Michał W. Urbańczyk
70fa697f8b
Support for War Machine Factory.
2010-05-15 08:33:32 +00:00
Michał W. Urbańczyk
bb80d4bc02
* support for build grail victory condition
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* improved formula for necromancy to match better OH3
* Support for new town structures:
- Lighthouse
- Colossus
- Guardian Spirit
- Necromancy Amplifier
- Soul Prison
2010-05-14 02:18:37 +00:00
mateuszb
29a720f938
* fixed SPELL_AFTER_ATTACK
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* fixed #452
2010-05-11 17:09:08 +00:00
OnionKnight
87e66fff31
* Changed artifact handling so bonuses from constituent artifacts in combinational ones are added implicitly.
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* Discovered bug when attacking guarded visitables. Needs to wait before battle is over.
2010-05-09 19:10:59 +00:00
mateuszb
adbc142ff0
* a bit of campaign support
2010-05-08 18:56:38 +00:00
Michał W. Urbańczyk
921bddc35e
Some changes to the market window, sending resources to other players.
2010-05-07 22:10:32 +00:00
mateuszb
3c72644880
* teleportation implemented
2010-05-07 14:05:48 +00:00
mateuszb
dbbbaa1e18
* life drain implemented
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* fixed #134
* fixed damage calculation formula
2010-05-07 12:29:41 +00:00
OnionKnight
cc616616c1
* Creatures now guard surrounding tiles.
2010-05-06 12:13:31 +00:00
Michał W. Urbańczyk
a14606f32d
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
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If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
mateuszb
5d3d9689e8
* luck support
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* support for distance/wall penalties & no * penalty abilities
* reworked damage calculation to fit OH3 formula better
2010-04-06 13:19:54 +00:00
Michał W. Urbańczyk
9a632246de
Changes towards better bonus system.
2010-04-03 03:33:46 +00:00
Michał W. Urbańczyk
993036e4a1
New non battle stack class. (Base for future improved bonus system, stack exp / arts)
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Fixed #443
2010-04-02 02:07:40 +00:00
mateuszb
8b561ca00c
* fix for 444
2010-03-26 19:14:39 +00:00
Michał W. Urbańczyk
80f49badc9
Implemented Scuttle Boat and Dimension Door spells.
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Fixed #417 and #418 .
Moved / refactored some code. Minor fixes.
2010-03-20 22:17:19 +00:00
Michał W. Urbańczyk
ad841f7fea
Implemented Summon Boat spell.
2010-03-10 23:16:30 +00:00
mateuszb
ac7bc76b7b
* implemented first aid kit including first aid secondary ability
2010-03-07 17:40:33 +00:00
OnionKnight
a96b21d06d
Fixed bug #416
2010-03-03 02:19:14 +00:00
OnionKnight
38004fc45c
Some code cleanup.
2010-03-02 23:40:13 +00:00
Michał W. Urbańczyk
eec43d3c58
Version set to 0.80. (real, fixed release)
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Hopefully fixed #412 , #413 , #414
2010-03-02 20:12:32 +00:00
Michał W. Urbańczyk
9e6d3a4453
Version set to 0.8. (not release yet, waiting for a few more fixes)
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* fixed possible crash on visiting Obelisk
* fixed #394 , #391 , #395 , #373
2010-03-01 18:22:22 +00:00
Ivan Savenko
32b6b9cb17
- Full support for scholar skill
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- Some code for #366
- Fixed R-click issue from rev 1516
2010-02-28 10:01:36 +00:00
OnionKnight
dc2a0730e6
* Fixed duplication issue when transferring artifact to backpack. Really should be no bugs left now for the artifact screens.
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* Tweaked artifact assembly to behave a bit more like H3; right-clicked artifact becomes the assembled one if it's in the right spot.
* Fixed so the backpack won't scroll when selecting the last artifact in the backpack.
2010-02-28 02:44:37 +00:00
OnionKnight
ad3371b4c0
It's now possible to assemble and disassemble artifacts.
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There is some strange behavior when right-clicking on the artifact screen outside the slots though, all slots then get right-click handling and display the assembly dialog for whatever it finds.
2010-02-27 01:05:39 +00:00
mateuszb
4171a1959f
* new spell: fire shield
2010-02-26 15:52:48 +00:00
OnionKnight
0086bbbe8c
Any bugs when transferring artifacts should be fixed now.
