ArseniyShestakov
de6752c048
Implement CArtHandler::isBigArtifact and CArtifact::isTradable
2014-12-24 20:43:35 +03:00
ArseniyShestakov
937ef0227b
Use ArtifactID instead of int when possible
2014-12-24 18:49:12 +03:00
DjWarmonger
6f7bda65b4
Better obstacle shapes inside zones.
2014-12-24 15:07:20 +01:00
DjWarmonger
b208ebbee9
Increase treasure density to match OH3.
2014-12-24 14:01:05 +01:00
AlexVinS
eebf65e88f
Merge branch 'develop' into SpellsRefactoring4
2014-12-24 00:15:27 +03:00
DjWarmonger
75d407b59a
Last improvements - zones on simpler maps should not be smashed.
2014-12-23 18:16:53 +01:00
DjWarmonger
53b3ea8d97
Final update for zone placer.
2014-12-23 14:26:14 +01:00
DjWarmonger
0dbfee0edb
Final shape of algorithm
2014-12-23 13:49:07 +01:00
DjWarmonger
990e38e961
Fixes for placement.
2014-12-23 12:42:59 +01:00
DjWarmonger
868d2f61ee
New zone placement algorithm
2014-12-23 11:39:41 +01:00
DjWarmonger
0e34775770
Important fix.
2014-12-23 10:42:01 +01:00
DjWarmonger
875bfb025e
Better fitness function(s)
2014-12-22 23:35:19 +01:00
DjWarmonger
b52eeb2263
Remember "best" placement at right moment.
2014-12-22 21:47:19 +01:00
DjWarmonger
067b56dda4
Zone placer will remember the best solution, not the last generated.
2014-12-22 21:33:37 +01:00
DjWarmonger
94c0d5896f
[MVS] Added /LTCG option to improve linker performance.
2014-12-22 19:44:15 +01:00
DjWarmonger
7735e193f0
Merge branch 'develop' into experimental/serializerrefactoring
2014-12-22 19:17:40 +01:00
ArseniyShestakov
5d59bbc0d4
Fix CGBonusingObject serialization
...
Now state of adventure map objects that use this handler will be saved properly and they'll work as indended after save loaded. Affect following objects: Buoy, Swan Pond, Faerie Ring, etc.
2014-12-22 11:56:53 +03:00
AlexVinS
74161198c4
More refactoring
2014-12-21 21:47:02 +03:00
AlexVinS
b86938de5e
More rafactoring
2014-12-21 18:22:12 +03:00
AlexVinS
c57b2403e1
Refactor metaprogramming-helper structs
2014-12-21 17:53:51 +03:00
AlexVinS
3bca68fd2d
Initial refactoring
...
* reduce registerTypes* templtates instantiation
2014-12-21 17:29:42 +03:00
DjWarmonger
c538370c5d
Players will be always able to see their owned heroes and other objects. Fixes #1959 .
2014-12-21 13:56:32 +01:00
DjWarmonger
fee2184996
Wood & ore mines will be placed close to zone center.
2014-12-20 22:13:10 +01:00
DjWarmonger
485b2ac688
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-12-20 15:17:22 +01:00
DjWarmonger
50dc22fa1b
Tuned density.
2014-12-20 14:52:01 +01:00
DjWarmonger
3886a19771
More balanced treasure pile distribution.
2014-12-20 14:01:48 +01:00
DjWarmonger
a3a42ae144
Merge branch 'develop' of https://github.com/vcmi/vcmi into fuzzyFix
2014-12-19 14:21:44 +01:00
DjWarmonger
6fc873dcd5
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-12-19 14:14:18 +01:00
DjWarmonger
cb5a3c0f73
Fixed shortage of Prisons on random maps.
2014-12-19 14:04:59 +01:00
DjWarmonger
a1e42caddd
Banks won't use fuzzy engine at all, only center of mass.
2014-12-10 12:29:51 +01:00
ArseniyShestakov
6391f0f85a
Fix crash on Cartographer if there is no underground level
...
Show "already visited" text for stalagmite cartographer if map don't have underground level.
