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Commit Graph

226 Commits

Author SHA1 Message Date
beegee1
45fba15511 * Reverted previously changed PreGame code
* Added the missing AB video resource file in linux code, AB campaign selection videos should now play BUT they don't => it seems that ffmpeg can't handle older BINK videos
* Fixed a visual glitch which could be seen at the WOG animation in the main menu on a linux machine
* Fixed the random crashes bug on mouse centering at startup on linux
* Fixed a visual bug at the bonus selection screen when starting a campaign-map
* Changed some positions in the bonus selection screen, no bonus pre selection, you cannot start the campaign when no bonus is selected (like in h3)
* Added a border functionality to the AdventureMapButton
* InfoWindow buttons and some other buttons have now the border which heroes 3 buttons have
* Fixed a app crash when you start a campaign two times in one session
2011-04-26 13:30:29 +00:00
DjWarmonger
a73a1c2724 Battle log messages for new abilities.
Lots of fixes.
2011-04-26 07:57:26 +00:00
DjWarmonger
a4d845688a Support for Poison, Age, Disease
Partial support for Stone Gaze, Paralyze, Mana drain
Partial fix for #134 - animation triggers only for our own stacks, not enemy's
Lots of tweaks & fixes.
2011-04-25 09:03:13 +00:00
Michał W. Urbańczyk
362f413b4d Fixing #127 and #702. 2011-04-24 02:02:41 +00:00
DjWarmonger
7591d06b05 Support for Death Stare.
Some tweaks are still needed. Level 0 spell-like abilities won't work correctly.
2011-04-23 17:10:54 +00:00
Michał W. Urbańczyk
7dbf105f6e Surrendering and related artifacts (Statesman's Medal,
Diplomat's Ring, Ambassador's Sash).
2011-03-05 16:38:22 +00:00
DjWarmonger
dc0eb37da6 New creature window works in general, covering old functionalities and displaying new info. It's far from finished though. 2011-03-03 18:25:48 +00:00
mateuszb
1dd05788c9 * fixed #53 2011-02-26 17:32:56 +00:00
Michał W. Urbańczyk
236345e61d Fixed #674, #675, #676, #677. 2011-02-25 17:57:30 +00:00
Michał W. Urbańczyk
1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project
* fixed console on Windows (restored old code)
 * GeniusAI won't get blocked when it has a hero with tactics in battle
 * fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
 * suppressed bonus system console output: it goes only to the logfile
 * [win32] setting thread names (debug purposes)
 * minor fixes
2011-02-24 13:57:47 +00:00
mateuszb
6d6a1af9ed * fixed crash on after attack spell casting
* more aggressive stack direction normalization after action
* artillery support
2011-02-23 17:10:35 +00:00
Michał W. Urbańczyk
cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
Michał W. Urbańczyk
a46ad0b7ef Next set of fixes, mostly for deserialization. 2011-02-22 09:47:25 +00:00
mateuszb
1458cf64c2 * fixed bug 298
* fixed INDEPENDENT_MIN bonus value type
* minor changes
2011-02-21 16:53:23 +00:00
mateuszb
519a4186de * fixed bugs 470 and 523
* minor improvements
2011-02-20 18:32:39 +00:00
Ivan Savenko
450ae1772c - Buttons optimization - less memory and CPU usage
- gcc compilation fixes
2011-02-20 09:24:53 +00:00
Michał W. Urbańczyk
2f9ed138f6 Tactics more or less working (some improvements still needed, as proper updating battle GUI). 2011-02-14 20:31:53 +00:00
Michał W. Urbańczyk
0c700f97cd A little progress with Eagle Eye and Tactics. 2011-02-13 22:46:04 +00:00
mateuszb
fcdc3f0bdd Various changes, including exprank limiter and development towards Tactics secondary skill support. 2011-02-12 16:12:48 +00:00
Michał W. Urbańczyk
ab20e024c0 Various fixes and improvements around kill hero and kill monster quests. A few minor unrelated fixes. 2011-02-11 12:27:38 +00:00
mateuszb
8b8d06ac64 * fixed bug 257
* minor changes
2011-02-09 15:19:53 +00:00
mateuszb
8a4187df16 * fixed displaying animation of creature starting moving 2011-02-09 13:56:30 +00:00
mateuszb
824d2b52db * more or less fixed spells
* certain hero specialties are still broken
2011-01-20 19:57:12 +00:00
mateuszb
2451c0dea6 * a bit better stack reversing
* FoWChange uses unordered_set instead of set
2011-01-20 17:25:15 +00:00
mateuszb
a9c98d2b8c #463 and #571 should be fixed now 2011-01-18 18:54:53 +00:00
mateuszb
98494a5e6f * defensive stance implemented (bug #342 fixed) 2011-01-18 17:23:31 +00:00
mateuszb
8a063b88e5 * bug #569 fixed 2011-01-18 16:24:06 +00:00
mateuszb
57580b87e1 * minor fix for battle interface 2011-01-14 18:08:01 +00:00
mateuszb
56ec829049 * minor refactoring
* minor improvements in battle interface
2011-01-09 17:41:46 +00:00
Michał W. Urbańczyk
c1bd81abdd Mostly fixed battle animations.
Added proper ending for duel mode.
2011-01-08 19:38:42 +00:00
Michał W. Urbańczyk
a53ec23556 Stupid AI is capable of winning / losing battle. 2011-01-08 18:33:40 +00:00
mateuszb
957f1764d7 * some progress in StupidAI
* refactoring of battle handling
WARNING: strange crash on entering battle
2011-01-07 10:48:31 +00:00
mateuszb
b3fd14b524 * splitted CGameState into general game state and battle game state
* added missing fields to serialize in CHero
2010-12-25 19:23:30 +00:00
Michał W. Urbańczyk
2cf6729eee Towards duel support. 2010-12-25 01:43:40 +00:00
mateuszb
6383c9a013 * more extensive usage of CStack pointers instead of stack IDs 2010-12-24 21:44:48 +00:00
mateuszb
4929cf9782 * enum for secondary skills
* THex for battle positions
* towards removal of battleGetStackByID

