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Commit Graph

147 Commits

Author SHA1 Message Date
Nordsoft91
3cd8da6a8b
Changelog and authors for 1.1 (#1184)
* Changelog and authors for 1.1

* Apply suggestions from code review

Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>

* Update ChangeLog

Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>

* Update ChangeLog

Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>

Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2022-12-09 02:40:39 +04:00
nordsoft
2c7198a01a Increment vcmi version 2022-09-22 16:41:23 +04:00
Nordsoft91
99a9680f62 Final preparations for merge into develop (#780)
* version updated, change log updated from release draft
* horse sounds for terrains
* Update and freeze essential files
2022-09-11 11:31:27 +03:00
Nordsoft91
0b29fec63c Rmg water support (#754)
* Final changes before merge
2022-06-11 18:40:24 +03:00
godric3
d9d01f0b68 Exposed more of existing limiters for modders (#449)
* Exposed alignment, faction and terrain limiters
* Limiters toString() use now boost:format
2018-04-17 19:59:30 +07:00
Arseniy Shestakov
ac66fc7f42 Full rework of pre-game interface and networking
New features for players:
* Loading for multiplayer. Any save could be used for multiplayer.
* Restart for multiplayer. All clients will restart together.
* Loading from single save.
* Hotseat mixed with network game. Multiple players per client.
* Now connection to server could be cancelled.
* Return to menu on disconnections instead of crashes.
* Restoring of last selected map, save or campaign on next run.