2010-02-25 00:17:52 +00:00
mateuszb
3a76d72b69
* support for increasing / decreasing luck / morale for allies / enemies
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* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
Michał W. Urbańczyk
0a950c508b
Grail digging and construction.
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Minor fixes.
2010-02-24 13:03:36 +00:00
mateuszb
5b0d646ddb
* support for SPELL_AFTER_ATTACK, including most of spell 77 support
2010-02-23 15:39:31 +00:00
mateuszb
b2aa0e5930
* partial support for grail digging
2010-02-21 15:03:30 +00:00
Michał W. Urbańczyk
e6f31b7500
Compilation fixes for VC10.
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Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
OnionKnight
ab75f4b1f8
Some work on artifact assembly.
2010-02-16 14:39:56 +00:00
Michał W. Urbańczyk
96819379c5
Fixed #109 , #352 , #359 .
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Possibly also #344 , #353 .
Allowed switching heroes with l-click when another hero is selected. (works for not accessible heroes)
2010-02-13 04:47:31 +00:00
mateuszb
8637b021cc
* (hopefully) full reading of h3c
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* minor changes
2010-02-12 15:04:01 +00:00
Michał W. Urbańczyk
e79507ab0d
Resolved #349 , #336 / #350
2010-02-12 07:49:17 +00:00
Michał W. Urbańczyk
0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
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* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
OnionKnight
790a77c280
Locks for combination artifacts largely implemented, only one or two bugs when moving them around in a certain way. Artifact assembly still remaining.
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To make sure these artifacts get (un)equipped properly the functions CArtHandler::equipArtifact and CArtHandler::unequipArtifact should be used instead of modifying artifWorn manually.
2010-02-08 21:17:22 +00:00
DjWarmonger
53365af90e
Last part of Seer Hut & Quest Guard code:
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1.Required artifacts & army are now taken on completion.
2.Hoover tooltip.
3.Fixed bugs.
2010-02-07 16:05:27 +00:00
mateuszb
69bed4a8d6
* small changes
2010-02-07 15:06:14 +00:00
mateuszb
b670979cab
* compilation fix
2010-02-06 13:55:39 +00:00
mateuszb
5fbde49bfb
* another part of thieves' guild
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* den of thieves
2010-02-06 13:49:14 +00:00
Ivan Savenko
fa735b6a67
- partial implementation of scholar skill (spell exchange works, but no message)
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- some fixes
2010-02-06 13:27:58 +00:00
OnionKnight
137ab65a13
Fixed artifact screens so only local changes are made. Some ugly const casting, for now.
2010-02-05 22:28:31 +00:00
Ivan Savenko
3aefb896fe
- Created config file for true type fonts (disabled by default)
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- Implemented buildings with bonuses for defending hero (glyphs of fear, fountain of fortune, some grails)
- Minor fixes
2010-02-04 15:50:59 +00:00
DjWarmonger
ce00ceaf08
Next part of Seer Hut code, including large number of Components, packs and help functions.
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Mapa now contains separate vector of monsters to avoid linear search trough all objects.
2010-02-02 17:05:03 +00:00
Michał W. Urbańczyk
49e56e3749
7 days without castle loss condition. Minor fixes.
2010-02-01 23:30:03 +00:00
Michał W. Urbańczyk
172b3b0158
Further loss improvements.
2010-02-01 19:19:42 +00:00
Michał W. Urbańczyk
94fa59cf45
* Compilation fix (missing includes, do not remove)
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* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
Michał W. Urbańczyk
8552fd2fb0
Fixed some crashes with std loss condition.
2010-01-30 15:00:05 +00:00
Michał W. Urbańczyk
6803d08c6c
Further victory conditions supported:
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Transport artifact
Find artifact
Gather army
Gather resource
Build city
2010-01-30 12:46:15 +00:00
Michał W. Urbańczyk
5279e2e9fc
First part of support for victory & loss conditions.
