2012-08-10 16:07:53 +03:00
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/*
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* CModHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2017-07-13 10:26:03 +02:00
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#pragma once
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#include "filesystem/Filesystem.h"
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#include "VCMI_Lib.h"
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#include "JsonNode.h"
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2012-08-10 16:07:53 +03:00
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2022-12-13 03:55:54 +02:00
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#ifdef __UCLIBC__
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#undef major
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#undef minor
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#undef patch
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#endif
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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2012-08-10 16:07:53 +03:00
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class CModHandler;
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class CModIndentifier;
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class CModInfo;
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2012-11-13 14:52:23 +03:00
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class JsonNode;
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2013-04-21 15:49:26 +03:00
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class IHandlerBase;
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2012-08-10 16:07:53 +03:00
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2012-12-03 19:00:17 +03:00
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/// class that stores all object identifiers strings and maps them to numeric ID's
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/// if possible, objects ID's should be in format <type>.<name>, camelCase e.g. "creature.grandElf"
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2023-01-25 13:10:48 +02:00
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class DLL_LINKAGE CIdentifierStorage
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2012-12-03 19:00:17 +03:00
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{
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2014-06-15 23:25:10 +03:00
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enum ELoadingState
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{
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LOADING,
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FINALIZING,
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FINISHED
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};
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2013-04-25 17:03:35 +03:00
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struct ObjectCallback // entry created on ID request
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{
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std::string localScope; /// scope from which this ID was requested
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std::string remoteScope; /// scope in which this object must be found
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std::string type; /// type, e.g. creature, faction, hero, etc
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std::string name; /// string ID
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2013-06-26 14:18:27 +03:00
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std::function<void(si32)> callback;
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2013-12-02 14:58:02 +03:00
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bool optional;
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2013-04-25 17:03:35 +03:00
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2016-10-22 10:00:55 +02:00
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ObjectCallback(std::string localScope, std::string remoteScope,
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std::string type, std::string name,
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const std::function<void(si32)> & callback,
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bool optional);
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2013-04-25 17:03:35 +03:00
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};
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struct ObjectData // entry created on ID registration
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{
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si32 id;
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std::string scope; /// scope in which this ID located
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2014-02-02 17:31:56 +03:00
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2017-08-23 14:15:33 +02:00
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bool operator==(const ObjectData & other) const
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{
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return id == other.id && scope == other.scope;
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}
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2014-02-02 17:31:56 +03:00
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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2017-07-31 15:35:42 +02:00
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h & id;
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h & scope;
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2014-02-02 17:31:56 +03:00
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}
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2013-04-25 17:03:35 +03:00
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};
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2017-08-25 08:29:34 +02:00
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std::multimap<std::string, ObjectData> registeredObjects;
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2013-04-25 17:03:35 +03:00
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std::vector<ObjectCallback> scheduledRequests;
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2012-12-03 19:00:17 +03:00
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2014-06-15 23:25:10 +03:00
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ELoadingState state;
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2013-04-21 15:49:26 +03:00
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/// Check if identifier can be valid (camelCase, point as separator)
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2012-12-22 19:47:12 +03:00
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void checkIdentifier(std::string & ID);
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2013-04-25 17:03:35 +03:00
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void requestIdentifier(ObjectCallback callback);
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bool resolveIdentifier(const ObjectCallback & callback);
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2013-12-31 02:09:58 +03:00
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std::vector<ObjectData> getPossibleIdentifiers(const ObjectCallback & callback);
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2012-12-03 19:00:17 +03:00
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public:
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2014-06-15 23:25:10 +03:00
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CIdentifierStorage();
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2016-08-30 10:45:05 +02:00
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virtual ~CIdentifierStorage();
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2013-12-02 14:58:02 +03:00
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/// request identifier for specific object name.
