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RedMew/config.lua

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_DEBUG = false
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_CHEATS = false
_DUMP_ENV = false
local currency = 'coin'
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global.config = {
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-- adds a GUI listing the scenario features, the rules, and the details of the current map
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map_info = {
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enabled = true,
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-- The title of the map
map_name_key = 'This Map has no name',
-- The long description of the map, typically 1 paragraph
map_description_key = "This section is supposed to be filled out on a per map basis.\nIf you're seeing this message, ping the admin team to get\na description added for this map (20 coin reward).",
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-- The feature list of the map
map_extra_info_key = 'This map has no extra information',
-- New Scenario Features, appears in the "What's new" tab
new_info_key = 'Nothing is new. The world is at peace',
-- Creator of the map
map_primary_creator_key = 'The Refactorio Team',
-- Secondary creator of the map
map_secondary_creator_key = nil
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},
-- map generation settings for redmew's maps (only applies to maps that use 'shapes')
map_generation = {
-- whether to regen decoratives
['regen_decoratives'] = false,
-- the number of 'tiles' that are calculated per tick
['tiles_per_tick'] = 32,
-- the entity modules to load (takes a list of requires), example included
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['entity_modules'] = {},
-- the terrain modules to load (takes a list of requires), example included
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['terrain_modules'] = {}
},
-- redmew_surface allows a map preset to control world generation as well as map and difficulty settings
-- the entire module can be toggled or just individual parts
redmew_surface = {
enabled = true,
map_gen_settings = true,
map_settings = true,
difficulty = true
},
-- time before a player gets the auto-trusted rank, allowing them access to the deconstructions planner, nukes, etc.
rank_system = {
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time_for_trust = 3 * 60 * 60 * 60, -- 3 hours
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everyone_is_regular = false
},
-- allows syncing player colors from and to the server. Disable this if you want to enforce custom colors
-- when enabled, /color will also be synced to the player settings
player_colors = {
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enabled = true
},
-- saves players' lives if they have a player-port in their inventory, also adds the player-port to the market and must therefor be loaded first
train_saviour = {
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enabled = true
},
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-- Adds the infinite storage chest to the market and adds a custom GUI to it. Also has to be loaded first due to adding a market item
infinite_storage_chest = {
enabled = false,
cost = 100
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},
-- Allows removing landfill using the deconstruction planner.
landfill_remover = {
enabled = true,
-- The tile that is used to replace landfill when it is removed.
revert_tile = 'water-mud'
},
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-- adds a command to scale UPS and movement speed. Use with caution as it might break scenarios that modify movement speed
performance = {
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enabled = true
},
-- adds a player list icon and keeps track of data.
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player_list = {
enabled = true,
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show_coin_column = true
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},
-- enables the poll system
poll = {
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enabled = true
},
-- enables players to create and join tags
tag_group = {
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enabled = true
},
-- enables dumping of inventories of offline players to a corpse at the player's last location
dump_offline_inventories = {
enabled = false,
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offline_timout_mins = 15, -- time after which a player logs off that their inventory is provided to the team
},
-- enables players to create and prioritize tasks
tasklist = {
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enabled = true
},
-- enables score and tracking thereof
score = {
enabled = true,
-- the global score trackers to show
global_to_show = {
'satellites-launched',
'aliens-killed',
'built-by-players',
'built-by-robots',
'trees-cut',
'rocks-smashed',
'kills-by-trains',
'coins-spent'
}
},
-- adds a paint brush
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paint = {
enabled = true,
-- Sometimes the hidden tile information is lost, the fallback tile will be used when removing those tiles.