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Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines
Lose:
Loss hero
Time expire
**
Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
mateuszb
8447e58c39
* fixed #72 , #242 , #252 (all crashes seem to be caused by harpy dying in retaliation and causing end of battle)
2010-01-29 18:17:07 +00:00
mateuszb
2fdc53594b
* fix for #123 (I hope)
2010-01-29 16:35:05 +00:00
mateuszb
23a32ebf7a
* fixed bug #20
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* minor changes
2010-01-29 16:19:12 +00:00
mateuszb
b0a587ff08
* fixed #282 , #295 and partially #299
2010-01-28 17:23:01 +00:00
Ivan Savenko
c6408f5b4b
- Full support for Mystic Pond (Rampart)
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- Fixed converHordes issue
- Partial implementation of kingdom overview window
2010-01-28 16:15:46 +00:00
Ivan Savenko
0f22ba0c0f
- First part of kingdom overview window (not a 100% stable)
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- Implemented town buildings: dwarven treasury, ballista yard, partially - mystic pond
2010-01-25 21:25:14 +00:00
DjWarmonger
a058832862
Fixed # 109 from r1416
2010-01-11 09:18:52 +00:00
Ivan Savenko
58d1ec7ac5
2010-01-01 18:54:31 +00:00
OnionKnight
ef5b1ca1de
* Fixed bug #112
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* Improved the security checks for ExchangeArtifact and SetArtifact, but have also come to realize that SetArtifact is inherently broken and can be used for cheating. :(
* Preliminary work for combination artifacts, it's now possible to identify artifacts that are combined and what they're made up of.
* Happy New Year!
2009-12-30 15:33:28 +00:00
DjWarmonger
6bff8aec34
Actually this one contains fixed Pyramid
2009-12-29 17:15:03 +00:00
Ivan Savenko
def041a8c9
#39 and #106 - fixed cosmetic buildings behaviour
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#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
DjWarmonger
e05c73d6ea
Fixed #274
2009-12-24 06:48:45 +00:00
Michał W. Urbańczyk
1c32679f93
Implemented flagged garrisons passableness ( #150 ). Full support for BorderGates.
2009-12-20 17:14:14 +00:00
Michał W. Urbańczyk
d037bec1be
Fixed #229 , #290 .
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Fixed problems with accessing shared memory sometimes occurring after application has previously crashed.
2009-12-19 12:31:57 +00:00
OnionKnight
0a96decf87
* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
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* Preliminary work on bug #112 , a bigArtifacts set is added to CArtHandler.
2009-12-01 23:19:43 +00:00
Michał W. Urbańczyk
a3bfde9a41
Hopefully fixed #261 , #263 , #246 .
2009-12-01 21:05:57 +00:00
Michał W. Urbańczyk
7f97a56a28
Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
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Disabled adventure AI. Will be released as dev build.
2009-11-28 01:42:08 +00:00
Michał W. Urbańczyk
8f217c5cdf
Fixed #50 , #191 , minor
2009-11-20 22:35:18 +00:00
DjWarmonger
adf3c9fd4b
Resolved bugs #76 and #168 which always gave same heroes in tavern.
2009-11-15 14:06:25 +00:00
Michał W. Urbańczyk
a6f61e33bd
* restored 0.74 savegames compatibility (for easier reproducing reported issues)
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* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
DjWarmonger
a2e9e351e1
Fixed wrong call in issue #208 .
2009-11-11 18:20:18 +00:00
DjWarmonger
7a622c6858
Minor fix for last revision.
2009-11-11 17:55:07 +00:00
DjWarmonger
e1c793068d
1.Support for Skyship - revealing entire map
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2.Reorganization of visible tiles processing
3.Turned off revealing the map at build structure as it caused odd conflict
2009-11-11 17:45:03 +00:00
OnionKnight
2b1f395c70
* Minor bug fix for previous fix when transferring artifacts from one hero backpack to another.
2009-11-11 09:52:38 +00:00
OnionKnight
64a72c39cb
* Fixed bug 101, placing artifacts in specific slots in the backpack. Cleaned up swapArtifacts() to use more descriptive names as well.
2009-11-10 03:10:14 +00:00
mateuszb
db4ee5844f
* implemented 206 and 207 from mantis
2009-11-08 14:44:58 +00:00
DjWarmonger
882ae5a53a
Fixed bug #208 - lookout tower (and possibly other structures) update map view when built.
2009-11-08 07:20:42 +00:00
DjWarmonger
bf7dfca6f5
Fixed bug #203 - no neutral town growth
2009-11-07 20:23:39 +00:00
DjWarmonger
ddd755c0c1
1.Removed unused code from hero handler
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2.Minor changes in GUI
3.Attempt to manage different alignments of ships
2009-10-28 10:45:45 +00:00
mateuszb
f109c51f7f
* bug 146 fixed
2009-10-17 13:59:25 +00:00
mateuszb
dd7991c541
* fix for bug 170
2009-10-17 13:50:09 +00:00
Frank Zago
b02d4c1c2f
(linux) Manage one directory per user for save games and config.
