Ivan Savenko
01396b62b7
Extracted handling of type ID's from serializer into a separate class
2024-08-26 19:48:46 +00:00
Ivan Savenko
232a759db7
Remove type registration from library pack applying
2024-08-26 19:48:46 +00:00
Ivan Savenko
b84af1a6de
Significantly simplify packs applying
...
Apparently our logic for packs applying with types registration is
overcomplicated and by now completely unnecessary - it became redundant
after introduction of visitor pattern.
2024-08-26 19:48:46 +00:00
Ivan Savenko
1c63fefe02
Moved banks randomization to server-side with client netpack
2024-07-16 13:13:39 +00:00
Ivan Savenko
b07408e984
New objects are now created and initialized on server and sent to client
2024-07-16 13:13:39 +00:00
Ivan Savenko
d2839c8e52
Rewardable object randomization is now always server-sided
2024-07-16 13:13:39 +00:00
Ivan Savenko
0d66ddbeec
GameState now uses random generator from server. Blocked access to rmg
...
on client
2024-07-16 13:13:38 +00:00
Ivan Savenko
df83fa33a1
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-05-31 09:34:21 +00:00
Ivan Savenko
9bfe000724
Added semi-workaround method for network thread shutdown:
...
Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.
Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.
This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
8754e0ebb3
Code formatting and cleanup
2024-05-17 17:10:29 +00:00
Ivan Savenko
f3de2cfe1c
Removed broken & unused serialization of player interface and AI
2024-05-17 16:35:53 +00:00
Ivan Savenko
8b861fc58f
Do not check for guards when teleporting using means other than DD
2024-05-07 20:05:23 +00:00
Ivan Savenko
18ece6dcf6
Remove some usages of server-side translations
2024-04-09 16:13:30 +03:00
SoundSSGood
9f688e6fb7
MoveArtifact, BulkMoveArtifacts PlayerColor player field
2024-03-07 22:28:56 +02:00
Alexander Wilms
522cb571b3
Remove redundant virtual
specifiers
...
`grep -nr virtual | grep -v googletest | grep override > ../redundant_virtual.txt`
```python
import os
with open("../redundant_virtual.txt") as f:
for line in f:
print()
line: str = line.strip()
print(line)
tmp = line.split(":")
file = tmp[0].strip()
code = tmp[-1].strip()
print(file)
print(code)
new_code = code.replace("virtual ", "", 1)
# https://superuser.com/a/802490/578501
command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}"
os.system(command)
```
2024-02-10 20:46:13 +01:00
Ivan Savenko
0c07384293
Refactoring of serialization versioning handling
...
- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum
Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00
Ivan Savenko
c21913f661
Fixed initialization of move points and mana for dismissed heroes
2024-01-15 23:16:48 +02:00
Ivan Savenko
edb2ecd751
Fix possible overflow errors on leveling up beyond int64_t limit
...
- added separate giveExperience method instead of weird changePrimSkill
- experience is now always used in form of int64_t
- max supported level reduced from 201 to 197 to fit into int64_t
- fixed undefined behavior in experience calculation
2024-01-04 23:57:36 +02:00
SoundSSGood
57e3abc548
ask assemble regression fixed
2023-11-08 21:59:55 +02:00
Ivan Savenko
6b81012f31
Use variant identifier in netpacks where applicable
2023-11-08 14:00:23 +02:00
Alexander Wilms
e4db6f2af8
CClient::removeGUI(): This function should be declared 'const'
2023-10-28 23:05:05 +00:00
Ivan Savenko
3880ea58b9
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
...
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Ivan Savenko
dd841bdaa7
Use enum instead of mix of bool's and int's for tile reveal
2023-10-16 00:12:38 +03:00
Ivan Savenko
898733eed7
Added Query to track visit duration for Taverns and Markets
2023-10-04 17:47:12 +03:00
Ivan Savenko
8c0d78f1d9
Added initiator-player to packs that add/remove/move objects
2023-09-19 19:24:34 +03:00
Ivan Savenko
747e28947a
Fix build
2023-09-06 16:03:47 +03:00
Ivan Savenko
41210c1dbf
Client-side support for multiple battles
2023-09-06 16:03:47 +03:00
Ivan Savenko
036df2e0ad
Support multiple battles in AI
2023-09-06 16:03:46 +03:00
Ivan Savenko
edd029c79c
Replace "currentPlayer" from gamestate with "activePlayers"
...
- Allows multiple active players at once, e.g. simturns
- Cleared up validation of netpacks by server, e.g. always check for
pack sender
2023-08-25 18:56:15 +03:00
Ivan Savenko
62cd8b12d4
Converted several namespace enums to enum class
2023-08-25 13:38:02 +03:00
Ivan Savenko
013417fb7e
Code cleanup
2023-08-21 17:55:49 +03:00
Ivan Savenko
1bf6bbd9b6
Significantly simplified threading model in battles
2023-07-18 19:55:59 +03:00
Ivan Savenko
c7d88271a9
Removed asynchronous calls from exchange window
2023-07-18 17:31:21 +03:00
Ivan Savenko
8efa7911b7
Implemented "Allied Adventure Map AI" option
2023-07-03 14:34:53 +03:00
Ivan Savenko
d1e5a347ff
Refactoring of campaign handler: rename types and use strong typing
2023-06-26 17:15:59 +03:00
Ivan Savenko
6a08a96d0c
Added createObject call as wrapper around NewObject netpack
2023-06-23 13:42:08 +03:00
Ivan Savenko
87fcfa4add
Removed excessive pathfinder includes
2023-06-21 12:00:44 +03:00
Tomasz Zieliński
982a2723de
Fix missing change
2023-06-08 09:49:28 +02:00
Konstantin
86f5d6de69
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
Ivan Savenko
7db67a3101
int3 now has proper hasher function
2023-04-20 22:04:24 +03:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Ivan Savenko
dfa2e2a349
Merge beta into develop
2023-04-11 19:37:35 +03:00
nordsoft
c0b90432cb
Change callback interface
2023-04-10 05:40:03 +04:00
nordsoft
e440343921
Bypass initial version of spell callback
2023-04-10 04:34:24 +04:00
Adriankhl
1d6192ca62
Shut down the thread for tactic phase properly
2023-04-08 22:52:46 +04:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
SoundSSGood
9f8aa25297
Backpack limit part4 (Using cheats, buying)
2023-03-21 12:14:33 +02:00
SoundSSGood
e23766280f
Backpack limit part2 (Pick up, Dig up, Object rewards)
2023-03-21 12:14:33 +02:00
Konstantin
4617ce10e5
vcmi: allow showing more than one components in infobar
...
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00