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filesystem
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
logging
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Relaxed Mutex of Logger. Attempt to optimize format function.
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2015-08-30 19:26:19 +02:00 |
mapObjects
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Merge pull request #144 from vcmi/fix/teleportMultiExitPoints
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2015-12-05 03:12:17 +03:00 |
mapping
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Merge pull request #143 from vcmi/feature/patrolSupport
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2015-12-05 03:11:07 +03:00 |
minizip
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Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts
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2015-08-20 03:28:04 +03:00 |
registerTypes
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removed few more includes from headers
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2015-12-02 22:10:46 +02:00 |
rmg
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Fixed gcc/clang warnings
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2015-12-04 01:17:43 +02:00 |
spells
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Fixed gcc/clang warnings
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2015-12-04 01:17:43 +02:00 |
AI_Base.h
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BattleAction.cpp
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BattleAction.h
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BattleHex.cpp
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Minor fixes.
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2014-08-30 18:45:11 +02:00 |
BattleHex.h
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Minor fixes.
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2014-08-30 18:45:11 +02:00 |
BattleState.cpp
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Removed all #include's of CMap.h from headers.
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2015-12-02 21:05:10 +02:00 |
BattleState.h
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removed few more includes from headers
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2015-12-02 22:10:46 +02:00 |
CArtHandler.cpp
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Artifacts: use ArtifactID instead of ints
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2015-11-06 21:54:51 +03:00 |
CArtHandler.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CBattleCallback.cpp
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Fixed another uninitialized field possiblity causing issues with StupidAI
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2015-12-04 00:11:44 +02:00 |
CBattleCallback.h
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Use ISpellCaster in battle callback
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2015-09-29 17:26:52 +03:00 |
CBonusTypeHandler.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
CBonusTypeHandler.h
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CBuildingHandler.cpp
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
CBuildingHandler.h
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CConfigHandler.cpp
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Changed fading to be enabled by default (when entries are not present in config);
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2015-02-09 20:41:03 +01:00 |
CConfigHandler.h
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Added advmap config options to enable/disable fading;
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2015-02-02 19:38:30 +01:00 |
CConsoleHandler.cpp
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Fix header case for Linux to Windows cross compilation using MingGW
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2015-11-03 14:40:36 +03:00 |
CConsoleHandler.h
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VCMIDirs update #5 fix
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2014-08-26 12:19:04 +02:00 |
CCreatureHandler.cpp
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Introduced absolute specific spell immunity.
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2015-09-29 17:26:44 +03:00 |
CCreatureHandler.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CCreatureSet.cpp
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Possible fix for #923
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2015-04-11 07:18:40 +03:00 |
CCreatureSet.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CGameInfoCallback.cpp
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Merge pull request #144 from vcmi/fix/teleportMultiExitPoints
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2015-12-05 03:12:17 +03:00 |
CGameInfoCallback.h
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Mingw build fix
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2015-10-24 22:21:54 +03:00 |
CGameInterface.cpp
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Initial refactoring
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2014-12-21 17:29:42 +03:00 |
CGameInterface.h
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Move TTeleportExitsList to CObjectHandler.h
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2015-12-05 01:14:03 +03:00 |
CGameState.cpp
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Likely fixed duplicated random heroes
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2015-12-05 01:40:23 +02:00 |
CGameState.h
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Removed includes of CGameState from headers
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2015-12-02 21:39:53 +02:00 |
CGameStateFwd.h
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Removed includes of CGameState from headers
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2015-12-02 21:39:53 +02:00 |
CGeneralTextHandler.cpp
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CGeneralTextHandler.h
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Implement Unicode support for ingame console
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2014-07-02 19:16:05 +04:00 |
CHeroHandler.cpp
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Modding-related bugfixes:
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2014-06-30 17:13:01 +03:00 |
CHeroHandler.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CMakeLists.txt
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Removed includes of CGameState from headers
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2015-12-02 21:39:53 +02:00 |
CModHandler.cpp
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Fixed gcc/clang warnings
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2015-12-04 01:17:43 +02:00 |
CModHandler.h
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Use ESpellCastProblem inside SpellHandler
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2014-11-12 06:17:03 +03:00 |
CObstacleInstance.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
CObstacleInstance.h
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CondSh.h
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Minor fixes.