2009-10-10 05:47:59 +00:00
Frank Zago
668b203486
Work with full file paths instead of partial ones.
2009-10-10 01:42:33 +00:00
DjWarmonger
60085e2249
Fixed bug 116 - constructing bonusing buildings will now affect town heroes.
2009-10-06 06:15:56 +00:00
Michał W. Urbańczyk
fe7ef6bbe1
Smart map object serialization over net.
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Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
DjWarmonger
9792c64cbf
Fixed bug #71 . Little redesign of town buildings handling.
2009-10-04 14:20:19 +00:00
Frank Zago
1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
mateuszb
540e15d4ea
* when active stack is killed by spell, game behaves properly
2009-09-28 15:05:35 +00:00
mateuszb
7382314dfd
* battle should now end automatically when last stack of one of sides is killed by a spell
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* minor changes
2009-09-28 14:21:48 +00:00
DjWarmonger
55925e0eea
1.Fixes for RazeStructures net packs.
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2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
2009-09-24 17:54:02 +00:00
mateuszb
9a1669b926
* animation of catapult
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* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
Michał W. Urbańczyk
307c20e7dc
* fixed crash on clicking on the map frame
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* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
mateuszb
e9c991a180
* compilation fixes (I didn't test everything, I hope it works)
2009-09-23 12:05:33 +00:00
DjWarmonger
91b4212c5f
Support for Magic Spring
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Optimized Pandora Box
2009-09-22 16:12:33 +00:00
DjWarmonger
7c2b54844f
Update for previous rev. Support for synchronous building demolition.
2009-09-22 14:27:46 +00:00
Michał W. Urbańczyk
ee3c318ed9
Version for development release 0.73c
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* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
mateuszb
1f958bc240
* fixed problem with stack positioning on battlefield when creature bank is attacked
2009-09-19 09:13:28 +00:00
DjWarmonger
7660e29751
Creature banks are now functional, however there are some glitches listed on our board.
2009-09-17 06:19:27 +00:00
DjWarmonger
df6a7d680e
Creature banks display resonable info about gathered loot.
2009-09-16 16:16:57 +00:00
mateuszb
4f88871f94
* minor fix
2009-09-16 11:07:30 +00:00
mateuszb
80b5126cf5
* support for RETURN_AFTER_STRIKE feature
2009-09-16 10:59:56 +00:00
mateuszb
e77e49783a
* improved handling of animations in battles
2009-09-15 12:20:11 +00:00
Michał W. Urbańczyk
efb1049860
* fixed crashes with paths when fastly switching heroes
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* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
mateuszb
c8ac6cf914
* certain improvements for animations in battles
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* obstacles won't be placed on battlefield when creature bank is attacked
2009-09-11 12:46:26 +00:00
Michał W. Urbańczyk
df87b34662
* fixes for moving War Machines
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* automatic merging same creatures stacks if needed when moving hero to town garrison
* minor improvements
2009-09-11 05:45:40 +00:00
OnionKnight
3d2ab9c753
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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* Garrison right-click information shown, but not taking detailed info into account.
* Town info dialogs centered around cursor.
2009-09-09 17:49:03 +00:00
mateuszb
ea5a836a7e
* better positioning of moat/mlip
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* minor change
2009-09-07 12:30:10 +00:00
Michał W. Urbańczyk
956a87f264
* redone stack queue algorithm
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* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
mateuszb
c5832fb9e8
* further fixes for sieges
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* support for ballistics
2009-09-06 09:13:16 +00:00
mateuszb
05b0d82769
* next part of sieges
2009-09-05 14:10:26 +00:00
mateuszb
a4df8e8831
* partial support for arrow turrets
2009-09-04 14:11:42 +00:00
mateuszb
5bfbcfb000
* next part of sieges
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* partial implementation of berserk spell (unit does not always attack the nearest creature, wrong handling of situation when nearest stack is too far)
* ballista can shoot (it was considered to be always blocked instead of always free)
2009-09-02 14:10:19 +00:00
DjWarmonger
749d54f686
I don't have time this week to finish and test Creature Banks, so I submit what have been made so far.
