alexvins
ff1c224a97
Few more cleanup
2013-03-14 17:56:52 +00:00
alexvins
f686edc1b8
Cleanup
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* simplify JSON values getting
* ensure initialization of Bonus fields
2013-03-14 17:21:16 +00:00
alexvins
9e7fe4d011
Fix duplication in zcrtraits load
2013-03-14 11:39:29 +00:00
Ivan Savenko
5082dafd62
- h3 hero classes and artifacts can be modified via json
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- commander artifacts are now merged into main artifacts.json, todo - split 2.5k file into something manageable
2013-03-12 14:56:23 +00:00
alexvins
b5612624fb
fix clone immunity handling for 8+ level creatures, part of issue #1234 .
2013-03-10 16:16:43 +00:00
Ivan Savenko
b413d80ccc
- better logging of some config files errors
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- restored lvl 10 for some dragons
2013-03-09 13:16:35 +00:00
mateuszb
044b19269e
* updated Visual Studio project file
2013-03-07 18:48:40 +00:00
stopiccot
277eb13cb4
Fixed OS X compilation
2013-03-06 22:03:57 +00:00
alexvins
2eb8263e51
Basic Configuration for bonus types
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* introduced new handler BonusTypeHandler
* config\bonusnames.json converted to common format and splitted info main and localizable parts
* hanlders initialization refactored
2013-03-06 18:49:56 +00:00
DjWarmonger
ca8182f80f
Fixed #1133 .
2013-03-05 07:34:52 +00:00
DjWarmonger
ae7f3560a3
Moved phoenix immunity to .json. This fixes #978
2013-03-04 19:38:09 +00:00
DjWarmonger
5252e2aefe
Added few more icons for creature abilities.
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Graphics here http://forum.vcmi.eu/viewtopic.php?p=8715#8715
2013-03-04 18:33:58 +00:00
Ivan Savenko
b4e54f76ea
- split heroes.json in manner similar to creatures\factions
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- string ID's for H3 heroes
- data in vcmi configs for heroes will replace data in h3 txt's
2013-03-03 18:00:37 +00:00
mateuszb
dbec99ffc7
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
Michał W. Urbańczyk
ac9a009516
VC project file update.
2013-03-03 14:08:39 +00:00
Ivan Savenko
b5fcefe455
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
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- fixed #1128 , artifact constituents are now stored as pointers
2013-03-02 18:41:25 +00:00
Ivan Savenko
f306d7bb70
some changes towards editing H3 objects via mods. Should be stable, report if not.
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- removed duplicated json loading code in handlers
- simpler and mod-friendly handling of combined artifacts
- reorganized CCreature to avoid huge number of fields in one structure
2013-03-02 16:55:51 +00:00
DjWarmonger
5f4fb22f53
Several fixes to combined artifacts added via mods.
2013-03-02 09:11:52 +00:00
Michał W. Urbańczyk
e708dd5545
Version set to 0.92. Changelog updated.
2013-03-01 21:48:37 +00:00
Michał W. Urbańczyk
459e858756
One more fix for turrets — defender should also not be turned.
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Development build 0.91c.
2013-02-27 07:40:21 +00:00
Michał W. Urbańczyk
a9fd7b806c
Fixed crash on the new month when there are no creatures that can get double growth. ( #1219 , possibly #1217 )
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The list of double growth creatures will be serialized.
Bumped format.
MSVC: silenced that stupid C4275 warning. (senseless when using STL)
2013-02-27 03:11:45 +00:00
Michał W. Urbańczyk
9cc7a28222
Fixed unnecessary turret turning.
2013-02-27 03:06:49 +00:00
Ivan Savenko
b78c4c19ea
- compile fix
2013-02-26 15:07:21 +00:00
DjWarmonger
928d1d2121
- Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype.
...
- Fixed #1156
2013-02-26 09:36:21 +00:00
DjWarmonger
28d3574b0b
Compile fix - do it the old way.
2013-02-25 13:28:31 +00:00
alexvins
2cb86d84fa
[refactor]
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+ crexp parser: parse mind immunity
2013-02-25 12:18:45 +00:00
mateuszb
10fbe7b11e
primary skill identifiers for bonuses
2013-02-25 09:48:26 +00:00
alexvins
856c7feeba
[refactor]
...
* creature config use string ids now
+ support string subtype id in short bonus format
* crexp parser: less magic nombers
2013-02-23 22:48:22 +00:00
mateuszb
602827d1ae
* MSVC compilation fixes
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* campaign epilogues and minor fixes
2013-02-23 19:16:14 +00:00
alexvins
5a135b9f42
[c::b] update projects, fix compilation
2013-02-23 16:05:32 +00:00
Ivan Savenko
74ac44662c
- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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- fixed several issues related to visiting town by ally
- fixed #1215
2013-02-23 12:22:23 +00:00
mateuszb
fbb1ae1bb8
* prologue videos (according to Randjan's list)
2013-02-22 21:03:56 +00:00
mateuszb
92995964f3
a bit more of prologue/epilogue screen
2013-02-20 21:01:18 +00:00
mateuszb
b776b93b0c
* a bit of campaign prologue/epilogue screen
2013-02-19 20:39:09 +00:00
Michał W. Urbańczyk
9492592a8f
Version bump. Fixed crash on desync saves.
2013-02-19 12:24:17 +00:00
Michał W. Urbańczyk
ca4a34df7b
Development build 0.91b.
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Removed not necessary log.
2013-02-18 23:35:25 +00:00
Michał W. Urbańczyk
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
...
Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
DjWarmonger
111312636a
Fixed #1207 . Some tweaks.
2013-02-17 18:53:01 +00:00
Ivan Savenko
b22d8a007f
- minor fixes
2013-02-17 18:25:42 +00:00
Ivan Savenko
a75d237e93
compile fix
2013-02-16 19:53:57 +00:00
mateuszb
776eb13663
* editor menus
2013-02-16 16:37:43 +00:00
mateuszb
560315bc48
* SlotID refactoring
2013-02-16 14:03:47 +00:00
Michał W. Urbańczyk
d23a5dcfdf
Fixed #1208 .
2013-02-14 15:19:35 +00:00
Michał W. Urbańczyk
12e627ec49
Fixed #1206 .
2013-02-14 13:19:03 +00:00
Michał W. Urbańczyk
827d7b8681
Fixes for previous rev.
2013-02-14 02:17:46 +00:00
mateuszb
9e00090c42
* refactoring, a few intriguing problems remain
2013-02-13 23:55:42 +00:00
alexvins
ceea466f54
[refactor] spell handling
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* more config options for spells
+ mind immunity handled by config
+ direct damage immunity handled by config
+ immunity icon configurable
- removed mind_spell flag
* more use of new spell identifacation
2013-02-13 19:35:43 +00:00
mateuszb
6d06710684
* fixes for town building campaign bonus
2013-02-13 14:21:11 +00:00
mateuszb
9c1a117c1c
* refactoring
2013-02-12 22:24:48 +00:00
Ivan Savenko
7e46d462b6
- compile fixes
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- fixed portrait initialization for random heroes
2013-02-12 21:32:55 +00:00