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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
Commit Graph

753 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
1915811a2e Patch from keen: compatibility fixes for Mac OS X 2009-03-24 21:28:17 +00:00
mateuszb
6d5ed19ad3 * improved comment coverage in CPlayerInterface.h and CBattleInterface.h
* corrected road blitting when hero moves smoothly and road is near top edge of screen
2009-03-22 16:04:46 +00:00
mateuszb
3ea97f7893 * small refactoring
* Rect intersection by operator&
2009-03-21 17:22:16 +00:00
mateuszb
2a7ad63495 * massive spells go via one SetStackEffect 2009-03-21 16:03:07 +00:00
Michał W. Urbańczyk
b2c4f3e0fd * fixed crash on saving when some objects havebeen removed
* support for multi-target attacks/spells in the protocol
* version bumped to 0.7d
2009-03-21 12:49:58 +00:00
Michał W. Urbańczyk
0cf1b2588d * hero recruited in the town with Mage Guild will get spells (if has spellbook)
* fixed casting spells
* resolved some "taking address of temporary" warnings
* fixed removing killed Hero
2009-03-20 18:51:48 +00:00
mateuszb
74be845594 * fixed bug with looping animation supposed to be played once
* minor changes
2009-03-19 19:04:46 +00:00
Michał W. Urbańczyk
516b1e2b00 REMOVED FILES: CPatgFinder.h/cpp
Updated project files for MSVC and automake (I hope I didn't break it)
* Refactored pathfinding and integrated into CGameState. 
* Fixed issues with wrong calculating movement cost at server side
* Hero infowindow won't be redrawed each time experience changes
* Removed memory leaks with CPaths-s
* Support for Sign objects
* Bumped savegame formt version to ensure old not compatible saves won't be readed
* Spellscrolls will disappear on visit (won't be treated as spellbooks anymore)
2009-03-19 14:17:19 +00:00
Łukasz Wychrystenko
a0057c5014 upd for build system(client and server) 2009-03-15 22:59:32 +00:00
Łukasz Wychrystenko
ee29d3cf2b gcc compilation fixed 2009-03-15 22:57:04 +00:00
Michał W. Urbańczyk
cdc68a930b Renamed applier => applierGs in CGameState.cpp 2009-03-15 15:13:54 +00:00
Michał W. Urbańczyk
f33d3894bd Possibly fixed compiling on gcc. 2009-03-15 12:53:58 +00:00
Łukasz Wychrystenko
82f4c09687 not working - for testing porpose only! 2009-03-14 23:49:36 +00:00
Łukasz Wychrystenko
eaa7ea643a some 'retarded' fixes for compatibility (lib only) 2009-03-14 18:19:07 +00:00
Łukasz Wychrystenko
4373f211f1 fixed build scripts (credist goes to scoruppa) 2009-03-14 18:16:23 +00:00
Michał W. Urbańczyk
24c2ce6a99 Improved tooltips. 2009-03-14 17:19:53 +00:00
Michał W. Urbańczyk
6ce9a253a4 * support for Redwood Observatory
* support for Shrine of Magic Incantation / Gesture / Thought
* minor improvements
2009-03-14 11:25:25 +00:00
mateuszb
e961655b1a * faster minimap refreshing 2009-03-13 14:57:49 +00:00
mateuszb
227d48c12b * fixed bug crashing server when hero was moving near bottom or right edge of the map
* a few improvements in CMinimap.
2009-03-13 14:16:53 +00:00
Michał W. Urbańczyk
5bbc50fc12 * it's possible to stop hero movement
* fixed horde buildings displaying in town hall
2009-03-12 18:50:36 +00:00
mateuszb
a08aaba29d * probably fixed problem with displaying corpses on battlefield
* fixed buy troops window
* workaround for a problem with GeniusAI
* some magic numbers are removed
2009-03-12 18:06:02 +00:00
Michał W. Urbańczyk
d6283fd1ca * fixed crash when there was no sabegames in Games/ subfolder
* fixed crash when loading map with a mine belonging to human player
* fixed crash on moving hero into town garrison
* fixed r-click infowindow for towns
* new sight radious calculation. Works as OH3 for heroes, towns and probably all objects. (to be tested)
2009-03-11 23:25:59 +00:00
Michał W. Urbańczyk
a7680d3957 Bugfixes and support for timed events. 2009-03-09 19:40:43 +00:00
Michał W. Urbańczyk
4653ca6b29 New file for VCMI_Server - NetPacksServer.cpp
Redone client -> server protocol.