TLDR on important changes in engine code:
* UI: work with server separated from UI
* UI: all explitic blitting replaced with IntObject's
* UI: all new code use smart pointers instead of DISPOSE
* Gameplay always start through lobby controlled by server.
* Threads receiving netpacks now shared for lobby and gameplay.
* Campaigns: heroes for crossover now serialized as JsonNode.
2018-04-04 14:24:26 +07:00
Henning Koehler
82f334b503 Enable Limiter nesting with AllOf, AnyOf, NoneOf (#439)
* Renamed LimiterList to AllOfLimiter and added AnyOfLimiter, NoneOfLimiter
* Updated bonus schema to new limiter format
2018-04-01 18:17:34 +07:00
Henning Koehler
6ddcb079a4 Enabled new secondary skills to be created (#438)
* Universities, Scholars and Witch Huts may offer new skills
* Moved encode/decodeSkill to CSkillHandler
* Refactored CSkill interface and CSkill::LevelInfo image storage
* Legacy game constants renamed to ORIGINAL_XXX_QUANTITY
2018-03-31 12:56:40 +07:00
Henning Koehler
7a69bd1559 updated Authors and Changelog 2018-02-18 20:36:24 +13:00
Arseniy Shestakov
f15cadc87b Implement configurable object sounds: ambient, visit and removal
* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
2018-01-02 09:49:03 +01:00
Dydzio
da6d01b0c7 Ability rename + bugfix + changelog extend 2017-11-13 01:59:41 +01:00
Henning Koehler
bbc087b723 updated authors and changelog 2017-09-04 00:25:37 +12:00
Dydzio
2e47078ab9 Update ChangeLog 2017-07-08 12:04:18 +02:00
AlexVinS
0f5202689e Cumulative spell effects
* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
2017-06-13 21:50:50 +03:00
Arseniy Shestakov
18161d3688 Client: implement spectator mode via command-line options
If running with --spectate/-s CPlayerInterface will appear even without human players.
Following command-line options also available:
 --spectate-ignore-hero
 --spectate-hero-speed=N
 --spectate-battle-speed=N
 --spectate-skip-battle
 --spectate-skip-battle-result
Boolean options can also be changed in runtime via client console:
 set spectate-ignore-hero on / off
Spectator mode also:
 - Work with --onlyAI option when starting game or loading saves.
 - Allow to use any cheat codes.
 - Give recon on towns and heroes.
2017-06-06 07:30:16 +03:00
DjWarmonger
db13d7a708 Version 0.99 updates. 2016-11-01 18:25:09 +01:00
Arseniy Shestakov
bccb82ffcb Add important changes to ChangeLog 2016-10-02 11:49:46 +03:00
DjWarmonger
7d7b51d0db Generated zones can now have different sizes depending on template. 2016-07-13 10:35:31 +02:00
Arseniy Shestakov
4f7664926e New console commands for AI debugging: gosolo and controlai
gosolo: make AI to take over every human player in game. Second command would give control back to CPlayerInterface.
controlai: give control of one or all AI players to CPlayerInterface. Command "controlai orange" turn orange to human player while "controlai" without color specified make all AIs human controlled players.
2016-02-25 00:38:10 +03:00
Arseniy Shestakov
6e5f5a6800 Battles: add information about drawbridge mechanics into changelog 2016-02-08 12:29:09 +03:00
Arseniy Shestakov
6ce645b28f Added new cheat into changelog 2016-01-21 10:58:43 +03:00
DjWarmonger
676f078b2e RMG will now multiply Monolith defs to ensure there are at least 100 pairs avaiable for connections. 2016-01-09 09:03:40 +01:00
DjWarmonger
dd1fc47c93 Workaround for Seer Hut offset. They seem to work fine now. 2016-01-08 21:51:55 +01:00
ArseniyShestakov
360ebcce7e Merge pull request #145 from vcmi/feature/tavernRumors
Tavern rumors and Thieves Guild fixes
2015-12-05 03:13:25 +03:00
ArseniyShestakov
82c4c2f859 Patrol: update changelog 2015-12-04 21:36:45 +03:00
ArseniyShestakov
c5485ceede Rumors: update changelog 2015-12-01 02:23:43 +03:00
ArseniyShestakov
0b9a9ab26d Add description of new pathfinder features into changelog 2015-11-24 13:36:51 +03:00
DjWarmonger
c047fea44c Updated changelog. To be released as VCMI 0.98e. 2015-11-02 16:39:57 +01:00
DjWarmonger
d6f6e9dc9e 0.98d release 2015-10-01 11:06:38 +02:00
DjWarmonger
3863756009 Version bump. 2015-08-01 18:37:14 +02:00
DjWarmonger
2dfcead9ef - Updated MSVS project
- Updated changelog to 0.98c
2015-08-01 17:49:12 +02:00
DjWarmonger
e08a1f32bd Some more fixes, updated changelog. 2015-05-25 20:04:24 +02:00
DjWarmonger
9f9b3dd11a To be released as 0.98b 2015-05-01 15:18:09 +02:00
DjWarmonger
e529ac62c0 Tagging 0.98 release. 2015-04-01 09:34:55 +02:00
DjWarmonger
f3cdadf142 Update ChangeLog 2015-03-11 10:51:19 +01:00
ArseniyShestakov
5d716d2a1c Added information teleportation support changes 2015-03-10 03:32:33 +03:00
AlexVinS
860c61def1 Update changelog 2015-02-01 20:52:56 +03:00
DjWarmonger
ba604f4e43 Implemented "junction" zone type. 2015-01-16 17:39:16 +01:00
DjWarmonger
0e3e85bfc1 Updated changelog 2014-12-26 15:07:24 +01:00
DjWarmonger
e46f03fabe Upgrades, stack splitting. Results now are identical to OH3. 2014-12-25 10:21:39 +01:00
DjWarmonger
41acc944a0 Version 0.97. Updated changelog. 2014-11-01 12:57:17 +01:00
DjWarmonger
b518fd6ea6 Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod. 2014-10-28 19:04:34 +01:00
DjWarmonger
59ab30751c - Version set to 0.96b
- Updated changelog
2014-09-26 07:40:51 +02:00
Ivan Savenko
3f7ddd719b Updated changelog to inlude all notable changes 2014-09-21 22:20:39 +03:00
Karol
b2a140149c Minor fixes #2
- ChangeLog update
- Updated code for other platforms in CGameInterface
2014-08-31 23:02:52 +02:00
Ivan Savenko
d535a09d8b Updated changelog 2014-08-04 17:45:26 +03:00
DjWarmonger
cc8d484775 Refacoring, tweaks. 2014-07-03 09:39:26 +02:00
DjWarmonger
bda71bed83 Uploading misc tweaks. 2014-07-01 07:07:40 +02:00
DjWarmonger
920f56969b Create random obstacles that match terrain. 2014-06-28 09:46:32 +02:00
DjWarmonger
57fa905a2b Something that compiles. 2014-06-26 22:05:27 +02:00