DjWarmonger
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3be7720868
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Merge pull request #2218 from vcmi/pregenerate_treasures
Okay, merging this for PvP feedback.
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2023-06-13 20:46:34 +02:00 |
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Tomasz Zieliński
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e1f8ae94ac
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+ Do not limit treasures to make space for more treasures if there are none ;eft
+ Make sure RMG won't get stuck in infinite loop for weird treasure values (eg. 0).
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2023-06-12 22:15:59 +02:00 |
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Tomasz Zieliński
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3d3c97bf93
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Fix potential infinite loop
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2023-06-12 20:32:58 +02:00 |
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krs
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56b8fb39f3
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Removed neighbouringTilesWithDirection and using
allNeighbouringTiles
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2023-06-11 18:40:47 +03:00 |
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krs
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b8ad5b41f3
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UnitState has getRangedFullDamageDistance()
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2023-06-11 18:40:47 +03:00 |
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krs
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c0591573bf
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Working Version
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2023-06-11 18:40:47 +03:00 |
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Tomasz Zieliński
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983633d73b
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Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly.
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2023-06-10 18:02:26 +02:00 |
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Tomasz Zieliński
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65a8478b74
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Fix override
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2023-06-10 15:07:03 +02:00 |
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Tomasz Zieliński
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8ef25155df
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Remove dependencies of surface and underground zones
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2023-06-10 14:58:12 +02:00 |
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Tomasz Zieliński
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b65870f31e
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A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template
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2023-06-10 14:57:25 +02:00 |
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Tomasz Zieliński
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1bb2b5b571
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+ Maintain clear perimeter of a treasure pile.
+ Make sure that separate blocked areas remain unconnected so it's possible to pass between them.
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2023-06-10 14:56:03 +02:00 |
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Tomasz Zieliński
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d5b799278e
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Allow center Town touch the blocked area, it's no longer a problem with correct pathfinder.
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2023-06-09 21:22:44 +02:00 |
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Tomasz Zieliński
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682e9ae297
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Unused variable
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2023-06-08 20:05:51 +02:00 |
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Tomasz Zieliński
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52d33fc7a6
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Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure.
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2023-06-08 19:51:21 +02:00 |
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Tomasz Zieliński
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66b6fba51f
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Use all tiles covered by treasure pile to determine distance to other treasures.
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2023-06-08 19:31:38 +02:00 |
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Tomasz Zieliński
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d92ac6bcbe
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Do not exceed rolled treasure value - matches OH3.
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2023-06-08 19:23:23 +02:00 |
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DjWarmonger
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e98a50b45a
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Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
Refactor enums and add zone monster strength "none" in rmg
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2023-06-06 20:40:35 +02:00 |
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Ivan Savenko
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238a02eb5e
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It is now possible to cancel attack-via-swiping by moving finger away
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2023-06-05 19:20:20 +03:00 |
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Ivan Savenko
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1e9eea30e1
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Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop
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2023-06-05 18:53:17 +03:00 |
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Ivan Savenko
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97b3b2e147
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Fix build
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2023-06-03 00:48:32 +03:00 |
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Ivan Savenko
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d6a357fd17
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
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Ivan Savenko
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b04b11b9d1
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Merge pull request #2175 from IvanSavenko/map_format_mappings
HotA map format support - object mapping
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2023-06-01 22:06:18 +03:00 |
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Ivan Savenko
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2f9073e13a
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Fix assertion
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2023-06-01 16:03:37 +03:00 |
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Ivan Savenko
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fce5f9f907
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Fix buildings loading
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2023-05-31 23:18:39 +03:00 |
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Ivan Savenko
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312b703a78
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Fixed mapping of hota objects
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2023-05-31 23:18:39 +03:00 |
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Ivan Savenko
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952708e865
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Basic version of object templates mapping
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2023-05-31 23:18:39 +03:00 |
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Ivan Savenko
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b3ca6c8cee
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Fixed detection of campaign format
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2023-05-31 23:18:39 +03:00 |
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Ivan Savenko
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e1c01ca636
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Fix CI build
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2023-05-31 23:18:39 +03:00 |
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Ivan Savenko
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acac42291e
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Remove excessive CMap.h includes
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2023-05-31 23:18:38 +03:00 |
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Ivan Savenko
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62595cb039
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Split massive CMap.h a bit
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2023-05-31 23:01:57 +03:00 |
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Ivan Savenko
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bf720200f9
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Implemented identifiers remapping for game entities
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2023-05-31 23:01:57 +03:00 |
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Ivan Savenko
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c51e0ef052
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Added information on Heroes Chronicles map ID's
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2023-05-31 23:01:57 +03:00 |
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Ivan Savenko
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8d0dcd6ad7
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All h3m bitsets are now loaded inside mapReader
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2023-05-31 23:01:57 +03:00 |
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Ivan Savenko
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5fe5d0c045
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Fix loading of buildings of random town
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2023-05-31 23:01:57 +03:00 |
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Ivan Savenko
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ffd7144df8
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Implemented identifiers mapping for town buildings
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2023-05-31 23:01:57 +03:00 |
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Ivan Savenko
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de769a04d6
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Remove unnecessary includes from headers
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2023-05-31 23:01:57 +03:00 |
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Ivan Savenko
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daaaf84392
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Icon index for map format is now defined in config
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2023-05-31 23:01:57 +03:00 |
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Ivan Savenko
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fb55719671
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Map format support status can now be loaded from gameSettings
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2023-05-31 23:01:57 +03:00 |
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Ivan Savenko
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402823e3d5
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Fix loading of some user-made maps
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2023-05-31 23:01:57 +03:00 |
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Warzyw647
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bc4755a89a
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Merge branch 'develop' into rmg-split-enum-monster-strength
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2023-05-31 19:53:19 +02:00 |
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Konstantin
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e82acf4840
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CGHeroInstance: always add obligatory skills
Fixes #2198
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2023-05-31 20:03:59 +03:00 |
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Warzyw647
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4c513e8bb0
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Water zones get monster strength ZONE_NONE during their creation instead of a hardcoded check for zone type WATER at guard creation time.
Also preliminary preparations for water zone customization in the template json.
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2023-05-31 00:24:52 +02:00 |
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Tomasz Zieliński
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cd9bd491e0
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Add option for single-thread generation. Still doesn't guarantee excactly identical maps :?
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2023-05-24 18:02:11 +02:00 |
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SoundSSGood
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1366825f08
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final fixup
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2023-05-24 16:10:06 +03:00 |
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Tomasz Zieliński
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edf47f5769
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Fix StdInc.h
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2023-05-21 07:26:36 +02:00 |
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Warzyw647
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af3c6abb5e
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Added zone guard strength "none"
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2023-05-21 00:13:45 +02:00 |
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Warzyw647
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7afcc3b350
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Merge branch 'rmg-split-enum-monster-strength' into rmg-no-monster-zone
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2023-05-20 17:29:07 +02:00 |
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Warzyw647
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149ae9986c
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Merge branch 'rmg-refactor-enums' into rmg-no-monster-zone
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2023-05-20 17:28:25 +02:00 |
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Tomasz Zieliński
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f3c795462f
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Remove comment which break the build
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2023-05-20 17:08:44 +02:00 |
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Warzyw647
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031671056d
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Merge branch 'develop' into rmg-no-monster-zone
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2023-05-20 16:58:49 +02:00 |
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