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Commit Graph

  • d0798670ad * better code handling attack animation in battles mateuszb 2008-06-06 13:53:33 +0000
  • 608dc62ee8 * version set to 0.61 * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved. Michał W. Urbańczyk 2008-06-06 12:35:23 +0000
  • 92525f6d31 * version set to 0.61 * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved. Michał W. Urbańczyk 2008-06-06 12:35:23 +0000
  • 78d5839f4c New branch for me to experiment with network code Michał W. Urbańczyk 2008-06-04 13:05:57 +0000
  • 7e12926baa * VCMI won't crash when r-click neutral stack during the battle * water won't blink behind shipyard in the Castle * in the townlist in castle selected town will by placed on the 2nd place (not 3rd) * fixed memory leaks * properly displaying two-hex creatures in recruit/split/info window * minor improvements Michał W. Urbańczyk 2008-06-04 13:00:56 +0000
  • 61ce0c915c * "%s substitutions in Right-click information in town hall * windmill won't give wood * hover text for heroes * good background for the town hall screen in Stronghold * fixed typo in hall.txt * support for ZSoft-style PCX files in /Data (using SDL_image) * minor improvements Michał W. Urbańczyk 2008-06-03 18:16:54 +0000
  • 0b16616d7a Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile. mateuszb 2008-06-03 14:44:09 +0000
  • 25ab2e5d8b * animations won't go in the same phase (resolved #55) * small upgrades mateuszb 2008-06-03 13:15:34 +0000
  • 64b8fb7dec For release 0.6 0.6 Michał W. Urbańczyk 2008-06-01 20:07:57 +0000
  • 697f26529a New pathfinder by Spasarto Michał W. Urbańczyk 2008-06-01 14:55:31 +0000
  • b53c01ab92 * fixed estate problems (#57) * fixed blinking mana vortex (#52) * grail increases creature growths Michał W. Urbańczyk 2008-06-01 13:42:29 +0000
  • 7d7abbb68d * no more divison by 0 in slider * little more code for upgrades * version set to 0.6 * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working) * minor changes Michał W. Urbańczyk 2008-05-31 20:37:54 +0000
  • 88a29416da improvements in battles mateuszb 2008-05-30 11:53:04 +0000
  • 21a8d87796 small upgrade mateuszb 2008-05-27 15:16:12 +0000
  • 1aa758a737 * partially done attacking in battles * screen isn't now refreshed while blitting creature info window * r-click creature info windows in battles * a few minor things mateuszb 2008-05-27 13:16:35 +0000
  • b00cc9c628 * more code for creature info window and upgrades (still not finished) * minor fixes Michał W. Urbańczyk 2008-05-23 19:50:11 +0000
  • 00929126d5 * started making creature info window * callback for buttons/lists based on boost::function * new file AdventureMapButton.cpp - update your project files Michał W. Urbańczyk 2008-05-18 17:33:39 +0000
  • 5b077531cd * improvements in recruitment window (slider won't allow to select more creatres than we can afford) Michał W. Urbańczyk 2008-05-12 05:46:04 +0000
  • 2f2169b71f * improved slider ( #58 ) * fixed problems with horde buildings (won't block original dwellings) * giving primary skill when hero get level (but there is still no dialog) * if an upgraded creature is available it'll be shown as the first in a recruitment window * creature levels not messed in Fortress * war machines are added to the hero's inventory, not to the garrison * support for H3-style PCX graphics in Data/ (not tested) * started doing support for ZSoft PCX graphics in Data/ * VCMI won't crash when is unable to initialize audio system * fixed displaying wrong town defs * minor fixes and improvements Michał W. Urbańczyk 2008-05-03 15:30:11 +0000