fallback_hidden_tile = 'dirt-6',
prevent_on_landfill = true
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},
-- autofill turrets with ammo
autofill = {
enabled = true
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},
-- adds a market
market = {
enabled = true,
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-- will create a standard market on game startup
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create_standard_market = true,
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-- the coordinates at which the standard market will be created
standard_market_location = {x = 0, y = -5},
currency = currency,
-- defines the chance that killing an entity will drop coins and the min and max it can drop upon death
entity_drop_amount = {
['biter-spawner'] = {low = 5, high = 15, chance = 1},
['spitter-spawner'] = {low = 5, high = 15, chance = 1},
['small-worm-turret'] = {low = 2, high = 8, chance = 1},
['medium-worm-turret'] = {low = 5, high = 15, chance = 1},
['big-worm-turret'] = {low = 10, high = 20, chance = 1},
-- default is 0, no chance of coins dropping from biters/spitters
['small-biter'] = {low = 1, high = 5, chance = 0},
['small-spitter'] = {low = 1, high = 2, chance = 0},
['medium-spitter'] = {low = 1, high = 3, chance = 0},
['big-spitter'] = {low = 1, high = 3, chance = 0},
['behemoth-spitter'] = {low = 1, high = 10, chance = 0},
['medium-biter'] = {low = 1, high = 3, chance = 0},
['big-biter'] = {low = 1, high = 5, chance = 0},
['behemoth-biter'] = {low = 1, high = 10, chance = 0}
},
-- will delay the creating of the market in ticks
delay = nil
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},
-- adds anti-nuke griefing
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nuke_control = {
enabled = true,
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enable_autokick = true,
enable_autoban = true,
-- how long a player must be on the server to be allowed to use the nuke
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nuke_min_time_hours = 3
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},
-- adds a meltdown feature, requiring precise management
reactor_meltdown = {
enabled = true,
-- when enabled, controls whether it's on by default. State can be controlled with the /meltdown command.
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on_by_default = false
},
-- adds hodor responses to messages
hodor = {
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enabled = true
},
-- enable RedMew auto respond messages
auto_respond = {
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enabled = true
},
-- enable the mentioning system, which notifies a player when their name is mentioned
mentions = {
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enabled = true
},
-- settings for when a player joins the server for the first time
player_create = {
enabled = true,
-- items automatically inserted into the player inventory
starting_items = {
{name = 'iron-gear-wheel', count = 8},
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{name = 'iron-plate', count = 16}
},
-- opens the scenario popup when the player joins
show_info_at_start = true,
-- prints messages when the player joins
join_messages = {
'Welcome to this map created by the RedMew team. You can join our discord at: redmew.com/discord',
'Click the infomation icon in the top left corner for server information and map details.'
},
cutscene = false,
-- format is a table: {{message, weight}, {message, weight}}, where a higher weight has more chance to be shown
random_join_message_set = require 'resources.join_messages',
-- applied when cheat_mode is set to true
cheats = {
-- Sets the manual mining speed for the player force. A value of 1 = 100% faster. Setting it
-- to 0.5 would make it 50% faster than the base speed.
manual_mining_speed_modifier = 1000,
-- increase the amount of inventory slots for the player force
character_inventory_slots_bonus = 0,
-- increases the run speed of all characters for the player force
character_running_speed_modifier = 5,
-- a flat health bonus to the player force
character_health_bonus = 1000000,
-- starts with a fully slotted power armor mk2
start_with_power_armor = true,
-- adds additional items to the player when _CHEATS is true
starting_items = {
{name = 'submachine-gun', count = 1},
{name = 'uranium-rounds-magazine', count = 200},
{name = 'construction-robot', count = 250},
{name = 'electric-energy-interface', count = 50},
{name = 'substation', count = 50},
{name = 'roboport', count = 10},
{name = 'infinity-chest', count = 10},
{name = 'player-port', count = 2},
{name = 'coin', count = 20000},
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{name = 'infinity-pipe', count = 10},
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{name = 'heat-interface', count = 10},
{name = 'selection-tool', count = 1}
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}
}
},
-- spawns more units when one dies
hail_hydra = {
enabled = false,
-- enables difficulty scaling with number of online players
-- if enabled you can disable it for individual spawns by setting {locked = true}
online_player_scale_enabled = true,
-- the number of players required for regular values.