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/// Function callback will be called during ID resolution phase of loading
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2013-06-26 14:18:27 +03:00
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void requestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback);
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2014-11-12 04:50:51 +02:00
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///fullName = [remoteScope:]type.name
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2015-11-16 16:38:42 +02:00
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void requestIdentifier(std::string scope, std::string fullName, const std::function<void(si32)> & callback);
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2013-06-26 14:18:27 +03:00
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void requestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback);
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void requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback);
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2013-04-25 17:03:35 +03:00
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2013-12-02 14:58:02 +03:00
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/// try to request ID. If ID with such name won't be loaded, callback function will not be called
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void tryRequestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback);
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void tryRequestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback);
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/// get identifier immediately. If identifier is not know and not silent call will result in error message
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2014-05-17 17:50:11 +03:00
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boost::optional<si32> getIdentifier(std::string scope, std::string type, std::string name, bool silent = false);
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2013-12-02 14:58:02 +03:00
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boost::optional<si32> getIdentifier(std::string type, const JsonNode & name, bool silent = false);
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2013-12-31 02:09:58 +03:00
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boost::optional<si32> getIdentifier(const JsonNode & name, bool silent = false);
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2016-11-13 12:38:42 +02:00
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boost::optional<si32> getIdentifier(std::string scope, std::string fullName, bool silent = false);
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2013-12-02 14:58:02 +03:00
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/// registers new object
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2013-04-21 15:49:26 +03:00
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void registerObject(std::string scope, std::string type, std::string name, si32 identifier);
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2012-12-03 19:00:17 +03:00
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/// called at the very end of loading to check for any missing ID's
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2013-04-21 15:49:26 +03:00
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void finalize();
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2014-02-02 17:31:56 +03:00
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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2017-07-31 15:35:42 +02:00
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h & registeredObjects;
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h & state;
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2014-02-02 17:31:56 +03:00
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}
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2013-04-21 15:49:26 +03:00
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};
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2017-07-20 06:08:49 +02:00
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/// internal type to handle loading of one data type (e.g. artifacts, creatures)
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class DLL_LINKAGE ContentTypeHandler
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2013-04-21 15:49:26 +03:00
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{
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2017-07-20 06:08:49 +02:00
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public:
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struct ModInfo
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2013-04-21 15:49:26 +03:00
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{
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2017-07-20 06:08:49 +02:00
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/// mod data from this mod and for this mod
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JsonNode modData;
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/// mod data for this mod from other mods (patches)
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JsonNode patches;
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2013-04-21 15:49:26 +03:00
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};
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2017-07-20 06:08:49 +02:00
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/// handler to which all data will be loaded
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IHandlerBase * handler;
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std::string objectName;
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/// contains all loaded H3 data
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std::vector<JsonNode> originalData;
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std::map<std::string, ModInfo> modData;
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2013-04-21 15:49:26 +03:00
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2017-07-20 06:08:49 +02:00
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ContentTypeHandler(IHandlerBase * handler, std::string objectName);
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/// local version of methods in ContentHandler
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/// returns true if loading was successful
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bool preloadModData(std::string modName, std::vector<std::string> fileList, bool validate);
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bool loadMod(std::string modName, bool validate);
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void loadCustom();
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void afterLoadFinalization();
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};
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/// class used to load all game data into handlers. Used only during loading
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class DLL_LINKAGE CContentHandler
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{
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2013-11-11 23:11:51 +03:00
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/// preloads all data from fileList as data from modName.
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bool preloadModData(std::string modName, JsonNode modConfig, bool validate);
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/// actually loads data in mod
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bool loadMod(std::string modName, bool validate);
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2013-04-21 15:49:26 +03:00
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std::map<std::string, ContentTypeHandler> handlers;
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public:
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CContentHandler();
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2017-07-20 06:08:49 +02:00
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void init();
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2013-11-08 23:36:26 +03:00
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/// preloads all data from fileList as data from modName.