2009-09-01 14:36:48 +00:00
mateuszb
1fd156e79d
* minor fix for commit r1178
2009-09-01 14:02:47 +00:00
mateuszb
d25a5a795e
* next part of sieges
2009-09-01 13:54:13 +00:00
OnionKnight
e60c6785a4
* Necromancy implemented. Not sure if they client/server communication is right, but it works.
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* Cloak of the Undead King implemented as well.
2009-08-31 22:04:00 +00:00
OnionKnight
c1b112d266
* LEVEL_SPELL_IMMUNITY (e.g. Dragon spell immunity) implemented.
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* Modified the positioning of battle effects, they should look about right now.
2009-08-29 22:00:46 +00:00
Michał W. Urbańczyk
1f0a1bd771
More fixes.
2009-08-28 19:34:08 +00:00
Michał W. Urbańczyk
780de79eba
Further fixes.
2009-08-28 10:05:45 +00:00
Michał W. Urbańczyk
a40d3fcf63
Fixed setting sides info on battle start (fixes crashes after attacking flagged non-hero objects)
2009-08-28 09:35:35 +00:00
mateuszb
adcfb3c020
* second part of sieges
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* minor changes
2009-08-26 14:09:55 +00:00
DjWarmonger
af0cfe13a4
Fixed desync problem with Creature Banks and some other glitches.
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The game is still unstable though. Please let me know if your game tends to crash when starting new map.
2009-08-26 05:08:59 +00:00
OnionKnight
a13d7fd595
* Added Blind to CCreatureHandler::getMindSpells()
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* Fixed Angelic Alliance to the right factions.
* Added functions to determine good/evil status of a unit/faction. Was going to use it for both Evil Fog/Holy Ground and Angelic Alliance, but turned out the latter was a bit special. Could still be useful in the future with additional towns. CCreatureHandler seemed to be the best place for it.
2009-08-24 17:40:20 +00:00
mateuszb
fe2085fe42
* support for new creature abilities: hate, spell cost decreasing, spell vulnerability
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* fixed crash when vcmiistari is applied on hero without spell book
2009-08-23 13:41:57 +00:00
mateuszb
56fe3b0547
* jousting support
2009-08-22 15:29:30 +00:00
Michał W. Urbańczyk
66dd31fd8a
* attacking and capturing towns
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* r-click popups on selected town/hero.bonus and teams in pregame
* disabled music due to bugs in SDL_mixer and smpeg (probably it was the source of reported random crashes / hangups)
* minor fixes
2009-08-22 13:59:15 +00:00
mateuszb
c4b0bd9d7e
* new spell: remove obstacle
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* minor changes
2009-08-19 10:59:42 +00:00
mateuszb
93f5c83d7c
* support for new spell: hypnotize
2009-08-18 11:49:34 +00:00
mateuszb
072c1f8d12
* support for multiple retaliations per turn, unlimited retaliations, counterstrike spell
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* stack is not resurrected when it is under a living stack
2009-08-17 11:22:29 +00:00
mateuszb
e892913635
* support for battles in creature banks (hopefully)
2009-08-17 10:47:08 +00:00
DjWarmonger
fbc117b034
1.Pandora and Event now give experience correctly
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2.Better, but not complete handling for big exp values
2009-08-17 10:02:29 +00:00
Michał W. Urbańczyk
b4070c6b3e
Third part of GUI reorganization:
...
* Rewritten pregame
* FNT fonts support
* Several additions to GUI system.
Changes are significant, some things may be broken.
2009-08-17 08:50:31 +00:00
DjWarmonger
dd91e7e406
1. Support for Pandora Box
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2. Improved functions handling experience. Now it works with values over 65K, but still didn't with event giving 99M exp
I have no idea what it has to do with AI though
2009-08-16 15:39:18 +00:00
mateuszb
4fc25c7b98
* corrected per-stack spell immunity handling
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* support for new artifacts: * of Legion, shackles of war
2009-08-16 13:44:17 +00:00
OnionKnight
2b44cd35b6
Shooters with attack twice no longer attacks twice melee. (This assumes shooters would never be able to attack twice in melee)
2009-08-16 03:52:14 +00:00
Michał W. Urbańczyk
1d765e8f29
Second part of GUI reorganization. Some things may not work properly.
2009-08-11 16:05:33 +00:00
DjWarmonger
4653396d76
1.Support for Keymaster Tent & Borderguard, Eye & Hut of The Magi, Stables.
