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Commit Graph

326 Commits

Author SHA1 Message Date
ArseniyShestakov
8648081f0a Quest Log: change minimap level when quest selected
There also no need in own setLevel as one from CMinimap works fine.
2015-02-14 02:13:17 +03:00
ArseniyShestakov
fd99f0b9f3 Quest Log: decrease number of displayed quests
New graphics only have 6 slots
2015-02-14 01:34:53 +03:00
ArseniyShestakov
0704e38697 Fix Quest Log button in hero window 2015-02-14 01:10:32 +03:00
ArseniyShestakov
dae03fdf92 Blick Quest Log button if map have no quests 2015-02-14 00:52:00 +03:00
Fay
f30cb0fa5b Fixes crash when loading game (if path was visible previously); 2015-02-13 11:20:13 +01:00
Fay
cbb75d1c7a Support for fading heroes/boats (+flags);
Disabled map movement requests during fade;
2015-02-09 16:03:24 +01:00
Fay
3c3fb0e21d Added advmap config options to enable/disable fading; 2015-02-02 19:38:30 +01:00
Fay
5a7a208617 Minor fixes (possible surface leak); 2015-02-02 17:42:42 +01:00
Fay
4c636c15e9 Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading 2015-02-01 19:12:03 +01:00
AlexVinS
594295da32 Merge branch 'feature/worldView' into develop 2015-02-01 20:49:14 +03:00
Fay
447c4603a2 Fade-in fixes;
Added more map object fading cases (teleports/(dis)embarking)
2015-01-31 18:36:57 +01:00
Fay
e56488d700 Fixed gems redrawing after world view scale change;
Fixed hotkeys to start world view mode;
2015-01-31 10:57:13 +01:00
Fay
5e78a3147a Abstracted fading into separate class;
Smoother fade animations;
Added fading when recentering hero after switching levels;
2015-01-30 23:37:28 +01:00
Fay
df419e23c0 Fixed recoloring filler background to correct player color after game reload; 2015-01-29 20:34:53 +01:00
Fay
794c03792a Added empty background below world view panel for better compat with higher resolutions; 2015-01-29 18:39:46 +01:00
Fay
8adc209366 Fixed setting adventure map underground button state after game load; 2015-01-19 21:48:52 +01:00
Fay
beaf1a62c5 Added puzzle view button to world view gui; 2015-01-19 20:46:03 +01:00
Fay
01029779d7 World view mode drawing: refactoring, part 2 (further merging of common functionalities; abstracted puzzle view to separate blitter); 2015-01-19 20:08:19 +01:00
Fay
97d89d1d6c World view mode drawing: refactoring, part 1 (merged main drawing method); 2015-01-18 18:53:40 +01:00
Fay
103f2ed627 (auto whitespace fix) 2015-01-18 18:23:23 +01:00
AlexVinS
a90d603c16 fix modded spell effect not showing 2015-01-18 19:38:35 +03:00
Fay
e3dc37fece Fixed hotkeys in world view mode (added missing hotkeys + disabled non-world-view hotkeys);
Fixed minimap radar calculation for world view mode;
2015-01-17 13:41:59 +01:00
Fay
447119e2f5 Changed zoom factors to resemble OH3 as closely as possible;
Minor refactoring;
2015-01-17 11:56:12 +01:00
Fay
3823631a57 Fixed recoloring world view panel info icons after current player change;
Refactored ui objects handling in CAdvMapInt to slightly reduce clutter;
Minor other improvements;
2015-01-15 00:22:20 +01:00
Fay
4b248c2762 World view impl -- initial; 2015-01-13 20:57:41 +01:00
ArseniyShestakov
af8b030810 Fix skills learning in Universities
This one fixes 1945 and 1991
2015-01-07 18:33:09 +03:00
ArseniyShestakov
3466457d69 Fix crash on opening of Hill Fort window and attempt to upgrade one stack
This one fixes issue 1899
2015-01-07 13:10:48 +03:00
ArseniyShestakov
ceb5da44d1 This fixes crash in battle I introduced in 8a697f2
dismissInfo do not present when createButtonPanel used inside the battle.
2014-12-27 06:29:09 +03:00
DjWarmonger
9962623220 Merge pull request #72 from ArseniyShestakov/fixTradeWindow
Small fixes for CTradeWindow
2014-12-26 09:57:40 +01:00
ArseniyShestakov
6ab807f694 Put artifact in different slot if selected is used
This one fixes issue 2002.
2014-12-26 01:42:50 +03:00
ArseniyShestakov
27705e1ac6 Fix removal of fully sacrificed stacks from heroes garrison slots
This one fixes issue 2010. Though CAltarWindow need proper refactoring.
2014-12-26 01:18:58 +03:00
ArseniyShestakov
aca0eeed86 Fix position of selected unit count in Freelancer's Guild
This one fixes issue 2009
2014-12-25 22:03:19 +03:00
ArseniyShestakov
f71cfdf173 Check if slot locked before pick on Artifact Merchants
This one is fixes issue 2007
2014-12-25 19:24:28 +03:00
ArseniyShestakov
54437a3b19 Fix check of locked artifacts for Altar of Sacrifice
This one is explained in issue 2001
2014-12-25 06:27:39 +03:00
ArseniyShestakov
046a6fc45a Visible blocked button for good and evil heroes on Altar of Sacrifice
This is expected behaviour as explained in issue 558
2014-12-25 06:20:40 +03:00
ArseniyShestakov
3371cd36c9 Fix check of 22 artifacts limit on Altar of Sacrifice
Partially fix for issue 558
2014-12-25 06:17:26 +03:00
ArseniyShestakov
4cb98e7e8d Use isTradable and fix issue 1392
This change make it possible to sell spell scrolls in Artifacts Merchant.