This one fixes bug #1985
2014-12-09 14:01:32 +03:00
AlexVinS
64dccfec80
Rewrite Beneficial spell selection
2014-12-02 00:24:36 +03:00
AlexVinS
b0df8172f9
Move battleIsImmune to CSpell
2014-11-29 04:25:51 +03:00
AlexVinS
e8aeb0bf8e
Merge branch 'develop' into SpellsRefactoring4
2014-11-28 22:44:33 +03:00
AlexVinS
499a281dfe
Disallow rising spells for genie
2014-11-28 21:08:34 +03:00
AlexVinS
e583f4e44d
Fix #1928
...
* disallow geneie to cast teleport
2014-11-28 20:39:23 +03:00
AlexVinS
8f84e24aa6
Get rid of mainEffectAnim
2014-11-28 01:03:25 +03:00
AlexVinS
d94f15bdf4
Added configurable animation for SPELL_LIKE_ATTACK
2014-11-28 00:36:14 +03:00
AlexVinS
657385e32c
We need to know caster stack ID for proper projectile animation
2014-11-27 20:47:37 +03:00
AlexVinS
6893509f65
Fix manaGain animation always showing
2014-11-27 19:09:59 +03:00
AlexVinS
f1ab328a09
Cleanup
2014-11-27 17:08:19 +03:00
AlexVinS
75b93b070d
Implemented configurable hit/affect animation
...
* need more testing
2014-11-27 16:51:16 +03:00
AlexVinS
f4cf12d3f8
Fix a crash
2014-11-27 00:53:08 +03:00
AlexVinS
256894d18a
Use configuration for spell projectile
2014-11-27 00:27:38 +03:00
AlexVinS
242aa72796
Implemented loading of new spell configuration parameters
2014-11-26 22:39:27 +03:00
AlexVinS
16d08b062a
First draft of spell animation configuration
2014-11-26 22:25:13 +03:00
AlexVinS
b31ed0e4ea
Use SetMana packet in battle
2014-11-26 13:30:55 +03:00
AlexVinS
fe1233310f
Centralize dispell mechanics
2014-11-25 23:59:21 +03:00
AlexVinS
756c19227b
update VS project. untested.
2014-11-25 22:47:28 +03:00
AlexVinS
ca5391cde6
Get rid of handleSpellCasting
2014-11-25 22:00:04 +03:00
AlexVinS
2a75c432e0
Remove 2 unused methods
2014-11-25 19:45:50 +03:00
AlexVinS
fa9c1e8637
remove healedHP calculation from battlestate
2014-11-25 19:43:34 +03:00
AlexVinS
20a058f3f9
Formatting & cleanup
2014-11-25 18:27:18 +03:00
AlexVinS
6d4cd1c91b
Copying of handleSpellCasting finished
2014-11-25 17:37:42 +03:00
AlexVinS
a387ad0d09
Continue moving spell cast logic
2014-11-25 16:16:49 +03:00
AlexVinS
d87153a610
Hide mechanics classes
2014-11-25 15:00:34 +03:00
AlexVinS
c8f1e6d1a1
Move mechanics factory
2014-11-25 14:58:42 +03:00
AlexVinS
226b737b6b
Small cleanup
2014-11-25 14:51:55 +03:00
AlexVinS
0fda90c67d
Start moving server side spell mechanics
2014-11-25 14:19:13 +03:00
AlexVinS
f2bf3d7f7b
Added a way to obtain ID of newly added Stack
2014-11-25 12:26:32 +03:00
AlexVinS
aa31625774
More flexible way of spell school access
2014-11-24 19:14:10 +03:00
AlexVinS
f7ff61ce4f
Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4
2014-11-24 12:41:17 +03:00
AlexVinS
6dbed27b65
Add more "const"
2014-11-23 14:10:29 +03:00
DjWarmonger
9e5cc2d1b1
Treasure piles will prefer to grow upwards to make space for object accessible from bottom.
2014-11-22 14:17:53 +01:00
DjWarmonger
91d89add7c
Reverted RMG bug introduced in 6da79d01d7
2014-11-22 13:01:28 +01:00
DjWarmonger
4b02af23e1
Merge pull request #55 from KroArtem/develop
...
Merging, thanks!
2014-11-20 16:00:38 +01:00
KroArtem
6da79d01d7
reverted changes back
2014-11-20 15:33:22 +03:00
KroArtem
305ce5b53d
fixed else statement
2014-11-20 15:14:16 +03:00
Ivan Savenko
ffd5867913
Merge pull request #58 from josch/kFreeBSDandHurdSupport
...
