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Commit Graph

185 Commits

Author SHA1 Message Date
Dydzio
16d25e903c Remove flaggable bonus on object deletion 2024-12-05 21:55:32 +01:00
Dydzio
7be31c94f2 Fixes from code review 2024-12-05 21:16:06 +01:00
Dydzio
e9be46af98 Merge branch 'develop' into timed_events_objects_removal 2024-12-03 17:27:24 +01:00
Ivan Savenko
c3b63a1bef
Merge pull request #4857 from Laserlicht/delete
Delete saves / random maps
2024-11-16 17:28:23 +02:00
Laserlicht
b23c69b9d6 code review 2024-11-15 20:26:56 +01:00
Laserlicht
0f94f35dcf
code review 2024-11-14 00:34:39 +01:00
SoundSSGood
ef46a87e69 ask assemble artifact dialog fix 2024-11-10 16:50:58 +02:00
Ivan Savenko
697d63d2b8 Reworked and fixed gendered hero sprites on adventure map 2024-11-07 10:39:23 +00:00
Laserlicht
0e5711f8bf
Merge branch 'develop' into delete 2024-11-06 23:28:57 +01:00
Laserlicht
164aac4db2 refresh list 2024-11-01 00:52:19 +01:00
Laserlicht
1f0847660b possibility to delete unsupported saves 2024-10-31 21:57:20 +01:00
Ivan Savenko
01d787fb5a Removed remaining cases of serialization of VLC entities 2024-10-30 16:48:18 +00:00
Ivan Savenko
c98ac01e7a Replaced public artType member of ArtifactInstance with getter 2024-10-30 16:47:01 +00:00
Ivan Savenko
c25aef8f48
Merge pull request #4766 from SoundSSGood/fused-artifacts
Fused artifacts
2024-10-16 15:08:20 +03:00
SoundSSGood
86d5c05ffa Fused identical artifacts 2024-10-15 16:51:29 +03:00
Ivan Savenko
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
SoundSSGood
d4d3ddf685 fused artifacts 2024-10-12 16:43:04 +03:00
Ivan Savenko
15ad0440f7 Fix iOS build 2024-10-10 12:38:32 +00:00
Ivan Savenko
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
81f0222c68
Merge pull request #4741 from IvanSavenko/serialize_local_state
Serialize local state of player interface
2024-10-10 15:03:14 +03:00
Ivan Savenko
a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00
Ivan Savenko
679181c103 Implemented serialization of local player state in json form 2024-10-08 20:04:32 +00:00
Laserlicht
a826b88641
Merge branch 'develop' into spell 2024-10-07 12:55:23 +02:00
SoundSSGood
c472b2ce5e BulkEraseArtifacts crash fix 2024-10-04 15:19:57 +03:00
Laserlicht
9c6bd20159 code review 2024-10-01 16:32:28 +02:00
Laserlicht
713fcd6543 research per day & seperate config 2024-09-30 02:40:28 +02:00
Dydzio
99f49ee6ad Remove objects deleted by event from owned objects list 2024-09-29 00:10:09 +02:00
Laserlicht
f94f0a3274 new dialog 2024-09-28 15:51:53 +02:00
Laserlicht
d929bfb9d1 rename; introduce factor 2024-09-28 15:05:13 +02:00
Laserlicht
3559f9f923 HMI for spell research 2024-09-28 01:47:32 +02:00
Laserlicht
5b2aa4dc71 swapping spells 2024-09-28 00:34:25 +02:00
Laserlicht
a9327b3fa3 netpacks 2024-09-27 22:47:22 +02:00
SoundSSGood
586a32a616 CArtifactSet cleanup 2024-09-23 23:39:19 +03:00
SoundSSGood
b9ae7f1138 CMap put move and remove artifact method 2024-09-23 23:30:38 +03:00
Laserlicht
735af83294 castSpellThisTurn to bool var 2024-09-18 21:24:27 +02:00
Laserlicht
0aaafc4c8a cast without skip 2024-09-14 15:10:24 +02:00
Ivan Savenko
cb5df096c1 Added per-team tracking of scouted state of an object 2024-09-12 12:11:17 +00:00
Ivan Savenko
785036836c Rewardable objects may now define guards. Converted Crypt to rewardable. 2024-09-12 12:10:40 +00:00
Ivan Savenko
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
SoundSSGood
7466d7452d vcmiscrolls 2024-09-05 15:51:45 +03:00
SoundSSGood
30fa2846aa ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified 2024-09-04 21:25:55 +03:00
Ivan Savenko
327ff01471 Implemented explicitly visitable town buildings, e.g. hota mana vortex
Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.

This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Ivan Savenko
39e5ba32f6
Merge pull request #4530 from IvanSavenko/town_fortifications
Support for configurable town fortifications
2024-08-31 13:59:40 +03:00
Ivan Savenko
0a72a0a48e
Merge pull request #4534 from SoundSSGood/BulkEraseArtifacts
BulkEraseArtifacts network pack
2024-08-31 13:52:26 +03:00
Ivan Savenko
82c37573fa Removed save compatibility with 1.4
All save compatibility checks targeting 1.4 saves have now been removed.
Saves from 1.5 can still be loaded in 1.6

Implemeted few TODO's in serialization that were postponed to avoid
breaking save compatibility in MP for 1.5.X releases.

Fixed missed case for loading black market object from 1.5 saves
2024-08-29 18:51:53 +00:00
SoundSSGood
e15ea4fc75 BulkEraseArtifacts network pack 2024-08-29 20:22:08 +03:00
Ivan Savenko
36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
462aea7e9a Fix build 2024-08-28 13:12:11 +00:00
Ivan Savenko
ce1e0b8875 Moved NewTurn pack generation to NewTurnProcessor 2024-08-28 13:03:24 +00:00