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2014-08-30 18:45:11 +02:00 |
Connection.cpp
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Removed includes of CGameState from headers
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2015-12-02 21:39:53 +02:00 |
Connection.h
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Merge pull request #143 from vcmi/feature/patrolSupport
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2015-12-05 03:11:07 +03:00 |
ConstTransitivePtr.h
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CPathfinder.cpp
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Merge pull request #143 from vcmi/feature/patrolSupport
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2015-12-05 03:11:07 +03:00 |
CPathfinder.h
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Merge pull request #143 from vcmi/feature/patrolSupport
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2015-12-05 03:11:07 +03:00 |
CPlayerState.h
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Removed includes of CGameState from headers
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2015-12-02 21:39:53 +02:00 |
CRandomGenerator.cpp
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- migrated boost::function/ref/bind to std:: variants
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2014-08-04 20:33:59 +02:00 |
CRandomGenerator.h
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- Fixed crash caused by randomShuffle
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2014-07-09 14:27:12 +02:00 |
CScriptingModule.h
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CSoundBase.h
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Fixed sound effect when hero disappears
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2014-08-06 17:19:53 +02:00 |
CStopWatch.h
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CThreadHelper.cpp
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add support for the HURD
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2014-11-17 16:43:26 +01:00 |
CThreadHelper.h
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- migrated boost::function/ref/bind to std:: variants
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2014-08-04 20:33:59 +02:00 |
CTownHandler.cpp
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Fixed gcc warnings
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2015-12-02 20:59:38 +02:00 |
CTownHandler.h
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- Option to configure monster types spawning in a zone
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2014-10-30 13:03:53 +01:00 |
FunctionList.h
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Minor refactoring of FunctionList using variadic templates.
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2014-11-12 22:46:37 +02:00 |
GameConstants.cpp
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GameConstants: move operators into header and always inline them
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2015-11-22 07:24:12 +03:00 |
GameConstants.h
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Removed all #include's of CMap.h from headers.
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2015-12-02 21:05:10 +02:00 |
HeroBonus.cpp
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addNewBonus: add turnsRemain check for N_TURNS, N_DAYS and ONE_WEEK
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2015-11-20 14:37:57 +03:00 |
HeroBonus.h
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Bonus system: use duration helpers in selecters
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2015-11-20 13:24:48 +03:00 |
IBonusTypeHandler.h
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IGameCallback.cpp
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Merge pull request #143 from vcmi/feature/patrolSupport
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2015-12-05 03:11:07 +03:00 |
IGameCallback.h
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Patrol: use manhattan distance for getting tiles in radius
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2015-12-04 21:08:09 +03:00 |
IGameEventsReceiver.h
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World view impl -- initial;
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2015-01-13 20:57:41 +01:00 |
IHandlerBase.cpp
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
IHandlerBase.h
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
int3.h
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Merge pull request #143 from vcmi/feature/patrolSupport
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2015-12-05 03:11:07 +03:00 |
Interprocess.h
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JsonDetail.cpp
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Move JsonNode operator<< to right plase
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2015-02-10 14:43:26 +03:00 |
JsonDetail.h
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JsonNode.cpp
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Move JsonNode operator<< to right plase
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2015-02-10 14:43:26 +03:00 |
JsonNode.h
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More cleanup:
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2014-06-05 23:51:24 +03:00 |
LogicalExpression.cpp
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LogicalExpression.h
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Proper fix for #1712 - Building requirement tests are now fixed
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2014-08-07 19:53:07 +03:00 |
NetPacks.h
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Merge pull request #144 from vcmi/fix/teleportMultiExitPoints
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2015-12-05 03:12:17 +03:00 |
NetPacksBase.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
NetPacksLib.cpp
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Removed includes of CGameState from headers
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2015-12-02 21:39:53 +02:00 |
ResourceSet.cpp
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ResourceSet.h
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ScopeGuard.h
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StartInfo.h
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Likely fixed duplicated random heroes
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2015-12-05 01:40:23 +02:00 |
StdInc.cpp
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StdInc.h
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StringConstants.h
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UnlockGuard.h
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vcmi_endian.h
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VCMI_lib.cbp
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[c::b] update projects
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2015-11-01 00:01:41 +03:00 |
VCMI_Lib.cpp
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- VCMI will now read templates from mods
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2015-05-26 18:19:41 +02:00 |
VCMI_Lib.h
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VCMI_lib.vcxproj
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Updated MSVS project.
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2015-10-31 15:08:13 +01:00 |
VCMI_lib.vcxproj.filters
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Updated MSVS project.
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2015-10-31 15:08:13 +01:00 |
VCMIDirs.cpp
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Fix header case for Linux to Windows cross compilation using MingGW
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2015-11-03 14:40:36 +03:00 |
VCMIDirs.h
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VCMIDirs update #5
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2014-08-21 22:26:28 +02:00 |