FreeBSD and HURD support
2014-11-18 19:24:50 +02:00
josch
5c356f4415
add support for the HURD
2014-11-17 16:43:26 +01:00
josch
a96b5e7905
add support for FreeBSD
2014-11-17 12:25:10 +01:00
josch
c36042f8c7
rename preprocessor variable VCMI_LINUX to VCMI_XDG
...
- the variable is only used to enable XDG support
- XDG is not exclusive to linux
2014-11-17 12:19:52 +01:00
ArseniyShestakov
4dd1ca5e78
Fix bonuses of Rampart's Treasury and Fountain of Fortune
...
Change IDs of two special buildings in Rampart to make them identical with one in config files / game assets.
Original code was introduced in 0ca9f64
with those two IDs likely was typo. As result Fountain of Fortune +2 luck bonus was given to Treasury and Treasury's weekly bonus didn't worked at all.
2014-11-17 03:26:18 +03:00
KroArtem
e73c60740c
corrected text in vcmibuilder, corrected errors and warnings from cppcheck
2014-11-16 20:48:29 +03:00
AlexVinS
752965ff69
Merge branch 'develop' into SpellsRefactoring4
...
Conflicts:
lib/CSpellHandler.cpp
2014-11-14 05:28:23 +03:00
AlexVinS
7a429fc38b
Revert @24efb9b4
2014-11-14 03:29:11 +03:00
AlexVinS
7af4f44237
rewrite CGHeroInstance::canCastThisSpell
2014-11-13 17:57:35 +03:00
AlexVinS
3fcb1254f7
Rewrite CGHeroInstance::getSpellSchoolLevel using SPELL_SCHOOL_CONFIG
2014-11-13 17:24:30 +03:00
AlexVinS
5d1077161c
Change spell school serialization
2014-11-13 16:57:49 +03:00
AlexVinS
787c970003
Simplify CGameInfoCallback::estimateSpellDamage
2014-11-13 15:16:27 +03:00
AlexVinS
3da27243c8
Fix SPELL_DAMAGE_REDUCTION calculation.
2014-11-13 15:07:39 +03:00
AlexVinS
9e8b09d747
Use clearAffected flag
2014-11-13 15:00:45 +03:00
AlexVinS
9f983c67c0
Fix uninitialized variables
2014-11-13 14:35:58 +03:00
AlexVinS
00013ed31a
Fix spell school immunity evaluation
2014-11-13 14:10:25 +03:00
AlexVinS
ce8fa33efc
Introduced new spell configuration options (not used yet)
2014-11-13 13:37:42 +03:00
AlexVinS
c7480e7fe5
Move getAffectedStacks to mechanics classes
2014-11-13 12:33:51 +03:00
AlexVinS
22c251b57d
Small fix for rangeInHexes
2014-11-13 08:29:04 +03:00
AlexVinS
bab7198cd7
Use some constants in SRSLPraserHelpers
2014-11-13 08:13:06 +03:00
AlexVinS
4042757f93
Move spell range calculation to Mechanics
...
* made ISpellMechanics opaque
2014-11-13 07:34:20 +03:00
AlexVinS
b62ee20880
Move TargetInfo initialization to constructor
2014-11-13 06:29:41 +03:00
AlexVinS
0015027ec7
Draft fo CHAIN_LIGHTNING
...
* fix usage of RECEPTIVE bonus
2014-11-13 05:40:52 +03:00
AlexVinS
a06dae1f96
Move getAffectedCreatures to CSpell. + more drafts
2014-11-13 04:53:25 +03:00
Ivan Savenko
dce9880d16
Minor refactoring of FunctionList using variadic templates.
...
