DjWarmonger
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3f1bc7e21c
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One more case for Subterranean Gates
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2015-06-04 09:42:39 +02:00 |
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DjWarmonger
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927dfa5565
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Added correct connections for Subterranean Gates
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2015-06-04 09:02:56 +02:00 |
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DjWarmonger
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63d6cf168f
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- Solved problems with sealed-off objects for once and all.
- Refactoring
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2015-06-03 21:57:22 +02:00 |
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DjWarmonger
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923437bf76
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Corrected offset check for required objects.
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2015-06-03 19:38:53 +02:00 |
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DjWarmonger
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55c1a7eade
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Clear unused tiles to make more space for roads.
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2015-06-03 15:16:11 +02:00 |
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DjWarmonger
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e21b2d9cbd
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Attempt to use A* algorithm for required objects.
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2015-06-02 20:29:37 +02:00 |
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DjWarmonger
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a68b58d969
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- Use straight paths for some connections
- More fixes for template schema
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2015-06-02 16:40:32 +02:00 |
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DjWarmonger
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8b1641d498
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Generate main towns for zones with no player present.
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2015-06-02 09:30:56 +02:00 |
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DjWarmonger
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1389ae0ea3
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Fix Travis build
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2015-06-02 07:01:38 +02:00 |
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DjWarmonger
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c6f714db9c
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Fixed generation of CPU teams.
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2015-06-01 21:57:43 +02:00 |
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DjWarmonger
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34a59a2788
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- Fixed issues with number of players selection
- Added new template for testing multiple players
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2015-05-27 18:58:14 +02:00 |
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DjWarmonger
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6890ae9f02
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- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
- Fixes for template scheme
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2015-05-27 11:30:46 +02:00 |
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DjWarmonger
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2e70d8a084
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- VCMI will now read templates from mods
- Added partial schema for RMG template
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2015-05-26 18:19:41 +02:00 |
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DjWarmonger
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4e25d74e74
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CRmgTemplateStorage now inherits from IHandlerBase
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2015-05-26 15:12:24 +02:00 |
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O01eg
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8785e1f53c
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Fix compilation with CMake.
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2015-05-26 02:02:45 +03:00 |
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DjWarmonger
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e08a1f32bd
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Some more fixes, updated changelog.
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2015-05-25 20:04:24 +02:00 |
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DjWarmonger
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c6291412d7
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Fixed one case of missing roads.
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2015-05-25 19:44:03 +02:00 |
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DjWarmonger
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a0ed8e0d6d
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An attempt to straighten roads.
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2015-05-25 19:25:48 +02:00 |
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DjWarmonger
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353f6dc32e
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Roads are generated between all nodes.
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2015-05-25 19:11:44 +02:00 |
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DjWarmonger
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3ec91c550e
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Correct road nodes iteration
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2015-05-25 19:00:00 +02:00 |
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DjWarmonger
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fe6fa895c3
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More or less working RMG roads.
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2015-05-25 18:06:17 +02:00 |
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DjWarmonger
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2c88ddf5ed
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Something works it seems
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2015-05-25 17:47:32 +02:00 |
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DjWarmonger
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bfd4ff8954
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Refactoring
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2015-05-25 17:04:17 +02:00 |
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DjWarmonger
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6d502ef1a1
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Implemented A* algorithm to draw shortest roads - but not correct roads yet.
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2015-05-25 16:37:57 +02:00 |
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Rohit Nirmal
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aa00fdbd0e
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Fix building with Boost 1.58.
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2015-05-06 19:16:51 -05:00 |
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DjWarmonger
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b8a6455b39
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Post-release version bump.
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2015-05-01 21:56:17 +02:00 |
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AlexVinS
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b347fe5457
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fix mantiss 0002147
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2015-04-13 16:48:46 +03:00 |
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AlexVinS
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11b3426bea
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Fix 0001331
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2015-04-13 06:12:23 +03:00 |
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AlexVinS
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6448bc6a50
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[gcc] fix build
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2015-04-12 08:25:53 +03:00 |
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DjWarmonger
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cb394754c3
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-04-11 17:13:24 +02:00 |
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AlexVinS
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0134266fa1
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Extract general dispell logic
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2015-04-11 16:27:14 +03:00 |
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AlexVinS
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b8b9abcc08
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Fix 0002169
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2015-04-11 15:53:32 +03:00 |
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AlexVinS
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736cc14814
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Quick fix for mantiss 0001875
* hardcoded permanent effect for animateDead
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2015-04-11 15:02:42 +03:00 |
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DjWarmonger
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86e2dabdc9
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-04-11 13:46:32 +02:00 |
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DjWarmonger
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a0840100df
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Different fractalization algorithm that enforces cycle generation.
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2015-04-11 13:46:17 +02:00 |
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DjWarmonger
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69c58c6c25
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Experiment: fractalize RMG zones before placing important objects. The downside is that it won't be possible to draw road as straight line anymore.
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2015-04-11 12:47:41 +02:00 |
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AlexVinS
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41f1d3f21f
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Quick fix for major spell configuration bug
* clean fix requires save format change
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2015-04-11 13:14:26 +03:00 |
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AlexVinS
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2d8288d95a
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Fix mantiss 0002167
* also refactored summon mechanics
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2015-04-11 12:09:48 +03:00 |
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AlexVinS
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e5b9f76717
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Merge branch 'dispellFixes' into develop
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2015-04-11 11:02:56 +03:00 |
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AlexVinS
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cc8c1aea36
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Fix DISPELL effect
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2015-04-11 10:19:35 +03:00 |
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AlexVinS
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46e7a0f829
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Remove no longer needed (and incomplete) explicit target existence check
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2015-04-11 10:19:34 +03:00 |
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AlexVinS
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6356247108
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Add dispell effect to ANTI_MAGIC
* fixes 0002156
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2015-04-11 10:19:33 +03:00 |
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AlexVinS
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e4220fef82
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Formatting
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2015-04-11 10:19:33 +03:00 |
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AlexVinS
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9d0b29b973
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expert DISPELL also removes spell-created obstacles
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2015-04-11 10:19:32 +03:00 |
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AlexVinS
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2bf63b0ebd
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log error if DISPELL was resisted
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2015-04-11 10:19:31 +03:00 |
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AlexVinS
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f30d5612ed
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Creature is immune to dispell is it has no active effects
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2015-04-11 10:19:30 +03:00 |
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AlexVinS
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1747b5af9a
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DISPELL should ignore all immunities
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2015-04-11 10:19:29 +03:00 |
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AlexVinS
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67f917edbb
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Partial fix for 0001554
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2015-04-11 10:19:28 +03:00 |
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DjWarmonger
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f7387becb4
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-04-11 08:53:14 +02:00 |
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AlexVinS
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5b29e800f7
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Cleanup: use only CBonusSystemNode::treeHasChanged() when changing treeChanged
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2015-04-11 08:13:28 +03:00 |
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