AlexVinS
13bd4ddcb2
Now movement can be canceled
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(-) rendering still missing
2014-06-21 10:49:27 +04:00
AlexVinS
5fa5ba622f
Start preparation for moveHero threaded implementation
2014-06-18 14:31:11 +04:00
AlexVinS
c2dd696e96
simplify CGuiHandler::handleEvents()
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Threre is no need to allow (and I doubt is was in fact possible with old code) new events to arrive during processing events. Let them to be processed in next frame.
2014-06-18 08:30:23 +04:00
AlexVinS
5fdc63ab5b
tiny fixes
2014-06-16 14:32:37 +04:00
AlexVinS
c7390316b7
small cleanup
2014-06-13 07:55:50 +04:00
AlexVinS
d707e55472
restore inGuiThread flag
2014-06-13 07:55:50 +04:00
AlexVinS
41a0319985
remove separate GUI thread
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+ this fixes OGL
- has some issues(f.e. hero movement)
2014-06-13 07:55:49 +04:00
AlexVinS
15fe37133c
Fix compilation with SDL1
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+ seems to be fully backward compatible (need more testing)
2014-06-13 07:55:48 +04:00
AlexVinS
56c74bc46a
+More build target to support both SDL1 and SDL2 builds
2014-06-13 07:55:48 +04:00
AlexVinS
bbd0312b45
Tweak configuration
2014-06-13 07:55:47 +04:00
Ivan Savenko
c424677736
- Hotfix: overlay was a pointer
2014-06-13 07:55:47 +04:00
Ivan Savenko
6205d07223
Re-enabled video player, should now work with SDL 2
2014-06-13 07:55:46 +04:00
AlexVinS
47979d28bb
Remove broken assertion
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* this restores music support
2014-06-13 07:55:46 +04:00
Ivan Savenko
8eb661461c
- vcmi compiles with SDL2 on Linux, video player is disabled for now
2014-06-13 07:55:45 +04:00
AlexVinS
3db7fb4f63
Still try to fix opengl backend
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- no success
+ make backend selection configurable
2014-06-13 07:55:45 +04:00
AlexVinS
d289c6a34a
Prefere opengl rendering
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- broken ...
2014-06-13 07:55:44 +04:00
AlexVinS
5bb3d859eb
Nice fullscreen mode++
2014-06-13 07:55:44 +04:00
AlexVinS
04aa76b842
Fix arrow keys moving on adventure map
2014-06-13 07:55:43 +04:00
AlexVinS
6474e37b76
try to fix hotkeys
2014-06-13 07:55:43 +04:00
AlexVinS
ac2896da42
Implemented SDL2 unicode input. Hotkeys are sill broken.
2014-06-13 07:55:42 +04:00
AlexVinS
d50976bf4a
restore some SDL1 code in CMT.XXX
2014-06-13 07:55:41 +04:00
AlexVinS
0ef16feca9
Refactoring towards backward compatibility (WiP)
2014-06-13 07:55:41 +04:00
AlexVinS
1597254399
just a few tweaks and it works!
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* enable video again
* set default bpp to 32 - SDL2 dont like 24 bit resolution
* now almost everything looks as expected (some issues are present though)
2014-06-13 07:55:40 +04:00
AlexVinS
6890c2650b
fix keyboard state access
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* is somewhat playable already!
2014-06-13 07:55:40 +04:00
AlexVinS
cd81e85a61
fix loading to pregame. Looks awful. More work to do.
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* video temprorary disabled
* multithread loading seems to be broken - disabled
2014-06-13 07:55:39 +04:00
AlexVinS
e072b2664f
fix pixel format
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* now it shows intro video (but then crash ...)
2014-06-13 07:55:39 +04:00
AlexVinS
62d42465de
fix compilation
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* may not even run
* text input disabled
2014-06-13 07:55:38 +04:00
AlexVinS
796905ec42
change VCMI_client.cbp to new externals layout
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* it will not compile of course
2014-06-13 07:55:38 +04:00
Haryaalcar
11955605b5
sorting by filename implemented for save and load screens
2014-06-11 00:03:08 +03:00
beegee1
a87363c0f1
- fixed mantis #783 - play sound when entering message in chat box
2014-06-01 18:48:40 +02:00
Ivan Savenko
1d17d60449
gcc update:
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- removed support for 4.6
- compilation fixes for 4.7
2014-05-29 13:42:05 +03:00
karol57
dd33fd51a8
int3 dist2d microoptimization
2014-05-25 20:42:25 +02:00
AlexVinS
8a3b997fa5
fix a few comments. No code changes.
2014-05-21 13:02:20 +04:00
DjWarmonger
1ea6723a32
Merge pull request #8 from xyzz/android-rolling
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Android port.
2014-05-17 05:17:54 +02:00
Ilya Zhuravlev
db7cd79cf7
Android port.
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Conflicts:
lib/vcmi_endian.h
2014-05-16 23:24:29 +04:00
beegee1
80765eb0a3
- fixed clang compiler warnings (detects now unused constant vars)
2014-05-16 19:22:21 +02:00
DjWarmonger
1dbc0c7177
Compilation fix. This will be released as VCMI 0.95b.
2014-05-02 12:19:50 +02:00
DjWarmonger
fb5152254d
Merge branch 'develop' of git://github.com/Macron1Robot/vcmi into WarmysBackup
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Conflicts:
client/CKingdomInterface.cpp
2014-05-02 12:03:02 +02:00
Macron1Robot
9976fcc671
Update GUIClasses.cpp
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spaces change
2014-04-29 22:25:30 +04:00
Macron1Robot
fd1640f931
Update GUIClasses.cpp
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Removed excessive check for tavernVideo string
2014-04-29 13:06:55 +04:00
DjWarmonger
4a71442c80
Missing changes.
2014-04-27 14:38:20 +02:00
DjWarmonger
f418b468c4
Merge branch 'develop' of https://github.com/vcmi/vcmi into WarmysBackup
2014-04-27 12:49:29 +02:00
Macron1Robot
8ec7a9b919
Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json"
2014-04-27 10:43:46 +04:00
Macron1Robot
907caedb13
Added "produce" section in "building" structure. Changed dailyIncome.
2014-04-26 18:23:35 +04:00
Michał Janiszewski
bece1e5b1f
fixed possible nullptr dereference
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* Fixed a switch() statement in InfoBoxHeroData::getValueText that
could result in nullptr dereference. If 'type' was HERO_MANA and
'hero' was nullptr, a fallthrough would occur to HERO_EXPERIENCE,
where 'hero' would we be dereferenced.
* Fixed line endings.
2014-04-25 14:31:11 +02:00
Macron1Robot
9123c7a787
Fix for map tavern (video set to standard)
2014-04-25 01:06:14 +04:00
Macron1Robot
b7b890acff
Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day
2014-04-24 23:36:18 +04:00
DjWarmonger
9e7013de77
Backup for my own MVS project configuration
2014-04-24 21:07:43 +02:00
beegee1
1d57b75bc5
- random number generation refactoring
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- fixed mantis #1743
2014-04-10 19:22:32 +02:00
DjWarmonger
30b79588db
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
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- Some optimizations with local cb pinter in VCAI.
2014-04-01 11:53:28 +00:00