Please make sure that all supported compilers are OK with this code
2014-11-12 22:46:37 +02:00
AlexVinS
5ba53da9bf
Extract SpellMechanics to separate file
2014-11-12 11:36:34 +03:00
AlexVinS
22178151aa
More general spell school handling
2014-11-12 11:03:55 +03:00
AlexVinS
d7800b834e
get rid of CBattleInfoCallback::calculateSpellDmg
2014-11-12 09:52:11 +03:00
AlexVinS
e4b726151d
get rid of CBattleInfoCallback::battleStackIsImmune
2014-11-12 09:20:20 +03:00
AlexVinS
ddf98a5920
+SpecialRisingSpellMechanics::isImmuneByStack
2014-11-12 08:34:43 +03:00
AlexVinS
639b915391
Move calculateSpellBonus to CSpell
2014-11-12 08:02:27 +03:00
AlexVinS
059698217c
Use CLONE and DISPEL_HELPFUL_SPELLS Mechanics classes in immunity caculation
2014-11-12 07:41:12 +03:00
AlexVinS
61d6bca3ff
Extract some spell imuunity mechanics + draft of overall design (UNTESTED)
2014-11-12 07:09:05 +03:00
AlexVinS
a49da360d2
Use ESpellCastProblem inside SpellHandler
2014-11-12 06:17:03 +03:00
AlexVinS
24efb9b413
SpellHandler: add more error checking + cleanup.
2014-11-12 03:48:11 +03:00
AlexVinS
c4fdca45d9
Small cleanup
2014-11-12 03:48:10 +03:00
AlexVinS
4e9cff3403
spelling fix
2014-11-06 15:06:16 +03:00
AlexVinS
34ffdb5981
small cleanup
2014-11-06 14:28:34 +03:00
Ilya Zhuravlev
3eb3996241
Fix android build.
2014-11-02 16:19:14 +03:00
DjWarmonger
333d740aba
Post-release version bump.
2014-11-01 13:57:37 +01:00
DjWarmonger
41acc944a0
Version 0.97. Updated changelog.
2014-11-01 12:57:17 +01:00
DjWarmonger
d280b0ac9f
Cleaned some logs.
2014-11-01 09:52:56 +01:00
DjWarmonger
b61b79b458
For 0.97 release: generate full underground to avoid many issues
2014-10-31 18:47:10 +01:00
DjWarmonger
dd0033b5a4
Zones will now not bounce off map edges too much, should allow more space in the middle of a map.
2014-10-31 17:55:47 +01:00
DjWarmonger
9eeea7299a
- Removed unecessary includes
...
- Fixed town types configured from RMG templates
2014-10-31 17:09:34 +01:00
DjWarmonger
afaf74a05b
Improved zone sizes for two-level maps.
2014-10-31 13:37:23 +01:00
DjWarmonger
7ac3713d32
Significantly improved zone graph placement.
2014-10-31 12:58:55 +01:00
DjWarmonger
697e42dd24
- Fixed several legacy issues with map templates
...
- Added Clash of Dragons 1.2 template
- Temporarily disabled exception when RMG runs out of two-way monoliths (exception was not handled anyway)
2014-10-30 21:23:25 +01:00
DjWarmonger
ce83db0f43
- Option to configure monster types spawning in a zone
...
- 25% chance to get neutral faction in zone with no town
2014-10-30 13:03:53 +01:00
DjWarmonger
530a3e69bf
Option to allow / ban certain types of town in a template.
2014-10-30 10:00:29 +01:00
DjWarmonger
b518fd6ea6
Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod.
2014-10-28 19:04:34 +01:00
DjWarmonger
06983fc346
Fixed issue with empty mage guild on random maps.
2014-10-26 13:09:59 +01:00
Patrick Simmons
436272f00c
Fix pathfinding bug.
2014-10-25 21:15:40 -04:00
Patrick Simmons
cfa6f46d62
VERY buggy, unusable, but progress is being made...
2014-10-25 19:05:49 -04:00
Mikhail Paulyshka
0541b544c4
fix minizip build error for MSVC
2014-10-12 16:41:05 +03:00
DjWarmonger
775d6c41b4
Merge pull request #41 from vcmi/refactoring/initializers
...
Works under Visual, merging.
2014-10-04 08:29:21 +02:00
AlexVinS
54453aee73
get rid of boost::assign
2014-10-04 00:34:13 +04:00
AlexVinS
66b022f93e
initializer lists part1
2014-10-02 19:43:46 +04:00
Ilya Pomaskin
67506144ae
Fixing Mac OS building issues
2014-10-01 17:47:37 +04:00
DjWarmonger
f7882135e6
More random paths within zones.
2014-10-01 14:56:06 +02:00
DjWarmonger
c832eab172
Fixed #1909
2014-10-01 11:38:03 +02:00
DjWarmonger
e40818f2c6
Fixed incorrect treasure distance on underground maps.
