1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
Commit Graph

340 Commits

Author SHA1 Message Date
Ivan Savenko
6e2d09d605 Cleanup 2023-01-20 16:11:43 +02:00
Ivan Savenko
ee7a573cb8 Refactoring of SDL API usage:
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
9a30484183 Point and Rect now reside in library 2023-01-20 16:11:43 +02:00
Ivan Savenko
fd05036f3b Hardware cursor can now be hidden 2023-01-20 15:15:19 +02:00
Ivan Savenko
5484efde90 Mobile platforms will use software cursor as default 2023-01-20 15:15:19 +02:00
Andrii Danylchenko
9a765e5f67 Remove not supported method, allow relative mode for iOS 2023-01-19 08:26:35 +02:00
Andrii Danylchenko
6c843bce0b SDL relative pointer for android 2023-01-18 10:38:55 +02:00
Andrii Danylchenko
226668c428
Merge pull request #1453 from vcmi/android-fix-input-position-for-keyboard
Fix android UI shift when keyboard appears
2023-01-18 09:23:46 +02:00
Andrii Danylchenko
8f35bf8866 Fix android UI shift when keyboard appears 2023-01-17 16:44:46 +02:00
Andrii Danylchenko
c24b89fe06 2 finger rclick block adwmap scrolling and disable for iOS 2023-01-17 16:22:44 +02:00
Andrii Danylchenko
2b1511df99 SDL fix 2 finger touch when you remove fingers instantly 2023-01-16 13:39:45 +02:00
Andrii Danylchenko
7ccfcf51e9 Handle 2 fingers gesture as rclick via SDL 2023-01-16 09:46:52 +02:00
Ivan Savenko
fc4121f5ec Rechecked & updated offsets of adventure map cursors 2023-01-15 21:18:34 +02:00
Ivan Savenko
385dda1c5b Clean surface before using it 2023-01-15 21:18:34 +02:00
Ivan Savenko
c6d39da53e MXE compile fix 2023-01-15 21:18:34 +02:00
Ivan Savenko
6985f2e050 Cursor type can now be set in settings.json 2023-01-15 21:18:34 +02:00
Ivan Savenko
26a1c5801b Implemented hardware cursor support 2023-01-15 21:18:34 +02:00
Ivan Savenko
9971bdca1b Existing software cursor logic is now in a separate class 2023-01-15 21:18:34 +02:00
Ivan Savenko
0e8ee929df Renamed CCursorHandler -> CursorHandler 2023-01-15 21:18:34 +02:00
Ivan Savenko
d44e809369 Refactoring of CursorHandler, in preparation for HW cursor routines 2023-01-15 21:18:34 +02:00
Dydzio
4fb5548475 Remove unused stuff from code 2023-01-15 17:31:32 +02:00
Dydzio
3596d167a7 Adjust code to develop + change place in code where alpha is applied 2023-01-15 17:31:32 +02:00
Dydzio
9e7e649d37 Gradual fade-in of built building 2023-01-15 17:31:32 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
Andrey Filipenkov
db98575d10 fix unaligned memory access (UB) on Clang/GCC/MSVC
sample UBSAN report:
client/gui/CAnimation.cpp:329:24: runtime error: load of misaligned address 0x62d0004b094f for type 'const ui32' (aka 'const unsigned int'), which requires 4 byte alignment
2023-01-08 01:33:26 +02:00
Ivan Savenko
a25214ae71 Fixes graphical artifacts on toggling stack queue visibility
Battlefield rendering now uses local coordinates
2023-01-05 14:16:01 +02:00
Ivan Savenko
21196e822f Fixed blue tint for clones 2023-01-04 19:36:18 +02:00
Ivan Savenko
d8c4209ded Movement animation is now more smooth at high animation speeds 2023-01-04 17:21:40 +02:00
Ivan Savenko
ffb37f067a Support for player-colored images in configurable UI 2023-01-04 16:40:15 +02:00
Ivan Savenko
d3ecd43aba Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2023-01-04 16:20:53 +02:00
nordsoft
e8845244f7 Fix tactic button 2023-01-03 13:02:54 +04:00
nordsoft
660d25a335 Make control panel configurable 2023-01-03 13:02:54 +04:00
Ivan Savenko
9a620a9091 Refactoring of GeneralTextHandler to reduce boilerplate code in callers 2023-01-01 15:13:02 +02:00
Ivan Savenko
01d0cd4f7a Changed configurable UI to match text refactoring:
- help.txt strings are now loaded as (hover, help) pairs
- renamed string pairs from translate.json to use (hover, help) form
- interface builder will always load label texts via unified ID
- interface builder way of loading buttons text has been changed:
- - field has been renamed "zelp" -> "help" for consistency
- - "help" field now only accepts string or object json type
2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c Introduced string identifiers for H3 texts, still WIP 2023-01-01 14:56:44 +02:00
Ivan Savenko
f8dec3861b Fixed animation skipping with no sound mod and enemy having first turn 2022-12-30 11:56:26 +02:00
Ivan Savenko
5d80457eda Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00
Ivan Savenko
bb65246aa3 Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-26 01:15:44 +02:00
Ivan Savenko
d1244e3714 Fix ios compile 2022-12-25 17:44:13 +02:00
Nordsoft91
785787e454
Merge branch 'develop' into interface-builder 2022-12-24 21:56:29 +04:00
Ivan Savenko
325c29da0d Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
Ivan Savenko
eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9 Merge 1.1 release into develop 2022-12-23 14:17:18 +02:00
nordsoft
cb76cc54ac Move logging to debug level 2022-12-22 02:08:26 +04:00
nordsoft
e245dbaf9d Use kind-of-factory approach for widget builders 2022-12-22 02:05:29 +04:00
Ivan Savenko
4fa01c4c7e Fix potential overflow/underflow 2022-12-21 23:39:54 +02:00
nordsoft
8f7025328f Read default template from config, named custom types 2022-12-22 01:37:33 +04:00
Ivan Savenko
41b87088d5 Color muxer effects can now be (partially) configured by user.
TODO: move color muxer effects from spells into spell config
2022-12-21 23:29:56 +02:00
nordsoft
7e7071fc95 Merge remote-tracking branch 'upstream/develop' into interface-builder 2022-12-22 01:24:29 +04:00
nordsoft
c7f430f051 Added debug lines 2022-12-22 01:13:32 +04:00
nordsoft
521328addd Adding macros for targeted object binding 2022-12-22 00:54:06 +04:00
Ivan Savenko
b5925995b1 Fix transparency checks that were broken for palette images with alpha 2022-12-19 22:57:58 +02:00
Ivan Savenko
16c4851d3b Animated cursor for spell selection, removed hardcoded cursor ID's 2022-12-18 22:32:07 +02:00
Ivan Savenko
ba200fb079 Added enum's for rest of cursor types 2022-12-18 17:13:34 +02:00
Ivan Savenko
57dba9433c Correctly update drag-and-drop cursor if our window gets deactivated 2022-12-18 14:34:38 +02:00
nordsoft
9b76a8000f Making team alignments widget customizable 2022-12-17 20:38:16 +04:00
nordsoft
b1f2c7aed4 Team alignments implemented 2022-12-17 08:19:16 +04:00
Ivan Savenko
39367473d2 Removed no longer used code 2022-12-16 16:23:50 +02:00
Ivan Savenko
3403b42cd8 Fix transparency checks that were broken for palette images with alpha 2022-12-16 16:23:07 +02:00
Ivan Savenko
291bb9b204 Expanded cursors enum to include all possible values 2022-12-16 11:22:58 +02:00
nordsoft
268b87052b Fix for hint 2022-12-16 02:49:52 +04:00
nordsoft
1d59dfecef Support translations 2022-12-16 02:48:07 +04:00
nordsoft
d3c3feb037 Configurable template selection 2022-12-16 02:15:53 +04:00
Ivan Savenko
864990db13 Implemented Bloodlust & Petrification effect
- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
nordsoft
1d4209d97e Continue refactoring 2022-12-16 00:57:10 +04:00
nordsoft
2371e3e9a2 Interface builder refactored 2022-12-16 00:46:36 +04:00
nordsoft
2fe951f819 Merge remote-tracking branch 'upstream/develop' into interface-builder
# Conflicts:
#	client/lobby/RandomMapTab.cpp
2022-12-15 04:47:11 +04:00
Ivan Savenko
7e35a96055 Changed ColorPutter in preparation for Bloodlust & Petrify effects 2022-12-14 15:17:38 +02:00
Ivan Savenko
fb3a08e0a6 Added fading animation for fade-in effect for summons 2022-12-14 12:04:37 +02:00
Ivan Savenko
e7206cb759 Cleaned up BattleHero class 2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7 Moved all animation ordering logic to callers
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
nordsoft
f90cb1be90 Template list prototype looks fine 2022-12-13 03:47:29 +04:00
Ivan Savenko
