600 2023-01-28 13:12:03 +02:00
Ivan Savenko
d82822d37a Fix reset of rewardable objects with reset period of 1 day 2023-01-28 13:12:03 +02:00
Ivan Savenko
4d1c338503
Merge pull request #1498 from rilian-la-te/conan-v2
Conan as MXE replacement
2023-01-27 23:14:37 +02:00
Ivan Savenko
e87adf334d Fix loading of vcmi json maps 2023-01-26 23:32:56 +02:00
Ivan Savenko
8b2d336562 Fix initialization of visitDir in templates 2023-01-26 23:32:56 +02:00
Ivan Savenko
a3846f1b31 Fix incorrect identifiers format 2023-01-26 23:32:56 +02:00
Ivan Savenko
eebc6fd625 Map object use format mod:object (or mod:object.subobject) 2023-01-26 23:32:56 +02:00
Ivan Savenko
7b82387a49 Dwellings & Banks will register custom names for their objects 2023-01-26 23:32:56 +02:00
Ivan Savenko
bc27faea57 All objects will register single name per object type 2023-01-26 23:32:55 +02:00
Ivan Savenko
50e8a62178 Remove access to creature dwellings names via CGeneralTextHandler 2023-01-26 23:27:26 +02:00
Ivan Savenko
f71cbc5d9b Fixed loading of object names 2023-01-26 23:27:26 +02:00
Ivan Savenko
b13637cdd5 Fix regressions in RMG & map editor 2023-01-26 23:27:26 +02:00