  • 33e3bf4849 better battle pathfinder and unit reversing mateuszb 2008-05-03 15:18:48 +0000
  • 62952e3163 a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) mateuszb 2008-04-25 09:25:59 +0000
  • 53b201c63f Fixed wrong creatures def names Michał W. Urbańczyk 2008-04-24 01:27:37 +0000
  • 9674343453 * fixed memory leak in battles * blitting creature animatoins to rects (not tested!) * a few minor improvements mateuszb 2008-04-20 15:56:03 +0000
  • 4ff5788e51 * version changed to 0.58 * splitting stacks in hero window * minor fixes Michał W. Urbańczyk 2008-04-20 12:39:33 +0000
  • d7b5099b6f Fixed moving creatures in garison in heroWindow Michał W. Urbańczyk 2008-04-19 19:29:00 +0000
  • 8fca3147b3 small fix mateuszb 2008-04-19 18:08:29 +0000
  • f9a4c2a5fd better support for two-hex stacks mateuszb 2008-04-19 17:10:57 +0000
  • 06f278717c Splitting stacks Michał W. Urbańczyk 2008-04-19 16:15:04 +0000
  • df76e03628 console in battles and small improvements mateuszb 2008-04-16 17:21:02 +0000
  • e8056d0d80 * improved slider * fixed leaving battles Michał W. Urbańczyk 2008-04-15 17:12:21 +0000
  • 54f94cf5ef a bit of escaping battlefield (to be finished) mateuszb 2008-04-15 16:52:31 +0000
  • 063d2279ee * nicer movement of creatures on battlefield * amounts of creatures on battlefield * partial support for two hex creatures * a few minor things mateuszb 2008-04-14 18:24:46 +0000
  • fb5c26437c * correctly calculated growths (including castles and horde structures) * giving daily income Michał W. Urbańczyk 2008-04-14 17:45:01 +0000
  • a729484dde * battle funcs added to ICallback * initing visiting heroes * merging stacks in town screen * available creature amount handled Michał W. Urbańczyk 2008-04-13 11:05:39 +0000
  • ffc93639ab Recruitment should work (todo - growths, counting remaining creatures) Michał W. Urbańczyk 2008-04-11 17:41:02 +0000
  • 149c6772e2 battle and general upgrades and bugfixes mateuszb 2008-04-07 17:51:46 +0000
  • 36779118b5 Huge commit: * correctly showing recruitment window (recruitment not ready) * new slider class * creature growths handled (horde buildings not yet supported) * buttons more secure * info about factions and their creatures * costs of creatures merged into vector * info about town structeres state (started) * new function in CSDL_Ext for drawing borders * numerous minor changes Michał W. Urbańczyk 2008-04-04 17:30:53 +0000
  • fc4e0215fb * moving units and some minor improvements mateuszb 2008-03-29 10:59:18 +0000
  • 137f62798b completed calls of functions during stack's move mateuszb 2008-03-24 19:04:30 +0000
  • 500f55cd52 A few upgrades and bugfixes in battles mateuszb 2008-03-24 13:25:11 +0000
  • d5a5a04811 progress in battles mateuszb 2008-03-23 17:25:38 +0000
  • ac82c2fe5a Mostly working building and requirements Michał W. Urbańczyk 2008-03-23 01:01:17 +0000
  • f5cd675c6a requirements almost complete (todo: add nontrivial upgraded conflux dwelling's requirements) mateuszb 2008-03-22 16:22:21 +0000
  • 1e61235aa9 Almost finished building of buildings. Michał W. Urbańczyk 2008-03-21 00:03:31 +0000
  • db12ede837 added requirements for some towns (to be tested - they're probably good, but seem to don't work) mateuszb 2008-03-20 14:23:54 +0000
  • 3a279a7964 Interface added: CMusicHandler::playLodSnd(std::string name). phoebus118 2008-03-20 09:55:33 +0000
  • 9c4cb94490 Play Wav from Lod directly. Need a little more work.. phoebus118 2008-03-20 08:51:53 +0000
  • bd7cf60f13 faster and better creature animation handling (almost finished!) mateuszb 2008-03-18 17:05:00 +0000
  • b3c69fe838 More town hall code, started making building requirements. Michał W. Urbańczyk 2008-03-16 00:09:43 +0000