d40d5250b7 changes to status bar according to review comments:
- renamed IStatusBar API to more clear names
- removed "locking" of status bar
- added comments for IStatusBar API
- removed dynamic_casts to CGStatusBar, now IStatusBar API is fully
sufficient
2022-12-12 18:23:41 +02:00
nordsoft
690ff773f4 Remove files 2022-12-12 11:53:23 +04:00
nordsoft
cd58e8a860 Rename InterfaceBuilder 2022-12-12 11:48:39 +04:00
nordsoft
34bf741936 Fix compilation error 2022-12-12 11:43:54 +04:00
nordsoft
5e3504f578 Add improvements 2022-12-12 11:38:27 +04:00
nordsoft
3be9969154 Prevent crashes for custom config 2022-12-12 03:58:39 +04:00
nordsoft
0104c77d61 Interface builder for random map tab 2022-12-12 03:27:59 +04:00
Ivan Savenko
c302efd315 Fix crash on accessing not yet created object 2022-12-12 00:04:46 +02:00
Ivan Savenko
ac839ad26a Changes to rest of the code according to review:
- renamed status bar method clearMatching -> clearIfMatching
- renamed class ColorShifterAddMul -> ColorShifterMultiplyAndAdd
- fixed missing return from function
- fixed potential access to deleted object
2022-12-11 23:43:43 +02:00
Ivan Savenko
7f5e5259c8 Changes to Canvas class according to review:
- renamed CCanvas -> Canvas.cpp
- replaced shared_ptr<Canvas> with Canvas&
- removed getSurface method
2022-12-11 22:09:57 +02:00
Ivan Savenko
c855823528 Renamed files in client/battle to match new names of classes 2022-12-09 13:38:46 +02:00
Ivan Savenko
facf77b3ae vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
Ivan Savenko
6f6d350228 Formatting cleanup 2022-11-28 16:43:38 +02:00
Ivan Savenko
9f21569a79 Next batch of siege fixes 2022-11-27 22:50:18 +02:00
Ivan Savenko
e76cd1b6a7 Bugfixing: fix crashes on battle start & most noticeable glitches 2022-11-27 02:26:02 +02:00
Ivan Savenko
0cae259f53 Most of rendering in BattleInt is done via canvas
- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
2022-11-26 23:12:20 +02:00
Ivan Savenko
4f91b062db Refactoring of projectile controller
- projectiles now separated based on type
- each type has its own rendering method
- refactoring of CShootingAnimation
2022-11-25 16:32:23 +02:00
Ivan Savenko
abb553d975 Next step of code refactoring:
- refactoring of CBattleFieldController code (except for 2 arcane
methods)
- introduced class CCanvas for encapsulated rendering surface
- battleint rendering is now partially done with CCanvas
- removed unused includes of CBitmapHandler
2022-11-25 11:46:47 +02:00
Ivan Savenko
6b3beb05e5 BattleInt split is finished, start of refactoring:
- Refactoring of siege controller code
- Replaced some usages of C struct SDL_Surface with proper c++ class
IImage
- Refactoring of rendering of battlefield objects (WIP)
2022-11-25 00:26:14 +02:00
Ivan Savenko
7a6ad671ab Separated battle control panel into new class, refactoring of
CGStatusBar to allow shared API with battle console
2022-11-18 17:54:10 +02:00
Ivan Savenko
48be492517 Fix parameter order in case of right-to-left lines, formatting 2022-11-16 12:28:07 +02:00
Ivan Savenko
6678a747bb Implemented ray-like projectiles for shooters
- Added missing support for ray-like projectiles
- Archmages, Evil Eyes and Beholders now use ray for shooting
- New method to draw 1 pixel-wide line with color gradient at arbitrary
angle
- fixed incorrect attackClimaxFrame field for Archmages
2022-11-15 21:42:16 +02:00
Andrey Filipenkov
3ab21d8491 show loading indicator when starting local server
single player or hosting a multiplayer game
2022-09-24 15:55:25 +03:00
Andrey Filipenkov
e1c9903a45 extract iOS helpers into a shared lib 2022-09-24 15:55:24 +03:00
Andrey Filipenkov
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
217c83a7e7 convert text input rect to screen coordinates
workarounds SDL bug related to moving window ensuring that the input is always above the native keyboard
kambala-decapitator/vcmi#31
2022-09-24 15:55:19 +03:00