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2.Partially done support for creature banks. ToDo: load config file, start battle with surrounding enemies
3.Attempt to increase hero exp capacity. You may ignore it at the moment.
4.Fixed negative countdown in timeHandler.
2009-08-11 07:50:29 +00:00
mateuszb
0787b6a79b
* new spell: blind
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* a part of hypnotize support
* minor changes and bugfixes
2009-08-07 11:22:17 +00:00
mateuszb
ea6ab102a7
* support for new spells: anti-magic and elemental summoning
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* obstacles in battles should fit now the battlefield
* minor changes
2009-08-06 14:02:21 +00:00
mateuszb
507597301f
* new spells: resurrection, animate dead
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* a lot of minor fixes in battles
* resolution & depth in settings.txt reverted to 800x600 and 24bpp
2009-08-05 12:46:08 +00:00
Trevor Standley
48581962ab
More AI changes. Minor associated fixes.
2009-08-05 09:46:55 +00:00
Michał W. Urbańczyk
310c369265
Fixed two possible block-ups in AI. Fixed possible problems with picking hero available to recruit (no more duplicates hopefully).
2009-08-05 00:05:37 +00:00
mateuszb
1872c2d575
* new spell: cure
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* minor changes
2009-08-04 17:05:49 +00:00
Michał W. Urbańczyk
de1ed92379
* version set 0.73b
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* config entry for 1600x1200 resolution
* several fixes
* http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3185#3185
2009-08-03 23:53:18 +00:00
mateuszb
f582bfde49
* fixed all problems in engine with wide creatures (I hope) (except problem with range of flying wide creatures)
2009-08-03 14:29:29 +00:00
mateuszb
048ab62530
* some changes in code handling movement of wide creatures in battles. It could solve a few bugs but I'm not sure
2009-08-02 14:21:18 +00:00
Michał W. Urbańczyk
78afb07f52
New, experimental crashhandler for windows (creates minidumps).
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Several minor fixes and improvements.
2009-07-31 20:10:22 +00:00
mateuszb
586957b749
* minor changes
2009-07-31 11:20:53 +00:00
mateuszb
8e63c73cf8
* flaggable objects change their color on minimap when taken over
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* corrected damage inflicted by spells and ballista
* minor changes
2009-07-30 12:49:45 +00:00
Michał W. Urbańczyk
aad61c8ac8
Fixed exchanging artifacts between heroes. Fixed def visibility issues. Refactored alphaTransform.
2009-07-27 12:29:10 +00:00
mateuszb
27dda485a4
* support for spell resistance, including secondary skill (resistance) and new artifacts (Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity) and unit's resistance (such as dwarfs' resistance)
2009-07-26 12:15:38 +00:00
Michał W. Urbańczyk
9fd4b5bb62
Fourth part of sailing code.
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Support for Shipyard (both for town and adventure map versions). Improved boat displaying code. Minor changes.
2009-07-26 03:33:13 +00:00
mateuszb
17064478fa
* support for cursed ground
2009-07-22 09:31:20 +00:00
mateuszb
1c2edcf496
* support for new objects:
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- magic plains
- fiery fields
- rock lands
- magic clouds
- lucid pools
- holy ground
- clover field
- evil fog
2009-07-21 13:53:26 +00:00
Michał W. Urbańczyk
9206a13390
Fixed fighting guardians of Dwellings (and other objs as well).
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Most of creature generators should work fine.
2009-07-20 23:34:06 +00:00
Michał W. Urbańczyk
3a1e252895
Minor changes (visitdir organization)
2009-07-19 22:16:07 +00:00
Michał W. Urbańczyk
9272f501cd
Second part of sailing support:
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* boat graphics and appropriate flags are used
* disembarking possible
* new objects supported:
- Flotsam
- Shipwreck Survivor
- Sea Chest
2009-07-19 03:10:24 +00:00
Michał W. Urbańczyk
2ca7cc5b5c
First part of Boat and sailing support.