  • d106fdcf2a battle improvements mateuszb 2008-03-15 17:48:05 +0000
  • 7b88f4a70b another piece of battles (with code reorganization) mateuszb 2008-03-14 18:24:37 +0000
  • eed2a2b54c More code for halls. Michał W. Urbańczyk 2008-03-11 21:36:59 +0000
  • b95551a0be * another part of Battle interface mateuszb 2008-03-10 20:19:41 +0000
  • c3249d3fd7 Some code for town hall screen. Michał W. Urbańczyk 2008-03-09 23:06:35 +0000
  • 0379fbfc1d * [battles] displaying fighting creatures * faster blitting of animated unit mateuszb 2008-03-08 15:23:04 +0000
  • 23a7b708d8 * right click popups in towns * drawing window text-bitmap-subtitle * destructor for CDefEssential * version changed to 0.5x (or maybe it should be 0.6 ?) * minor changes Michał W. Urbańczyk 2008-03-06 18:54:35 +0000
  • f1e40d5e86 * significant speed-up in def loading * bugfixes (player's id - player's serial mismatches) mateuszb 2008-03-06 16:42:34 +0000
  • 26592feb02 missing file mateuszb 2008-03-06 12:59:31 +0000
  • 4236c65512 another piece of battles (and CCreatureAnimation) mateuszb 2008-03-05 17:01:41 +0000
  • ffd3742e3d another piece of battles mateuszb 2008-03-04 17:25:58 +0000
  • 4f3ca5613e Corrected blit8bppAlphaTo24bpp function. Can anyone give me some hints to further improve this algorithm? phoebus118 2008-03-04 13:59:34 +0000
  • 9b9a9b455f * hero is displayed in battle window * battle console buttons added * blit8bppAlphaTo24bpp bad working fixed (to be optimized) * maybe something else mateuszb 2008-03-03 19:41:10 +0000
  • ab3d7fccb5 Fix an error phoebus118 2008-03-03 11:18:23 +0000
  • 5f4b582eab Little faster CSDL_Ext::blit8bppAlphaTo24bpp, please review my code. phoebus118 2008-03-03 10:52:32 +0000
  • 88acb2e0c1 * redone building info reading Michał W. Urbańczyk 2008-03-02 18:16:08 +0000
  • 6cb9ed9f8b *fixed bugs with hero dismissing Michał W. Urbańczyk 2008-03-02 13:16:11 +0000
  • 1b55f6457f * fixed crashbug with dissmising heroes * fixed bug with hero list redrawing after dissmissing Pioxan 2008-03-01 14:50:22 +0000
  • 68d37e1507 * small bugfix in dismissing hero (still needs better actualization of advmap lists) * most buttons in battleInterface mateuszb 2008-03-01 11:49:25 +0000
  • 17d5d298ca * hints for cregens * moved battle loop to the activeStack Michał W. Urbańczyk 2008-02-29 22:14:53 +0000
  • 41dbe7163b Final version of 0.55 0.55 Michał W. Urbańczyk 2008-02-29 21:48:44 +0000
  • e1d0d15411 made a copy Michał W. Urbańczyk 2008-02-28 18:03:34 +0000
  • 8c0536be8e battles are now enabled - but running any freezes the screen Tow, do something with that mateuszb 2008-02-28 17:00:16 +0000
  • fe2356ea0f missing file mateuszb 2008-02-26 18:02:04 +0000
  • 1580c71c78 * reported problems with hero flags resolved * a bit of battle interface * heroes with same owner cannot fight mateuszb 2008-02-26 18:01:26 +0000
  • 1e7f8984e2 * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder. * more detailed logs * version changed to 0.55 Michał W. Urbańczyk 2008-02-25 23:26:50 +0000
  • 33fd0d22a6 * reading disposed/predefined heroes (probably works) * new discoveries in h3m specification Michał W. Urbańczyk 2008-02-25 18:35:10 +0000
  • ee2a63f26e * another fix of Pnadora's Box handling Michał W. Urbańczyk 2008-02-25 16:21:19 +0000
  • 9819bc86e2 * stuff for battles * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod * randomization quantity of creatures on the map * minor changes Michał W. Urbańczyk 2008-02-24 23:06:27 +0000
  • 15090cd87c made a copy 0.54 mateuszb 2008-02-23 19:21:37 +0000
