..
filesystem
- minor optimizations
2013-11-14 13:21:09 +00:00
logging
- fixed missing DLL_LINKAGE
2013-11-09 13:49:36 +00:00
mapping
two patches/pull requests from janisozaur
2013-11-12 10:45:42 +00:00
minizip
some OS X fixes
2013-10-07 01:19:02 +00:00
rmg
- Fixed compilation errors on clang
2013-11-16 09:17:19 +00:00
AI_Base.h
BattleAction.cpp
- Fixed mantis #1576 (doesn't hang game)
2013-11-09 16:25:20 +00:00
BattleAction.h
- Compile fixes for MVS
2013-11-09 21:29:46 +00:00
BattleHex.cpp
- Fixed mantis #1576 (doesn't hang game)
2013-11-09 16:25:20 +00:00
BattleHex.h
- Compile fixes for MVS
2013-11-09 21:29:46 +00:00
BattleState.cpp
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
BattleState.h
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
CArtHandler.cpp
two patches/pull requests from janisozaur
2013-11-12 10:45:42 +00:00
CArtHandler.h
two patches/pull requests from janisozaur
2013-11-12 10:45:42 +00:00
CBattleCallback.cpp
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
CBattleCallback.h
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
CBonusTypeHandler.cpp
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
CBonusTypeHandler.h
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
2013-06-17 15:45:55 +00:00
CBuildingHandler.cpp
* fixes for town building campaign bonus
2013-02-13 14:21:11 +00:00
CBuildingHandler.h
* refactoring
2013-02-11 19:11:34 +00:00
CConfigHandler.cpp
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
CConfigHandler.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CConsoleHandler.cpp
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
CConsoleHandler.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CCreatureHandler.cpp
- minor optimizations
2013-11-14 13:21:09 +00:00
CCreatureHandler.h
- Fixed some warnings from cppcheck
2013-11-06 13:42:58 +00:00
CCreatureSet.cpp
- fixed missing DLL_LINKAGE
2013-11-09 13:49:36 +00:00
CCreatureSet.h
patch from KroArtem
2013-11-03 12:51:25 +00:00
CDefObjInfoHandler.cpp
Improved json validation
2013-10-26 19:33:34 +00:00
CDefObjInfoHandler.h
two patches/pull requests from janisozaur
2013-11-12 10:45:42 +00:00
CGameInterface.cpp
bugfixing:
2013-06-23 19:35:54 +00:00
CGameInterface.h
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
CGameState.cpp
More fixes:
2013-12-04 03:54:02 +00:00
CGameState.h
- Refactored victory loss condition checks
2013-11-30 09:43:31 +00:00
CGeneralTextHandler.cpp
Several minor fixes/features
2013-10-27 13:05:01 +00:00
CGeneralTextHandler.h
- fixed missing DLL_LINKAGE
2013-11-09 13:49:36 +00:00
CHeroHandler.cpp
Multiple minor fixes:
2013-12-03 09:03:37 +00:00
CHeroHandler.h
Multiple minor fixes:
2013-12-03 09:03:37 +00:00
CMakeLists.txt
Extended building dependencies:
2013-12-02 11:58:02 +00:00
CModHandler.cpp
Extended building dependencies:
2013-12-02 11:58:02 +00:00
CModHandler.h
Extended building dependencies:
2013-12-02 11:58:02 +00:00
CObjectHandler.cpp
More string ID's for buildings:
2013-12-04 10:36:39 +00:00
CObjectHandler.h
Multiple minor fixes:
2013-12-03 09:03:37 +00:00
CObstacleInstance.cpp
- fixed missing DLL_LINKAGE
2013-11-09 13:49:36 +00:00
CObstacleInstance.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CondSh.h
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
Connection.cpp
Patch from O01eg fixing #1308 http://forum.vcmi.eu/viewtopic.php?t=721
2013-07-02 16:48:01 +00:00
Connection.h
Multiple minor fixes:
2013-12-03 09:03:37 +00:00
ConstTransitivePtr.h
Fixed #1430 , work-around to make #1435 non-crashing.
