1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
Ivan Savenko 6bd6be0835 Object class handler is now a proper "handler"
- Some changes in interfaces
- Fixed some missing fields in serialization
- Moved object names to new handler
2014-05-24 01:56:51 +03:00
..
filesystem Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
logging - Some performance improvements for logging 2014-04-01 19:46:47 +00:00
mapping Breaking things - first commit towards configurable object(s). 2014-04-06 23:14:26 +03:00
minizip more portable OS X library install names 2014-02-23 16:40:55 +00:00
registerTypes Some bugfixing, basic functionality of map objects seems to be working 2014-04-11 22:49:25 +03:00
rmg Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
BattleAction.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleHex.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
BattleHex.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleState.cpp Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
BattleState.h Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
CArtHandler.cpp Finalization of object type handler interface 2014-05-16 23:50:02 +03:00
CArtHandler.h Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
CBattleCallback.cpp - some effords to get rid of bottlenecks in AI code 2014-03-23 16:36:16 +00:00
CBattleCallback.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
CBonusTypeHandler.cpp CBonusTypeHandler small refactoring 2014-01-19 13:29:13 +00:00
CBonusTypeHandler.h Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
CBuildingHandler.cpp bugfixing: 2014-02-26 17:32:42 +00:00
CBuildingHandler.h * refactoring 2013-02-11 19:11:34 +00:00
CConfigHandler.cpp - files in local directories (saves & configs) now always have higher 2014-03-08 16:05:23 +00:00
CConfigHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CConsoleHandler.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CConsoleHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CCreatureHandler.cpp Finalization of object type handler interface 2014-05-16 23:50:02 +03:00
CCreatureHandler.h Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
CCreatureSet.cpp More fixes for map-specific crashes, fixes #1427 and #733 2014-02-09 12:10:02 +00:00
CCreatureSet.h More fixes for map-specific crashes, fixes #1427 and #733 2014-02-09 12:10:02 +00:00
CDefObjInfoHandler.cpp Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
CDefObjInfoHandler.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
CGameInterface.cpp bugfixing: 2013-06-23 19:35:54 +00:00
CGameInterface.h went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CGameState.cpp Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
CGameState.h Breaking things - first commit towards configurable object(s). 2014-04-06 23:14:26 +03:00
CGeneralTextHandler.cpp Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
CGeneralTextHandler.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
CHeroHandler.cpp Finalization of object type handler interface 2014-05-16 23:50:02 +03:00
CHeroHandler.h Initializing CHeroClass::commander. 2014-01-06 17:45:21 +00:00
CMakeLists.txt - Added new files that should have been in last commit 2014-04-27 15:19:23 +03:00
CModHandler.cpp Implemented basic loading from JSON 2014-05-17 17:50:11 +03:00
CModHandler.h Implemented basic loading from JSON 2014-05-17 17:50:11 +03:00
CObjectConstructor.cpp Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
CObjectConstructor.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
CObjectHandler.cpp Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
CObjectHandler.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
CObjectWithReward.cpp Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
CObjectWithReward.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
CObstacleInstance.cpp - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
CObstacleInstance.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
Connection.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
ConstTransitivePtr.h Fixed #1430, work-around to make #1435 non-crashing. 2013-09-11 21:57:08 +00:00
CRandomGenerator.h Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp Hotfix 2 2014-03-17 14:39:28 +00:00
CSpellHandler.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CThreadHelper.h Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CTownHandler.cpp Finalization of object type handler interface 2014-05-16 23:50:02 +03:00
CTownHandler.h changes in hero class format: 2013-12-13 18:27:54 +00:00
FunctionList.h - Moved FunctionList from /client to /lib -> used in client and server 2013-11-30 10:08:38 +00:00
GameConstants.cpp Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
GameConstants.h - Fixed special spells spawning in Pyramid 2014-03-09 12:33:26 +00:00
HeroBonus.cpp - Added and improved some propagators, including Crystal Dragons ability (#1232) 2014-03-29 21:39:19 +00:00
HeroBonus.h - Added and improved some propagators, including Crystal Dragons ability (#1232) 2014-03-29 21:39:19 +00:00
IBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
IGameCallback.cpp - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 2014-04-01 11:53:28 +00:00
IGameCallback.h Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
IGameEventsReceiver.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
IHandlerBase.h Fixed compilation with MSVC. 2014-03-08 19:02:47 +00:00
int3.h - AI will now use SectorMap to find a way to guarded / covered objects. 2014-02-15 16:38:51 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonDetail.cpp Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
JsonDetail.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
JsonNode.cpp Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
JsonNode.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
LogicalExpression.cpp Extended building dependencies: 2013-12-02 11:58:02 +00:00
LogicalExpression.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00
NetPacks.h Some bugfixing, basic functionality of map objects seems to be working 2014-04-11 22:49:25 +03:00
NetPacksBase.h Properly removing stuff from hero, fixes #1646. 2014-02-08 23:07:33 +00:00
NetPacksLib.cpp Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
ResourceSet.cpp Fixed all the issues with Quests, #828 and #1223. 2013-07-23 15:03:01 +00:00
ResourceSet.h Added serializer-based class able to make deep copies of objects — CMemorySerializer. 2014-02-08 21:54:35 +00:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.h two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
StringConstants.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
UnlockGuard.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
vcmi_endian.h - gcc compile fix 2013-02-05 19:56:28 +00:00
VCMI_lib.cbp Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
VCMI_Lib.cpp Finalization of object type handler interface 2014-05-16 23:50:02 +03:00
VCMI_Lib.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
VCMI_lib.vcxproj cmake/msvc project updates. untested. 2014-03-07 13:23:30 +00:00
VCMI_lib.vcxproj.filters Updated MSVC project file after registerTypes split. 2014-02-27 20:35:05 +00:00
VCMIDirs.cpp Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
VCMIDirs.h Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00