2014-09-26 13:19:39 +02:00
DjWarmonger
59ab30751c
- Version set to 0.96b
...
- Updated changelog
2014-09-26 07:40:51 +02:00
DjWarmonger
1f7ce7c1d9
Cut area around towns to prevent sealing off parts of zone.
2014-09-23 21:12:10 +02:00
DjWarmonger
df9d2f8d8f
A bit smarter algorithm for cutting paths.
2014-09-23 18:32:32 +02:00
DjWarmonger
87ecd0075e
Even tighter obstacles.
2014-09-23 16:53:26 +02:00
Ivan Savenko
bfd3aab78d
More precise timings for logs (microsecond resolution)
2014-09-23 16:01:43 +03:00
DjWarmonger
8e1e8abe90
Default constructors for Scholar, Pandora and Event.
2014-09-23 09:46:31 +02:00
DjWarmonger
3e36d0d88b
Possible tweak for underground.
2014-09-22 15:27:42 +02:00
DjWarmonger
b96ab55c4d
Tighten obstacles to improve map look and feel. It should be now on pair with original maps :)
2014-09-22 14:46:52 +02:00
DjWarmonger
f3d7c658f0
Ensure distance between treasure piles.
2014-09-22 14:18:01 +02:00
DjWarmonger
0f4608ae01
Nicer treasure piles.
2014-09-22 13:36:55 +02:00
DjWarmonger
035d028d5c
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-09-21 22:20:30 +02:00
DjWarmonger
e3d968e284
Generate Grail to not crash at Obelisks.
2014-09-21 21:51:51 +02:00
Ivan Savenko
fc16c8d207
Merge branch 'optimization/swiftAI' into develop
...
Conflicts:
lib/CGameState.cpp
2014-09-21 22:31:29 +03:00
DjWarmonger
5cb6eaa252
Fixed major RMG bug.
2014-09-21 20:57:42 +02:00
Ivan Savenko
aa0433228a
Fixed cheats - sendMesssage will also pass current object.
...
Workaround-ish but should work. Branch should be fixed now.
2014-09-21 20:35:53 +03:00
Ivan Savenko
c4fc8f08c0
Moved assertions before variable is used
2014-09-21 18:25:52 +03:00
DjWarmonger
147ca72f65
Fixed RMG Prisons.
2014-09-21 15:59:35 +02:00
Ivan Savenko
380c100783
Disabled Nagle algorithm for net packs.
...
This should significantly reduce TCP delays. On my systems this is ~120ms for server to reply to ~15ms
Possible downside - increased load on network due to possible increase in number of packages due to disabled batching
2014-09-21 16:43:25 +03:00
Ivan Savenko
6c0c03d74b
Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
...
- finished removal of server-side setSelection
- disabled some broken code (AI & cheats). TODO: fix
2014-09-21 16:42:08 +03:00
Ivan Savenko
78709e223b
Breaking things - trying to remove server-side knowledge of selected objects
2014-09-19 00:18:49 +03:00
DjWarmonger
a17e27bfc6
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-09-18 14:43:37 +02:00
DjWarmonger
495c39304d
Fixed crash due to incorrect RMG options.
2014-09-18 14:29:57 +02:00
Ivan Savenko
9a4aa8749f
Fall back to first available resolution if config contains invalid value.
...
Fixes crash on starting game with unavailable resolution
2014-09-18 14:20:53 +03:00
DjWarmonger
e0e83b6a0b
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-09-17 11:12:18 +02:00
DjWarmonger
36a7cff998
Cleaning error messages at access to players.
2014-09-17 11:03:53 +02:00
AlexVinS
22deb07b66
[c::b] update prejects, fix build
2014-09-11 17:53:25 +04:00
DjWarmonger
d9273b3b2a
Cleaning logs.
2014-09-10 19:09:48 +02:00
DjWarmonger
228700b1a7
Create vcmi folder if there's no existing.
2014-09-08 15:15:36 +02:00
DjWarmonger
3f49860d13
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-09-05 15:59:29 +02:00
Ivan Savenko
b551bdb725
Final part of the merge
...
Merging VCMI Dirs refactoring + GUI refactoring with current develop
2014-09-04 20:59:07 +03:00
Ivan Savenko
de9c5b1af7
Merge branch 'develop' of github.com:karol57/vcmi into karol57-develop
2014-09-04 20:29:24 +03:00
Ivan Savenko
1647b3670c
Merge pull request #35 from rhn/rhn
...