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[It's possible to enter the boat and move by sea, graphical glitches removal and disembarking will be done soon]
2009-07-19 01:00:19 +00:00
Michał W. Urbańczyk
eb40ade906
* saving system options
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* saving hero direction
* minor changes in saving
2009-07-18 03:13:13 +00:00
Michał W. Urbańczyk
d1d2823c58
* fixes for glitches in garrisons in non 800x600 resolutions
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* fixed timed events
* in recruitment window upgraded creatures will be selected by default
* bumped version number
* spell points won't be negative
2009-07-17 21:53:28 +00:00
Michał W. Urbańczyk
23803c9f17
* improved Events handling
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* fixed saving town available creatures info
* minor improvements
2009-07-15 22:46:00 +00:00
Michał W. Urbańczyk
64d9665c39
* fixed crash when there was flaggable building next to map edge
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* increased char per line limit for subtitles under components
* saves are sorted primary by map format, secondary by name
* fixed displaying date of saved game (uses local time, removed square character)
* removed redundant quotation marks from artifact events text
* corrected some exp/level values
* primary skills cannot negative values
* fixed crash on entering hall when town was near map edge
* workaround to prevent crashes when gaining same sec skill on leveling serie
* fixed displaying luck effect animation
* minor improvements
2009-07-12 14:07:36 +00:00
Michał W. Urbańczyk
db2f8c1d7c
* capitol bar in town hall is grey (not red) if already one exists
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* disabled autosaving on first turn
* bonuses from bonus artifacts
* fixed crash on battle with neutral creatures
* minor improvements
2009-07-10 23:40:10 +00:00
Frank Zago
df1e3bf7bd
Many typos.
2009-07-07 03:48:00 +00:00
Michał W. Urbańczyk
b551f6a72b
Partially done support for external creature dwellings.
2009-07-06 19:41:27 +00:00
Michał W. Urbańczyk
2f73b6cd1e
* pressing enter or escape close spellbook
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* spellbook shows adventure spells when opened on adventure map
* removed redundant quotation marks from skills description
* erasing path after picking objects with last movement point
2009-07-03 19:57:14 +00:00
Michał W. Urbańczyk
824061e185
* it's possible to exchange stacks between heroes
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* fixed bugs with displaying stacks health
* 'T' hotkey opens marketplace window
2009-07-01 07:04:21 +00:00
mateuszb
1cac083239
* added native terrain bonuses in battles
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* number of units in stack in battle should now fit the box
* non-living and undead creatures have now always 0 morale
2009-06-30 12:28:22 +00:00
mateuszb
85eb5c7eb9
* artifact manipulation in exchange window works (without switching artifacts between different heroes)
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* support for 3 new artifacts:
- Ring of Vitality
- Ring of Life
- Vial of Lifeblood
* restructures creature ability preparing (creature abilities are now loaded from cr_abils.txt file). It needs further work - all changes in abilities should be moved from CCreatureHandler.cpp to cr_abils.txt as it's done in this commit (I hope it's clear how it should be done as there is an example)
2009-06-28 13:49:39 +00:00
Frank Zago
6cf3823154
Correctly count the number of wandering heroes when moving hero off garrison.
2009-06-24 03:14:46 +00:00
Michał W. Urbańczyk
ffe2ff9647
Estates / hero bonuses won't give resources on first day.
2009-06-19 01:01:43 +00:00
mateuszb
8231a6e6cc
* first part of exchange window
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* minor changes
2009-06-16 11:18:14 +00:00
Michał W. Urbańczyk
a17936908a
* updated changelog
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* version set to 0.72
* integrated save format version to the CLoadFile
* fixed problems on entering non-number as resolution number
* minor improvements
2009-06-01 22:31:11 +00:00
Michał W. Urbańczyk
cff70406f1
* enter can be used to open window with selected hero/town
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* fixed slider behavior when showing less maps/games than available slots
* added a few missing sounds for creatures
* fixed problems with artifacts info caused by bug in serialization
* fixed bug in Scholar's serializetion
* all stacks features will be serialized (should fix problems with missing premies from artifacts)
* proper serialization of HeroBonus, fixes some problems/crashes
* resource silos won't give resources on the first day
* fixed problems with removing artifacts when all visiblebackpack slots are full
2009-05-30 16:00:26 +00:00
mateuszb
4f12f73cb9
* next part of stack bonus system
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* support for a few new creatures
2009-05-24 17:35:11 +00:00
Frank Zago
6635cf4f23
Made a few functions static or static inline.
2009-05-23 22:57:39 +00:00
mateuszb
564c8ae839
Common changes.
