d25a5a795e
* next part of sieges
2009-09-01 13:54:13 +00:00
399f58f1af
* partially implemented puzzle map
2009-08-31 15:57:15 +00:00
7586094a9b
* corrected r1174 - we can get the dead stack's info
2009-08-31 10:56:41 +00:00
866d39727e
Made a small fix for the problem with crash on killing with a spell.
2009-08-31 08:13:10 +00:00
4672070e8c
* positions of obstacles in the battlefield can now be individually shifted by config file
2009-08-30 12:58:38 +00:00
ca7ee8936c
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
...
(Paths are still calculated using the old pathfinder, it will be changed soon)
2009-08-30 12:47:40 +00:00
c1b112d266
* LEVEL_SPELL_IMMUNITY (e.g. Dragon spell immunity) implemented.
...
* Modified the positioning of battle effects, they should look about right now.
2009-08-29 22:00:46 +00:00
8fac12f957
* estimating damage that will be dealt while choosing stack to attack
2009-08-29 17:09:07 +00:00
03b91b1ed7
* fixed reading of guards / granted creatures (for BankConfig)
...
* minor changes
2009-08-29 16:08:58 +00:00
f92b6fc2b6
Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
2009-08-29 15:52:29 +00:00
1f0a1bd771
More fixes.
2009-08-28 19:34:08 +00:00
e746313565
* walls block movement now
...
* minor change
2009-08-28 10:49:11 +00:00
780de79eba
Further fixes.
2009-08-28 10:05:45 +00:00
fceeb05e16
* a bit of pathfinder interface redesign
...
* a few fixes for sieges
* better wall parts' positions by Ivan
2009-08-28 09:03:58 +00:00
6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
2009-08-27 08:04:32 +00:00
e806399246
Compile fixes.
2009-08-26 23:38:17 +00:00
be76586fab
Added missing dependencies to makefiles.
2009-08-26 23:37:15 +00:00
adcfb3c020
* second part of sieges
...
* minor changes
2009-08-26 14:09:55 +00:00
2c7d7f4094
* first part of siege support
...
* minor fix
2009-08-24 12:55:05 +00:00
579b7236b7
Fixed crash when r-clicking spell.
2009-08-23 18:23:21 +00:00
1f79af440f
* @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-)
...
* Scrolling through scenario list with mouse wheel, HOME, END, PAGE UP and PAGE DOWN buttons
* Starting selected scenario with double-click
2009-08-23 18:01:08 +00:00
fe2085fe42
* support for new creature abilities: hate, spell cost decreasing, spell vulnerability
...
* fixed crash when vcmiistari is applied on hero without spell book
2009-08-23 13:41:57 +00:00
ef8f2e695f
* support for HP regeneration
...
* minor fixes
2009-08-22 14:39:44 +00:00
66dd31fd8a
* attacking and capturing towns
...
* r-click popups on selected town/hero.bonus and teams in pregame
* disabled music due to bugs in SDL_mixer and smpeg (probably it was the source of reported random crashes / hangups)
* minor fixes
2009-08-22 13:59:15 +00:00
ac7c7a3d23
Re-order declaration of 2 variables, and fix a typo.
2009-08-21 00:59:54 +00:00
5352496bad
Fixed uninitialized variables. callback2 is not yet initialized.
2009-08-21 00:59:12 +00:00
8458a03e85
Added missing initialization.
2009-08-20 04:34:38 +00:00
d8c2055809
* Shipyard window had it's wood and gold spots swapped, fixed.
...
* Melee cursor in battle now works like it should for 2-hex creatures.
2009-08-19 15:47:00 +00:00
c4b0bd9d7e
* new spell: remove obstacle
...
* minor changes
2009-08-19 10:59:42 +00:00
6312a55bac
Fixed uninitialized variables.
2009-08-19 05:00:59 +00:00
a7b7b0a431
Add new files to makefiles.
2009-08-19 04:45:33 +00:00
93f5c83d7c
* support for new spell: hypnotize
2009-08-18 11:49:34 +00:00
3915b71869
Various fixes. Subtitles for choosen hero/town/bonus in pregame. Fixed arrows behavior. Really fixed shortcuts. Fixed map scrolling. Fixed disappearing battle interface.
2009-08-18 08:22:56 +00:00
c7a307dfed
Compile fix.
2009-08-18 01:57:39 +00:00
d8ddc4236b
Shipyard window fixed.
2009-08-17 17:19:09 +00:00
1ef51b6888
"Next Hero" on adventure map now selects heroes who have movement points left, rather than those who don't.
2009-08-17 13:50:21 +00:00
c42ef6a23e
Button hotkeys are now functioning.
2009-08-17 13:14:37 +00:00
49a142b92e
* minor changes
2009-08-17 13:08:05 +00:00
e892913635
* support for battles in creature banks (hopefully)
2009-08-17 10:47:08 +00:00
fbc117b034
1.Pandora and Event now give experience correctly
...
2.Better, but not complete handling for big exp values
2009-08-17 10:02:29 +00:00
b4070c6b3e
Third part of GUI reorganization:
...
* Rewritten pregame
* FNT fonts support
* Several additions to GUI system.
Changes are significant, some things may be broken.
2009-08-17 08:50:31 +00:00
dd91e7e406
1. Support for Pandora Box
...
2. Improved functions handling experience. Now it works with values over 65K, but still didn't with event giving 99M exp
I have no idea what it has to do with AI though
2009-08-16 15:39:18 +00:00
4fc25c7b98
* corrected per-stack spell immunity handling
...
* support for new artifacts: * of Legion, shackles of war
2009-08-16 13:44:17 +00:00
79362501c1
Make sure we actually have an ellipsis.
2009-08-15 15:43:30 +00:00
4845ba80bd
Ellipsis in messages will not be broken apart, as with the description for Speculum.
2009-08-15 04:54:52 +00:00
ce86e88fa3
Better positioning of the melee cursors.
2009-08-14 02:13:22 +00:00
ccbc2ebf6f
Changed the melee cursor behavior in battle.
2009-08-13 01:55:00 +00:00
2af6d85c23
Various fixes and improvements, mostly for r1093
2009-08-13 01:03:11 +00:00
1d765e8f29
Second part of GUI reorganization. Some things may not work properly.
2009-08-11 16:05:33 +00:00
4653396d76
1.Support for Keymaster Tent & Borderguard, Eye & Hut of The Magi, Stables.
...
2.Partially done support for creature banks. ToDo: load config file, start battle with surrounding enemies
3.Attempt to increase hero exp capacity. You may ignore it at the moment.
4.Fixed negative countdown in timeHandler.
2009-08-11 07:50:29 +00:00