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2013-11-11 23:11:51 +03:00
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void preloadData(CModInfo & mod);
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2013-04-21 15:49:26 +03:00
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/// actually loads data in mod
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2013-11-11 23:11:51 +03:00
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void load(CModInfo & mod);
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2013-07-21 17:19:29 +03:00
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2016-11-13 12:38:42 +02:00
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void loadCustom();
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2013-07-21 17:19:29 +03:00
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/// all data was loaded, time for final validation / integration
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void afterLoadFinalization();
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2017-07-20 06:08:49 +02:00
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const ContentTypeHandler & operator[] (const std::string & name) const;
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2012-12-03 19:00:17 +03:00
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};
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2012-12-12 14:13:57 +03:00
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typedef std::string TModID;
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2012-08-10 16:07:53 +03:00
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class DLL_LINKAGE CModInfo
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{
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public:
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2013-11-11 23:11:51 +03:00
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enum EValidationStatus
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{
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PENDING,
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FAILED,
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PASSED
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};
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2022-09-17 15:43:59 +02:00
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struct Version
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{
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int major = 0;
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int minor = 0;
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int patch = 0;
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Version() = default;
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Version(int mj, int mi, int p): major(mj), minor(mi), patch(p) {}
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static Version GameVersion();
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static Version fromString(std::string from);
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std::string toString() const;
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bool compatible(const Version & other, bool checkMinor = false, bool checkPatch = false) const;
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bool isNull() const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & major;
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h & minor;
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h & patch;
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}
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};
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2013-11-11 23:11:51 +03:00
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2012-12-12 14:13:57 +03:00
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/// identifier, identical to name of folder with mod
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std::string identifier;
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/// human-readable strings
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std::string name;
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std::string description;
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2022-09-17 15:43:59 +02:00
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/// version of the mod
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Version version;
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2022-09-18 23:18:17 +02:00
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/// vcmi versions compatible with the mod
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2022-09-17 15:43:59 +02:00
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Version vcmiCompatibleMin, vcmiCompatibleMax;
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2012-12-12 14:13:57 +03:00
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2013-01-10 21:53:49 +03:00
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/// list of mods that should be loaded before this one
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std::set <TModID> dependencies;
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2012-12-12 14:13:57 +03:00
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2013-01-10 21:53:49 +03:00
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/// list of mods that can't be used in the same time as this one
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std::set <TModID> conflicts;
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2012-08-10 16:07:53 +03:00
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2013-11-08 23:36:26 +03:00
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/// CRC-32 checksum of the mod
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ui32 checksum;
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2013-11-09 22:10:16 +03:00
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/// true if mod is enabled
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bool enabled;
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2013-11-11 23:11:51 +03:00
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EValidationStatus validation;
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JsonNode config;
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2016-11-27 21:07:01 +02:00
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CModInfo();
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2013-11-11 23:11:51 +03:00
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CModInfo(std::string identifier, const JsonNode & local, const JsonNode & config);
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2014-03-15 13:57:34 +03:00
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JsonNode saveLocalData() const;
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2013-11-11 23:11:51 +03:00
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void updateChecksum(ui32 newChecksum);
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2012-08-10 16:07:53 +03:00
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2014-03-15 13:57:34 +03:00
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static std::string getModDir(std::string name);
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static std::string getModFile(std::string name);
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2013-11-11 23:11:51 +03:00
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private:
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void loadLocalData(const JsonNode & data);
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2012-08-10 16:07:53 +03:00
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};
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class DLL_LINKAGE CModHandler
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{
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2012-11-13 14:52:23 +03:00
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std::map <TModID, CModInfo> allMods;
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2012-12-12 14:13:57 +03:00
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std::vector <TModID> activeMods;//active mods, in order in which they were loaded
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2013-11-11 23:11:51 +03:00
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CModInfo coreMod;
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2012-08-10 16:07:53 +03:00
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2013-11-08 23:36:26 +03:00
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void loadConfigFromFile(std::string name);
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2013-01-10 21:53:49 +03:00
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bool hasCircularDependency(TModID mod, std::set <TModID> currentList = std::set <TModID>()) const;
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2013-04-02 20:06:43 +03:00
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//returns false if mod list is incorrect and prints error to console. Possible errors are:
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2013-01-10 21:53:49 +03:00
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// - missing dependency mod
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// - conflicting mod in load order
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// - circular dependencies
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bool checkDependencies(const std::vector <TModID> & input) const;
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2021-04-10 17:23:58 +02:00
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/**
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* 1. Set apart mods with resolved dependencies from mods which have unresolved dependencies
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* 2. Sort resolved mods using topological algorithm
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* 3. Log all problem mods and their unresolved dependencies
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*
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* @param modsToResolve list of valid mod IDs (checkDependencies returned true - TODO: Clarify it.)