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for changes see http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=2576#2576
2009-05-22 19:20:30 +00:00
mateuszb
429b226517
* moved a few files
2009-05-20 10:08:56 +00:00
mateuszb
35f7281024
* battle options window works again
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* reorganization of GUI code
2009-05-19 18:23:04 +00:00
mateuszb
27ffad3580
* next part of stack bonus system
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* stacks can shoot again
2009-05-17 15:24:50 +00:00
mateuszb
38226c1056
* further changes in stack feature code
2009-05-16 14:49:06 +00:00
mateuszb
cc053e4dc2
* partially reverted r861 - one of those lines is actually useful
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* fixed bug with defending / waiting while no stack is active
2009-05-12 17:30:32 +00:00
Frank Zago
788343dd1d
Typo: cast is an irregular verb.
2009-05-12 03:35:51 +00:00
Frank Zago
68d106ff1a
Let's cast combat spells again.
2009-05-12 03:13:07 +00:00
mateuszb
3c50890d16
* msvc compilation fix
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* fixed problem with maximal spell level checking reported by ubuntux
2009-05-10 13:00:15 +00:00
Michał W. Urbańczyk
b961d22052
* the number of creatures at the beginning is their base growth
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* clicking scrolling arrows in town/hero list won't open town/hero window
* fixed crash on NewGame -> Single -> Back -> Back -> LoadGame -> Single when no saves available
* fixed crash on clicking "Load" in load game menu when no saved games available
2009-05-09 22:19:41 +00:00
mateuszb
ae2909667d
* redesign of stack's abilities and bonuses - not 100% working, but close ;]
2009-05-08 16:55:04 +00:00
mateuszb
b5ae7d5cbe
* refactorings and comment coverage improvements
2009-05-07 17:20:41 +00:00
mateuszb
4f30bde636
* bugfixes and refactorings
2009-05-07 15:19:52 +00:00
Michał W. Urbańczyk
6aacc95945
Patch from Ubuntux:
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* Revert a change from rev 826 that breaks compilation under gcc.
( vcmi_fix_linux_no_compile.diff )
2009-05-03 23:43:07 +00:00
mateuszb
047590427f
* support for new hero bonuses (BLOCK_MORALE, SECONDARY_SKILL_PREMY (archery), AIR_SPELL_DMG_PREMY, EARTH_SPELL_DMG_PREMY, FIRE_SPELL_DMG_PREMY, WATER_SPELL_DMG_PREMY, BLOCK_SPELLS_ABOVE_LEVEL, SPELL_IMMUNITY, BLOCK_MORALE, FIRE_SPELLS, AIR_SPELLS, WATER_SPELLS, EARTH_SPELLS, SPELL, SPELLS_OF_LEVEL). It means that following artifacts are now supported:
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- Orb of the Firmament
- Orb of Silt
- Orb of Tempestuous Fire
- Orb of Driving Rain
- Bow of Elven Cherrywood
- Bowstring of the Unicorn's Mane
- Angel Feather Arrows
- Tome of Fire Magic
- Tome of Air Magic
- Tome of Water Magic
- Tome of Earth Magic
- Recanter's Cloak
- Orb of Inhibition
- Pendant of Dispassion
- Pendant of Second Sight
- Pendant of Holiness
- Pendant of Life
- Pendant of Death
- Pendant of Free Will
- Pendant of Negativity
- Pendant of Total Recall
- Spellbinder's Hat
- Spirit of Oppression
- Sphere of Permanence
I hope I listed them all here :). Please try them and report if something's wrong.
2009-05-03 16:14:16 +00:00
mateuszb
e9ed648415
* support for sorcery secondary skill
2009-05-02 17:43:57 +00:00
mateuszb
bb8e505ccd
* refactoring
2009-05-01 14:37:25 +00:00
mateuszb
b0e2d13b4e
* new spells:
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- precision
- slayer
* refactoring
2009-05-01 13:42:41 +00:00
mateuszb
621400ac85
* small refactoring
2009-04-30 14:59:30 +00:00
mateuszb
d14083272d
* new spells
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- protection from air
- protection from fire
- protection from water
- protection from earth
* a bit of refactoring in spell handling code
2009-04-22 10:03:13 +00:00
mateuszb
e88ba16ffa
* ubuntux's patch (vcmi_fix_res2)
2009-04-22 07:46:27 +00:00
mateuszb
35f63bdc5f
* new spell (disrupting ray)
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* a few code cleanups
2009-04-21 17:32:43 +00:00
Michał W. Urbańczyk
c8b6858716
* mostly done Events objects handling
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* some moving hero code improvements
* fixed Blacksmith
* minor changes
2009-04-20 22:57:07 +00:00