1647b3670c
Merge pull request #35 from rhn/rhn
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Fixes to sound handling.
2014-09-04 20:26:32 +03:00
0e2cc54252
Merge pull request #38 from josch/vcmiserver-handle-options-first
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let vcmiserver handle commandline options first
2014-09-02 20:33:59 +03:00
7158b87d71
Merge pull request #37 from josch/use-system-minizip
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use system version of minizip, if available
2014-09-02 20:33:20 +03:00
2e6e026645
let vcmiserver handle commandline options first
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The vcmiserver application will first try to initialize various things
before parsing the commandline arguments. This leads to the program only
outputting an initialization error when it cannot initialize instead of
parsing arguments like --help. This patch moves the argument parsing to
earlier in program execution to avoid this behaviour.
2014-09-02 18:42:38 +02:00
9bef590960
use system version of minizip
2014-09-02 17:00:20 +02:00
0edaf4fa8a
Merge pull request #26 from vcmi/FFMpeg
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Let's do this, way too many branches running now.
2014-09-01 10:35:30 +02:00
8b10f70afd
Migrating to MSVS 2013, which allows to delete inttypes.h file.
2014-08-31 19:08:39 +02:00
94832c743c
Updated build configs. Everything works.
2014-08-14 16:07:40 +02:00
6656515395
Updated Visual for FFMPEG. Need to define environmental variable FFMPEGDIR for it to compile. Not functional yet, though.
2014-08-13 19:21:58 +02:00
c0e4591bc7
Added workaround for random objects on water, fixes 1828
2014-08-09 13:48:38 +03:00
05d8fad314
Miscellaneous fixes to banks:
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- fixed evaluation of bank thread by AI (1850)
- fixed crash on evaluating bank threat after loading from save (1830)
- fixed typo in bank config. TODO: schema?
2014-08-09 12:31:43 +03:00
f55d335e1c
Fixed visitable objects resetting on day 7 (1847)
2014-08-08 15:53:04 +03:00
66c4d469f8
Possible fix for neutral palette (1867)
2014-08-07 19:53:07 +03:00
d1dd7eef48
Proper fix for #1712 - Building requirement tests are now fixed
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- added minimize() method in logical expressions that will remove excessive elements
- replaced forEach() with morph() that allows replacing types in variant
2014-08-07 19:53:07 +03:00
4d6ab2c32d
Fixed rendering of bitmap fonts shadow
2014-08-07 19:53:07 +03:00
16eb4b3267
First part of fix for 1712
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- implemented recursive search for missing dependencies
- todo - update GUI. As of now Gui may provide incorrect information
2014-08-07 19:53:07 +03:00
c8929b364b
fixed typo
2014-08-06 17:55:29 +02:00
e4fce8fc8f
fixed object types playing sounds
2014-08-06 17:19:54 +02:00
c3a4f15eda
Updated build instructions with Fedora focus
2014-08-06 17:19:53 +02:00
a6151a5296
added FLAC support
2014-08-06 17:19:53 +02:00
a491c11305
Fixed sound effect when hero disappears
2014-08-06 17:19:53 +02:00
e9534603c2
Fixed sound on object pickup with dialog
2014-08-06 17:19:53 +02:00
d918621d66
- fixed casting sacrifice spell (was broken and now fixed partially)
2014-08-05 19:12:56 +02:00
c1ac95b288
- fixed Clang compiler warnings
2014-08-04 20:36:00 +02:00
12126754fb
- added all SDL2 directories to CMake (in case if any SDL2 module is installed somewhere else)
2014-08-04 20:35:23 +02:00
5139378319
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
d535a09d8b
Updated changelog
2014-08-04 17:45:26 +03:00
33acdc51bb
Fixes 1852 - fixed typo in tower config and added check to detect such cases
2014-08-04 14:47:42 +03:00
68e9cbd3a6
Fixes 1856 - Griffin Bastion will be behind Town Hall
2014-08-04 14:47:34 +03:00
00cda400a1
Miscellaneous improvements for Launcher UI:
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- Implemented "show intro" toggle in settings
- Install/Update/Enable buttons are now visible even when mod info is hidden
- Fixed behaviour of show mod info switch, added more obvious button to enable it
- Removed no longer used "Enable mods on install" switch
- Added buttons to open data, user data and temporary directories
2014-08-04 14:03:57 +03:00
ca05087c3b
Merge branch 'develop' into FFMpeg
2014-07-31 19:26:32 +04:00
42b349a594
Merge pull request #33 from rhn/develop
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Fixed wrong message when building a structure, Rewarding objects won't loose their state on reload
2014-07-30 21:18:09 +03:00
f8359b4eb5
Randomized shapes for treasure piles.
2014-07-29 19:19:15 +02:00
2220786d0c
Finally placing objects sparsely.
2014-07-29 19:05:35 +02:00
930fa21d38
Tweaked treasure density.
2014-07-29 18:12:27 +02:00
3712b9a48b
- Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
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- Fixed some object amounts which seemed wrong.
2014-07-29 16:58:08 +02:00
dc03a251f6
- Fixed treasure generating formula It should be now identical to OH3.
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- Refactorings, tweaks.
2014-07-29 15:58:54 +02:00
aba3421e0a
Fixed: 0001854: Rewarding objects loose their state after game is reloaded (breaks savegames)
2014-07-29 15:28:58 +02:00
e7fa17af38
Fixed message when a structure can't be built due to requirements, but a different building has been built already
2014-07-29 09:49:50 +02:00
fe292dfa1d
Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
2014-07-27 19:30:17 +02:00
3acbda75ef
Restored old function signature for sanity.
2014-07-27 13:59:53 +02:00
713912574a
Fixed duplicated Redwood Observatory on snow and possibly other objects.
2014-07-27 07:37:56 +02:00
c6d8a0a01e
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-07-26 14:21:39 +02:00
b97e4b1ab5
Fixed crash when setting players number to 1.
2014-07-26 14:20:33 +02:00
c431d9fe52
Merge branch 'develop' into FFMpeg
2014-07-26 13:07:45 +04:00
c23261ac0a
Removed references to WoG files from CMake
2014-07-26 11:51:44 +03:00
16aa230dd1
Enchanters, sharpshooters and dragons are not "special" and should normally spawn on the map.
2014-07-26 10:42:12 +02:00
b99d6f862d
Improved gravity algorithm. Now zones will start as small and inflate until they fill the map.
2014-07-26 10:02:33 +02:00
b654ea831b
[RMG] Fix mingw build, fix some warnings
2014-07-26 10:12:45 +04:00
76c3228afa
Merge branch 'develop' into FFMpeg
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Conflicts:
client/CVideoHandler.cpp
2014-07-26 07:54:43 +04:00