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* @return a vector of the topologically sorted resolved mods: child nodes (dependent mods) have greater index than parents
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*/
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std::vector <TModID> validateAndSortDependencies(std::vector <TModID> modsToResolve) const;
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2014-03-15 13:57:34 +03:00
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std::vector<std::string> getModList(std::string path);
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2017-07-20 06:08:49 +02:00
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void loadMods(std::string path, std::string parent, const JsonNode & modSettings, bool enableMods);
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void loadOneMod(std::string modName, std::string parent, const JsonNode & modSettings, bool enableMods);
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2023-01-16 23:20:24 +02:00
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void loadTranslation(TModID modName);
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2012-12-03 19:00:17 +03:00
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public:
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2022-12-07 15:18:19 +02:00
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/// returns true if scope is reserved for internal use and can not be used by mods
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static bool isScopeReserved(const TModID & scope);
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/// reserved scope name for referencing built-in (e.g. H3) objects
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static const TModID & scopeBuiltin();
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/// reserved scope name for accessing objects from any loaded mod
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static const TModID & scopeGame();
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/// reserved scope name for accessing object for map loading
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static const TModID & scopeMap();
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2022-09-23 13:20:11 +02:00
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class DLL_LINKAGE Incompatibility: public std::exception
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2022-09-17 15:43:59 +02:00
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{
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public:
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2022-09-23 13:02:19 +02:00
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using StringPair = std::pair<const std::string, const std::string>;
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using ModList = std::list<StringPair>;
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Incompatibility(ModList && _missingMods):
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missingMods(std::move(_missingMods))
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{
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std::ostringstream _ss;
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for(auto & m : missingMods)
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_ss << m.first << ' ' << m.second << std::endl;
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message = _ss.str();
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}
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const char * what() const noexcept override
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{
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return message.c_str();
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}
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private:
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//list of mods required to load the game
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// first: mod name
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// second: mod version
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const ModList missingMods;
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std::string message;
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2022-09-17 15:43:59 +02:00
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};
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2013-04-02 20:06:43 +03:00
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2012-12-03 19:00:17 +03:00
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CIdentifierStorage identifiers;
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2020-10-09 23:31:23 +02:00
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std::shared_ptr<CContentHandler> content; //(!)Do not serialize
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2017-07-20 06:08:49 +02:00
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2012-12-12 14:13:57 +03:00
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/// receives list of available mods and trying to load mod.json from all of them
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2013-11-09 22:10:16 +03:00
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void initializeConfig();
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2017-07-20 06:08:49 +02:00
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void loadMods(bool onlyEssential = false);
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2014-03-15 13:57:34 +03:00
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void loadModFilesystems();
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2012-11-13 14:52:23 +03:00
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2022-03-21 00:33:04 +02:00
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std::set<TModID> getModDependencies(TModID modId, bool & isModFound);
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2013-04-25 17:03:35 +03:00
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2014-03-15 13:57:34 +03:00
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/// returns list of all (active) mods
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std::vector<std::string> getAllMods();
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std::vector<std::string> getActiveMods();
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2012-11-13 14:52:23 +03:00
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/// load content from all available mods
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2013-11-09 22:10:16 +03:00
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void load();