2013-09-11 21:57:08 +00:00
CRandomGenerator.h
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
2013-08-17 12:46:48 +00:00
CScriptingModule.h
CSpellHandler.cpp
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
CSpellHandler.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CStopWatch.h
- fixed save games issues ( #1044 )
2012-08-07 11:28:52 +00:00
CThreadHelper.cpp
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
CThreadHelper.h
Compile fixes specific for VS 2012"
2013-07-02 15:23:32 +00:00
CTownHandler.cpp
More string ID's for buildings:
2013-12-04 10:36:39 +00:00
CTownHandler.h
Extended building dependencies:
2013-12-02 11:58:02 +00:00
FunctionList.h
- Moved FunctionList from /client to /lib -> used in client and server
2013-11-30 10:08:38 +00:00
GameConstants.cpp
two patches/pull requests from janisozaur
2013-11-12 10:45:42 +00:00
GameConstants.h
Extended building dependencies:
2013-12-02 11:58:02 +00:00
HeroBonus.cpp
two patches/pull requests from janisozaur
2013-11-12 10:45:42 +00:00
HeroBonus.h
two patches/pull requests from janisozaur
2013-11-12 10:45:42 +00:00
IBonusTypeHandler.h
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
2013-06-17 15:45:55 +00:00
IGameCallback.cpp
Multiple minor fixes:
2013-12-03 09:03:37 +00:00
IGameCallback.h
Extended building dependencies:
2013-12-02 11:58:02 +00:00
IGameEventsReceiver.h
- Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
2013-11-17 17:57:04 +00:00
IHandlerBase.h
Fixed #1338 and #1341 . Introduced post-load step to ease initialization of bonus source ids.
2013-07-21 14:19:29 +00:00
int3.h
- Fixed some warnings from cppcheck
2013-11-06 13:42:58 +00:00
Interprocess.h
- fix for boost 1.49
2012-04-02 11:14:38 +00:00
JsonDetail.cpp
More string ID's for buildings:
2013-12-04 10:36:39 +00:00
JsonDetail.h
- vcmi can now calculate crc32 checksum of a file
2013-11-08 20:36:26 +00:00
JsonNode.cpp
More string ID's for buildings:
2013-12-04 10:36:39 +00:00
JsonNode.h
- vcmi can now calculate crc32 checksum of a file
2013-11-08 20:36:26 +00:00
LogicalExpression.cpp
Extended building dependencies:
2013-12-02 11:58:02 +00:00
LogicalExpression.h
More fixes:
2013-12-04 03:54:02 +00:00
NetPacks.h
- Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
2013-11-17 17:57:04 +00:00
NetPacksLib.cpp
- Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
2013-11-17 17:57:04 +00:00
RegisterTypes.cpp
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
RegisterTypes.h
Introduced strongly typed QueryID.
2013-05-27 10:53:28 +00:00
ResourceSet.cpp
Fixed all the issues with Quests, #828 and #1223 .
2013-07-23 15:03:01 +00:00
ResourceSet.h
Fixed all the issues with Quests, #828 and #1223 .
2013-07-23 15:03:01 +00:00
ScopeGuard.h
- Improved json validation. Now it support most of features from latest json schema draft
2013-04-02 17:06:43 +00:00
StartInfo.h
two patches/pull requests from janisozaur
2013-11-12 10:45:42 +00:00
StdInc.cpp
StdInc.h
StringConstants.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
UnlockGuard.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
vcmi_endian.h
- gcc compile fix
2013-02-05 19:56:28 +00:00
VCMI_lib.cbp
- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
2013-04-15 17:18:04 +00:00
VCMI_Lib.cpp
- modhandler will only validate new, changed or mods that failed
2013-11-09 19:10:16 +00:00
VCMI_Lib.h
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
2013-08-17 12:46:48 +00:00
VCMI_lib.vcxproj
- Fixed VS project files (added missing .cpp files)
2013-11-30 14:22:03 +00:00
VCMI_lib.vcxproj.filters
- Fixed VS project files (added missing .cpp files)
2013-11-30 14:22:03 +00:00
VCMIDirs.cpp
Fixed OS X client and server paths
2013-10-07 03:19:11 +00:00
VCMIDirs.h
fixes for launcher, as discussed on forums:
2013-08-24 20:11:51 +00:00