TODO:
investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
2010-12-23 20:18:10 +00:00
mateuszb
49083c4e5a * ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
mateuszb
b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 2010-12-19 14:39:56 +00:00
Michał W. Urbańczyk
02e4ef507e Stacks #5: giving creatures, practically finished (many fixes needed). 2010-12-12 23:44:16 +00:00
Michał W. Urbańczyk
e677cd5b07 Merged r1880. 2010-12-11 20:30:33 +00:00
mateuszb
ad48681d91 * cleanup 2010-12-08 20:17:05 +00:00
Michał W. Urbańczyk
f020562570 Merged changes from trunk. 2010-12-05 23:26:56 +00:00
Michał W. Urbańczyk
848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. 2010-12-05 23:10:02 +00:00
mateuszb
6f56b5bb30 * a few more consts 2010-12-04 19:44:23 +00:00
mateuszb
efedb1a55a * minor cleanup 2010-12-04 19:15:20 +00:00
Michał W. Urbańczyk
32ce20af15 Moving stack system to pointers, part #1 2010-11-22 00:34:46 +00:00
Michał W. Urbańczyk
9250cc8adf Separated CStack and CStackInstance. 2010-11-20 17:36:02 +00:00
Ivan Savenko
265d7a22d6 Animation system update:
-- files moved to /client, GUI classes added
-- handling of creatures, used in creature cards, fixed #469 \ #490
-- handling of town buildings
#631 crash at hill fort fixed
2010-11-15 15:15:00 +00:00
Michał W. Urbańczyk
5004c1188b Since filename extensions are omitted, GARRISON.TXT was hiding GARRISON.BMP. I've added a crude workaround (ignore the first file since it's not used).
Fixed #613.
2010-10-31 21:29:39 +00:00
Michał W. Urbańczyk
a346708398 #610 / minor 2010-10-31 19:56:37 +00:00
Frank Zago
dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
Michał W. Urbańczyk
e83b9fa8fa Fixed battles for network MP. 2010-10-30 19:26:39 +00:00
Ivan Savenko
c10dac929d - New animation system:
-- New files: hch/CAnimation.h/cpp
-- Class CAnimation capable to load file partially and/or keep data in compressed state
-- Buttons now use CAnimation instead of CDefHandler

- build system regenerated to include new files
- fixed several gcc warnings
- updated README.linux
2010-10-18 15:08:59 +00:00
mateuszb
608e26b453 * a few fixes for CStack.effects removal - more should come 2010-08-31 10:22:21 +00:00
DjWarmonger
bfe266a377 Moved battle effects to bonus system. May be buggy.
Moved creature damage to bonus system, simplified its handling. Some changes and tweaks.