-- less online players than this number decreases the spawn chances
-- more online players than this number increases the spawn chances
-- the spawn chance is increased or decreased with 0.01 * (#connected_players - online_player_scale)
online_player_scale = 20,
-- any non-rounded number will turn into a chance to spawn an additional alien
-- example: 2.5 would spawn 2 for sure and 50% chance to spawn one additionally
-- min defines the lowest chance, max defines the max chance at evolution 1.
-- trigger defines when the chance is active
-- setting max to less than min or nil will ignore set the max = min
-- Hail Hydra scales between min and max with a custom formula.
-- Key values shown in evolution = (percentage of max):
-- | 0.25 evolution = 10% | 0.50 evolution = 29% | 0.60 evolution = 45% | 0.75 evolution = 58% |
-- | 0.80 evolution = 65% | 0.90 evolution = 81% | 1.00 evolution = 100% |
-- eg. {min = 0.2, max = 2, trigger = 0.3} means that after evolution 0.3 this hydra spawns with a chance of at least 0.2
-- and at evolution = 1.00 it spawns with a chance of 2.
-- At evolution 0.60 it would spawn with a chance of min + max * (percentage of max) = 1.1
-- Example of all available options (only min is required):
-- ['behemoth-biter'] = {min = 0.1, max = 0.5, trigger = 0.90, locked = true}}
hydras = {
-- spitters
['small-spitter'] = {['small-worm-turret'] = {min = 0.2, max = 1}},
['medium-spitter'] = {['medium-worm-turret'] = {min = 0.2, max = 1}},
['big-spitter'] = {['big-worm-turret'] = {min = 0.2, max = 1}},
['behemoth-spitter'] = {['behemoth-worm-turret'] = {min = 0.2, max = 1}},
-- biters
['medium-biter'] = {['small-biter'] = {min = 1, max = 2}},
['big-biter'] = {['medium-biter'] = {min = 1, max = 2}},
['behemoth-biter'] = {['big-biter'] = {min = 1, max = 2}},
-- worms
['small-worm-turret'] = {['small-biter'] = {min = 1.5, max = 2.5}},
['medium-worm-turret'] = {['small-biter'] = {min = 2.5, max = 3.5}, ['medium-biter'] = {min = 1.0, max = 2}},
['big-worm-turret'] = {
['small-biter'] = {min = 2.5, max = 4},
['medium-biter'] = {min = 1.5, max = 2.2},
['big-biter'] = {min = 0.7, max = 1.5}
},
['behemoth-worm-turret'] = {
['small-biter'] = {min = 4, max = 5.2},
['medium-biter'] = {min = 2.5, max = 3.8},
['big-biter'] = {min = 1.2, max = 2.4},
['behemoth-biter'] = {min = 0.8, max = -1}
}
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}
},
-- grants reward coins for certain actions
player_rewards = {
enabled = true,
-- the token to use for rewards
token = currency,
-- rewards players for looking through the info tabs
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info_player_reward = true
},
-- makes manual stuff cumbersome
lazy_bastard = {
enabled = false
},
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-- automatically marks miners for deconstruction when they are depleted (currently compatible with hard mods that add miners)
autodeconstruct = {
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enabled = true
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},
-- when a player dies, leaves a map marker until the corpse expires or is looted
death_corpse_tags = {
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enabled = true
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},
-- adds many commands for users and admins alike
redmew_commands = {
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enabled = true,
whois = {
player_data_to_show = {
'player-distance-walked',
'coins-earned',
'coins-spent',
'player-deaths',
'player-items-crafted',
'player-console-chats'
}
}
},
-- adds many commands for admins
admin_commands = {
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enabled = true
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},
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-- adds commands for donators
donator_commands = {
enabled = true
},
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-- adds a command to generate a popup dialog box for players to see, useful for important announcements
popup = {
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enabled = true
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},
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-- adds a command to open a gui that creates rich text
rich_text_gui = {
enabled = true
},
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-- adds a command to open a gui that can play sounds from a list
radio = {
enabled = false
},
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-- adds a camera to watch another player
camera = {
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enabled = true
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},
-- adds small quality of life tweaks for multiplayer play
redmew_qol = {
enabled = true,
-- restricts placed chests to 1 square of inventory
restrict_chest = false,
-- gives entities with backer names a chance to be named after a player or redmew regular
backer_name = true,
-- gives locos placed a random color
random_train_color = true,
-- gives players entity ghosts (from destruction like biter attacks) before the required research is complete
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ghosts_before_research = true,
-- adds craftable loaders.
