1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-14 02:33:51 +02:00
Commit Graph

700 Commits

Author SHA1 Message Date
Arseniy Shestakov
ffeb7f253b moatHexes: update faction schema and configuration files 2016-01-06 12:52:52 +03:00
ArseniyShestakov
e91d79414b PathfinderOptions: use settings and move all defaults into schema 2015-11-21 00:32:23 +03:00
ArseniyShestakov
a49950e958 Fix 2292. Fix chat on adventure map, increase maxOutputPerLine 2015-11-08 22:16:58 +03:00
DjWarmonger
17071c6ec8 Merge pull request #125 from ArseniyShestakov/newMovementSystem
Okay, time to merge this.
2015-10-31 13:56:22 +01:00
ArseniyShestakov
68bd37aa45 Store penalty in value of FLYING_MOVEMENT and WATER_WALKING 2015-10-26 18:30:11 +03:00
ArseniyShestakov
6ebe2abc1a Fix penalties for FLYING_MOVEMENT and WATER_WALKING 2015-10-23 20:50:52 +03:00
ArseniyShestakov
596e0d7b40 Fix issue 1230. Implement Nomads sandwalker bonus 2015-10-15 01:11:15 +03:00
ArseniyShestakov
52a52dcfd9 Implement NO_TERRAIN_PENALTY bonus
Penalty of specified terrain type is ignored if hero have this bonus
2015-10-15 01:09:02 +03:00
AlexVinS
a112c2f7c8 Made Disrupting Ray effect permanent. 2015-10-06 00:26:04 +03:00
AlexVinS
fa06e05487 Merge branch 'develop' into SpellsRefactoring7 2015-10-05 00:45:57 +03:00
AlexVinS
1e2e40b9c0 Tweak bonus descriptions, fixes mantiss 2261 2015-09-29 18:11:43 +03:00
AlexVinS
3d7435c520 Introduced absolute specific spell immunity. 2015-09-29 17:26:44 +03:00
AlexVinS
253b850ac3 Partial fix for 1791 2015-09-29 17:26:43 +03:00
AlexVinS
e5b4b2341d Fix fortess heros specialities, issue 2131 2015-09-14 17:36:33 +03:00
AlexVinS
3ed3f1fa13 Use json configuration for special spell effect duration 2015-09-14 13:22:23 +03:00
AlexVinS
3c053e5dd5 Quick fix for 2245 & 2238 2015-09-14 12:35:58 +03:00
AlexVinS
d4ae63e7ef Expert FIRE_SHIELD should not be massive 2015-09-14 12:08:48 +03:00
AlexVinS
075b65b31b Use dummy animations 2015-09-12 21:09:53 +03:00
AlexVinS
98ea8bf314 Introduce dummy spell animation/ animation pause configuration
* save format changed with backward compatibility, UNTESTED
2015-09-12 21:09:52 +03:00
AlexVinS
83fdce473e Fix mod schema: RMG templates added. 2015-07-27 08:36:19 +03:00
AlexVinS
4e72978abd Add some missing object subtypes, (found on test map VCMI_Tests_2011b.h3m) 2015-06-10 23:59:13 +03:00
AlexVinS
478a1b8dfd Explicitly define garrison subtypes
(!) named subtypes are required for future map format.
2015-06-10 19:58:03 +03:00
AlexVinS
5f8ecc22d5 Introduce configuration option for editor animation of map object and setup it for hero classes. 2015-06-10 14:21:33 +03:00
DjWarmonger
9e7b459882 Partial solution to #2206
TODO: add serialized field that contains custom guard config
2015-06-05 11:28:14 +02:00
DjWarmonger
a68b58d969 - Use straight paths for some connections
- More fixes for template schema
2015-06-02 16:40:32 +02:00
DjWarmonger
d6225f50e1 Fixes for template schema. 2015-06-02 15:26:33 +02:00
DjWarmonger
6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
- Fixes for template scheme
2015-05-27 11:30:46 +02:00
DjWarmonger
2e70d8a084 - VCMI will now read templates from mods
- Added partial schema for RMG template
2015-05-26 18:19:41 +02:00
DjWarmonger
ff6638b9f9 Rogues now grant expert Vision effect. 2015-05-25 09:53:32 +02:00
AlexVinS
257a1b024d Fix scuttleBoat configuration 2015-04-13 04:42:28 +03:00
AlexVinS
368401ca07 Fix removeObstacle configuration
* fixes 0002165
2015-04-11 14:34:09 +03:00
AlexVinS
724baed55b fix typo 2015-04-11 10:19:35 +03:00
AlexVinS
0a391cd367 Tweak DISPELL config
* make it positive and non-smart on adv and expert level,
  as it should work on ally creatures on basic level and on all for higher levels
2015-04-11 10:19:30 +03:00
DjWarmonger
37f9d898ac Fixed terrain type to "subterra". Updated Object Format on WIki to list all possible terrain types. 2015-04-05 15:38:23 +02:00
DjWarmonger
df80c50106 Added missing Den of Thieves to RMG. Limit set to 1 per zone. 2015-04-05 12:35:26 +02:00
beegee1
e9b7044c9b Fix mantis #1859, unknown pattern in underground 2015-03-28 16:41:26 +01:00
AlexVinS
9600446cf9 +smart target, +hit animation 2015-03-18 17:48:32 +03:00
DjWarmonger
a832b7efee Fixed #2026 2015-03-12 10:08:10 +01:00
DjWarmonger
f894abe494 Unified interface for object template. 2015-03-12 08:31:30 +01:00
DjWarmonger
cf74969603 Fixes, logging for Seer Huts 2015-03-11 22:17:35 +01:00
DjWarmonger
ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
Okay let's do this!
