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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-05 15:05:40 +02:00

171 Commits

Author SHA1 Message Date
MichalZr6
65d22f17ae proper logging of drained life and resurrected count
new struct for keeping track of healed HP (also drained life) and resurrected count
2024-06-09 23:54:20 +02:00
Ivan Savenko
2fcbfd978a
Merge pull request #4049 from IvanSavenko/campaign_fix
[1.5.2] Campaign fixes
2024-05-29 18:14:04 +03:00
Ivan Savenko
a8b07477b4 Fix hero kill mission not registered if target hero was the attacker 2024-05-28 15:43:06 +00:00
Ivan Savenko
3afbd03089 Attempt to track down crash on battle end 2024-05-28 14:41:05 +00:00
Ivan Savenko
64ad57470c Fix crash on applying necromancy when battle ended in a draw 2024-05-23 12:46:28 +00:00
Ivan Savenko
f8a206b0c6 Fix serialization of size_t breaking 32<->64 bit compatibility 2024-05-23 12:46:28 +00:00
Ivan Savenko
3ad618e0d8 Fix crash on bonus with invalid spell ID 2024-05-23 12:46:28 +00:00
Ivan Savenko
b8b42978b1 Reduce includes in headers 2024-04-26 13:26:33 +03:00
Ivan Savenko
090a1c7764 TurnTimerHandler is now a unique_ptr 2024-04-26 13:15:39 +03:00
Ivan Savenko
a99d5e6fa1 Simplify code 2024-04-26 12:44:57 +03:00
Ivan Savenko
0b01cc4676 Fix possible crash on out-of-range access 2024-04-22 15:33:01 +03:00
Ivan Savenko
42616cf4e8 Fix text formatting, fix todo's 2024-04-09 16:13:30 +03:00
Ivan Savenko
18ece6dcf6 Remove some usages of server-side translations 2024-04-09 16:13:30 +03:00
Evgeny Malygin
25125f96da
Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
Laserlicht
b0b3b9bb84 fix castle replay 2024-02-28 22:26:53 +01:00
Ivan Savenko
7cf5e317a4
Merge pull request #3612 from IvanSavenko/demon_summon_fix
Fixes demon summoning
2024-02-13 16:05:13 +02:00
Ivan Savenko
ece3403fc7 Fixes demon summoning - sacrificed creatures no longer remain after
battle and included into casualties
2024-02-12 21:53:38 +02:00
Ivan Savenko
6db405167d Clarified some (im)possible null dereferences 2024-02-12 13:05:30 +02:00
Ivan Savenko
a97d1d9377 Fix crash on broken ENCHANTED bonus 2024-02-05 21:07:01 +02:00
Laserlicht
e48e8e0f01
fix if attacked 2024-01-27 01:57:28 +01:00
Laserlicht
7f58333ef9
quick combat vs ai 2024-01-25 23:44:41 +01:00
Ivan Savenko
2a193effcc Merge branch 'master' into 'develop' 2024-01-25 16:23:13 +02:00
Ivan Savenko
0c07384293 Refactoring of serialization versioning handling
- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum

Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00
Ivan Savenko
24d25730ad Changed checks for null with checks for hasValue 2024-01-20 16:41:10 +02:00
Ivan Savenko
6e629a6a5f split getBonusLocalFirst into two distinct method:
- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
2024-01-19 13:56:06 +02:00
Ivan Savenko
a32ef673f7
Merge pull request #3482 from IvanSavenko/extend_hota_bonuses
Extend hota bonuses
2024-01-15 13:47:13 +02:00
Ivan Savenko
0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 2024-01-14 17:14:36 +02:00
Ivan Savenko
5565b55bb0 Fixed handling of SPELL_AFTER_ATTACK without addInfo field 2024-01-14 17:13:33 +02:00
Ivan Savenko
fc6a9924ee FIRST_STRIKE now supports ranged / melee subtypes, BLOCKS_RETALIATION
will properly block FIRST_STRIKE
2024-01-13 16:54:06 +02:00
Ivan Savenko
bb670cfb82 Merged accurate shot bonus into death stare bonus 2024-01-13 15:55:07 +02:00
Ivan Savenko
f6e0f46040
Merge pull request #3467 from dydzio0614/hota-fixes
Fix HotA creature abilities (add bonuses allowing implementing them)
2024-01-12 21:55:18 +02:00
M
9ee526d202 Fixes from code review 2024-01-11 21:10:22 +01:00
M
3a83de5e70 Simplified code a bit 2024-01-10 23:56:32 +01:00
M
bf7c6a4c3f Extract method for death stare / accurate shot, fix translation key 2024-01-10 23:23:10 +01:00
Dydzio
3c95f92c59 Update documentation 2024-01-07 21:22:10 +01:00
Dydzio
5dac8e2bbf Extract spell layers processing into separate method 2024-01-07 21:05:55 +01:00
Dydzio
310802ed87 Second version of spell layers bonus extension 2024-01-07 20:48:03 +01:00
Dydzio
bb925e4cb0 First version of sea witch / sorceress ability 2024-01-07 19:27:32 +01:00
Dydzio
b32c7beb05 Make one common handler for death stare and accurate shot 2024-01-06 18:26:13 +01:00
Ivan Savenko
cf47fbb729
Merge pull request #3435 from IvanSavenko/bugfixing
[1.4.3] Bugfixing
2024-01-06 13:06:07 +02:00
Ivan Savenko
c828ccf5f4 Fix transmutation bonus activation 2024-01-05 19:39:38 +02:00
Ivan Savenko
296310e32e Fix check for opponent side for mana drain 2024-01-05 17:56:00 +02:00
Ivan Savenko
b5307948c5 Fix crash on summon guardians ability 2024-01-05 15:47:25 +02:00
Ivan Savenko
edb2ecd751 Fix possible overflow errors on leveling up beyond int64_t limit
- added separate giveExperience method instead of weird changePrimSkill
- experience is now always used in form of int64_t
- max supported level reduced from 201 to 197 to fit into int64_t
- fixed undefined behavior in experience calculation
2024-01-04 23:57:36 +02:00
Ivan Savenko
ceea341bb0 Fix crash on attempt to dereference invalid subtype in bonus 2024-01-04 23:54:35 +02:00
Dydzio
7283a4861e Initial version of ACCURATE_SHOT implementation 2024-01-04 22:27:51 +01:00
Dydzio
7cf7543747 Configurable ferocity bonus 2024-01-01 21:16:38 +01:00
Dydzio
898b8f3c71 Add initial version of Ferocity ability (for Ayssids) 2024-01-01 19:58:32 +01:00
Ivan Savenko
85de3143ff Fixed Genie spellcasting logic to account for spell immunities 2023-12-24 01:13:19 +02:00
Ivan Savenko
a7c838036d Workaround to avoid crash on invalid bonus 2023-12-10 16:32:43 +02:00