Fixes to sound handling.
2014-09-04 20:26:32 +03:00
karol57
864fa0388f
Android fix
2014-09-02 19:18:47 +02:00
josch
9bef590960
use system version of minizip
2014-09-02 17:00:20 +02:00
DjWarmonger
fe922605ce
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-09-01 10:37:03 +02:00
DjWarmonger
0edaf4fa8a
Merge pull request #26 from vcmi/FFMpeg
...
Let's do this, way too many branches running now.
2014-09-01 10:35:30 +02:00
Karol
b2a140149c
Minor fixes #2
...
- ChangeLog update
- Updated code for other platforms in CGameInterface
2014-08-31 23:02:52 +02:00
DjWarmonger
8b10f70afd
Migrating to MSVS 2013, which allows to delete inttypes.h file.
2014-08-31 19:08:39 +02:00
Karol
80998b9dc3
Minor fixes. fix
...
- Brrr... VS is idiotproof.
2014-08-30 19:08:04 +02:00
Karol
3f720901ec
Minor fixes.
...
- Removed unnecessary keywords.
- Inlined some functions.
- Minor coding style fixes.
- Minor fixes.
2014-08-30 18:45:11 +02:00
Karol
37bd4790f7
VCMIDirs update #6 fix
...
- Apple compilation fix
- Removed unnecessary macros
- Updated macros indent style
- Fixed 1. warning.
2014-08-30 15:04:00 +02:00
Karol
53ab0593b7
VCMIDirs update #6
...
- Minor fixes
- CLoadFile updated to boost::filesystem::path
2014-08-27 12:31:58 +02:00
Karol
a34d148fa3
VCMIDirs update #5 fix 2
...
- Linux compilation fixes
2014-08-26 15:29:56 +02:00
Karol
1b6f2ea3b7
VCMIDirs update #5 fix
...
- Updated old OS detect macros.
- Fixed 1 misspell.
2014-08-26 12:19:04 +02:00
Karol
958839668c
VCMIDirs update #5
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- Minor fixes
- string based paths -> boost::filesystem::path paths (I hope it's
final)
- New user data path on windows
- New moving dir method on windows.
2014-08-21 22:26:28 +02:00
Ivan Savenko
69c6a3fa79
Fixed crash on visiting multi-creature dwellings (1874)
2014-08-19 13:16:25 +03:00
Ivan Savenko
7e05945a6a
Swapped skills on level-up screen
2014-08-19 13:15:40 +03:00
DjWarmonger
2c91a10dcd
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-08-13 07:50:41 +02:00
Karol
2da6d9e7dd
VCMIDirs update #4 fix
2014-08-11 21:24:31 +02:00
Karol
c16e7d4bcf
VCMIDirs update #4
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Added stderr color handling
Updated logger to use boost::filesystem::path. Minor fixes.
Some classes are now structs.
2014-08-11 20:17:17 +02:00
Karol
a302f6c7ad
VCMIDirs update #3
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bfs = boost::filesystem;
- Updateting filenames (std::string -> bfs::path) #1
- Added platform detection, and some specyfic boost::filesystem includes
to Global.h
- Updated CBasicLogConfigurator. Now class uses bfs::path pathes.
2014-08-10 23:42:39 +02:00
Karol
5d5db77fc9
VCMIDirs update #2 fix
2014-08-09 20:22:24 +02:00
Karol
8eb1721050
VCMIDirs update #2
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Changet to tree model based on classes
2014-08-09 19:54:12 +02:00
Karol
ebc8c9d077
VCMIDirs update #1
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- Class VCMIDirs is now deprecated.
- VCMIDirs now is an namespace, not an singletone.
- VCMIDirs uses now boost::filesystem::path, not a std::string.
2014-08-09 17:22:37 +02:00
Ivan Savenko
b1285bc506
Merged GUI refactoring into develop, fixed conflicts
2014-08-09 15:01:55 +03:00
Ivan Savenko
c0e4591bc7
Added workaround for random objects on water, fixes 1828
2014-08-09 13:48:38 +03:00
Ivan Savenko
05d8fad314
Miscellaneous fixes to banks:
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- fixed evaluation of bank thread by AI (1850)
- fixed crash on evaluating bank threat after loading from save (1830)
- fixed typo in bank config. TODO: schema?