2009-03-09 10:37:49 +00:00
Michał W. Urbańczyk
d5da904c1f Really removed ability handler. 2009-03-07 17:10:48 +00:00
Michał W. Urbańczyk
320e04a121 New files
For VCMI_LIB: lib/RegisterTypes.cpp lib/NetPacksLib.cpp
For VCMI_CLIENT: client/NetPacksClient.cpp
(+ headers)
Removed files
FOR VCMI_CLIENT: hch/CAbilityHandler.cpp and header

Redone sending and applying messages server => client
May be still buggy.
2009-03-07 17:08:40 +00:00
mateuszb
9eb6128b27 * correct handling of flying creatures in battles
* minor changes
2009-03-07 16:05:53 +00:00
Michał W. Urbańczyk
5816028322 new files 2009-03-07 15:55:56 +00:00
Michał W. Urbańczyk
5ebb54ec59 should be fine... 2009-03-07 15:54:12 +00:00
Michał W. Urbańczyk
e9ebc7de5b wrong1 2009-03-06 22:25:19 +00:00
Michał W. Urbańczyk
b1c0d10ece 2009-03-06 22:11:17 +00:00
mateuszb
329eab2f6a * corrected stack death animation 2009-03-05 17:57:26 +00:00
mateuszb
dc73072ba4 * fixed #20 from 0.7b bug thread 2009-02-28 16:44:56 +00:00
mateuszb
f835ea9033 * fixed #9 and #12 from 0.7b bug thread
* more logging around #19 from that thread
* glowing effect of yellow border around creatures
* blue glowing border around hovered creature
* making animation on battlefield more smooth
* standing stacks have more static animation
2009-02-21 15:43:28 +00:00
Michał W. Urbańczyk
a635ac7143 * it's possible to give numbers moved creatures with keyboard in the stack split window
* updated changelog
2009-02-20 19:19:52 +00:00
Michał W. Urbańczyk
79ae1441ff * support for numpad keyboard
* cannot build more than one capitol
* cannot build shipyard if town is not near water
2009-02-20 15:44:49 +00:00
mateuszb
2e47b5ce10 * probably fixed #8 from 0.7b forum
* fixed blockmap for obstacle 10
* better handling of creature animation framesInGroup
* vcmiistari no longer gives creature spell-like abilities
* probably correct calculation of occupiable hexes on battlefield
2009-02-20 13:06:20 +00:00
Michał W. Urbańczyk
fd66234a39 * Witch HutL After the first visit to the hut, right-click/hover on that hut mention the skill available.
* refactorings
2009-02-20 12:39:27 +00:00
Michał W. Urbańczyk
6a3bfbee46 * added "Next hero" button functionality
* minor improvement for prison (hero appears at proper tile)
* only one spell can be casted per turn
* minor changes
2009-02-20 10:36:15 +00:00
Michał W. Urbańczyk
c1109452d6 * blocked opening sepllbook if hero doesn't have a one
* removing one-battle bonuses after battle
* windmill gives 500 gold only during first week ever
2009-02-15 19:49:23 +00:00
Michał W. Urbańczyk
adf5c052f9 * support for prison
* updated changelog
2009-02-14 19:12:40 +00:00
Michał W. Urbańczyk
99aef852be * probably fixed Bind effect
* reverted unwanted part of r730
* project files will now have relative paths to libs/includes
* more checkings on startup
2009-02-14 15:00:29 +00:00
Michał W. Urbańczyk
9dbe9bd277 Reverted r731 2009-02-14 14:37:13 +00:00
mateuszb
96a7e1600b ?!? 2009-02-14 13:51:21 +00:00
mateuszb
b42a7fa87b * CCallback battle calls are more safe now when there is no battle (may prevent some bugs)
* corrected some obstacles entries
* removed two stack corruption bugs
* a few tweaks in battle path/available hexes calculation (more of them is needed)
2009-02-14 13:49:30 +00:00
Michał W. Urbańczyk
fd07f7f33e Experimental commit...
* spellbook displays only spells known by Hero
* further fixes for leveling-up
2009-02-14 10:11:07 +00:00
Michał W. Urbańczyk
b2924064ee * new movement cost calculation.
* fixed crashes on loading maps with flag all mines/dwelling victory condition
* minor changes
2009-02-12 14:44:58 +00:00
Michał W. Urbańczyk
efc43e87a8 Fix for scenario list scrolling with wheel. 2009-02-11 18:14:39 +00:00
Michał W. Urbańczyk
4ce04798d4 * added scrolling scenario list with mouse wheel
* updated changelog
2009-02-11 17:48:40 +00:00
Michał W. Urbańczyk
59b2bb4940 * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
* fixed blinking resdatabar in town screen when buying (800x600)
* updating blockmap/visitmap of randomized objects
* blocked "save" command during battle
* cannot select heroes for computer player (pregame)
* fixed mouse slow downs in pregame
2009-02-11 17:03:30 +00:00