b3234e8bfa
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
...
* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
2011-07-05 06:14:07 +00:00
39feb24d64
- possibly fixed #763
2011-07-03 10:04:06 +00:00
57a36e77f3
Improvement for multiple-hex effects.
...
TODO: Attacker must know exact attacked tile, not only the stack.
2011-07-03 05:55:57 +00:00
4592ddb74e
Fixing several issues with artifacts in hero window described in note http://bugs.vcmi.eu/view.php?id=761#c1828 . Also resolving #741 .
2011-07-03 01:03:46 +00:00
81180de8be
Handling of area attack animation & effect
2011-07-02 17:40:33 +00:00
51943e5f1e
Partial support for Death Cloud & Magog's Fire Ball.
...
Lots of refactoring is needed to handle this and multiple-target attacks.
2011-07-02 16:49:22 +00:00
11fade5e67
- fixed crash in #761
2011-07-02 15:12:35 +00:00
48e79b163c
- missed file from previous commit
...
- minor fixes
2011-07-01 16:26:36 +00:00
a89895452a
- (linux) fixed searching/loading of scripting libraries
...
- (linux) moved AI libraries to /lib/vcmi/AI/lib*, ERM lib to /lib/vcmi/Scripting/*
- gcc compile and warnings fixes
2011-06-28 14:19:16 +00:00
cef16ccc74
* Fixed battle positions bugs: #174 , #172 , #400
...
* Turret creatures have no longer a standing animation
* Turret creatures get cut at a certain y position(lower part of shooters are hidden)
2011-06-27 17:11:17 +00:00
2efcdae80f
* Fixed #750
2011-06-26 10:22:48 +00:00
9ca5d9048a
Fixed total spell immunity granted by 2212.
...
Improvements for Life Drain.
2011-06-25 15:05:01 +00:00
212bc13ad6
Fixed #755 and #759 .
2011-06-25 14:22:19 +00:00
5fdb5aa494
* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
...
* Implemented caching for the bonus system
2011-06-25 13:53:15 +00:00
e5c11385cd
Fixed #293
...
Support for damage spell immunities.
2011-06-25 06:55:35 +00:00
7dce558e28
More fixes. Estates skill is now handled as a Bonus.
2011-06-24 18:16:28 +00:00
bdce46ab60
Minor refactorings, fixes & improvements.
...
Moved CArtifactSet to ArtHandler. ObjectHandler is already too messed.
2011-06-24 17:43:02 +00:00
d88b6b1bb3
Interactive mode for ERM interpreter.
2011-06-23 21:42:30 +00:00
d9a9477cb4
Likely fixing #754 .
2011-06-22 22:35:26 +00:00
5eef9551de
Fixed #607
...
Support for Admiral's Hat
2011-06-21 16:00:19 +00:00
af8d8cbfc7
Implemented #479
2011-06-21 12:45:57 +00:00
580c4e4c9b
ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
...
Little changes around handling ERM. New class in lib: CFileUtility, so the code for scanning files with given extension is not duplicated.
2011-06-20 11:41:04 +00:00
c850ee6fe0
Fixed #180 . Minor tweaks.
2011-06-18 15:43:28 +00:00
d4465ec929
Smarter handling of Magic Resistance & Resistance hero skill.
2011-06-18 10:58:46 +00:00
361e58eddb
Applied patch from #749
2011-06-18 04:56:32 +00:00
4b7d0f3092
Partial integration of Android patches, from Pelya.
2011-06-15 02:15:05 +00:00
eecb470e74
Fixed all warnings "take address of temporary".
2011-06-11 04:54:41 +00:00
9775f88045
Version bump.
...
Initial support for IF:M elements and string formatting.
Various minor changes related to ERM interpreter.
The following script should be functional now:
ZVSE
!?PI;
!!DO1/0/6/1&v2777<>1:P0;
!?FU1;
!!IF:M^Hello world number %X16!^;
2011-06-10 23:50:32 +00:00
aca118b613
Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
2011-06-03 03:23:50 +00:00
0dbd7ee3c8
Fixed #739 and #742 .
...
Version set to 0.85.
2011-06-01 18:26:44 +00:00
ff49b852df
Silenced several "warning: suggest parentheses around ‘&&’ within ‘||’": added some parenthesis, optimized a couple statments and fix a bug in another.
2011-05-30 19:20:14 +00:00
2d3caec79b
* Implemented parabolic trajectory of the trebuchet
...
* Improved shooting animation
2011-05-30 14:16:34 +00:00
2d61fab7e9
* Probably fixed #655 .
...
* Fixed #736 , #737 .
* Fixed crash on loss/victory.
* Fixed crash on loading some AB maps.
* Fixed crash on loading map where victory/loss condition objective hero was placed inside the town.
* Fixed crash on loading map when neutral Dungeon has built Portal of Summoning.
* Mutex protecting GS will be used to prevent changes in GS when GUI might read it.
* Little more securities around moving hero and ending turn, still needed more.
2011-05-29 23:49:25 +00:00
936005aa1c
Correct, yet ugly handling of Magic Resistance.
2011-05-29 18:28:50 +00:00
47e4c8d6e6
Probably fixed #732 , one more fix for spawning wandering monsters.
2011-05-29 14:06:52 +00:00
b07e8fbfa4
For 0.84c dev build.
2011-05-29 01:44:47 +00:00
19f0836211
Fixed #712 and #713
2011-05-28 10:05:25 +00:00
3ca95ef5ed
Fixed #730 :
...
* crash on +5 growth week
* crash on spawning wandering creatures on double growth months
(how come that has not been found in previous build?)
More logging for #729-like issues.
2011-05-28 01:02:28 +00:00
4af4f0a707
Compile and warning fixes.
2011-05-27 22:34:58 +00:00
abc0d3537e
Some compile fixes.
2011-05-27 13:49:18 +00:00
7962a9bc47
* Fixed #30
...
* Fixed several shooting animation bugs
* Improved XY position of double wide creatures
2011-05-26 14:47:45 +00:00
953a3bf165
Final changes for 0.84b:
...
* no hard crash on startup when AB videos are not installed (1 byte file)
* moved some DLL_EXPORTs to resolve incomprehensible (to me) linker error occurring only with release builds.
2011-05-26 01:03:35 +00:00
c32242b4e9
For 0.84b dev build.
2011-05-25 23:52:27 +00:00
df062614d7
Fixed #260 , improvement for #250 .
2011-05-25 22:44:02 +00:00
8e57dba850
Fixed #658 and #699 .
...
Checking for water availability won't cause spurious warnings. New creature window enabled for testing.
2011-05-25 14:48:49 +00:00
601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
2011-05-25 13:11:03 +00:00
072bb5884b
Fixed #728 .
...
Fixed issue with game loading.
Minor fixes.
2011-05-24 23:17:57 +00:00
94166b83aa
* some changes
2011-05-22 18:46:52 +00:00
b97988477e
Optimization for terrain path.
2011-05-21 08:44:02 +00:00
3a6b5cbfbb
Various fixes related to spell effects and Creature Window.
2011-05-21 07:07:07 +00:00