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Commit Graph

214 Commits

Author SHA1 Message Date
Tomasz Zieliński
12da0196a0 Restrict reindexing to random maps 2024-04-03 20:05:35 +02:00
Tomasz Zieliński
d8c93cb222 Protect every access to zone tiles with a mutex 2024-03-27 06:16:48 +01:00
Ivan Savenko
87059be67b Added range checks to values read from h3m.
Fixes reading of morale/luck values (-3..3) as unsigned leading to
overflow.
2024-02-05 21:27:55 +02:00
Ivan Savenko
e67e4430ba Removed most of non-const static fields in lib. Reduced header includes. 2024-01-19 13:55:22 +02:00
Ivan Savenko
a15366f5a5 Make IObjectInterface::cb non-static 2024-01-19 13:55:21 +02:00
Tomasz Zieliński
71844d4d92 Unban artifacts if RMG fails to place Seer Hut (unlikely) 2024-01-16 17:15:35 +01:00
Tomasz Zieliński
285bafdbf4 Do not ban heroes in Prisons, they might be rehired after they are defeated.
Restore hero to pool if Prison fails to be placed.
2024-01-15 07:41:29 +01:00
Tomasz Zieliński
ee6c331bad Merge remote-tracking branch 'origin/beta' into random_prison_distributor 2024-01-14 21:56:49 +01:00
Ivan Savenko
fd499e318d Review suggestion 2024-01-14 15:36:29 +02:00
Ivan Savenko
ca2df49fbb Block usage of preselected starting heroes for prisons in RMG 2024-01-13 14:08:36 +02:00
Tomasz Zieliński
ebf2055afc - Unban hero if related Prison is destroyed during map generation
- Move prison counter to PrisonHeroPlacer
2023-12-24 09:36:26 +01:00
Tomasz Zieliński
8fe6a103cd - Move Hero / Prison distribution to separate modificator
- Protect rolling and banning hero with mutex
2023-12-11 07:37:23 +01:00
Ivan Savenko
13763cad8e Remove few more implicit conversions 2023-11-15 15:55:19 +02:00
Ivan Savenko
abad4b01ce Remove explicit convesion to int in operators 2023-11-15 15:55:19 +02:00
Ivan Savenko
0842f5afee Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
Tomasz Zieliński
07dac8b6d4 Works more or less 2023-10-28 20:30:38 +02:00
nordsoft
03c099d4fd First steps 2023-09-27 22:53:13 +02:00
Ivan Savenko
6f0108e462 Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
e54287ea5d Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
Ivan Savenko
ec8d31bbfc First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
Ivan Savenko
44d16b32fe Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
DjWarmonger
71fe5c556f
Merge pull request #2203 from vcmi/remove_seed_info
Remove random seed from map description
2023-07-25 10:36:32 +02:00
Tomasz Zieliński
025b0814c8 + Handled banning spells and artifacts
+ Rename allowedSpell => allowedSpells
2023-07-17 17:21:28 +02:00
Tomasz Zieliński
fbd1d728ec Water heroes will now be correctly banned on random maps. 2023-07-17 16:23:34 +02:00
Tomasz Zieliński
a200e87640 Merge remote-tracking branch 'origin/develop' into ban_stuff_on_water_maps 2023-07-15 14:36:32 +02:00
Ivan Savenko
9acab48bc3
Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework
CArtifact CArtifactInstance refactoring
2023-07-11 14:36:08 +03:00
Tomasz Zieliński
700d8459ac Checking flags and conditions 2023-07-09 11:16:36 +02:00
Tomasz Zieliński
fabad20aa1 Compile fixes, cleanup 2023-07-08 10:21:36 +02:00
Tomasz Zieliński
730b36612c Respect GUI settings for roads. By default, all road types are enabled. 2023-07-08 08:44:10 +02:00
SoundSSGood
fd9c7352a0 suggested changes 2023-07-03 22:54:03 +03:00
SoundSSGood
060aecc61c CArtifact refactoring 2023-06-30 19:41:26 +03:00
DjWarmonger
e98a50b45a
Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
Refactor enums and add zone monster strength "none" in rmg
2023-06-06 20:40:35 +02:00
Tomasz Zieliński
cbe1c4a07d Remove random seed from map description. 2023-06-03 08:53:00 +02:00
Ivan Savenko
d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
Ivan Savenko
62595cb039 Split massive CMap.h a bit 2023-05-31 23:01:57 +03:00
Warzyw647
bc4755a89a Merge branch 'develop' into rmg-split-enum-monster-strength 2023-05-31 19:53:19 +02:00
Tomasz Zieliński
cd9bd491e0 Add option for single-thread generation. Still doesn't guarantee excactly identical maps :? 2023-05-24 18:02:11 +02:00
Warzyw647
af3c6abb5e Added zone guard strength "none" 2023-05-21 00:13:45 +02:00
Tomasz Zieliński
b2b2798214 Use boost::thread instead of std::thread 2023-05-20 14:43:05 +02:00
Warzyw647
5363fd5db3 Changing other enums to enum classes and adding comments with reasons for why some enums stay as enum-in-namespace. 2023-05-20 13:29:55 +02:00
Tomasz Zieliński
15b254fded Give every Zone its own RNG 2023-05-20 11:46:32 +02:00
Tomasz Zieliński
5da8c96214 Fix include paths 2023-05-20 11:45:08 +02:00
Tomasz Zieliński
73d9f5bd0a Parallel RMG works fine for maps without water. 2023-05-19 20:30:15 +02:00
Tomasz Zieliński
a58094aefe Thread pool kinda works. 2023-05-07 07:48:12 +02:00
Tomasz Zieliński
a8545935c3 ThreadPool implementation. It runs, but dies from race conditions. 2023-05-06 18:54:19 +02:00
Warzyw647
d74fdad432 Renamed enum EMonsterStrength to EGlobalMonsterStrength. Enum EZoneMonsterStrength unchanged. 2023-05-06 12:18:53 +02:00
Tomasz Zieliński
d22ec0ee0c Move Modificator to separate file. 2023-05-06 10:49:18 +02:00
Tomasz Zieliński
eb50ae3aa7 - Pre-distribute max number of Prisons
- Minor refactor for artifact and hero pool management
2023-05-05 10:30:36 +02:00
Warzyw647
7f180b6e81 Split enum EMonsterStrength into EMonsterStrength and EZoneMonsterStrength.
Removed obsolete ZONE_ and GLOBAL_ from enum item names.
Simplified serialization of zone monster strength in preparation for adding zone monster strength: none.
2023-05-04 21:43:31 +02:00