2014-08-09 12:31:43 +03:00
Ivan Savenko
f55d335e1c
Fixed visitable objects resetting on day 7 (1847)
2014-08-08 15:53:04 +03:00
Ivan Savenko
d1dd7eef48
Proper fix for #1712 - Building requirement tests are now fixed
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- added minimize() method in logical expressions that will remove excessive elements
- replaced forEach() with morph() that allows replacing types in variant
2014-08-07 19:53:07 +03:00
Ivan Savenko
16eb4b3267
First part of fix for 1712
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- implemented recursive search for missing dependencies
- todo - update GUI. As of now Gui may provide incorrect information
2014-08-07 19:53:07 +03:00
rhn
a6151a5296
added FLAC support
2014-08-06 17:19:53 +02:00
rhn
a491c11305
Fixed sound effect when hero disappears
2014-08-06 17:19:53 +02:00
rhn
e9534603c2
Fixed sound on object pickup with dialog
2014-08-06 17:19:53 +02:00
beegee1
d918621d66
- fixed casting sacrifice spell (was broken and now fixed partially)
2014-08-05 19:12:56 +02:00
beegee1
c1ac95b288
- fixed Clang compiler warnings
2014-08-04 20:36:00 +02:00
beegee1
5139378319
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
Ivan Savenko
33acdc51bb
Fixes 1852 - fixed typo in tower config and added check to detect such cases
2014-08-04 14:47:42 +03:00
Ivan Savenko
0882201b17
Miscellaneous fixes to toggle buttons
2014-08-03 16:19:16 +03:00
Ivan Savenko
42b349a594
Merge pull request #33 from rhn/develop
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Fixed wrong message when building a structure, Rewarding objects won't loose their state on reload
2014-07-30 21:18:09 +03:00
DjWarmonger
2bc762fca8
Increased treasure density a bit.
2014-07-30 15:15:21 +02:00
DjWarmonger
e1936b4b0d
Corrected treasure value rounding.
2014-07-30 15:00:44 +02:00
DjWarmonger
e5f3a60c9e
Treasure distance now scales depending on zone size. Should be close to OH3 formula.
2014-07-30 13:52:21 +02:00
DjWarmonger
f9245e67e8
Quantize treasure values to let objects at upper bound spawn.
2014-07-30 10:58:45 +02:00
DjWarmonger
5814a057c8
Remove trash treasures from large piles.
2014-07-30 10:21:53 +02:00
DjWarmonger
f8359b4eb5
Randomized shapes for treasure piles.
2014-07-29 19:19:15 +02:00
DjWarmonger
2220786d0c
Finally placing objects sparsely.
2014-07-29 19:05:35 +02:00
DjWarmonger
930fa21d38
Tweaked treasure density.
2014-07-29 18:12:27 +02:00
DjWarmonger
3712b9a48b
- Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
...
- Fixed some object amounts which seemed wrong.
2014-07-29 16:58:08 +02:00
DjWarmonger
dc03a251f6
- Fixed treasure generating formula It should be now identical to OH3.
...
- Refactorings, tweaks.
2014-07-29 15:58:54 +02:00
rhn
aba3421e0a
Fixed: 0001854: Rewarding objects loose their state after game is reloaded (breaks savegames)
2014-07-29 15:28:58 +02:00
rhn
e7fa17af38
Fixed message when a structure can't be built due to requirements, but a different building has been built already
2014-07-29 09:49:50 +02:00
DjWarmonger
fe292dfa1d
Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
2014-07-27 19:30:17 +02:00
DjWarmonger
3acbda75ef
Restored old function signature for sanity.
2014-07-27 13:59:53 +02:00
DjWarmonger
713912574a
Fixed duplicated Redwood Observatory on snow and possibly other objects.
2014-07-27 07:37:56 +02:00
DjWarmonger
b97e4b1ab5
Fixed crash when setting players number to 1.
2014-07-26 14:20:33 +02:00
DjWarmonger
b99d6f862d
Improved gravity algorithm. Now zones will start as small and inflate until they fill the map.
2014-07-26 10:02:33 +02:00
AlexVinS
b654ea831b
[RMG] Fix mingw build, fix some warnings
2014-07-26 10:12:45 +04:00
DjWarmonger
8f946e4add
Denser and bigger obstacles.