2014-12-24 20:48:37 +03:00
ArseniyShestakov
937ef0227b Use ArtifactID instead of int when possible 2014-12-24 18:49:12 +03:00
ArseniyShestakov
edccd60564 Tiny improvement for resources selection boxes
This one is related to issue 562
2014-12-24 03:22:48 +03:00
ArseniyShestakov
36e05402d8 Fix text label and location on sell articacts windows
This one fixes issue 1998
2014-12-24 03:21:28 +03:00
ArseniyShestakov
150c8425f5 Fix town income on View Towns screen
This is fix issue 1996
2014-12-24 00:39:48 +03:00
ArseniyShestakov
94d0e5486a CSplitWindow: added input check
This one fixes issue 1952
2014-12-23 07:38:58 +03:00
ArseniyShestakov
8a697f2ba3 Fix disabling of dismiss button for last troop
Fix issue 1994
2014-12-23 07:12:42 +03:00
ArseniyShestakov
79cdabe3aa CCreatureWindow: correct caption for "Ok" button
This one is fixes issue 1396
2014-12-23 07:10:33 +03:00
AlexVinS
85a4b725f5 [Creature window] 2-line bonus description 2014-11-24 12:44:45 +03:00
AlexVinS
885b495cf4 [Creature window] Fix creature art dismount possibility 2014-11-15 21:54:45 +03:00
AlexVinS
c43b218d64 Fix duplicate MR bonus display 2014-11-15 20:39:21 +03:00
AlexVinS
68d1105233 Fix creature window not showing bonus description 2014-11-15 20:22:50 +03:00
Ivan Savenko
dce9880d16 Minor refactoring of FunctionList using variadic templates.
Please make sure that all supported compilers are OK with this code
2014-11-12 22:46:37 +02:00
DjWarmonger
530a3e69bf Option to allow / ban certain types of town in a template. 2014-10-30 10:00:29 +01:00
AlexVinS
54453aee73 get rid of boost::assign 2014-10-04 00:34:13 +04:00
Ivan Savenko
33c0e24940 Fixes 1895 - Properly select upper army for recruitment 2014-09-23 14:28:55 +03:00
Ivan Savenko
fc16c8d207 Merge branch 'optimization/swiftAI' into develop
Conflicts:
	lib/CGameState.cpp
2014-09-21 22:31:29 +03:00
Ivan Savenko
6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
- finished removal of server-side setSelection
- disabled some broken code (AI & cheats). TODO: fix
2014-09-21 16:42:08 +03:00
Ivan Savenko
ca47ddca5c Miscellaneous fixes to creature window:
- implemented missing stack size indicator
- fixed detection of battle presence
- fixed placement of spell icons
2014-09-19 16:31:01 +03:00
Ivan Savenko
78709e223b Breaking things - trying to remove server-side knowledge of selected objects 2014-09-19 00:18:49 +03:00
Ivan Savenko
818a766fd6 Fixed 1888 - centering adv.map will also redraw minimap 2014-09-18 17:53:41 +03:00
Ivan Savenko
6cd3d1b30e Fixed 1889 - removed memory leak that caused multiple identical quest marks 2014-09-18 17:46:35 +03:00
DjWarmonger
ec8476d43a Compile fixes for Visual. 2014-09-05 20:13:58 +02:00
Ivan Savenko
e692f3f520 Implemnted enemy turn speed selection:
- implemented switch in settings screen
- implemented "0 speed", animation-free. *may* also work for player-owned heroes
- removed no longer used creature window switch
2014-08-11 19:16:39 +03:00
Ivan Savenko
cc61ffca73 Removed debug output 2014-08-11 17:27:41 +03:00
Ivan Savenko
092df7a71c Fixed crash on stack-less creatures, e.g. war machines 2014-08-11 16:28:15 +03:00
Ivan Savenko
8f1a4fcb56 Fixed crash on opening creature window in battle 2014-08-11 15:57:15 +03:00
Ivan Savenko
1e5e02c7df Compilation fixes caused by merge, replaced some remaining boost::bind with std's 2014-08-09 15:14:31 +03:00
Ivan Savenko
b1285bc506 Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
Ivan Savenko
77a73fbaa9 Merge branch 'feature/freegfx' into refactoring/guiClasses
Conflicts:
	client/windows/CHeroWindow.cpp
	client/windows/CQuestLog.cpp
	client/windows/GUIClasses.cpp
2014-08-03 18:50:59 +03:00
Ivan Savenko
7390647cd5 End of buttons refactoring:
- cleanup of slider API
- documentation fixes
2014-08-03 17:31:56 +03:00
Ivan Savenko
10fc1892a8 Large refactoring of button classes:
- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
2014-08-03 14:16:19 +03:00
Ivan Savenko
731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 2014-07-15 10:14:49 +03:00
Ivan Savenko
52da593292 New resolution selection button 2014-07-14 21:49:52 +03:00
Ivan Savenko
5111bff6cc Implemented new button for commander window 2014-07-14 20:43:38 +03:00
Ivan Savenko
7f790f9d6a Quest window now uses new background, using same gfx sources as creature window 2014-07-14 18:07:57 +03:00
Ivan Savenko
a69fcdd435 Fixed compilation issues caused by merge 2014-07-14 17:44:15 +03:00
Ivan Savenko
92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses 2014-07-14 17:23:24 +03:00
Ivan Savenko
2a0a0e81a7 Cleaning up includes 2014-07-14 17:19:44 +03:00
Ivan Savenko
647b9c683f Reorganized client source tree:
- client/widgets for reusable GUI elements
- client/windows for independent windows
- client/gui for base GUI classes which should remain internal
2014-07-13 20:53:37 +03:00