Warzyw647
4c513e8bb0
Water zones get monster strength ZONE_NONE during their creation instead of a hardcoded check for zone type WATER at guard creation time.
...
Also preliminary preparations for water zone customization in the template json.
2023-05-31 00:24:52 +02:00
Warzyw647
af3c6abb5e
Added zone guard strength "none"
2023-05-21 00:13:45 +02:00
Warzyw647
7afcc3b350
Merge branch 'rmg-split-enum-monster-strength' into rmg-no-monster-zone
2023-05-20 17:29:07 +02:00
Warzyw647
149ae9986c
Merge branch 'rmg-refactor-enums' into rmg-no-monster-zone
2023-05-20 17:28:25 +02:00
Warzyw647
031671056d
Merge branch 'develop' into rmg-no-monster-zone
2023-05-20 16:58:49 +02:00
Warzyw647
5363fd5db3
Changing other enums to enum classes and adding comments with reasons for why some enums stay as enum-in-namespace.
2023-05-20 13:29:55 +02:00
Warzyw647
d74fdad432
Renamed enum EMonsterStrength to EGlobalMonsterStrength. Enum EZoneMonsterStrength unchanged.
2023-05-06 12:18:53 +02:00
Warzyw647
7f180b6e81
Split enum EMonsterStrength into EMonsterStrength and EZoneMonsterStrength.
...
Removed obsolete ZONE_ and GLOBAL_ from enum item names.
Simplified serialization of zone monster strength in preparation for adding zone monster strength: none.
2023-05-04 21:43:31 +02:00
Warzyw647
05e72e2e7f
Don't remove zone guards in a zone with monsters: none, remove extra parentheses and add comments
2023-05-04 18:40:04 +02:00
Warzyw647
42d6cb4f8a
Merge branch 'develop' into rmg-no-monster-zone
2023-05-03 19:29:07 +02:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
Warzyw647
8ebaa3fd6b
Adding zoneMonserStrength: none
2023-05-03 12:07:00 +02:00
Konstantin
fbc05c70ac
vcmi: camelCase methods of new classes
...
Also use EGameSettings for clamping morale and luck
2023-05-02 12:09:13 +03:00
Konstantin
a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
Konstantin
3df5a8e415
vcmi: split selectors from HeroBonus.h
2023-05-02 00:54:53 +03:00
Konstantin
29c76fb9bf
HeroBonus: split BonusList
2023-05-02 00:54:53 +03:00
Konstantin
48bcfe74f7
HeroBonus: move TBonusSubtype from GameConstants.h
2023-05-02 00:54:53 +03:00
Konstantin
ce37380e99
HeroBonus: remove unused template
2023-05-02 00:54:53 +03:00
Konstantin
4866c2fe5c
vcmi: split IBonusBearer
2023-05-02 00:54:53 +03:00
Konstantin
b6eb2dc060
vcmi: rename IFactionMember and ICreature
2023-05-02 00:54:53 +03:00
Konstantin
1d34c73c2d
vcmi: split CBonusSystemNode, BonusParams and prop
...
More splitting of HeroBonus.h
2023-05-02 00:54:53 +03:00
Konstantin
713e3004df
vcmi: rename updater and limiter files
2023-05-02 00:53:51 +03:00
Konstantin
4894280c6b
HeroBonus: remove unused function
2023-05-02 00:53:51 +03:00
Konstantin
34c1d4f3e9
vcmi: move CBonusProxy and friends to new file
...
To decouple HeroBonus.h more
2023-05-02 00:53:51 +03:00
Konstantin
a2d4c72016
vcmi: morale and luck now also IFactionMember
...
Not all bonus bearers have morale and luck, only faction members
2023-05-02 00:53:51 +03:00
Konstantin
e37f798a68
vcmi: split bonus updaters
2023-05-02 00:53:50 +03:00
Konstantin
416faf521e
vcmi: move limiters outside of HeroBonus.cpp
...
This will help for recompilation.
2023-05-02 00:53:50 +03:00
Konstantin
6fa1b2b19f
vcmi: move bonuses to its own folder
2023-05-02 00:53:50 +03:00
Konstantin P
03b8ce2d4c
HeroBonus: remove unused functions
2023-05-02 00:53:50 +03:00
Konstantin P
4b2a09dae7
FactionMember: move code around
2023-05-02 00:53:50 +03:00
Konstantin
1f54a1474c
vcmi: remove SHval (replace by simple val)
2023-05-02 00:53:50 +03:00
Konstantin
af25ad0866
vcmi: split creatures and faction members
2023-05-02 00:53:50 +03:00
Konstantin
f4f0fd5945
vcmi: magicResistance is IFactionMember property
...
It is no reason to keep it inside IBonusBearer
2023-05-02 00:53:50 +03:00
Konstantin
4f7035d3ff
vcmi: add IFactionMember abstract class
2023-05-02 00:53:50 +03:00
Nordsoft91
c9b59735cf
Merge pull request #2101 from Nordsoft91/rewardable-expand
...
Part 2: refactoring for rewardable object
2023-05-02 01:19:57 +04:00
Ivan Savenko
916b41d9a7
Merge pull request #2078 from IvanSavenko/shortcuts
...
Basic shortcuts system
2023-05-01 21:45:52 +03:00
nordsoft
97a1758e8e
Merge remote-tracking branch 'upstream/develop' into rewardable-expand
2023-05-01 21:51:10 +04:00
nordsoft
eb577a03b5
Deprecating enum constants
2023-05-01 21:49:37 +04:00
nordsoft
87ff31531f
Rename parameter and remove extra check
2023-05-01 21:49:37 +04:00
nordsoft
07b2052679
Bit refactoring
2023-05-01 21:49:37 +04:00
nordsoft
68fa7aaf35
Remove limitations for amount of skills
2023-05-01 21:49:37 +04:00
nordsoft
a4fd6c1c92
Move trading window title to config
2023-05-01 21:49:37 +04:00
nordsoft
b29fc1a5f4
Fix movement bonus subtype
2023-05-01 21:49:37 +04:00
nordsoft
3d20538c1e
Implement markets
2023-05-01 21:49:37 +04:00
nordsoft
35a505288b
Fix json value reader
2023-05-01 21:49:37 +04:00
nordsoft
59bc9326e9
Remove excess pointer from market interface
2023-05-01 21:49:37 +04:00
Ivan Savenko
a654cc2391
Removed vstd::advance. Added vstd::next to handle similar cases.
2023-05-01 17:58:18 +03:00
Ivan Savenko
4aa232a60a
Merge pull request #2055 from SoundSSGood/cartifactholder-rework
...
Artifact related code refactoring part2 (client CArtifactHolder)
2023-05-01 02:33:08 +03:00
nordsoft
203d0a4f91
Merge remote-tracking branch 'upstream/develop' into rewardable-expand
...
# Conflicts:
# lib/JsonRandom.cpp
2023-05-01 02:07:20 +04:00
nordsoft
d2e0d6a754
Fix none-Of operator for skills
2023-05-01 01:35:01 +04:00