2014-07-25 18:52:24 +02:00
DjWarmonger
a9ddeb665b
Place large obstacles first.
2014-07-25 17:55:48 +02:00
DjWarmonger
67d8a24f0b
Experiments with object distance.
2014-07-25 17:10:16 +02:00
DjWarmonger
1dd88d394f
All required objects will now constitute main paths of zone (again), which should improve their shape.
2014-07-25 16:26:50 +02:00
DjWarmonger
e65b85873c
Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804
2014-07-25 10:44:17 +02:00
DjWarmonger
c119ddf5ee
Reduced usage of TerrainViewPattern constructor for faster map generation.
2014-07-24 20:36:52 +02:00
DjWarmonger
156e19cdf6
Various optimizations based on RMG profiling.
2014-07-24 19:16:49 +02:00
DjWarmonger
21386081bf
Fixed formula for dwellings value.
2014-07-24 12:26:10 +02:00
DjWarmonger
4b28afcaa4
Fixed counting of faction-aligned zones.
2014-07-23 19:17:07 +02:00
DjWarmonger
1cabc8f7f4
- Implemented map object limit which should also distribute the objects evenly
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- Fixed Magic Well limit of 1 per zone
2014-07-23 18:02:17 +02:00
DjWarmonger
8471d32334
Fixed not free tiles in front of required objects.
2014-07-23 11:42:05 +02:00
DjWarmonger
eb0ea86ccb
Fix for Travis.
2014-07-18 07:40:27 +02:00
DjWarmonger
0763b9a758
- Implemented object per zone limit
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- Various tweaks for Travis & repo
2014-07-15 22:33:51 +02:00
DjWarmonger
090abf41e8
Fixed sealing off parts of zones.
2014-07-15 19:52:58 +02:00
DjWarmonger
128b63a285
Fixed tiles around unguarded objects -> denser zones, less misplaced guards.
2014-07-15 19:10:03 +02:00
DjWarmonger
e8580229dc
RMG will now actually use all the settings from pregame. Till now it did not.
2014-07-15 16:44:07 +02:00
DjWarmonger
ca7fe822eb
Removed treacherous randomized constructor.
2014-07-15 15:41:53 +02:00
DjWarmonger
be8c9c8378
Correct strength of zone guards. Logs for guard strength.
2014-07-15 14:38:05 +02:00
DjWarmonger
173111955e
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-07-15 12:27:59 +02:00
DjWarmonger
3a19bf964a
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-07-15 11:50:50 +02:00
Ivan Savenko
92d22bae63
Merge branch 'feature/creatureWindow' into refactoring/guiClasses
2014-07-14 17:23:24 +03:00
Michael Pavlyshko
f7d8faa540
install only .dll (without .dll.a)
2014-07-11 17:27:50 +03:00
Michael Pavlyshko
bad7050096
spaces -> tabulation
2014-07-11 11:01:03 +03:00
Michael Pavlyshko
c25ccc2acb
Rename: vcmi.dll -> VCMI_lib.dll, vcmilauncher.exe -> VCMI_launcher.exe
2014-07-11 01:09:00 +03:00
Michael Pavlyshko
c935193558
disable WIN32 flag for executables, fix previous commit
2014-07-10 00:47:22 +03:00
DjWarmonger
966873181f
Do not let monsters or treasures spawn near already placed monsters.
2014-07-09 22:09:06 +02:00
DjWarmonger
6c0a396094
Corrected y-axis orientation, now object placement is correct.
2014-07-09 16:39:17 +02:00
DjWarmonger
492b866806
- Fixed crash caused by randomShuffle
...
- Banned Magic Spring as it has 2 visitable positions
2014-07-09 14:27:12 +02:00
DjWarmonger
8d58ce08aa
Correct position of blocked tiles.
2014-07-09 12:05:14 +02:00
DjWarmonger
927e16d9f5
Almost correct placement of all objects.
2014-07-09 11:38:16 +02:00
DjWarmonger
2a8ae6310e
Better object placement and accessibility.
2014-07-09 09:22:50 +02:00
Michael Pavlyshko
3443ba5bb3
fix libvcmi linking
2014-07-09 01:43:13 +03:00
DjWarmonger
22d26db694
Correct placement of non-overlapping objects.
2014-07-08 20:13:51 +02:00