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loaders = true,
-- turns on entity info aka alt-mode on first joining
set_alt_on_create = true,
-- prevents personal construction robots from being mined by other players
save_bots = true,
-- enable research_queue
research_queue = true,
-- pick up item an inserter put on the ground, when the inserter is mined
inserter_drops_pickup = true
},
-- adds a useless button with the biter percentage
evolution_progress = {
enabled = true
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},
-- sets the day/night cycle or a fixed light level. use_day_night_cycle and use_fixed_brightness are mutually exclusive
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day_night = {
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-- enables/disables the module
enabled = false,
-- for info on day/night cycles see https://github.com/Refactorio/RedMew/wiki/Day-Night-cycle
use_day_night_cycle = false,
day_night_cycle = {
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ticks_per_day = 25000,
dusk = 0.25,
evening = 0.45,
morning = 0.55,
dawn = 0.75
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},
-- brightness is a number between 0.15 and 1
use_fixed_brightness = false,
fixed_brightness = 0.5
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},
-- enables a command which allows for an end-game event
apocalypse = {
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enabled = true,
-- chance behemoth biters and spitters will double on death.
duplicate_chance = 0.05
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},
-- gradually informs players of features such as chat, toasts, etc.
player_onboarding = {
enabled = true
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},
-- allows for large-scale biter attacks
biter_attacks = {
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enabled = false,
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-- whether or not to send attacks on timed intervals (against a random player)
timed_attacks = {
enabled = true,
-- frequency of automatic attacks (in seconds)
attack_frequency = 40 * 60, -- 40 minutes
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-- difficulty of automatic attacks (1-easy, 3-normal, 10-hard, 40-brutal)
attack_difficulty = 3
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},
-- whether or not to send attacks on rocket launches
launch_attacks = {
enabled = true,
-- whether to only attack on the first launch
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first_launch_only = true
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}
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},
-- allows the saving and automatic loading of quickbars between maps
player_quick_bars = {
enabled = true
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},
-- enables the redmew settings GUI
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redmew_settings = {
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enabled = true
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},
-- when biter corpses in an area are above a threshold, remove the desired amount
biter_corpse_remover = {
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enabled = true,
max_queue_size = 200 -- The number of corpses to keep in the queue before removing the oldest.
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},
turret_active_delay = {
enabled = true,
-- delay for turret type in ticks
turret_types = {
['ammo-turret'] = 60 * 30,
['electric-turret'] = 60 * 15,
['fluid-turret'] = 60 * 20,
['artillery-turret'] = 60 * 10
},
-- reduce delay for each level of the tech
techs = {
['weapon-shooting-speed'] = {{turret_type = 'ammo-turret', amount = 60 * 26 / 6}},
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['laser-shooting-speed'] = {{turret_type = 'electric-turret', amount = 60 * 12 / 7}},
['refined-flammables'] = {{turret_type = 'fluid-turret', amount = 60 * 17 / 7}},
['artillery-shell-speed'] = {{turret_type = 'artillery-turret', amount = 60 * 2}}
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}
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},
research_printer = {
enabled = true,
print_to_force = true, -- print a message to force chat when that force finishes a new research.
print_to_discord = true, -- print a message to the discord channel when the player force finishes a new research.
ignore_script = false -- ignore researches unlocked by commands or by code.
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}
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}
return global.config