746914d219
Added missionType check to CQuest::getRolloverText
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This function shouldn't be called if quest type is MISSION_NONE as this type used for quest that don't have text yet.
For example Keymaster`s border guards in H3 didn't add any entries to Quest Log so there is no text for them or at least it's not defined how to use it in VCMI.
2015-02-14 00:57:33 +03:00
9f05f53e65
Corrected monster agressiveness #2034
2015-01-10 10:23:58 +01:00
84b2510aa4
Merge pull request #62 from vcmi/SpellsRefactoring4
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OK
2014-12-26 08:46:29 +01:00
5271ca156b
Merge pull request #70 from vcmi/StackSplitting
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Stack splitting
2014-12-25 19:59:02 +01:00
e46f03fabe
Upgrades, stack splitting. Results now are identical to OH3.
2014-12-25 10:21:39 +01:00
3c39ef477f
Implemented original stack splitting algorithms proposed by AlexSpl. Save format changed.
2014-12-24 23:53:56 +01:00
eebf65e88f
Merge branch 'develop' into SpellsRefactoring4
2014-12-24 00:15:27 +03:00
5d59bbc0d4
Fix CGBonusingObject serialization
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Now state of adventure map objects that use this handler will be saved properly and they'll work as indended after save loaded. Affect following objects: Buoy, Swan Pond, Faerie Ring, etc.
2014-12-22 11:56:53 +03:00
a3a42ae144
Merge branch 'develop' of https://github.com/vcmi/vcmi into fuzzyFix
2014-12-19 14:21:44 +01:00
a1e42caddd
Banks won't use fuzzy engine at all, only center of mass.
2014-12-10 12:29:51 +01:00
6391f0f85a
Fix crash on Cartographer if there is no underground level
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Show "already visited" text for stalagmite cartographer if map don't have underground level.
This one fixes bug #1985
2014-12-09 14:01:32 +03:00
aa31625774
More flexible way of spell school access
2014-11-24 19:14:10 +03:00
f7ff61ce4f
Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4
2014-11-24 12:41:17 +03:00
e73c60740c
corrected text in vcmibuilder, corrected errors and warnings from cppcheck
2014-11-16 20:48:29 +03:00
7af4f44237
rewrite CGHeroInstance::canCastThisSpell
2014-11-13 17:57:35 +03:00
3fcb1254f7
Rewrite CGHeroInstance::getSpellSchoolLevel using SPELL_SCHOOL_CONFIG
2014-11-13 17:24:30 +03:00
436272f00c
Fix pathfinding bug.
2014-10-25 21:15:40 -04:00
54453aee73
get rid of boost::assign
2014-10-04 00:34:13 +04:00
8e1e8abe90
Default constructors for Scholar, Pandora and Event.
2014-09-23 09:46:31 +02:00
5cb6eaa252
Fixed major RMG bug.
2014-09-21 20:57:42 +02:00
b551bdb725
Final part of the merge
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Merging VCMI Dirs refactoring + GUI refactoring with current develop
2014-09-04 20:59:07 +03:00
de9c5b1af7
Merge branch 'develop' of github.com:karol57/vcmi into karol57-develop
2014-09-04 20:29:24 +03:00
1647b3670c
Merge pull request #35 from rhn/rhn
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Fixes to sound handling.
2014-09-04 20:26:32 +03:00
69c6a3fa79
Fixed crash on visiting multi-creature dwellings (1874)
2014-08-19 13:16:25 +03:00
7e05945a6a
Swapped skills on level-up screen
2014-08-19 13:15:40 +03:00
c16e7d4bcf
VCMIDirs update #4
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Added stderr color handling
Updated logger to use boost::filesystem::path. Minor fixes.
Some classes are now structs.
2014-08-11 20:17:17 +02:00
b1285bc506
Merged GUI refactoring into develop, fixed conflicts
2014-08-09 15:01:55 +03:00
c0e4591bc7
Added workaround for random objects on water, fixes 1828
2014-08-09 13:48:38 +03:00
05d8fad314
Miscellaneous fixes to banks:
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- fixed evaluation of bank thread by AI (1850)
- fixed crash on evaluating bank threat after loading from save (1830)
- fixed typo in bank config. TODO: schema?
2014-08-09 12:31:43 +03:00
f55d335e1c
Fixed visitable objects resetting on day 7 (1847)
2014-08-08 15:53:04 +03:00
d1dd7eef48
Proper fix for #1712 - Building requirement tests are now fixed
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- added minimize() method in logical expressions that will remove excessive elements
- replaced forEach() with morph() that allows replacing types in variant
2014-08-07 19:53:07 +03:00
e9534603c2
Fixed sound on object pickup with dialog
2014-08-06 17:19:53 +02:00
c1ac95b288
- fixed Clang compiler warnings
2014-08-04 20:36:00 +02:00
0882201b17
Miscellaneous fixes to toggle buttons
2014-08-03 16:19:16 +03:00
aba3421e0a
Fixed: 0001854: Rewarding objects loose their state after game is reloaded (breaks savegames)
2014-07-29 15:28:58 +02:00
fe292dfa1d
Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
2014-07-27 19:30:17 +02:00
0763b9a758
- Implemented object per zone limit
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- Various tweaks for Travis & repo
2014-07-15 22:33:51 +02:00
173111955e
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-07-15 12:27:59 +02:00
6c0a396094
Corrected y-axis orientation, now object placement is correct.
2014-07-09 16:39:17 +02:00
492b866806
- Fixed crash caused by randomShuffle
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- Banned Magic Spring as it has 2 visitable positions
2014-07-09 14:27:12 +02:00
22d26db694
Correct placement of non-overlapping objects.
2014-07-08 20:13:51 +02:00
f65239b51f
- Added faction-specific dwellings
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- Fixed generation of terrain-specific objects
2014-07-06 22:14:37 +02:00
0782557814
- Place all standard visitable objects
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- Fixed some constructors
2014-07-05 19:36:12 +02:00
195eae48ca
Merge branch 'develop' into SDL2
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Conflicts:
client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
cc349fa64f
Fixed Faerie Ring bonus, removed unused code
2014-07-01 18:19:51 +03:00
c956b3f02a
Fixed #1820 , better detection of object below cursor that uses same logic as renderer
2014-07-01 17:19:08 +03:00
bae9f2083f
Workaround for hero & town issue. Game still crashes elsewhere, though.
2014-07-01 12:07:53 +02:00
54390ea81c
Merge branch 'develop' into RMG
2014-07-01 08:25:53 +02:00
bda71bed83
Uploading misc tweaks.
2014-07-01 07:07:40 +02:00
db221829aa
Modding-related bugfixes:
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- hero classes will be loaded correctly
- objects without index will have correctly assigned ID's
2014-06-30 17:13:01 +03:00