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Commit Graph

1044 Commits

Author SHA1 Message Date
02e4ef507e Stacks #5: giving creatures, practically finished (many fixes needed). 2010-12-12 23:44:16 +00:00
fc6d6e02a3 More fixes for stacks, some basic macro-based logging for bonus graph operations. 2010-12-11 23:11:26 +00:00
e677cd5b07 Merged r1880. 2010-12-11 20:30:33 +00:00
69b97e0a51 Little more changes. 2010-12-09 23:10:28 +00:00
ad48681d91 * cleanup 2010-12-08 20:17:05 +00:00
f020562570 Merged changes from trunk. 2010-12-05 23:26:56 +00:00
848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. 2010-12-05 23:10:02 +00:00
6f56b5bb30 * a few more consts 2010-12-04 19:44:23 +00:00
efedb1a55a * minor cleanup 2010-12-04 19:15:20 +00:00
ea03273c8e Some work towards useful AI:
-It is possible to toggle adventure AI on / off typing "ai" in the console (default is true)
-General cleaning and formatting of code
-Some minor optimizations
-Teal console log for AI

AI tends to hang in the maze of mutexes and current player interface, further investigation is needed.

Fixed #580
minor tweaks
2010-11-28 16:39:13 +00:00
fdb541d81e Stacks #3 -> towards new system of stack operations. 2010-11-27 20:17:28 +00:00
7c3f3d20c3 Stacks #2 -> towards new system of stack operations. 2010-11-27 01:46:19 +00:00
32ce20af15 Moving stack system to pointers, part #1 2010-11-22 00:34:46 +00:00
9250cc8adf Separated CStack and CStackInstance. 2010-11-20 17:36:02 +00:00
cdf7b2b4d9 Bonuses now use pointers.
Things are very broken.
2010-11-18 22:06:56 +00:00
4d657eaf47 Merges from trunk. Minor changes. 2010-11-18 18:07:57 +00:00
73a4c2e446 - missed Hill Fort fixes
- compile fix
2010-11-18 13:34:21 +00:00
265d7a22d6 Animation system update:
-- files moved to /client, GUI classes added
-- handling of creatures, used in creature cards, fixed #469 \ #490
-- handling of town buildings
#631 crash at hill fort fixed
2010-11-15 15:15:00 +00:00
310a36c8d1 Fixed 313 & 314 :) 2010-11-15 12:51:53 +00:00
56cd172b82 Fixed #296
Partial fix for #314
2010-11-15 07:15:10 +00:00
9028684697 Disemboweling the system.
Things are broken now.
2010-11-13 20:26:15 +00:00
bce805dacc Restored Warmonger's changes to artifacts system.
They will be subject of my further work, along with next part of bonus system.
2010-11-10 00:06:25 +00:00
9771dd12ff - changes in LodHandler:
-- file type (text, image...) can be specified in getFile(), all hacks removed
-- replaced Nodrze with std::set
-  some gcc warnings fixed
2010-11-09 11:27:58 +00:00
4434a73651 #630, ofstream doesn't have constructor from std::string on older compilers. 2010-11-07 12:14:31 +00:00
d715510bee Version bump.
Fixed a stupid typo, thankfully not very breaking.
2010-11-06 14:43:48 +00:00
5d1111019c Fix for garrison issue.
To be released as second hotfix.
2010-11-05 21:44:11 +00:00
30ae49864a Workaround for the font issue. 2010-11-05 20:48:54 +00:00
0f4478d8cf Hotfix for meeting window. 2010-11-04 23:28:26 +00:00
1c8d909433 Hotfix for loading game. 2010-11-03 11:34:25 +00:00
5004c1188b Since filename extensions are omitted, GARRISON.TXT was hiding GARRISON.BMP. I've added a crude workaround (ignore the first file since it's not used).
Fixed #613.
2010-10-31 21:29:39 +00:00
a346708398 #610 / minor 2010-10-31 19:56:37 +00:00
dc5370ad6e Fixed #585 and #588. 2010-10-31 19:17:26 +00:00
dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
e83b9fa8fa Fixed battles for network MP. 2010-10-30 19:26:39 +00:00
0e12c1419e Not very nice fix for campaigns. 2010-10-30 14:53:23 +00:00
923fed7dc1 - fix for bonuses in campaign screen
- fixed gcc warnings
- build system updated
2010-10-25 19:37:21 +00:00
e301f8e048 Reenabled campaigns. Workaround for crash when button graphic is not available. 2010-10-24 21:29:18 +00:00
daeb3af67a Early changes towards MP support.
It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
aa131bbf15 Reverted r1811, r1812, r1813 2010-10-24 11:23:43 +00:00
c10dac929d - New animation system:
-- New files: hch/CAnimation.h/cpp
-- Class CAnimation capable to load file partially and/or keep data in compressed state
-- Buttons now use CAnimation instead of CDefHandler

- build system regenerated to include new files
- fixed several gcc warnings
- updated README.linux
2010-10-18 15:08:59 +00:00
6cadd47f0d Fixes for artifact system - instances are serialized and synchronized. However, still some serializer issue prevents Scroll from working. 2010-10-09 18:38:32 +00:00
b75cf89f86 Partial support for customizable artifacts and Spell Scroll. Still doesn't work, though. 2010-10-03 17:52:11 +00:00
0f314e106c Artifacts will now be handled by pointers.
Assembling & disassembling combos may be buggy, but it's already been before.
2010-10-03 07:07:53 +00:00
2c43707661 More fixes for weeks & growths. 2010-10-02 09:43:22 +00:00
02d7fa35b7 A number of fixes. Banks serialization, doubling spell effects, week of plague. 2010-10-02 07:10:38 +00:00
47c8ee2e13 Statue of Legion constituents are now properly handled by GUI. 2010-09-26 05:21:09 +00:00
717141ab0b Statue of Legion is finally functional.
You can see my attempt to create very generic handling of global effects, but I abandoned it since no other items might actually use it.

However, Statue's constituents are buggy, so may be assembling & dissasembling them. Most likely this issue is general.
2010-09-25 20:23:55 +00:00
9356ba15ef * minor improvements for campaigns 2010-09-04 14:49:15 +00:00
4b8be22fb6 Several compile/link fixes. 2010-09-04 14:47:39 +00:00
4ba3c68ced Chenges (networking for PG, minor fixes) 2010-09-03 18:42:54 +00:00