2015-03-10 09:04:25 +01:00
DjWarmonger
f32849a73e Attempt to compile refactored spells in MSVS. 2015-03-09 19:24:45 +01:00
ArseniyShestakov
1c2afc659f Config: replace teleport handler with monolith, subterraneanGate and whirlpool 2015-03-08 16:17:33 +03:00
DjWarmonger
607375a9bc Generate Seer Huts with creature rewards 2015-02-28 21:14:45 +01:00
AlexVinS
b6038240ab Implemented DISGUISE spell. Untested 2015-02-26 08:39:59 +03:00
AlexVinS
b846b717a1 implemented VISIONS spell (partially)
(-) todo: agressivnes
2015-02-26 08:39:56 +03:00
AlexVinS
36cdb2968b Refactoring 2015-02-26 08:39:54 +03:00
AlexVinS
666d7a4f45 Start implementing VISIONS and DISGUISE 2015-02-26 08:39:53 +03:00
AlexVinS
c6c7552efe fix scuttleBoat location type. it should be LOCATION 2015-02-26 08:39:44 +03:00
AlexVinS
08d4f7991e Extract adventure spell mechanics 2015-02-26 08:39:39 +03:00
DjWarmonger
2a082e6c21 Merge pull request #84 from Fayth/test/advMapFading
If no one objects, I will try to merge this.
2015-02-18 09:52:09 +01:00
ArseniyShestakov
ae20499854 Quest Log: implement option to hide complete quests 2015-02-17 05:47:49 +03:00
Fay
cbd3a19987 Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
Conflicts:
	client/CPlayerInterface.cpp
2015-02-09 16:09:27 +01:00
ArseniyShestakov
96d57fc954 War Machines: replace immunity with absoluteImmunity
This commit replace SIEGE_WEAPON immunity with absoluteImmunity for following spells: Haste, Slow, Death Ripple, Clone, Teleport
2015-02-07 16:02:15 +03:00
ArseniyShestakov
fbb84624f9 War Machines: add absoluteImmunity to Implosion spell 2015-02-07 16:00:06 +03:00
ArseniyShestakov
20387bd2da War Machines: add absoluteImmunity to some timed spells
This commit add SIEGE_WEAPON to absoluteImmunity of following timed spells: Curse, Bloodlust, Mirth, Sorrow, Frenzy, Counterstrike, Berserk, Hypnotize, Forgetfulness, Blind
2015-02-07 15:57:46 +03:00
Fay
3c3fb0e21d Added advmap config options to enable/disable fading; 2015-02-02 19:38:30 +01:00
Fay
4b248c2762 World view impl -- initial; 2015-01-13 20:57:41 +01:00
DjWarmonger
121c39a994 Fixed Jebus and CoD templates. 2014-12-26 15:14:22 +01:00
AlexVinS
8f84e24aa6 Get rid of mainEffectAnim 2014-11-28 01:03:25 +03:00
AlexVinS
d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK 2014-11-28 00:36:14 +03:00
AlexVinS
75b93b070d Implemented configurable hit/affect animation
* need more testing
2014-11-27 16:51:16 +03:00
AlexVinS
16d08b062a First draft of spell animation configuration 2014-11-26 22:25:13 +03:00
AlexVinS
a71c452fc6 Merge branch 'develop' into SpellsRefactoring4 2014-11-24 12:45:34 +03:00
AlexVinS
bddf662178 Few tweaks to bonus descriptions 2014-11-24 12:44:46 +03:00
AlexVinS
752965ff69 Merge branch 'develop' into SpellsRefactoring4
Conflicts:
	lib/CSpellHandler.cpp
2014-11-14 05:28:23 +03:00
AlexVinS
8979de7960 Fix issue #1843 (teleport case) 2014-11-14 03:07:14 +03:00
AlexVinS
ce8fa33efc Introduced new spell configuration options (not used yet) 2014-11-13 13:37:42 +03:00
josch
b962e11bd7 Launcher: add setting allowing not to automatically check remote repositories
- add a button to the launcher which allows manual downloading
 - add a configuration option autoCheckRepositories to launcher settings
 - add ui elements to settings dialog to change autoCheckRepositories
2014-11-10 08:21:47 +01:00
DjWarmonger
530a3e69bf Option to allow / ban certain types of town in a template. 2014-10-30 10:00:29 +01:00
DjWarmonger
7289dbafa9 Fixed #1871 2014-10-29 16:40:52 +01:00
DjWarmonger
b518fd6ea6 Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod. 2014-10-28 19:04:34 +01:00
Patrick Simmons
ec590b9428 Legion artifact bugfixes 2014-10-25 19:09:21 -04:00
Ivan Savenko
84e2f07c18 Disabled monthly reset of banks. Reasoning:
- workaround for 1896 (still needs a fix)