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2017-07-20 06:08:49 +02:00
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void afterLoad(bool onlyEssential);
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2012-11-13 14:52:23 +03:00
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2012-08-11 12:06:23 +03:00
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struct DLL_LINKAGE hardcodedFeatures
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{
|
2013-04-26 00:50:55 +03:00
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JsonNode data;
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2012-08-11 12:06:23 +03:00
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int CREEP_SIZE; // neutral stacks won't grow beyond this number
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int WEEKLY_GROWTH; //percent
|
2015-11-16 16:38:42 +02:00
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int NEUTRAL_STACK_EXP;
|
2012-09-05 15:49:23 +03:00
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int MAX_BUILDING_PER_TURN;
|
2012-08-11 12:06:23 +03:00
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bool DWELLINGS_ACCUMULATE_CREATURES;
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bool ALL_CREATURES_GET_DOUBLE_MONTHS;
|
2014-04-27 09:43:42 +03:00
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int MAX_HEROES_AVAILABLE_PER_PLAYER;
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int MAX_HEROES_ON_MAP_PER_PLAYER;
|
2016-01-27 10:38:35 +02:00
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bool WINNING_HERO_WITH_NO_TROOPS_RETREATS;
|
2017-07-14 23:46:18 +02:00
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bool BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE;
|
2019-03-17 19:27:05 +02:00
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bool NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS;
|
2022-12-31 17:25:40 +02:00
|
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double ATTACK_POINT_DMG_MULTIPLIER;
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double ATTACK_POINTS_DMG_MULTIPLIER_CAP;
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double DEFENSE_POINT_DMG_MULTIPLIER;
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double DEFENSE_POINTS_DMG_MULTIPLIER_CAP;
|
2012-08-11 12:06:23 +03:00
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template <typename Handler> void serialize(Handler &h, const int version)
|
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{
|
2017-07-31 15:35:42 +02:00
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h & data;
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h & CREEP_SIZE;
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h & WEEKLY_GROWTH;
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h & NEUTRAL_STACK_EXP;
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h & MAX_BUILDING_PER_TURN;
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h & DWELLINGS_ACCUMULATE_CREATURES;
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h & ALL_CREATURES_GET_DOUBLE_MONTHS;
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h & MAX_HEROES_AVAILABLE_PER_PLAYER;
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h & MAX_HEROES_ON_MAP_PER_PLAYER;
|
2022-06-20 16:39:50 +02:00
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h & WINNING_HERO_WITH_NO_TROOPS_RETREATS;
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h & BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE;
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h & NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS;
|
2022-12-31 17:25:40 +02:00
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h & ATTACK_POINT_DMG_MULTIPLIER;
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h & ATTACK_POINTS_DMG_MULTIPLIER_CAP;
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h & DEFENSE_POINT_DMG_MULTIPLIER;
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h & DEFENSE_POINTS_DMG_MULTIPLIER_CAP;
|
2012-08-11 12:06:23 +03:00
|
|
|
}
|
|
|
|
} settings;
|
|
|
|
|
2012-08-24 12:37:52 +03:00
|
|
|
struct DLL_LINKAGE gameModules
|
|
|
|
{
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|
|
bool STACK_EXP;
|
|
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|
bool STACK_ARTIFACT;
|
|
|
|
bool COMMANDERS;
|
|
|
|
bool MITHRIL;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
2017-07-31 15:35:42 +02:00
|
|
|
h & STACK_EXP;
|
|
|
|
h & STACK_ARTIFACT;
|
|
|
|
h & COMMANDERS;
|
|
|
|
h & MITHRIL;
|
2012-08-24 12:37:52 +03:00
|
|
|
}
|
|
|
|
} modules;
|
|
|
|
|
2012-08-10 16:07:53 +03:00
|
|
|
CModHandler();
|
2016-08-30 10:45:05 +02:00
|
|
|
virtual ~CModHandler();
|
2012-08-10 16:07:53 +03:00
|
|
|
|
2016-11-13 12:38:42 +02:00
|
|
|
static std::string normalizeIdentifier(const std::string & scope, const std::string & remoteScope, const std::string & identifier);
|
|
|
|
|
|
|
|
static void parseIdentifier(const std::string & fullIdentifier, std::string & scope, std::string & type, std::string & identifier);
|
|
|
|
|
|
|
|
static std::string makeFullIdentifier(const std::string & scope, const std::string & type, const std::string & identifier);
|
2015-11-16 16:38:42 +02:00
|
|
|
|
2012-08-10 16:07:53 +03:00
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
2022-09-17 15:43:59 +02:00
|
|
|
if(h.saving)
|
|
|
|
{
|
|
|
|
h & activeMods;
|
2022-09-18 23:18:17 +02:00
|
|
|
for(const auto & m : activeMods)
|
2022-09-17 15:43:59 +02:00
|
|
|
h & allMods[m].version;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2022-09-23 10:34:44 +02:00
|
|
|
loadMods();
|
2022-09-17 15:43:59 +02:00
|
|
|
std::vector<TModID> newActiveMods;
|
|
|
|
h & newActiveMods;
|
2022-09-23 13:02:19 +02:00
|
|
|
|
|
|
|
Incompatibility::ModList missingMods;
|
2022-09-24 11:03:46 +02:00
|
|
|
for(const auto & m : newActiveMods)
|
|
|
|
|
2022-09-17 15:43:59 +02:00
|
|
|
{
|
|
|
|
CModInfo::Version mver;
|
|
|
|
h & mver;
|
2022-09-23 13:02:19 +02:00
|
|
|
|
|
|
|
if(allMods.count(m) && (allMods[m].version.isNull() || mver.isNull() || allMods[m].version.compatible(mver)))
|
|
|
|
allMods[m].enabled = true;
|
|
|
|
else
|
|
|
|
missingMods.emplace_back(m, mver.toString());
|
2022-09-17 15:43:59 +02:00
|
|
|
}
|
2022-09-23 13:02:19 +02:00
|
|
|
|
|
|
|
if(!missingMods.empty())
|
|
|
|
throw Incompatibility(std::move(missingMods));
|
|
|
|
|
2022-09-17 15:43:59 +02:00
|
|
|
std::swap(activeMods, newActiveMods);
|
|
|
|
}
|
|
|
|
|
2017-07-31 15:35:42 +02:00
|
|
|
h & settings;
|
|
|
|
h & modules;
|
|
|
|
h & identifiers;
|
2012-08-10 16:07:53 +03:00
|
|
|
}
|
2012-08-10 18:16:42 +03:00
|
|
|
};
|
2022-07-26 15:07:42 +02:00
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|