Support for Adela's bless.
2010-08-30 18:06:17 +00:00
Ivan Savenko
9e8d0651f6 - fix for #32 (b)
- fix for some warnings
2010-08-29 23:12:34 +00:00
Ivan Savenko
dc2f3cf181 - some fixes for town events
- #190 - InfoWindow components adjusted vertically
- #194 - correct sex for heroes in battles
2010-08-25 14:57:58 +00:00
Ivan Savenko
d732565002 - blocked retreating from castle. Escape Tunnel implemented.
- fixed crash when player have no hero (like castle defence)
- minor fixes
2010-08-19 11:03:33 +00:00
mateuszb
9c60629bcf * minor changes 2010-08-17 14:58:13 +00:00
mateuszb
9445e5b184 * small refactoring
Please don't touch CGI->state directly in client code - use callbacks instead. I'd like to make some mechanics-critical handlers in CGI const - a lot of work, certain changes have been done here.
2010-08-16 09:54:09 +00:00
mateuszb
a95bb9d916 * fixed 576
* new cheat code: vcmiforgeofnoldorking - hero gets all artifacts except spell book, spell scrolls and war machines
2010-08-05 09:47:12 +00:00
mateuszb
52319f5713 * CBonusSelection will now work on CCampaignState instead of CCampaign; unfortunately there seems to be no elegant way to move that state between bonus selection screen and CGameState::init, so it's not yet moved. 2010-08-04 11:18:13 +00:00
mateuszb
f004cbff3f * fixed #550 2010-07-28 10:09:15 +00:00
mateuszb
565d474364 * fixed #519 2010-07-15 17:13:17 +00:00
mateuszb
bb5d765247 * fixed #485 2010-07-15 11:28:06 +00:00
Michał W. Urbańczyk
eb42048fbc Reverted r1596 2010-06-01 19:05:30 +00:00
mateuszb
d3aa5b6820 * possibly fixed problems with crashes on winning resources in creature bank 2010-06-01 17:40:15 +00:00
mateuszb
0ac8430b11 * support for armor of the damned 2010-05-19 18:06:16 +00:00
mateuszb
71b73bad53 * mostly working hero flying and water walking; support for artifacts:
- Angel's Wings
- Boots of levitation
and spells
- fly
- water walk
2010-05-16 13:42:19 +00:00
mateuszb
3c72644880 * teleportation implemented 2010-05-07 14:05:48 +00:00
mateuszb
dbbbaa1e18 * life drain implemented
* fixed #134
* fixed damage calculation formula
2010-05-07 12:29:41 +00:00
Michał W. Urbańczyk
7ad7a36363 Fixed crash on battle end. 2010-05-02 23:36:08 +00:00
Michał W. Urbańczyk
a14606f32d New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
mateuszb
5d3d9689e8 * luck support
* support for distance/wall penalties & no * penalty abilities
* reworked damage calculation to fit OH3 formula better
2010-04-06 13:19:54 +00:00
Michał W. Urbańczyk
993036e4a1 New non battle stack class. (Base for future improved bonus system, stack exp / arts)
Fixed #443
2010-04-02 02:07:40 +00:00
mateuszb
658a560698 * 437 fixed 2010-03-09 11:19:08 +00:00
mateuszb
ac7bc76b7b * implemented first aid kit including first aid secondary ability 2010-03-07 17:40:33 +00:00
mateuszb
c4ae0c4cf2 * KING1 / KING2 / KING3 support
* ability 78 support
2010-03-03 11:18:08 +00:00
mateuszb
c3cf16df19 * fix for #404 2010-03-02 11:40:29 +00:00
mateuszb
3a76d72b69 * support for increasing / decreasing luck / morale for allies / enemies
* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
mateuszb
5b0d646ddb * support for SPELL_AFTER_ATTACK, including most of spell 77 support 2010-02-23 15:39:31 +00:00
Michał W. Urbańczyk
d7a1898676 Many fixes, mostly related to hot-seat. 2010-02-22 13:30:46 +00:00
Michał W. Urbańczyk
e6f31b7500 Compilation fixes for VC10.
Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
mateuszb
acbfa7a6b9 * fix for finishing battles in hot-seat 2010-02-19 16:19:44 +00:00
mateuszb
d53e4d7c1a * (hopefully) fixed battle interface in hotseat mode
* fixed a bug when defending player (human) attacks in battle with two-hex unit from top-right or bottom-right direction
2010-02-19 16:02:34 +00:00
Michał W. Urbańczyk
c1cb2c223f Fixed #46, #323, #328 2010-02-10 03:21:23 +00:00
Ivan Savenko
3dbeaa5ef8 - Moved most of text output to original fonts
- Temporary disabled ttf output
2010-02-02 16:24:53 +00:00
mateuszb
b0a587ff08 * fixed #282, #295 and partially #299 2010-01-28 17:23:01 +00:00
mateuszb
3648a6189b * fixed #325 2010-01-28 14:14:43 +00:00
Michał W. Urbańczyk
01831e912a Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events. 

Further changes are planned.
2009-12-28 04:08:24 +00:00
mateuszb
4780bcd1a6 * fix for bug 272, 176 and (probably) 273 (creatures cannot be attacked with catapult, position of explosion of catapult shot seems to be fixed for non 800x600 resolutions) 2009-12-20 13:35:59 +00:00
mateuszb
08c7541076 * fix for bug 288 (and maybe other related bugs) 2009-12-20 11:49:43 +00:00
Michał W. Urbańczyk
85f336cbaa Fixed #158, #236, #243, #248.
Fixed crash on catapult shot.
2009-11-29 02:46:30 +00:00
Michał W. Urbańczyk
7f97a56a28 Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
Disabled adventure AI. Will be released as dev build.
2009-11-28 01:42:08 +00:00
Michał W. Urbańczyk
4151310be6 * better fix for #184 (should fix all related issues)
* fixed #214, #121, #100
2009-11-13 21:01:33 +00:00
Michał W. Urbańczyk
a6f61e33bd * restored 0.74 savegames compatibility (for easier reproducing reported issues)
* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
Michał W. Urbańczyk
f99c4d3c66 Fixed #110.
Some minor changes / fixes.
2009-11-13 16:02:25 +00:00
mateuszb
db4ee5844f * implemented 206 and 207 from mantis 2009-11-08 14:44:58 +00:00
mateuszb
ad0848f1d2 * fix for bugs 47 and 89 2009-10-18 14:39:53 +00:00
mateuszb
0ac3d9be83 * fix for bug 70 2009-10-17 14:05:44 +00:00