- to match H3 behaviour
2014-09-23 16:06:21 +03:00
Ivan Savenko
b551bdb725 Final part of the merge
Merging VCMI Dirs refactoring + GUI refactoring with current develop
2014-09-04 20:59:07 +03:00
Ivan Savenko
ecc705c8b7 Fixed guardians of dragon hive, fixes 1871 2014-08-19 12:09:52 +03:00
Ivan Savenko
e692f3f520 Implemnted enemy turn speed selection:
- implemented switch in settings screen
- implemented "0 speed", animation-free. *may* also work for player-owned heroes
- removed no longer used creature window switch
2014-08-11 19:16:39 +03:00
Ivan Savenko
b1285bc506 Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
Ivan Savenko
05d8fad314 Miscellaneous fixes to banks:
- fixed evaluation of bank thread by AI (1850)
- fixed crash on evaluating bank threat after loading from save (1830)
- fixed typo in bank config. TODO: schema?
2014-08-09 12:31:43 +03:00
Ivan Savenko
33acdc51bb Fixes 1852 - fixed typo in tower config and added check to detect such cases 2014-08-04 14:47:42 +03:00
Ivan Savenko
68e9cbd3a6 Fixes 1856 - Griffin Bastion will be behind Town Hall 2014-08-04 14:47:34 +03:00
Ivan Savenko
00cda400a1 Miscellaneous improvements for Launcher UI:
- Implemented "show intro" toggle in settings
- Install/Update/Enable buttons are now visible even when mod info is hidden
- Fixed behaviour of show mod info switch, added more obvious button to enable it
- Removed no longer used "Enable mods on install" switch
- Added buttons to open data, user data and temporary directories
2014-08-04 14:03:57 +03:00
Ivan Savenko
9841600839 Moved all resolutions but 800x600 into a separate mod 2014-08-03 19:11:54 +03:00
Ivan Savenko
10fc1892a8 Large refactoring of button classes:
- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
2014-08-03 14:16:19 +03:00
DjWarmonger
3712b9a48b - Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
- Fixed some object amounts which seemed wrong.
2014-07-29 16:58:08 +02:00
DjWarmonger
713912574a Fixed duplicated Redwood Observatory on snow and possibly other objects. 2014-07-27 07:37:56 +02:00
DjWarmonger
16aa230dd1 Enchanters, sharpshooters and dragons are not "special" and should normally spawn on the map. 2014-07-26 10:42:12 +02:00
DjWarmonger
9644314c8a Removed map limit cap for objects that probably don't need them and came from H3 engine limitations. 2014-07-23 18:18:06 +02:00
DjWarmonger
1cabc8f7f4 - Implemented map object limit which should also distribute the objects evenly
- Fixed Magic Well limit of 1 per zone
2014-07-23 18:02:17 +02:00
DjWarmonger
173111955e Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-07-15 12:27:59 +02:00
DjWarmonger
90dcad2db7 Fix typo 2014-07-15 11:17:10 +02:00
Ivan Savenko
92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses 2014-07-14 17:23:24 +03:00
DjWarmonger
492b866806 - Fixed crash caused by randomShuffle
- Banned Magic Spring as it has 2 visitable positions
2014-07-09 14:27:12 +02:00
DjWarmonger
cbd2d74292 Generate random Pandora boxes. 2014-07-06 07:15:52 +02:00
DjWarmonger
0782557814 - Place all standard visitable objects
- Fixed some constructors
2014-07-05 19:36:12 +02:00
DjWarmonger
22f811ea52 Integrated and fixed object RMG configs by Kantor. 2014-07-05 15:58:10 +02:00
DjWarmonger
a076277e2b Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Conflicts:
	Mods/WoG/mod.json
2014-07-05 15:27:47 +02:00
Ivan Savenko
60e5815014 Implemented stack artifact handling, no tested yet 2014-07-05 01:22:56 +03:00
Ivan Savenko
e4e9d71143 Fixed texts:
- added new texts to translate.json
- implemented texts for abilities

Remaining TODO's:
- handling of stack artifact
- handling of commander artifacts
- stack experience
2014-07-03 21:09:17 +03:00
DjWarmonger
d118fbffe8 Correct placement of subterranean gates. 2014-07-03 17:24:28 +02:00