  • 0c2cf02ca6 * given hero is placed in the town entrance Wspólne zmiany * some objects such as river delta won't be blitted "on" hero * tiles under FoW are inaccessible * giving random hero on RoE maps * improved protection against hero duplication * fixed starting values of primary abilities of random heroes on RoE/AB maps mateuszb 2008-02-23 19:20:41 +0000
  • dbf3b8d08e * right click popups with infoboxes for heroes/towns lists * separation activate/show functions in advmapint Michał W. Urbańczyk 2008-02-22 22:26:31 +0000
  • 8b5a50f619 * new interface coloring (many thanks to GrayFace ;]) * fixed bug in object flag's coloring * a bit of water animation (next thanks to GrayFace, even if it does not work good ATM) mateuszb 2008-02-22 17:47:14 +0000
  • 83b5c78d5a * added hints in town lists * eliminated square from city hints * version changed on 0.53c Michał W. Urbańczyk 2008-02-22 15:47:01 +0000
  • 06c193498e * added giving default buildings in towns * town infobox won't crash on empty town * version changed to 0.53b Michał W. Urbańczyk 2008-02-20 18:24:19 +0000
  • c5e31a9698 made a copy 0.53 Michał W. Urbańczyk 2008-02-18 21:24:10 +0000
  • e46d411643 * mostly done town infobox * town daily income is properly calculated * minor not done stuff Michał W. Urbańczyk 2008-02-18 21:14:28 +0000
  • 3844c45441 small helpful function mateuszb 2008-02-17 19:04:27 +0000
  • a997c41f5c probably fixed problem with FoW on minimap on L-sized maps mateuszb 2008-02-16 10:10:10 +0000
  • 77fadf561d * added visitDir bitfield in CGDefInfo specifying from which directions object can be visited * fixed crashbug in heroList (showing after dismissing hero) Michał W. Urbańczyk 2008-02-15 18:40:58 +0000
  • d5a4dcc6cd * CPU usage decreased * it's impossible to select empty artifact slot in hero window mateuszb 2008-02-12 17:40:01 +0000
  • 4a655a0ad1 small changes mateuszb 2008-02-11 18:40:10 +0000
  • f0e2f1d205 * memory usage significantly decreased (now it's about half of what was before ;]) * load time significantly decreased also (now it's almost like in OH3) * TODO: make extensively used CSDL_Ext::blit8bppAlphaTo24bpp faster - it slows down VCMI too significantly, but I'm sure it can be as fast as the code from SDL and anyway those speed-ups and memory usage decrease were worth it ;] mateuszb 2008-02-10 17:44:51 +0000
  • 2f6ec1f7eb * better new hero initialization * faster pathfinder mateuszb 2008-02-10 15:43:11 +0000
  • 021a7ed61a * Seer's Hut and Event with creatures won't crash on RoE maps Michał W. Urbańczyk 2008-02-10 15:02:08 +0000
  • 8fc8869bef quick bugfix in heroWindow mateuszb 2008-02-10 13:09:56 +0000
  • 85e45df6d1 Little bugfix in hero picking. Michał W. Urbańczyk 2008-02-10 12:57:56 +0000
  • ec072972ee * hopefully last bugfix for Pandora's Box * fixed blockmap for generated hero * one can't choose already disposed hero in pregame * fixes in heroes and towns picking * improved hero selection in pregame * version changed to 0.53 * CGI will be in debug mode a global pointer (much more convenient debugging) Michał W. Urbańczyk 2008-02-10 09:35:52 +0000
  • 2b91d6129b small refactoring in mapHandler, first part of object-to-screen blitting (8bpp with alpha to 24bpp/32bpp without alpha) that will improve speed and memory usage (faster flag color selecting, 8bpp instead of 32bpp defHandlers, no need of secondAlphaTransform) mateuszb 2008-02-09 14:44:32 +0000
  • 7942f97870 * better Michał W. Urbańczyk 2008-02-07 19:05:16 +0000
  • a89b4e2c59 * [feature] giving starting hero * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod * [feature] picked artifacts are added to hero's backpack Michał W. Urbańczyk 2008-02-07 18:45:22 +0000